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@@ -569,7 +569,7 @@ void PlayerCancelHoldItem(ItemBehavior* beh, u32 arg1) {
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* Check if player state believes the held item is valid?
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* If it's not delete the item?
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*/
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bool32 PlayerTryDropItem(ItemBehavior* arg0, u32 unk) {
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bool32 PlayerTryDropObject(ItemBehavior* arg0, u32 unk) {
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u32 temp;
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if (gPlayerState.heldObject == 0) {
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PlayerCancelHoldItem(arg0, unk);
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