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https://github.com/zeldaret/tmc
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lilypadSmall.c OK
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@@ -0,0 +1,68 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "player.h"
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extern Entity* GetCurrentRoomProperty(u32);
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extern void sub_080A2CC0(Entity*, Entity**, u16*);
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extern u16 gUnk_08123318[];
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void LilypadSmall(Entity *this)
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{
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u32 rand;
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u16 *psVar4;
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if (this->action == 0) {
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this->action = 1;
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this->actionDelay = 0x5a;
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rand = Random();
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this->field_0xf = rand;
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this->frameIndex = (rand >> 0x10) & 3;
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this->spriteSettings.b.draw = TRUE;
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this->spritePriority.b0 = 7;
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this->attachedEntity = GetCurrentRoomProperty(this->entityType.parameter);
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sub_080A2CC0(this, &this->attachedEntity, &this->field_0x70.HALF.LO);
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}
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sub_080A2BE4(this, sub_08097ADC(this));
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sub_08097B24(this);
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psVar4 = (u16 *)&this->field_0x70;
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if (--*psVar4 == 0) {
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sub_080A2CC0(this, &this->attachedEntity, psVar4);
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}
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}
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u32 sub_08097ADC(Entity *this)
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{
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if ((gPlayerState.flags.all & 0x80) == 0) {
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return 0;
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} else if (sub_080041A0(this,&gPlayerEntity,8,8) == 0) {
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return 0;
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} else if (sub_08079F8C() == 0) {
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return 0;
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} else {
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gPlayerState.field_0x14 = 1;
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if (gPlayerEntity.height.HALF.HI != 0) {
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return 0;
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} else {
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return 1;
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}
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}
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}
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void sub_08097B24(Entity *this)
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{
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u32 temp;
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u32 temp2;
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u16 *temp3;
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if (--this->actionDelay == 0) {
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this->actionDelay = 0x5a;
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this->frameIndex = (this->frameIndex + 1) & 3;
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}
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temp3 = gUnk_08123318;
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temp2 = ++this->field_0xf;
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temp = temp3[(temp2 >> 5) & 7];
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sub_0805EC9C(this, temp, temp, 0);
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}
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+2
-2
@@ -20,8 +20,8 @@ void sub_08070698(Entity *this)
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Entity *ent;
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gPlayerState.field_0x0[0] = 0xff;
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gPlayerState.field_0x14[1] = gPlayerEntity.x.HALF.HI;
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gPlayerState.field_0x14[2] = gPlayerEntity.y.HALF.HI;
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gPlayerState.field_0x16[0] = gPlayerEntity.x.HALF.HI;
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gPlayerState.field_0x16[1] = gPlayerEntity.y.HALF.HI;
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this->flags = this->flags | 0x80;
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this->spritePriority.b0 = 0xc;
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this->spritePriority.b1 = 1;
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