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@@ -374,7 +374,7 @@ void sub_080792D8(void);
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u32 sub_08078F74(Entity*);
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void sub_0807879C(Entity*);
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void PlayerSetNormalAndCollide(void);
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bool32 PlayerTryDropItem(ItemBehavior* arg0, u32 unk);
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bool32 PlayerTryDropObject(ItemBehavior* arg0, u32 unk);
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// player.s
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extern u32 PlayerCheckNEastTile();
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