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bladeBrother.c start
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@@ -9,7 +9,7 @@
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extern u32 Random(void);
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extern void PlaySFX(u32);
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extern void UpdateSpriteOrderAndFlip(Entity*);
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extern void LoadAnimation(Entity*, u32);
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extern void InitAnimationForceUpdate(Entity*, u32);
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extern void ShowNPCDialogue();
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extern u32 UpdateFuseInteraction();
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extern void CopyPosition(Entity*, Entity*);
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