mirror of
https://github.com/zeldaret/tmc
synced 2026-08-15 12:59:16 -04:00
button.c: ok
One non-matching for regalloc (probably caused by wrong types tbh)
This commit is contained in:
@@ -0,0 +1,286 @@
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#include "global.h"
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#include "entity.h"
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#include "flags.h"
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#include "room.h"
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#include "functions.h"
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extern void (*const gUnk_0811EE38[])(Entity*);
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void Button(Entity* this) {
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gUnk_0811EE38[this->action](this);
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}
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extern u32 sub_08081E3C(Entity*);
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void sub_08081AE0(Entity* this) {
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this->flags &= 0x7F;
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this->scriptedScene = 3;
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this->y.HALF.HI++;
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if (this->cutsceneBeh.HWORD != 0) {
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this->collisionLayer = this->cutsceneBeh.HWORD;
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}
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this->field_0x74.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX)>>4) & 0x3F) |
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((((this->y.HALF.HI - gRoomControls.roomOriginY)>>4) & 0x3F) << 6);
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this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
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if (this->entityType.form == 0 && CheckFlags(this->field_0x86)) {
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this->action = 5;
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SetTileType(0x7A, this->field_0x74.HWORD, this->collisionLayer);
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} else {
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if (sub_08081E3C(this)) {
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this->action = 2;
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} else {
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this->action = 1;
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}
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}
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}
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void sub_08081B84(Entity* this) {
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if (sub_08081E3C(this)) {
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this->action=2;
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this->field_0x70.HALF.HI = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
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}
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}
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u32 sub_08081CB0(Entity*);
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void sub_0805E4E0(Entity*, u32);
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void sub_08081FF8(Entity*);
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void sub_08081BAC(Entity* this) {
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if (sub_08081CB0(this)) {
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this->previousActionFlag = 0;
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this->actionDelay = 0xA;
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sub_0805E4E0(this, 0xA);
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sub_08081FF8(this);
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if (this->entityType.form == 1) {
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this->action = 3;
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} else {
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this->action = 5;
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}
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}
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}
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u32 sub_08081F7C(Entity*, u32);
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u32 sub_08081D28(Entity*);
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void sub_08081E6C(Entity*);
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void sub_08081BE0(Entity* this) {
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if (!sub_08081F7C(this, 0x78))
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return;
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if (!sub_08081D28(this)) {
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this->action = 4;
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this->field_0xf = 1;
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if ((gPlayerState.heldObject == 2) || (!(gPlayerState.field_0x34[1] & 0x80))) {
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this->actionDelay = 0x18;
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} else {
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this->actionDelay = 0x8;
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}
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} else {
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sub_08081E6C(this);
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}
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}
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void sub_08081C30(Entity* this) {
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if (this->actionDelay != 0) {
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this->actionDelay--;
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if (this->field_0xf != 0) {
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this->field_0xf = 0;
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SetTile(0x4035, this->field_0x74.HWORD, this->collisionLayer);
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}
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if (sub_08081CB0(this)) {
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this->action = 3;
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this->actionDelay = 0;
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}
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} else {
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this->action = 2;
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ClearFlag(this->field_0x86);
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SetTileType(0x77, this->field_0x74.HWORD, this->collisionLayer);
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PlaySFX(0x10C);
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}
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}
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void sub_08081C98(Entity* this) {
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if (sub_08081F7C(this, 0x7a)) {
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sub_08081E6C(this);
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}
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}
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Entity* sub_08081D74(Entity*);
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void sub_0807B7D8(u32, u32, u32);
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u32 sub_080001DA(u32, u32);
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u32 sub_08081CB0(Entity* this) {
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u16 tmp;
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if (sub_08081D74(this)) {
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this->field_0x70.HALF.LO = -1;
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if (GetTileType(this->field_0x74.HWORD, this->collisionLayer) == 0x4035) {
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sub_0807B7D8(0x78, this->field_0x74.HWORD, this->collisionLayer);
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}
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return 1;
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} else {
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tmp = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
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if (tmp != 0x77 && tmp != 0x79 && tmp != 0x4035) {
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this->field_0x70.HALF.LO = sub_080001DA(this->field_0x74.HWORD, this->collisionLayer);
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return 1;
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}
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}
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return 0;
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}
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u32 sub_08081D28(Entity* this) {
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if (sub_08081D74(this)) {
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this->field_0x70.HALF_U.LO = 0xFFFF;
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return 1;
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} else {
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if (this->field_0x70.HALF_U.LO == 0xFFFF) {
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return 0;
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}
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if (sub_080001DA(this->field_0x74.HWORD, this->collisionLayer) != this->field_0x70.HALF_U.LO) {
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return 0;
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}
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}
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return 1;
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}
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extern u32 sub_080002E0(u32, u32);
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extern Entity* gUnk_03004040[];
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extern u32 sub_080041A0(Entity*, Entity*, u32, u32);
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u32 sub_08081E0C(Entity*);
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Entity* sub_08081D74(Entity* this) {
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Entity* ent;
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if (sub_080002E0(this->field_0x74.HWORD, this->collisionLayer) == 0xF) {
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return 0;
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}
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ent = 0;
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if (sub_08081E0C(this)) {
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if (!(gPlayerState.flags.all & 0x10) && !(gPlayerState.flags.all & 0x80)) {
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ent = &gPlayerEntity;
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}
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} else {
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if (gPlayerState.flags.all & 0x400000) {
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if (sub_080041A0(this, gUnk_03004040[0], 5, 6)) {
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ent = gUnk_03004040[0];
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} else if (sub_080041A0(this, gUnk_03004040[1], 5, 6)) {
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ent = gUnk_03004040[1];
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} else if (sub_080041A0(this, gUnk_03004040[2], 5, 6)) {
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ent = gUnk_03004040[2];
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}
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}
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}
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this->attachedEntity=ent;
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return ent;
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}
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extern u32 sub_08079F8C();
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u32 sub_08081E0C(Entity* this) {
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Entity* tmp = &gPlayerEntity;
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if (tmp->height.HALF.HI != 0 || !sub_08079F8C()) {
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return 0;
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} else {
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return sub_080041A0(this, tmp, 5, 6);
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}
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}
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extern u16 gUnk_0811EE50[];
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u32 sub_08081E3C(Entity* this) {
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u16* tmp1;
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int tmp2;
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tmp2 = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
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tmp1 = gUnk_0811EE50;
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do {
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if (*tmp1 == tmp2) return 1;
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} while (*++tmp1);
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return 0;
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}
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u32 sub_08081F00(u32*, u32*);
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extern u16 gMapDataTopSpecial[0x2000];
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#ifdef NON_MATCHING
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void sub_08081E6C(Entity* this) {
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u32 r4;
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u16 *tmp, *r1;
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u8 *tmp2;
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u32 r6 = this->field_0x74.HWORD;
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u32 r5 = this->collisionLayer;
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u32 tile = GetTileType(r6,r5);
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if (tile < 0x4000)
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return;
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r1 = GetLayerByIndex(r5);
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r4 = (this->entityType.form == 0 ? 0x7a : 0x78);
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tmp = r1 + 0x3802;
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r1 += 0x3002 + r4;
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tmp = tmp + (*r1 << 2);
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tmp2 = (r5 == 2 ? gMapDataTopSpecial : (u8*)&gUnk_02019EE0);
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tmp2 += (((0x3f & r6)<<1)+((0xfc0 & r6)<<2))<<1;
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if (sub_08081F00((u32*)tmp2, (u32*)tmp))
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return;
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SetTileType(r4, r6, r5);
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SetTile(tile,r6,r5);
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}
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#else
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NAKED
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void sub_08081E6C(Entity* this) {
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asm(".include \"asm/non_matching/button/sub_08081E6C.s\"");
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}
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#endif
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u32 sub_08081F00(u32* unk1, u32* unk2) {
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if (*unk1 != *unk2) return 0;
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if (unk1[0x40] != unk2[1]) return 0;
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return 1;
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}
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void sub_08081F24(Entity* this) {
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Entity* fx = CreateFx(this, 0x11, 0x40);
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if (fx) {
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fx->scriptedScene = 3;
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fx->x.HALF.HI += 7;
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fx->y.HALF.HI += 5;
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}
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fx = CreateFx(this, 0x11, 0x40);
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if (fx) {
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fx->scriptedScene = 3;
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fx->x.HALF.HI -= 7;
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fx->y.HALF.HI += 5;
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}
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}
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u32 sub_08081F7C(Entity* this, u32 r7) {
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u16 tmp;
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if (this->actionDelay == 0) return 1;
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if (--this->actionDelay > 6) {
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if(this->attachedEntity)
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this->attachedEntity->spriteOffsetY = 0xfc;
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} else {
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if (this->actionDelay == 6) {
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SetFlag(this->field_0x86);
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SetTileType(r7, this->field_0x74.HWORD, this->collisionLayer);
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sub_08081F24(this);
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PlaySFX(0x10C);
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if (this->field_0x70.HALF_U.LO != 0xFFFF)
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SetTile(this->field_0x70.HALF_U.LO, this->field_0x74.HWORD, this->collisionLayer);
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return 0;
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}
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}
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return 1;
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}
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extern Entity* gUnk_03004040[3];
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extern void sub_080044AE(Entity*, u32, u32);
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void sub_08081FF8(Entity* this) {
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u32 direction;
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u32 i;
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if (this->attachedEntity != &gPlayerEntity) return;
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direction = GetFacingDirection(this->attachedEntity, this);
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sub_080044AE(this->attachedEntity, 0x200, direction);
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for (i = 0; i < 3; i++) {
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if (gUnk_03004040[i]) {
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sub_080044AE(gUnk_03004040[i],0x200, direction);
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}
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}
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}
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