mirror of
https://github.com/zeldaret/tmc
synced 2026-08-08 18:43:52 -04:00
Fix paths
This commit is contained in:
@@ -61,10 +61,10 @@ script_0800E2AE:
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EndBlock
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SetAnimationState 0x0000
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CallWithArg sub_0807F3D8, 0x00000004
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_0807EDD4 0x0088, 0x0168
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MoveTo 0x0088, 0x0168
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SetAnimationState 0x0006
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CallWithArg sub_0807F3D8, 0x00000004
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_0807EDD4 0x0070, 0x0168
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MoveTo 0x0070, 0x0168
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FacePlayer
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CallWithArg sub_0807F3D8, 0x00000000
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_0807E9D4
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@@ -5,7 +5,7 @@ SCRIPT_START script_PlayerCastleCollapsing
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EndBlock
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SetAnimationState 0x0004
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DoPostScriptAction 0x0000
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_0807EEF4 0x0000, 0x0080
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MoveToOffset 0x0000, 0x0080
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SetSyncFlag 0x00000004
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Call SetPlayerActionNormal
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SCRIPT_END
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@@ -3,7 +3,7 @@ SCRIPT_START script_PlayerCastleEscape
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BeginBlock
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SetEntitySpeed 0x0100
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EndBlock
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_0807EDD4 0x0198, 0x01c8
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MoveTo 0x0198, 0x01c8
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SetAnimationState 0x0004
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DoPostScriptAction 0x0000
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SetSyncFlag 0x00000001
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@@ -4,7 +4,7 @@ SCRIPT_START script_PlayerRescuedZelda
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SetEntitySpeed 0x0100
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EndBlock
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CallWithArg sub_0807F4F8, 0x000000a0
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_0807EDD4 0x0078, 0x00a0
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MoveTo 0x0078, 0x00a0
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SetAnimationState 0x0000
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DoPostScriptAction 0x0000
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SetSyncFlag 0x00000004
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@@ -5,7 +5,7 @@ SCRIPT_START script_PlayerV2Defeated
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EndBlock
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WaitForSyncFlagAndClear 0x00000001
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DoPostScriptAction 0x0001
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_0807EDD4 0x00a8, 0x002c
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MoveTo 0x00a8, 0x002c
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SetSyncFlag 0x00000002
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Call SetPlayerActionNormal
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SCRIPT_END
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@@ -39,7 +39,7 @@ script_0800DCD0:
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SetSyncFlag 0x00000002
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WaitForSyncFlagAndClear 0x00000001
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SetEntitySpeed 0x0100
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_0807EEF4 0x0000, 0x0008
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MoveToOffset 0x0000, 0x0008
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SetAnimationState 0x0004
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DoPostScriptAction 0x0000
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Wait 0x001e
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@@ -64,6 +64,6 @@ script_0800DCD0:
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SetSyncFlag 0x00000002
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WaitForSyncFlagAndClear 0x00000001
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SetEntitySpeed 0x0100
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_0807EEF4 0x0000, 0x0080
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MoveToOffset 0x0000, 0x0080
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SCRIPT_END
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.2byte 0x0000
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@@ -12,7 +12,7 @@ SCRIPT_START script_ZeldaCastleEscape
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SetEntityPositionRelative 0x0198, 0x0148
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DoPostScriptAction 0x0007
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EndBlock
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_0807EDD4 0x0198, 0x01a8
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MoveTo 0x0198, 0x01a8
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SetAnimationState 0x0004
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DoPostScriptAction 0x0000
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SetSyncFlag 0x00000002
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