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https://github.com/zeldaret/tmc
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@@ -2,7 +2,7 @@
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#include "enemy.h"
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#include "player.h"
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#include "room.h"
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#include "trig.h"
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#include "coord.h"
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#include "fileScreen.h"
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#include "random.h"
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#include "functions.h"
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+1
-1
@@ -2,7 +2,7 @@
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#include "entity.h"
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#include "enemy.h"
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#include "functions.h"
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#include "trig.h"
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#include "coord.h"
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#include "random.h"
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#include "player.h"
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+1
-1
@@ -3,12 +3,12 @@
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#include "enemy.h"
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#include "random.h"
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#include "functions.h"
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#include "coord.h"
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extern u32 sub_080002D4(s32, s32, u32);
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extern u32 sub_080002BC(s32, s32, u32);
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extern Entity* gUnk_020000B0;
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extern s16 gSineTable[];
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bool32 Leever_PlayerInRange(Entity*, s32);
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void Leever_Move(Entity*);
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@@ -6,7 +6,7 @@
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void sub_08045374(Entity*);
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extern u32 sub_0806FA04(u32, u32);
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//extern u32 FixedDiv(u32, u32);
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extern void sub_080452E4();
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extern void ReplaceMonitoredEntity(Entity*, Entity*);
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@@ -70,7 +70,7 @@ void sub_080452FC(Entity* this) {
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this->action = 3;
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this->actionDelay = 1;
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if (0 < this->speed)
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this->actionDelay = sub_0806FA04(0x1000, this->speed) >> 0x8;
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this->actionDelay = FixedDiv(0x1000, this->speed) >> 0x8;
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if (sub_08049FA0(this) == 0 && (Random() & 3)) {
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cVar2 = sub_08049EE4(this);
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+2
-2
@@ -12,7 +12,7 @@ typedef struct {
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void sub_08044FF8(Entity*);
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void sub_08045178(Entity*, Entity*, int, int);
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extern u32 sub_0806FA04(u32, u32);
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//extern u32 FixedDiv(u32, u32);
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extern void sub_0804A4E4(Entity*, Entity*);
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extern u32 sub_080002CC(Entity*, s32, s32);
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@@ -68,7 +68,7 @@ void sub_08045018(Entity* this) {
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this->action = 3;
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this->actionDelay = 1;
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if (0 < this->speed) {
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this->actionDelay = sub_0806FA04(4096, this->speed) >> 8;
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this->actionDelay = FixedDiv(4096, this->speed) >> 8;
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}
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if (sub_08049FA0(this) == 0 && (Random() & 3)) {
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this->direction = (sub_08049EE4(this) + 0xfc + (Random() & 8)) & 24;
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@@ -1,6 +1,6 @@
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#include "global.h"
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#include "entity.h"
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#include "position.h"
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#include "coord.h"
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#include "random.h"
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#include "functions.h"
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