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Merge pull request #176 from Ibot02/warpPoint
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@@ -289,4 +289,8 @@ extern void sub_080806BC(u32, u32, u32, u32);
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extern void sub_080186C0(u32);
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extern void sub_0801855C(void);
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extern u32 sub_0807CAEC(u32);
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extern void sub_0807CAC8(u32);
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extern void sub_0805E4E0(Entity*, u32);
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#endif
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@@ -39,7 +39,7 @@ extern struct_02000010 gUnk_02000010;
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typedef struct {
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s32 frameCount; // regular frame count? does anything reset it?
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u8 field_0x4[0x2];
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u16 field_0x8;
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u16 field_0x6;
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bool8 transitioningOut;
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u8 transitionType; // transition when changing areas
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u16 field_0xa; // seems to be a tile type
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