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https://github.com/zeldaret/tmc
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fileScreen.c OK
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@@ -42,29 +42,6 @@ typedef struct {
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extern struct_02000010 gUnk_02000010;
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typedef struct {
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/*0x000*/ u8 filler0[0x2];
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/*0x002*/ u8 messageSpeed;
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/*0x003*/ u8 brightnessPref;
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/*0x004*/ u8 filler4[0x2];
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/*0x006*/ u8 unk6;
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/*0x007*/ u8 unk7;
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/*0x008*/ u8 unk8;
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/*0x009*/ u8 field_0x9[0x34];
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/*0x040*/ u32 windcrests;
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/*0x044*/ u8 filler44[0xC];
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/*0x050*/ u32 unk50;
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/*0x054*/ u8 filler54[0x2C];
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/*0x080*/ u8 playerName[6];
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/*0x086*/ u8 filler86[0x22];
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/*0x0A8*/ Stats stats;
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/*0x0D0*/ u8 fillerD0[0x3c0];
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/*0x490*/ u32 unk490;
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/*0x494*/ u8 filler494[0x20];
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} SaveFile;
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extern SaveFile gUnk_02002A40;
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typedef struct {
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u32 frameCount; // regular frame count? does anything reset it?
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u8 field_0x4[0x4];
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@@ -113,20 +90,6 @@ typedef struct {
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u16 transitionSFX;
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} ScreenTransitionData;
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typedef struct {
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/*0x00*/ u8 isTransitioning;
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/*0x01*/ u8 unk1;
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/*0x02*/ u8 unk2;
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/*0x03*/ u8 unk3;
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/*0x04*/ u8 filler4[0x2];
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/*0x06*/ u8 unk6;
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/*0x07*/ u8 unk7;
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/*0x08*/ s8 saveStatus[3];
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/*0x0b*/ u8 unkB[0xE1D];
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} struct_02019EE0;
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extern struct_02019EE0 gUnk_02019EE0;
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typedef struct {
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u8 active;
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u8 field_0x1;
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