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found another place where animations hid
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@@ -436,6 +436,13 @@ typedef enum {
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ANIM_DIVE_MINISH = 0xc1c,
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} PlayerAnimation;
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typedef enum {
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PAS_NORTH,
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PAS_EAST,
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PAS_SOUTH,
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PAS_WEST,
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} PlayerAnimationState;
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typedef struct {
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/*0x00*/ u8 prevAnim;
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/*0x01*/ u8 grab_status;
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