doxygen groups

This commit is contained in:
theo3
2022-01-05 20:41:34 -08:00
parent c7ee010e47
commit bde85fd004
84 changed files with 1116 additions and 474 deletions
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/**
* @file debug.c
* @ingroup Tasks
*
* @brief Debug task
*/
#include "global.h"
#include "sound.h"
#include "common.h"
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/**
* @file demo.c
* @ingroup Tasks
*
* @brief Demo task
*/
#include "global.h"
#include "functions.h"
#include "main.h"
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/**
* @file acroBandits.c
* @ingroup Enemies
*
* @brief Acro Bandits enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file beetle.c
* @ingroup Enemies
*
* @brief Beetle enemy
*/
#include "enemy.h"
#include "functions.h"
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@@ -1,3 +1,10 @@
/**
* @file bladeTrap.c
* @ingroup Enemies
*
* @brief Blade Trap enemy
*/
#include "sound.h"
#include "entity.h"
#include "room.h"
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/**
* @file bobomb.c
* @ingroup Enemies
*
* @brief Bobomb enemy
*/
#include "asm.h"
#include "sound.h"
#include "enemy.h"
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/**
* @file bombPeahat.c
* @ingroup Enemies
*
* @brief Bomb Peahat enemy
*/
#include "asm.h"
#include "entity.h"
#include "enemy.h"
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@@ -1,3 +1,10 @@
/**
* @file bowMoblin.c
* @ingroup Enemies
*
* @brief Bow Moblin enemy
*/
#define NENT_DEPRECATED
#include "global.h"
#include "entity.h"
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/**
* @file businessScrub.c
* @ingroup Enemies
*
* @brief Business Scrub enemy
*/
#include "asm.h"
#include "enemy.h"
#include "message.h"
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/**
* @file chaser.c
* @ingroup Enemies
*
* @brief Chaser enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file chuchu.c
* @ingroup Enemies
*
* @brief Chuchu enemy
*/
#include "asm.h"
#include "enemy.h"
#include "functions.h"
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@@ -1,3 +1,10 @@
/**
* @file chuchuBoss.c
* @ingroup Enemies
*
* @brief Chuchu Boss enemy
*/
#include "enemy.h"
void sub_08027870(Entity*);
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/**
* @file cuccoChickAggr.c
* @ingroup Enemies
*
* @brief Cucco Chick Aggr enemy
*/
#include "enemy.h"
#include "functions.h"
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@@ -1,3 +1,10 @@
/**
* @file darkNut.c
* @ingroup Enemies
*
* @brief Dark Nut enemy
*/
#include "enemy.h"
#include "functions.h"
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@@ -1,3 +1,10 @@
/**
* @file doorMimic.c
* @ingroup Enemies
*
* @brief Door Mimic enemy
*/
#include "sound.h"
#include "enemy.h"
#include "functions.h"
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@@ -1,3 +1,10 @@
/**
* @file enemy4D.c
* @ingroup Enemies
*
* @brief enemy 4D
*/
#include "global.h"
#include "entity.h"
#include "enemy.h"
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/**
* @file enemyE.c
* @ingroup Enemies
*
* @brief enemy E
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file fallingBoulder.c
* @ingroup Enemies
*
* @brief Falling Boulder enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file fireballGuy.c
* @ingroup Enemies
*
* @brief Fireball Guy enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file gibdo.c
* @ingroup Enemies
*
* @brief Gibdo enemy
*/
#include "global.h"
#include "enemy.h"
#include "object.h"
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/**
* @file gyorgMale.c
* @ingroup Enemies
*
* @brief Gyorg Male enemy
*/
#include "global.h"
#include "enemy.h"
#include "player.h"
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/**
* @file hangingSeed.c
* @ingroup Enemies
*
* @brief Hanging Seed enemy
*/
#include "entity.h"
#include "enemy.h"
#include "functions.h"
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/**
* @file helmasaur.c
* @ingroup Enemies
*
* @brief Helmasaur enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"
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/**
* @file keaton.c
* @ingroup Enemies
*
* @brief keaton enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file keese.c
* @ingroup Enemies
*
* @brief Keese enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file lakitu.c
* @ingroup Enemies
*
* @brief Lakitu enemy
*/
#include "global.h"
#include "enemy.h"
#include "functions.h"
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/**
* @file lakituCloud.c
* @ingroup Enemies
*
* @brief Lakitu Cloud enemy
*/
#include "global.h"
#include "asm.h"
#include "entity.h"
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/**
* @file leever.c
* @ingroup Enemies
*
* @brief Leever enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file likeLike.c
* @ingroup Enemies
*
* @brief Like Like enemy
*/
#include "enemy.h"
#include "message.h"
#include "save.h"
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/**
* @file madderpillar.c
* @ingroup Enemies
*
* @brief Madderpillar enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file mazaalBracelet.c
* @ingroup Enemies
*
* @brief Mazaal Bracelet enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"
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/**
* @file mazaalHand.c
* @ingroup Enemies
*
* @brief Mazaal Hand enemy
*/
#include "entity.h"
void sub_08035194(Entity*);
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/**
* @file mazaalHead.c
* @ingroup Enemies
*
* @brief Mazaal Head enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"
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/**
* @file mazaalMacro.c
* @ingroup Enemies
*
* @brief Mazaal Macro enemy
*/
#include "enemy.h"
#include "script.h"
#include "structures.h"
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/**
* @file miniFireballGuy.c
* @ingroup Enemies
*
* @brief Mini Fireball Guy enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file miniSlime.c
* @ingroup Enemies
*
* @brief Mini Slime enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file moldorm.c
* @ingroup Enemies
*
* @brief Moldorm enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file moldworm.c
* @ingroup Enemies
*
* @brief Moldworm enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file octorok.c
* @ingroup Enemies
*
* @brief Octorok enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file octorokBoss.c
* @ingroup Enemies
*
* @brief Octorok boss enemy
*/
#include "enemy.h"
#include "functions.h"
#include "object.h"
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/**
* @file peahat.c
* @ingroup Enemies
*
* @brief Peahat enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file pesto.c
* @ingroup Enemies
*
* @brief Pesto enemy
*/
#include "enemy.h"
#include "object.h"
#include "game.h"
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/**
* @file puffstool.c
* @ingroup Enemies
*
* @brief Puffstool enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"
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/**
* @file rockChuchu.c
* @ingroup Enemies
*
* @brief Rock Chuchu enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file rollobite.c
* @ingroup Enemies
*
* @brief Rollobite enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file rope.c
* @ingroup Enemies
*
* @brief Rope enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file ropeGolden.c
* @ingroup Enemies
*
* @brief Golden Rope enemy
*/
#include "global.h"
#include "entity.h"
#include "functions.h"
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/**
* @file rupeeLike.c
* @ingroup Enemies
*
* @brief Rupee Like enemy
*/
#include "global.h"
#include "asm.h"
#include "sound.h"
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/**
* @file sensorBladeTrap.c
* @ingroup Enemies
*
* @brief Sensor Blade Trap enemy
*/
#include "enemy.h"
extern u32 sub_0804A024(Entity*, u32, u32);
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/**
* @file slime.c
* @ingroup Enemies
*
* @brief Slime enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file sluggula.c
* @ingroup Enemies
*
* @brief Sluggula enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file smallPesto.c
* @ingroup Enemies
*
* @brief Small Pesto enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file spark.c
* @ingroup Enemies
*
* @brief Spark enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"
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/**
* @file spearMoblin.c
* @ingroup Enemies
*
* @brief Spear Moblin enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file spikedBeetle.c
* @ingroup Enemies
*
* @brief Spiked Beetle enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file spinyChuchu.c
* @ingroup Enemies
*
* @brief Spiny Chuchu enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file tektite.c
* @ingroup Enemies
*
* @brief Tektite enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file tektiteGolden.c
* @ingroup Enemies
*
* @brief Golden Tektite enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file treeItem.c
* @ingroup Enemies
*
* @brief Tree Item enemy
*/
#include "global.h"
#include "enemy.h"
#include "object.h"
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/**
* @file vaatiArm.c
* @ingroup Enemies
*
* @brief Vaati Arm enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"
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/**
* @file vaatiBall.c
* @ingroup Enemies
*
* @brief Vaati Ball enemy
*/
#include "entity.h"
#include "enemy.h"
#include "player.h"
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/**
* @file vaatiEyesMacro.c
* @ingroup Enemies
*
* @brief Vaati Eyes Macro enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file vaatiProjectile.c
* @ingroup Enemies
*
* @brief Vaati Projectile enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file vaatiRebornEnemy.c
* @ingroup Enemies
*
* @brief Vaati Reborn enemy
*/
#include "enemy.h"
#include "area.h"
#include "functions.h"
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/**
* @file vaatiTransfigured.c
* @ingroup Enemies
*
* @brief Vaati Transfigured enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"
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/**
* @file vaatiTransfiguredEye.c
* @ingroup Enemies
*
* @brief Vaati Transfigured Eye enemy
*/
#include "entity.h"
#include "enemy.h"
#include "message.h"
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/**
* @file vaatiWrath.c
* @ingroup Enemies
*
* @brief Vaati Wrath enemy
*/
#include "enemy.h"
#include "object.h"
#include "message.h"
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/**
* @file vaatiWrathEye.c
* @ingroup Enemies
*
* @brief Vaati Wrath Eye enemy
*/
#include "enemy.h"
#include "functions.h"
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/**
* @file wallMaster.c
* @ingroup Enemies
*
* @brief Wall Master enemy
*/
#include "enemy.h"
#include "area.h"
#include "functions.h"
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/**
* @file wallMaster2.c
* @ingroup Enemies
*
* @brief Wall Master 2 enemy
*/
#include "enemy.h"
#include "area.h"
#include "functions.h"
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/**
* @file waterDrop.c
* @ingroup Enemies
*
* @brief Water Drop enemy
*/
#include "enemy.h"
#include "screen.h"
#include "object.h"
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/**
* @file wisp.c
* @ingroup Enemies
*
* @brief Wisp enemy
*/
#include "enemy.h"
#include "save.h"
#include "object.h"
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/**
* @file fileselect.c
* @ingroup Tasks
*
* @brief File select task
*/
#include "fileselect.h"
#include "main.h"
#include "common.h"
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/**
* @file game.c
* @ingroup Tasks
*
* @brief Game task
*/
#include "global.h"
#include "asm.h"
#include "sound.h"
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/**
* @file player.c
* @ingroup Player
*
* @brief Player entity
*/
#include "global.h"
#include "asm.h"
#include "sound.h"
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/**
* @file title.c
* @ingroup Tasks
*
* @brief Title task
*/
#include "sound.h"
#include "main.h"
#include "entity.h"