mirror of
https://github.com/zeldaret/tmc
synced 2026-08-18 13:43:31 -04:00
Merge pull request #64 from HookedBehemoth:backgroundCloud
Decompile background cloud and bakery oven
This commit is contained in:
@@ -0,0 +1,59 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern void (*const gUnk_08121EA4[])(Entity*);
|
||||
extern const u8 gUnk_08121EB0[];
|
||||
extern const u8 gUnk_08121EB3[];
|
||||
|
||||
void BackgroundCloud(Entity* this) {
|
||||
gUnk_08121EA4[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0808F658(Entity* this) {
|
||||
this->action = 1;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->spriteOrientation.flipY = 3;
|
||||
this->spriteRendering.b3 = 3;
|
||||
this->spritePriority.b0 = this->entityType.form;
|
||||
this->frameIndex = this->entityType.form;
|
||||
this->direction = 8;
|
||||
this->nonPlanarMovement = gUnk_08121EB0[(this->entityType).form];
|
||||
this->field_0x78.HWORD = gRoomControls.roomOriginX - 0x60;
|
||||
this->field_0x7a.HWORD = gRoomControls.roomOriginX + gRoomControls.filler2[3] + 0x60;
|
||||
this->animationState = 0;
|
||||
this->x.HALF.HI += (Random() & 0xf) << 4;
|
||||
this->actionDelay = 0;
|
||||
this->previousActionFlag = 0;
|
||||
}
|
||||
|
||||
void sub_0808F6E0(Entity* this) {
|
||||
sub_0806F69C(this);
|
||||
|
||||
if ((s16)this->x.HALF.HI < (s16)this->field_0x78.HWORD ||
|
||||
(s16)this->x.HALF.HI > (s16)this->field_0x7a.HWORD)
|
||||
this->action = 2;
|
||||
}
|
||||
|
||||
void sub_0808F70C(Entity* this) {
|
||||
if (this->previousActionFlag == 0) {
|
||||
this->previousActionFlag = 1;
|
||||
this->actionDelay = ((Random() & 7) << 3) + 31;
|
||||
|
||||
if ((this->direction & 0x10)) {
|
||||
this->x.HALF.HI = this->field_0x7a.HWORD;
|
||||
} else {
|
||||
this->x.HALF.HI = this->field_0x78.HWORD;
|
||||
}
|
||||
|
||||
if (this->entityType.form == 2)
|
||||
this->y.HALF.HI = gUnk_08121EB3[this->entityType.parameter * 2 + (Random() & 1)];
|
||||
}
|
||||
|
||||
if (this->previousActionFlag == 1) {
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 1;
|
||||
this->previousActionFlag = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
#include "global.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern void sub_0800449C(Entity*, u32);
|
||||
extern u32 sub_0806FC80(Entity*, Entity*, s32);
|
||||
extern void sub_0809CDF0(Entity*);
|
||||
|
||||
extern void (*const gUnk_08123E20[])(Entity*);
|
||||
|
||||
void BakerOven(Entity* this) {
|
||||
gUnk_08123E20[this->action](this);
|
||||
}
|
||||
|
||||
void sub_0809CC74(Entity* this) {
|
||||
u32 i;
|
||||
Entity* ent;
|
||||
|
||||
this->action = 1;
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
|
||||
if (this->entityType.form == 0) {
|
||||
this->spritePriority.b0 = 5;
|
||||
/* Create steam clouds */
|
||||
for (i = 0; i < 3; i++) {
|
||||
ent = CreateObject(0x92, 1, i);
|
||||
if (ent) {
|
||||
ent->parent = this;
|
||||
PositionRelative(this, ent, (((i + 1) / 2) * 0x100000) - 0x80000, -0xe0000);
|
||||
}
|
||||
}
|
||||
sub_0809CDF0(this);
|
||||
} else {
|
||||
if (this->entityType.parameter & 1) {
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->actionDelay = 20;
|
||||
} else {
|
||||
this->action = 2;
|
||||
this->actionDelay = (this->entityType.parameter & 2) ? 20 : 18;
|
||||
}
|
||||
InitializeAnimation(this, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809CD0C(Entity* this) {
|
||||
u8* frames;
|
||||
|
||||
if (this->entityType.form) {
|
||||
GetNextFrame(this);
|
||||
frames = &this->frames.all;
|
||||
if (*frames & 1) {
|
||||
*frames &= 0xfe;
|
||||
this->y.HALF.HI++;
|
||||
}
|
||||
|
||||
if ((*frames & 0x80) && this->frameDuration == 1) {
|
||||
this->action = 2;
|
||||
this->spriteSettings.b.draw = 0;
|
||||
}
|
||||
|
||||
/* Damage minish link if he touches a steam cloud */
|
||||
if (this->field_0xf == 0 && gPlayerEntity.hurtBlinkTime == 0 && this->frameIndex &&
|
||||
sub_0806FC80(this, &gPlayerEntity, 4)) {
|
||||
this->field_0xf++;
|
||||
ModHealth(-2);
|
||||
sub_0800449C(&gPlayerEntity, 0x7a);
|
||||
gPlayerEntity.hurtBlinkTime = 16;
|
||||
gPlayerEntity.field_0x3e = 16;
|
||||
gPlayerEntity.field_0x42 = 12;
|
||||
gPlayerEntity.field_0x46 = 16;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809CDB4(Entity* this) {
|
||||
/* Reset cloud position and start animation. */
|
||||
if (--this->actionDelay == 0) {
|
||||
this->action = 1;
|
||||
this->actionDelay = 30;
|
||||
this->field_0xf = 0;
|
||||
this->spriteSettings.b.draw = 1;
|
||||
this->y.HALF.HI = this->parent->y.HALF.HI - 0xe;
|
||||
InitializeAnimation(this, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0809CDF0(Entity* this) {
|
||||
u32 y;
|
||||
|
||||
this->field_0x80.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3f) |
|
||||
(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3f) << 6);
|
||||
|
||||
y = this->field_0x80.HWORD;
|
||||
SetTile(0x402e, y - 0x01, this->collisionLayer);
|
||||
SetTile(0x4022, y - 0x00, this->collisionLayer);
|
||||
SetTile(0x4022, y + 0x01, this->collisionLayer);
|
||||
SetTile(0x4026, y - 0x41, this->collisionLayer);
|
||||
SetTile(0x4026, y - 0x40, this->collisionLayer);
|
||||
SetTile(0x4024, y - 0x3f, this->collisionLayer);
|
||||
SetTile(0x4026, y - 0x81, this->collisionLayer);
|
||||
SetTile(0x4026, y - 0x80, this->collisionLayer);
|
||||
}
|
||||
Reference in New Issue
Block a user