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https://github.com/zeldaret/tmc
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object86.c OK
This commit is contained in:
+110
-112
@@ -1,3 +1,4 @@
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// clang-format off
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#ifndef ENTITY_H
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#define ENTITY_H
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@@ -39,118 +40,115 @@ union SplitHWord {
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} PACKED;
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typedef struct Entity {
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u32* field_0x0;
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u32* field_0x4;
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EntityType entityType;
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u8 action;
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u8 previousActionFlag;
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u8 actionDelay;
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u8 field_0xf;
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u8 flags;
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u8 scriptedScene : 4;
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u8 scriptedScene2 : 4;
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s16 spriteTileSize;
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u8 animationState;
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u8 direction;
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u8 possibleBool;
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u8 field_0x17;
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union {
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u8 raw;
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struct {
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u8 ss0 : 2;
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u8 ss2 : 1;
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u8 ss3 : 1;
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u8 ss4 : 1;
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u8 ss5 : 1;
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u8 ss6 : 1;
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u8 ss7 : 1;
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} PACKED b;
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} PACKED spriteSettings;
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struct {
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u8 b0 : 2;
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u8 b1 : 2;
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u8 b2 : 2;
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u8 b3 : 2;
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} PACKED spriteOrder;
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u8 palette;
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struct {
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u8 b0 : 4;
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u8 b1 : 2;
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u8 b2 : 2;
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} PACKED spriteOrientation;
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u8 filler[1];
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u8 field_0x1d;
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u8 frameIndex;
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u8 lastFrameIndex;
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s32 field_0x20;
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s16 nonPlanarMovement;
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u8 spriteAnimation[3];
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struct {
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u8 b0 : 3;
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u8 b1 : 3;
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u8 b2 : 2;
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} PACKED ticks;
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u16 collisions;
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union SplitWord x;
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union SplitWord y;
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union SplitWord height; // todo
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u8 collisionLayer;
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s8 interactType;
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u8 field_0x3a;
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u8 flags2;
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u8 field_0x3c;
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u8 field_0x3d;
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u8 field_0x3e;
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u8 damageType;
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u8 field_0x40;
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u8 bitfield;
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u8 field_0x42;
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u8 field_0x43;
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u8 field_0x44;
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u8 currentHealth;
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s16 field_0x46;
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BoundingBox* boundingBox;
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u8 field_0x4c;
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u8 field_0x4d;
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u8 field_0x4e;
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u8 field_0x4f;
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struct Entity* parent;
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struct Entity* attachedEntity;
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u8 animIndex;
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u8 frameDuration;
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union {
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u8 all;
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struct {
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u8 f0 : 1;
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u8 f1 : 5;
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u8 f2 : 1;
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u8 f3 : 1;
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} PACKED b;
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} PACKED frames;
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u8 frameSpriteSettings;
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Frame* animPtr;
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u16 spriteVramOffset;
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u8 spriteOffsetX;
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u8 spriteOffsetY;
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u32* otherEntity;
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u8 field_0x68;
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u8 field_0x69;
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union SplitHWord field_0x6a;
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u8 field_0x6c;
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u8 field_0x6d;
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u8 filler4[6];
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u16 field_0x74;
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u16 field_0x76;
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union SplitHWord field_0x78;
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u16 field_0x7a;
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union SplitWord field_0x7c;
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u16 field_0x80;
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u16 field_0x82;
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union SplitHWord cutsceneBeh;
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u16 field_0x86;
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/*0x00*/ u32* field_0x0;
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/*0x04*/ u32* field_0x4;
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/*0x08*/ EntityType entityType;
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/*0x0c*/ u8 action;
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/*0x0d*/ u8 previousActionFlag;
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/*0x0e*/ u8 actionDelay;
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/*0x0f*/ u8 field_0xf;
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/*0x10*/ u8 flags;
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/*0x11*/ u8 scriptedScene : 4;
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/* */ u8 scriptedScene2 : 4;
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/*0x12*/ s16 spriteTileSize;
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/*0x14*/ u8 animationState;
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/*0x15*/ u8 direction;
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/*0x16*/ u8 possibleBool;
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/*0x17*/ u8 field_0x17;
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/*0x18*/ union {
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/* */ u8 raw;
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/* */ struct {
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/* */ u8 ss0 : 2;
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/* */ u8 ss2 : 1;
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/* */ u8 ss3 : 1;
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/* */ u8 ss4 : 1;
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/* */ u8 ss5 : 1;
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/* */ u8 ss6 : 1;
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/* */ u8 ss7 : 1;
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/* */ } PACKED b;
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/* */ } PACKED spriteSettings;
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/*0x19*/ struct {
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/* */ u8 b0 : 2;
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/* */ u8 b1 : 2;
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/* */ u8 b2 : 2;
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/* */ u8 b3 : 2;
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/* */ } PACKED spriteOrder;
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/*0x1a*/ u8 palette;
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/*0x1b*/ struct {
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/* */ u8 b0 : 4;
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/* */ u8 b1 : 2;
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/* */ u8 b2 : 2;
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/* */ } PACKED spriteOrientation;
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/*0x1c*/ u8 filler[1];
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/*0x1d*/ u8 field_0x1d;
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/*0x1e*/ u8 frameIndex;
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/*0x1f*/ u8 lastFrameIndex;
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/*0x20*/ s32 field_0x20;
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/*0x24*/ s16 nonPlanarMovement;
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/*0x26*/ u8 spriteAnimation[3];
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/*0x29*/ struct {
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/* */ u8 b0 : 3;
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/* */ u8 b1 : 3;
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/* */ u8 b2 : 2;
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/* */ } PACKED ticks;
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/*0x2a*/ u16 collisions;
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/*0x2c*/ union SplitWord x;
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/*0x30*/ union SplitWord y;
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/*0x34*/ union SplitWord height; // todo
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/*0x38*/ u8 collisionLayer;
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/*0x39*/ s8 interactType;
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/*0x3a*/ u8 field_0x3a;
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/*0x3b*/ u8 flags2;
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/*0x3c*/ u8 field_0x3c;
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/*0x3d*/ u8 hurtBlinkTime;
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/*0x3e*/ u8 field_0x3e;
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/*0x3f*/ u8 damageType;
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/*0x40*/ u8 field_0x40;
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/*0x41*/ u8 bitfield;
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/*0x42*/ u8 field_0x42;
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/*0x43*/ u8 field_0x43;
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/*0x44*/ u8 field_0x44;
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/*0x45*/ u8 currentHealth;
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/*0x46*/ s16 field_0x46;
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/*0x48*/ BoundingBox* boundingBox;
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/*0x4c*/ u8 field_0x4c;
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/*0x4d*/ u8 field_0x4d;
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/*0x4e*/ u8 field_0x4e;
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/*0x4f*/ u8 field_0x4f;
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/*0x50*/ struct Entity* parent;
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/*0x54*/ struct Entity* attachedEntity;
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/*0x58*/ u8 animIndex;
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/*0x59*/ u8 frameDuration;
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/*0x5a*/ union {
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/* */ u8 all;
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/* */ struct {
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/* */ u8 f0 : 1;
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/* */ u8 f1 : 5;
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/* */ u8 f2 : 1;
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/* */ u8 f3 : 1;
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/* */ } PACKED b;
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/* */ } PACKED frames;
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/*0x5b*/ u8 frameSpriteSettings;
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/*0x5c*/ Frame* animPtr;
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/*0x60*/ u16 spriteVramOffset;
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/*0x62*/ u8 spriteOffsetX;
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/*0x64*/ u8 spriteOffsetY;
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/*0x64*/ u32* otherEntity;
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/*0x68*/ u8 field_0x68;
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/*0x69*/ u8 field_0x69;
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/*0x6a*/ union SplitHWord field_0x6a;
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/*0x6c*/ u8 field_0x6c;
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/*0x6d*/ u8 field_0x6d;
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/*0x6e*/ u8 filler4[6];
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/*0x74*/ u16 field_0x74;
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/*0x76*/ u16 field_0x76;
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/*0x78*/ union SplitHWord field_0x78;
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/*0x7a*/ u16 field_0x7a;
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/*0x7c*/ union SplitWord field_0x7c;
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/*0x80*/ u16 field_0x80;
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/*0x82*/ u16 field_0x82;
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/*0x84*/ union SplitHWord cutsceneBeh;
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/*0x86*/ u16 field_0x86;
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} Entity;
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#define COORD_TO_TILE(entity) \
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