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https://github.com/zeldaret/tmc
synced 2026-05-31 01:16:04 -04:00
found more anims, also removing != 0 sometimes
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@@ -306,10 +306,10 @@ u32 UpdatePlayerCollision(void) {
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case 0x3a:
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case 0x5b:
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case 0x4051:
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if ((gPlayerState.flags & PL_MINISH) != 0) {
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if (gPlayerState.flags & PL_MINISH) {
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return 0;
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}
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if (gPlayerEntity.animationState != 0) {
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if (gPlayerEntity.animationState != IdleNorth) {
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return 0;
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}
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gUnk_0200AF00.rActionInteractTile = R_ACTION_READ;
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