moved asset_processor to new location

This commit is contained in:
Henny022p
2021-11-23 05:40:41 +01:00
parent 47a3e614a0
commit bc4a8577f3
37 changed files with 13 additions and 26877 deletions
+24
View File
@@ -0,0 +1,24 @@
#ifndef MAIN_H
#define MAIN_H
#include "util.h"
#include "assets/asset.h"
std::unique_ptr<BaseAsset> getAssetHandlerByType(const std::filesystem::path& path, const nlohmann::json& asset,
const int& currentOffset);
bool shouldExtractAsset(const std::filesystem::path& path, const std::filesystem::file_time_type& configModified);
void extractAsset(std::unique_ptr<BaseAsset>& assetHandler, const std::vector<char>& baserom);
bool shouldConvertAsset(const std::unique_ptr<BaseAsset>& assetHandler);
void convertAsset(std::unique_ptr<BaseAsset>& assetHandler, const std::vector<char>& baserom);
bool shouldBuildAsset(const std::unique_ptr<BaseAsset>& assetHandler);
void buildAsset(std::unique_ptr<BaseAsset>& assetHandler);
enum Mode { EXTRACT, CONVERT, BUILD };
// Arguments
extern bool gVerbose;
extern Mode gMode;
extern std::string gVariant;
extern std::string gAssetsFolder;
extern std::string gBaseromPath;
#endif