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@@ -3,6 +3,44 @@
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extern Entity* CreateProjectile(u32);
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void DarkNutSwordSlash(Entity*);
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void RockProjectile(Entity*);
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void BoneProjectile(Entity*);
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void MoblinSpear(Entity*);
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void DekuSeedProjectile(Entity*);
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void Projectile5(Entity*);
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void DirtBallProjectile(Entity*);
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void WindProjectile(Entity*);
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void FireProjectile(Entity*);
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void IceProjectile(Entity*);
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void GleerokProjectile(Entity*);
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void KeatonDagger(Entity*);
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void GuardLineOfSight(Entity*);
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void ArrowProjectile(Entity*);
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void MazaalEnergyBeam(Entity*);
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void OctorokBossProjectile(Entity*);
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void StalfosProjectile(Entity*);
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void LakituCloudProjectile(Entity*);
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void LakituLightning(Entity*);
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void MandiblesProjectile(Entity*);
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void RemovableDust(Entity*);
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void SpiderWeb(Entity*);
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void TorchTrapProjectile(Entity*);
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void GuruguruBarProjectile(Entity*);
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void V1DarkMagicProjectile(Entity*);
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void BallAndChain(Entity*);
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void V1FireProjectile(Entity*);
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void CannonballProjectile(Entity*);
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void V1EyeLaser(Entity*);
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void Winder(Entity*);
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void SpikedRollers(Entity*);
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void V2Projectile(Entity*);
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void V3HandProjectile(Entity*);
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void V3ElectricProjectile(Entity*);
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void GyorgTail(Entity*);
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void GyorgMaleEnergyProjectile(Entity*);
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void V3TennisBallProjectile(Entity*);
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typedef enum {
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/*00*/ DARK_NUT_SWORD_SLASH,
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/*01*/ ROCK_PROJECTILE,
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