mirror of
https://github.com/zeldaret/tmc
synced 2026-06-14 06:25:18 -04:00
found another place where animations hid
This commit is contained in:
@@ -66,7 +66,7 @@ void sub_08045C3C(BusinessScrubPrologueEntity* this) {
|
||||
super->subtimer = 0;
|
||||
this->unk_78 = super->x.HALF.HI;
|
||||
this->unk_7a = super->y.HALF.HI;
|
||||
super->animationState = 0;
|
||||
super->animationState = IdleNorth;
|
||||
super->direction = 0x10;
|
||||
super->action = 5;
|
||||
super->timer = 120;
|
||||
|
||||
+1
-1
@@ -108,7 +108,7 @@ void Enemy4D_Init(Enemy4DEntity* this) {
|
||||
super->child = projectile;
|
||||
COLLISION_ON(super);
|
||||
super->spriteSettings.draw = TRUE;
|
||||
super->animationState = 2;
|
||||
super->animationState = IdleEast;
|
||||
this->unk_7b = 0;
|
||||
this->unk_7c = 0;
|
||||
this->unk_7e = 0x28;
|
||||
|
||||
+4
-4
@@ -146,7 +146,7 @@ void Eyegore_OnGrabbed(EyegoreEntity* this) {
|
||||
void Eyegore_Init(EyegoreEntity* this) {
|
||||
sub_0804A720(super);
|
||||
super->action = 1;
|
||||
super->animationState = 2;
|
||||
super->animationState = IdleEast;
|
||||
super->x.HALF.HI &= 0xfff0;
|
||||
super->y.HALF.HI = (super->y.HALF.HI & 0xfff0) + 0xc;
|
||||
this->unk_6d |= 8;
|
||||
@@ -198,7 +198,7 @@ void Eyegore_Action3(EyegoreEntity* this) {
|
||||
GetNextFrame(super);
|
||||
if ((super->frame & ANIM_DONE) != 0) {
|
||||
super->flags |= ENT_COLLIDE;
|
||||
super->animationState = 2;
|
||||
super->animationState = IdleEast;
|
||||
sub_08030E58(this);
|
||||
InitializeAnimation(super, 2);
|
||||
sub_08030FB4(this);
|
||||
@@ -242,7 +242,7 @@ void Eyegore_Action5(EyegoreEntity* this) {
|
||||
GetNextFrame(super);
|
||||
switch (super->frame & 7) {
|
||||
case 1:
|
||||
if (super->animationState != 2) {
|
||||
if (super->animationState != IdleEast) {
|
||||
if (super->animationState >= 3) {
|
||||
this->unk_7f = (super->animationState - 1) & 3;
|
||||
} else {
|
||||
@@ -266,7 +266,7 @@ void Eyegore_Action5(EyegoreEntity* this) {
|
||||
if (sub_08049FDC(super, 1)) {
|
||||
sub_08030E58(this);
|
||||
} else {
|
||||
if (super->animationState == 2) {
|
||||
if (super->animationState == IdleEast) {
|
||||
super->action = 6;
|
||||
super->flags &= ~ENT_COLLIDE;
|
||||
InitializeAnimation(super, 0xe);
|
||||
|
||||
@@ -164,8 +164,8 @@ void sub_08046930(GyorgMaleEntity* this) {
|
||||
return;
|
||||
super->subAction = 1;
|
||||
super->timer = 1;
|
||||
super->animationState = 0;
|
||||
super->direction = 0;
|
||||
super->animationState = IdleNorth;
|
||||
super->direction = IdleNorth;
|
||||
#ifdef EU
|
||||
super->speed = 0x200;
|
||||
#else
|
||||
|
||||
Reference in New Issue
Block a user