moved asset_processor to new location

This commit is contained in:
Henny022p
2021-11-23 05:40:41 +01:00
parent 47a3e614a0
commit bc4a8577f3
37 changed files with 13 additions and 26877 deletions
@@ -0,0 +1,33 @@
#include "tileset.h"
#include "util.h"
std::filesystem::path TilesetAsset::generateAssetPath() {
std::filesystem::path pngPath = this->path;
if (pngPath.extension() == ".lz") {
pngPath.replace_extension("");
}
pngPath.replace_extension(".png");
return pngPath;
}
void TilesetAsset::convertToHumanReadable(const std::vector<char>& baserom) {
(void)baserom;
std::filesystem::path toolsPath = "tools";
std::vector<std::string> cmd;
cmd.push_back(toolsPath / "gbagfx" / "gbagfx");
cmd.push_back(this->path);
cmd.push_back(this->assetPath);
cmd.push_back("-mwidth");
cmd.push_back("32");
check_call(cmd);
}
void TilesetAsset::buildToBinary() {
std::filesystem::path toolsPath = "tools";
std::vector<std::string> cmd;
cmd.push_back(toolsPath / "gbagfx" / "gbagfx");
cmd.push_back(this->assetPath);
cmd.push_back(this->path);
check_call(cmd);
}