mirror of
https://github.com/zeldaret/tmc
synced 2026-07-11 15:28:41 -04:00
fileScreen.c OK
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+2
-1
@@ -2,6 +2,7 @@
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#include "entity.h"
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#include "flags.h"
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#include "functions.h"
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#include "save.h"
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extern void (*const gUnk_08123EC0[])(Entity*);
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extern void (*const gUnk_08123EEC[])(Entity*);
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@@ -118,7 +119,7 @@ void sub_0809D130(Entity* this) {
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sub_0800445C(this);
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} else if (sub_08017850(this) != 0) {
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CreateItemEntity(0x17, 0, 0);
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gUnk_02002A40.windcrests |= 0x10000000;
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gSave.windcrests |= 0x10000000;
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DeleteThisEntity();
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}
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}
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@@ -6,8 +6,8 @@
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#include "menu.h"
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#include "npc.h"
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#include "position.h"
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#include "readKeyInput.h"
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#include "structures.h"
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#include "fileScreen.h"
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extern int sub_0807A094(int);
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extern void LoadPalettes(const u8*, int, int);
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@@ -92,8 +92,8 @@ void sub_0808E818(Entity* this) {
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}
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if (gUnk_02032EC0.lastState == 0) {
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if (gUnk_03000FF0.heldKeys & L_BUTTON) {
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switch (gUnk_03000FF0.newKeys) {
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if (gInput.heldKeys & L_BUTTON) {
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switch (gInput.newKeys) {
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case DPAD_UP:
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this->animationState = 0;
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break;
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@@ -167,7 +167,7 @@ void sub_0808E988(Entity* this) {
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}
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void sub_0808E9F4(Entity* this) {
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if (sub_0808E950() && gUnk_02002A40.unk6) {
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if (sub_0808E950() && gSave.unk6) {
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this->spriteSettings.b.draw = 2;
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} else {
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this->spriteSettings.b.draw = 0;
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@@ -323,7 +323,7 @@ void sub_0808EBB8(Entity* this) {
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}
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static Entity* sub_0808EC80(int form) {
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Entity* entityA = (Entity*) &gUnk_03003DA0;
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Entity* entityA = (Entity*)&gUnk_03003DA0;
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Entity* entityB = entityA->next;
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while (entityB != entityA) {
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if ((entityB->entityType.type == 0x6 && entityB->entityType.subtype == 0x48) &&
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@@ -5,6 +5,7 @@
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#include "structures.h"
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#include "greatFairy.h"
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#include "functions.h"
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#include "save.h"
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enum {
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BEHAVIORS,
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@@ -540,10 +541,10 @@ void sub_08087424(Entity* arg0, struct_08087424* arg1) {
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switch (arg1->unk4) {
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case 0:
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gUnk_02002A40.stats.arrowCount = arg1->unk4;
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gSave.stats.arrowCount = arg1->unk4;
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break;
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case 1:
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gUnk_02002A40.stats.bombCount = 0;
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gSave.stats.bombCount = 0;
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break;
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}
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}
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@@ -1,6 +1,7 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "save.h"
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extern void sub_0807DD64(Entity*);
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extern void sub_0807DDAC(Entity*, u32);
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@@ -27,6 +28,6 @@ void sub_080A2124(Entity* this) {
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void Windcrest_Unlock(Entity* this) {
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PlaySFX(0x72);
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gUnk_02002A40.windcrests = gUnk_02002A40.windcrests | 1 << (this->entityType.parameter + 0x18);
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gSave.windcrests = gSave.windcrests | 1 << (this->entityType.parameter + 0x18);
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CreateFx(this, 0x46, 0);
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}
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