mirror of
https://github.com/zeldaret/tmc
synced 2026-09-02 02:02:30 -04:00
Merge branch 'master' into tilemap-docs
This commit is contained in:
+12
-12
@@ -208,7 +208,7 @@ u32 UpdatePlayerCollision(void) {
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||||
((gPlayerState.sword_state & 0x10) != 0)) ||
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||||
((sub_080806BC(gPlayerEntity.base.x.HALF.HI - gRoomControls.origin_x,
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||||
gPlayerEntity.base.y.HALF.HI - gRoomControls.origin_y, index, 5) == 0 &&
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||||
(((gPlayerState.heldObject != 0 || ((gPlayerState.field_0x1c & 0xf) != 0)) ||
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||||
(((gPlayerState.heldObject != 0 || ((gPlayerState.gustJarState & 0xf) != 0)) ||
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||||
(sub_0807BD14(&gPlayerEntity.base, index) == 0)))))) {
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||||
return 3;
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}
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||||
@@ -640,7 +640,7 @@ bool32 sub_0801A370(MapLayer* mapLayer, u32 position) {
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if (!sub_0801A4F8()) {
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return FALSE;
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}
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topLayer = GetLayerByIndex(2);
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topLayer = GetLayerByIndex(LAYER_TOP);
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offset = gUnk_080B4488[gPlayerEntity.base.animationState >> 1];
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pos = position + offset;
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tileType = GetMetaTileType(pos, gPlayerEntity.base.collisionLayer);
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@@ -932,7 +932,7 @@ u32 sub_0801A8D0(Entity* this, u32 param_2) {
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bool32 sub_0801A980(void) {
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u16 tileType;
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const s16* ptr;
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GetLayerByIndex(gPlayerEntity.base.collisionLayer);
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GetLayerByIndex(gPlayerEntity.base.collisionLayer); // TODO result unused?
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||||
ptr = &gUnk_080B44A8[gPlayerEntity.base.animationState & 6];
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||||
tileType =
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||||
GetMetaTileType(COORD_TO_TILE_OFFSET(&gPlayerEntity.base, -ptr[0], -ptr[1]), gPlayerEntity.base.collisionLayer);
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@@ -1009,7 +1009,7 @@ bool32 sub_0801AA58(Entity* this, u32 param_2, u32 param_3) {
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void RenderMapLayerToTileMap(u16* tileMap, MapLayer* mapLayer) {
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u16* tiles;
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u16* mapData;
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u16* mapDataClone;
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u16* mapDataOriginal;
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||||
u16 metaTileY;
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u16 metaTileX;
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u32 metaTilePositionAndLayer;
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@@ -1023,7 +1023,7 @@ void RenderMapLayerToTileMap(u16* tileMap, MapLayer* mapLayer) {
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layerIndex = 2;
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}
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metaTilePositionAndLayer = layerIndex << 0xc;
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mapDataClone = mapLayer->mapDataClone;
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mapDataOriginal = mapLayer->mapDataOriginal;
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mapData = mapLayer->mapData;
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for (metaTileY = 0; metaTileY < 0x40; metaTileY++) {
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@@ -1033,7 +1033,7 @@ void RenderMapLayerToTileMap(u16* tileMap, MapLayer* mapLayer) {
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if (mapData[0] < 0x4000) {
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metaTileSetIndex = mapData[0] * 4;
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} else {
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metaTileSetIndex = GetMetaTileSetIndexForSpecialTile(metaTilePositionAndLayer, mapDataClone[0]);
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metaTileSetIndex = GetMetaTileSetIndexForSpecialTile(metaTilePositionAndLayer, mapDataOriginal[0]);
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}
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tiles = mapLayer->metatiles + metaTileSetIndex;
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tileMap[0] = tiles[0];
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@@ -1045,7 +1045,7 @@ void RenderMapLayerToTileMap(u16* tileMap, MapLayer* mapLayer) {
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if (mapData[1] < 0x4000) {
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||||
metaTileSetIndex = mapData[1] * 4;
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||||
} else {
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metaTileSetIndex = GetMetaTileSetIndexForSpecialTile(metaTilePositionAndLayer + 1, mapDataClone[1]);
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metaTileSetIndex = GetMetaTileSetIndexForSpecialTile(metaTilePositionAndLayer + 1, mapDataOriginal[1]);
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}
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tiles = mapLayer->metatiles + metaTileSetIndex;
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tileMap[0] = tiles[0];
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@@ -1057,7 +1057,7 @@ void RenderMapLayerToTileMap(u16* tileMap, MapLayer* mapLayer) {
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if (mapData[2] < 0x4000) {
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metaTileSetIndex = mapData[2] * 4;
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} else {
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||||
metaTileSetIndex = GetMetaTileSetIndexForSpecialTile(metaTilePositionAndLayer + 2, mapDataClone[2]);
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||||
metaTileSetIndex = GetMetaTileSetIndexForSpecialTile(metaTilePositionAndLayer + 2, mapDataOriginal[2]);
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||||
}
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||||
tiles = mapLayer->metatiles + metaTileSetIndex;
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||||
tileMap[0] = tiles[0];
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||||
@@ -1069,7 +1069,7 @@ void RenderMapLayerToTileMap(u16* tileMap, MapLayer* mapLayer) {
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||||
if (mapData[3] < 0x4000) {
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||||
metaTileSetIndex = mapData[3] * 4;
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||||
} else {
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||||
metaTileSetIndex = GetMetaTileSetIndexForSpecialTile(metaTilePositionAndLayer + 3, mapDataClone[3]);
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||||
metaTileSetIndex = GetMetaTileSetIndexForSpecialTile(metaTilePositionAndLayer + 3, mapDataOriginal[3]);
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||||
}
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||||
tiles = mapLayer->metatiles + metaTileSetIndex;
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||||
tileMap[0] = tiles[0];
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||||
@@ -1079,7 +1079,7 @@ void RenderMapLayerToTileMap(u16* tileMap, MapLayer* mapLayer) {
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||||
tileMap += 2;
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||||
|
||||
mapData += 4;
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||||
mapDataClone += 4;
|
||||
mapDataOriginal += 4;
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||||
metaTilePositionAndLayer = (u16)(metaTilePositionAndLayer + 4);
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||||
}
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||||
tileMap = tileMap + 0x80;
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||||
@@ -1229,7 +1229,7 @@ void SetMultipleTiles(const TileData* tileData, u32 basePosition, u32 layer) {
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||||
}
|
||||
|
||||
// Add a new entry at the end of gMetaTilesForSpecialTiles
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||||
void StoreMetaTileForSpecialTile(u32 metaTileIndex, u32 metaTilePos, u32 layer) {
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||||
void RegisterInteractTile(u32 metaTileIndex, u32 metaTilePos, u32 layer) {
|
||||
u32 index;
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||||
if ((metaTileIndex < 0x4000) && (gRoomTransition.field30 == 0)) {
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||||
index = gRoomVars.tileEntityCount;
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||||
@@ -1241,7 +1241,7 @@ void StoreMetaTileForSpecialTile(u32 metaTileIndex, u32 metaTilePos, u32 layer)
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteLoadedTileEntity(u32 metaTilePos, s32 layer) {
|
||||
void UnregisterInteractTile(u32 metaTilePos, s32 layer) {
|
||||
u32 count;
|
||||
SpecialTileEntry* ptr;
|
||||
u32 metaTilePosAndLayer;
|
||||
|
||||
+15
-14
@@ -1,5 +1,6 @@
|
||||
#include "global.h"
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||||
#include "room.h"
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||||
#include "enemy.h"
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||||
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||||
extern void MemFill32(u32, void*, u32);
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||||
|
||||
@@ -8,35 +9,35 @@ RoomMemory* AddCurrentRoom(void);
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||||
|
||||
void ClearRoomMemory(void) {
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||||
MemFill32(0xFFFFFFFF, gRoomMemory, 0x40);
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||||
gRoomMemoryPtr = gRoomMemory;
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||||
gCurrentRoomMemory = gRoomMemory;
|
||||
}
|
||||
|
||||
void SetRoomTrackerFlag(GenericEntity* ent) {
|
||||
u8 field_0x6c = ent->field_0x6c.HALF.LO;
|
||||
if (field_0x6c & 0x80) {
|
||||
gRoomMemoryPtr->flags |= 1 << (field_0x6c & 0x1f);
|
||||
void EnemyDisableRespawn(Enemy* ent) {
|
||||
u8 idx = ent->idx;
|
||||
if (idx & 0x80) {
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||||
gCurrentRoomMemory->enemyBits |= 1 << (idx & 0x1f);
|
||||
}
|
||||
}
|
||||
|
||||
bool32 IsRoomTrackerFlagSet(u32 arg0) {
|
||||
u32 bitmask = gRoomMemoryPtr->flags >> arg0;
|
||||
u32 EnemyEnableRespawn(u32 enemyIdx) {
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||||
u32 bitmask = gCurrentRoomMemory->enemyBits >> enemyIdx;
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||||
u32 output = 1;
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||||
output &= ~bitmask;
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||||
return output;
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||||
}
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||||
|
||||
void UpdateRoomTracker(void) {
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||||
gRoomMemoryPtr = gRoomMemory;
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||||
gCurrentRoomMemory = gRoomMemory;
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||||
|
||||
do {
|
||||
if (gRoomMemoryPtr->area == gRoomControls.area && gRoomMemoryPtr->room == gRoomControls.room) {
|
||||
UpdateCurrentRoom(gRoomMemoryPtr);
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||||
if (gCurrentRoomMemory->area == gRoomControls.area && gCurrentRoomMemory->room == gRoomControls.room) {
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||||
UpdateCurrentRoom(gCurrentRoomMemory);
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||||
return;
|
||||
}
|
||||
gRoomMemoryPtr++;
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||||
gCurrentRoomMemory++;
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||||
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||||
} while (gRoomMemoryPtr < gRoomMemory + 8);
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||||
gRoomMemoryPtr = AddCurrentRoom();
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||||
} while (gCurrentRoomMemory < gRoomMemory + 8);
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||||
gCurrentRoomMemory = AddCurrentRoom();
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||||
}
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||||
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||||
RoomMemory* AddCurrentRoom(void) {
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||||
@@ -54,7 +55,7 @@ RoomMemory* AddCurrentRoom(void) {
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||||
rm->room = gRoomControls.room;
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||||
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||||
rm->unk_02 = 0xFFFF;
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||||
rm->flags = 0;
|
||||
rm->enemyBits = 0;
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||||
|
||||
UpdateCurrentRoom(rm);
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||||
|
||||
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||||
+4
-24
@@ -10,8 +10,6 @@
|
||||
extern Entity* gUnk_020000B0;
|
||||
extern Entity* (*const gUnk_080D3BE8[])(void);
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||||
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||||
extern void ReplaceMonitoredEntity(Entity*, Entity*);
|
||||
|
||||
Entity* sub_08049DF4(u32 arg0) {
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||||
if (gUnk_020000B0 != NULL) {
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||||
return gUnk_020000B0;
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||||
@@ -20,7 +18,7 @@ Entity* sub_08049DF4(u32 arg0) {
|
||||
}
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||||
|
||||
Entity* sub_08049E18(void) {
|
||||
if ((gPlayerState.field_0x3c == 0) &&
|
||||
if ((gPlayerState.killed == 0) &&
|
||||
!(gPlayerState.flags &
|
||||
(PL_BUSY | PL_DROWNING | PL_CAPTURED | PL_USE_PORTAL | PL_HIDDEN | PL_DISABLE_ITEMS | PL_FALLING | PL_FROZEN |
|
||||
PL_IN_MINECART | PL_PIT_IS_EXIT | PL_MOLDWORM_CAPTURED | PL_IN_HOLE | PL_CONVEYOR_PUSHED | PL_CLIMBING))) {
|
||||
@@ -31,7 +29,7 @@ Entity* sub_08049E18(void) {
|
||||
}
|
||||
|
||||
Entity* sub_08049E4C(void) {
|
||||
if ((gPlayerState.field_0x3c == 0) &&
|
||||
if ((gPlayerState.killed == 0) &&
|
||||
!(gPlayerState.flags & (PL_BUSY | PL_DROWNING | PL_CAPTURED | PL_USE_PORTAL | PL_HIDDEN | PL_MINISH |
|
||||
PL_DISABLE_ITEMS | PL_FALLING | PL_FROZEN | PL_IN_MINECART | PL_PIT_IS_EXIT |
|
||||
PL_MOLDWORM_CAPTURED | PL_IN_HOLE | PL_CONVEYOR_PUSHED | PL_CLIMBING))) {
|
||||
@@ -42,7 +40,7 @@ Entity* sub_08049E4C(void) {
|
||||
}
|
||||
|
||||
Entity* sub_08049E80(void) {
|
||||
if ((gPlayerState.field_0x3c != 0) || !(gPlayerState.flags & PL_MINISH)) {
|
||||
if ((gPlayerState.killed != 0) || !(gPlayerState.flags & PL_MINISH)) {
|
||||
return NULL;
|
||||
}
|
||||
gUnk_020000B0 = &gPlayerEntity.base;
|
||||
@@ -50,7 +48,7 @@ Entity* sub_08049E80(void) {
|
||||
}
|
||||
|
||||
Entity* sub_08049EB0(void) {
|
||||
if ((gPlayerState.field_0x3c == 0) &&
|
||||
if ((gPlayerState.killed == 0) &&
|
||||
!(gPlayerState.flags & (PL_MOLDWORM_CAPTURED | PL_DISABLE_ITEMS | PL_MINISH | PL_CAPTURED))) {
|
||||
gUnk_020000B0 = &gPlayerEntity.base;
|
||||
return &gPlayerEntity.base;
|
||||
@@ -311,21 +309,3 @@ bool32 sub_0804A4BC(u8* from, u8* to, s32 step, u32 bitmask) {
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void sub_0804A4E4(Entity* entA, Entity* entB) {
|
||||
GenericEntity* r5 = (GenericEntity*)entA;
|
||||
GenericEntity* r6 = (GenericEntity*)entB;
|
||||
|
||||
r6->field_0x6c.HALF.HI = (r5->field_0x6c.HALF.HI & 0x40) | 4;
|
||||
r6->field_0x6c.HALF.LO = r5->field_0x6c.HALF.LO;
|
||||
r6->field_0x70.HALF.LO = r5->field_0x70.HALF.LO;
|
||||
r6->field_0x70.HALF.HI = r5->field_0x70.HALF.HI;
|
||||
r6->field_0x6e.HALF.LO = r5->field_0x6e.HALF.LO;
|
||||
r6->field_0x6e.HALF.HI = r5->field_0x6e.HALF.HI;
|
||||
|
||||
CopyPositionAndSpriteOffset(&r5->base, &r6->base);
|
||||
|
||||
if (r5->field_0x6c.HALF.HI & 0x40) {
|
||||
ReplaceMonitoredEntity(&r5->base, &r6->base);
|
||||
}
|
||||
}
|
||||
|
||||
+8
-8
@@ -248,7 +248,7 @@ s32 CalculateDamage(Entity* org, Entity* tgt) {
|
||||
}
|
||||
health = org->health - damage;
|
||||
if (org->kind == ENEMY) {
|
||||
if ((((GenericEntity*)org)->field_0x6c.HALF.HI & 1) != 0)
|
||||
if (((Enemy*)org)->enemyFlags & EM_FLAG_BOSS)
|
||||
SoundReqClipped(org, SFX_BOSS_HIT);
|
||||
else
|
||||
SoundReqClipped(org, SFX_HIT);
|
||||
@@ -372,7 +372,7 @@ CollisionResult CollisionNoOp(Entity* org, Entity* tgt, u32 direction, ColSettin
|
||||
// target: item
|
||||
CollisionResult CollisionGroundItem(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
||||
COLLISION_OFF(tgt);
|
||||
tgt->contactFlags = org->hurtType | 0x80;
|
||||
tgt->contactFlags = org->hurtType | CONTACT_NOW;
|
||||
if ((tgt->type == 0x5F || tgt->type == 0x60) && sub_08081420(tgt))
|
||||
tgt->health = 0;
|
||||
return RESULT_COLLISION_WITHOUT_SET;
|
||||
@@ -392,7 +392,7 @@ CollisionResult sub_08017B1C(Entity* org, Entity* tgt, u32 direction, ColSetting
|
||||
CollisionResult sub_08017B58(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
||||
if ((tgt->gustJarState & 4) != 0) {
|
||||
if (tgt->gustJarTolerance) {
|
||||
tgt->gustJarTolerance = tgt->gustJarTolerance - gPlayerState.gustJarSpeed;
|
||||
tgt->gustJarTolerance = tgt->gustJarTolerance - gPlayerState.gustJarCharge;
|
||||
if ((s8)tgt->gustJarTolerance <= 0) {
|
||||
tgt->gustJarTolerance = 0;
|
||||
tgt->subAction = 2;
|
||||
@@ -504,7 +504,7 @@ CollisionResult sub_08017DD4(Entity* org, Entity* tgt, u32 direction, ColSetting
|
||||
sub_08079D84();
|
||||
org->iframes = 90;
|
||||
} else {
|
||||
gPlayerEntity.base.contactFlags = tgt->hurtType | 0x80;
|
||||
gPlayerEntity.base.contactFlags = tgt->hurtType | CONTACT_NOW;
|
||||
gPlayerEntity.base.iframes = 12;
|
||||
gPlayerEntity.base.knockbackDuration = 16;
|
||||
gPlayerEntity.base.knockbackDirection = DirectionTurnAround(direction);
|
||||
@@ -581,7 +581,7 @@ CollisionResult sub_08017F40(Entity* org, Entity* tgt, u32 direction, ColSetting
|
||||
org->health = 0;
|
||||
}
|
||||
} else if (tgt->kind == ENEMY && org == &gPlayerEntity.base) {
|
||||
sub_08004484(tgt, org);
|
||||
CalcCollisionStaticEntity(tgt, org);
|
||||
}
|
||||
return RESULT_NO_COLLISION;
|
||||
}
|
||||
@@ -671,14 +671,14 @@ CollisionResult sub_08018168(Entity* org, Entity* tgt, u32 direction, ColSetting
|
||||
org->health = 0;
|
||||
}
|
||||
} else if ((tgt->kind == ENEMY) && (org == &gPlayerEntity.base)) {
|
||||
sub_08004484(tgt, &gPlayerEntity.base);
|
||||
CalcCollisionStaticEntity(tgt, &gPlayerEntity.base);
|
||||
}
|
||||
return RESULT_NO_COLLISION;
|
||||
}
|
||||
|
||||
CollisionResult sub_08018228(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
||||
if (org == &gPlayerEntity.base && PlayerCanBeMoved())
|
||||
sub_08004484(tgt, org);
|
||||
CalcCollisionStaticEntity(tgt, org);
|
||||
return RESULT_NO_COLLISION;
|
||||
}
|
||||
|
||||
@@ -717,7 +717,7 @@ CollisionResult sub_080182A8(Entity* org, Entity* tgt, u32 direction, ColSetting
|
||||
CollisionResult CollisionDefault(Entity* org, Entity* tgt, u32 direction, ColSettings* settings) {
|
||||
u32 confused = 0;
|
||||
if (tgt->confusedTime && tgt->kind == ENEMY && org == &gPlayerEntity.base) {
|
||||
sub_08004484(tgt, org);
|
||||
CalcCollisionStaticEntity(tgt, org);
|
||||
confused = 1;
|
||||
}
|
||||
if ((org->kind == PLAYER_ITEM && org->id == PL_ITEM_SHIELD) &&
|
||||
|
||||
+6
-6
@@ -210,15 +210,15 @@ static void StoreKeyInput(Input* input, u32 keyInput) {
|
||||
u32 difference = keyInput & ~heldKeys;
|
||||
input->newKeys = difference;
|
||||
if (keyInput == heldKeys) {
|
||||
if (--input->unk7 == 0) {
|
||||
input->unk7 = 4;
|
||||
input->unk4 = keyInput;
|
||||
if (--input->menuScrollTimer == 0) {
|
||||
input->menuScrollTimer = 4;
|
||||
input->menuScrollKeys = keyInput;
|
||||
} else {
|
||||
input->unk4 = 0;
|
||||
input->menuScrollKeys = 0;
|
||||
}
|
||||
} else {
|
||||
input->unk7 = 20;
|
||||
input->unk4 = difference;
|
||||
input->menuScrollTimer = 20;
|
||||
input->menuScrollKeys = difference;
|
||||
}
|
||||
input->heldKeys = keyInput;
|
||||
}
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
#include "enemy.h"
|
||||
|
||||
/** Unsets bitfield 0x80 before calling GetNextFunction, so that the enemyFunction 1 is not called. */
|
||||
void EnemyFunctionHandlerAfterCollision(Entity* entity, void (*const fntable[])()) {
|
||||
u32 idx;
|
||||
entity->contactFlags &= ~0x80;
|
||||
idx = GetNextFunction(entity);
|
||||
entity->contactFlags |= 0x80;
|
||||
fntable[idx](entity);
|
||||
}
|
||||
|
||||
Entity* CreateEnemy(u32 subtype, u32 form) {
|
||||
Entity* enemy;
|
||||
|
||||
enemy = GetEmptyEntity();
|
||||
if (enemy != NULL) {
|
||||
enemy->kind = ENEMY;
|
||||
enemy->id = subtype;
|
||||
enemy->type = form;
|
||||
AppendEntityToList(enemy, 4);
|
||||
}
|
||||
return enemy;
|
||||
}
|
||||
+1
-1
@@ -73,7 +73,7 @@ void sub_0805FA98(void) {
|
||||
MessageInitialize();
|
||||
break;
|
||||
default:
|
||||
switch (gInput.unk4) {
|
||||
switch (gInput.menuScrollKeys) {
|
||||
case DPAD_LEFT:
|
||||
iVar1 = -1;
|
||||
break;
|
||||
|
||||
@@ -81,7 +81,7 @@ void AcroBandit(AcroBanditEntity* this) {
|
||||
gUnk_080012C8[index](super);
|
||||
} else {
|
||||
AcroBandit_Functions[GetNextFunction(super)](this);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,7 +96,7 @@ void AcroBandit_OnTick(AcroBanditEntity* this) {
|
||||
void AcroBandit_OnCollision(AcroBanditEntity* this) {
|
||||
Entity* brother;
|
||||
|
||||
if (super->contactFlags != 0x80 && super->contactFlags != 0x81) {
|
||||
if (super->contactFlags != CONTACT_NOW && super->contactFlags != (CONTACT_NOW | 0x1)) {
|
||||
if (super->type == 1) {
|
||||
if (super->action < 7 && super->knockbackDuration != 0) {
|
||||
brother = super->child;
|
||||
@@ -150,7 +150,7 @@ void AcroBandit_OnCollision(AcroBanditEntity* this) {
|
||||
}
|
||||
|
||||
if (super->confusedTime)
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
|
||||
EnemyFunctionHandlerAfterCollision(super, AcroBandit_Functions);
|
||||
}
|
||||
@@ -528,7 +528,7 @@ void AcroBandit_Type1Action6(AcroBanditEntity* this) {
|
||||
void AcroBandit_Type1Action7(AcroBanditEntity* this) {
|
||||
ProcessMovement2(super);
|
||||
|
||||
if (sub_080044EC(super, 0x2000) == 0)
|
||||
if (BounceUpdate(super, Q_8_8(32.0)) == BOUNCE_DONE_ALL)
|
||||
super->action = 8;
|
||||
}
|
||||
|
||||
|
||||
+5
-5
@@ -85,7 +85,7 @@ void sub_08030150(ArmosEntity* this) {
|
||||
|
||||
void Armos(ArmosEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)&gUnk_080CE124);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
sub_08030150(this);
|
||||
}
|
||||
|
||||
@@ -103,7 +103,7 @@ void sub_080301D4(ArmosEntity* this) {
|
||||
sub_080309E8(this);
|
||||
}
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, 0x1c);
|
||||
EnemyCreateFX(super, 0x1c);
|
||||
}
|
||||
this->unk_81 = super->health;
|
||||
EnemyFunctionHandlerAfterCollision(super, gUnk_080CE124);
|
||||
@@ -178,7 +178,7 @@ void sub_08030338(ArmosEntity* this) {
|
||||
if (super->frame == 2) {
|
||||
super->frame = 0;
|
||||
if (this->unk_80 != 2) {
|
||||
super->flags2 = 0xb;
|
||||
super->collisionMask = 0xb;
|
||||
super->hitType = 8;
|
||||
super->hitbox = (Hitbox*)&gUnk_080FD2F0;
|
||||
}
|
||||
@@ -283,7 +283,7 @@ void sub_08030580(ArmosEntity* this) {
|
||||
|
||||
void sub_08030590(ArmosEntity* this) {
|
||||
super->action = 5;
|
||||
super->flags2 = 1;
|
||||
super->collisionMask = 1;
|
||||
super->hitType = 1;
|
||||
super->hitbox = (Hitbox*)&gHitbox_15;
|
||||
sub_080309C8(this, 5);
|
||||
@@ -339,7 +339,7 @@ bool32 sub_080305BC(ArmosEntity* this) {
|
||||
|
||||
bool32 sub_08030650(ArmosEntity* this) {
|
||||
if (super->type == 0) {
|
||||
if (super->contactFlags == 0x80) {
|
||||
if (super->contactFlags == CONTACT_NOW) {
|
||||
return 1;
|
||||
}
|
||||
} else if (this->unk_80 != 2) {
|
||||
|
||||
@@ -55,7 +55,7 @@ void BallChainSoldier_OnKnockback(BallChainSoldierEntity* this) {
|
||||
}
|
||||
|
||||
void BallChainSoldier_OnDeath(BallChainSoldierEntity* this) {
|
||||
CreateDeathFx(super, 0xff, 0x57);
|
||||
EnemyCreateDeathFX((Enemy*)super, 0xff, 0x57);
|
||||
}
|
||||
|
||||
void BallChainSoldier_OnGrabbed(BallChainSoldierEntity* this) {
|
||||
@@ -64,7 +64,7 @@ void BallChainSoldier_OnGrabbed(BallChainSoldierEntity* this) {
|
||||
void BallChainSoldier_Init(BallChainSoldierEntity* this) {
|
||||
Entity* entity;
|
||||
sub_0804A720(super);
|
||||
entity = CreateProjectileWithParent(super, BALL_AND_CHAIN, 0);
|
||||
entity = EnemyCreateProjectile(super, BALL_AND_CHAIN, 0);
|
||||
if (entity == NULL)
|
||||
return;
|
||||
|
||||
|
||||
+4
-4
@@ -35,7 +35,7 @@ void Beetle_OnTick(BeetleEntity* this) {
|
||||
|
||||
void Beetle_OnCollision(BeetleEntity* this) {
|
||||
switch (super->contactFlags) {
|
||||
case 0x80:
|
||||
case CONTACT_NOW:
|
||||
if (gPlayerState.framestate == PL_STATE_CLIMB) {
|
||||
Beetle_OnTick(this);
|
||||
} else {
|
||||
@@ -50,7 +50,7 @@ void Beetle_OnCollision(BeetleEntity* this) {
|
||||
InitializeAnimation(super, 6);
|
||||
}
|
||||
break;
|
||||
case 0x93:
|
||||
case CONTACT_NOW | 0x13:
|
||||
Beetle_OnTick(this);
|
||||
break;
|
||||
}
|
||||
@@ -70,7 +70,7 @@ void Beetle_OnDeath(BeetleEntity* this) {
|
||||
entity->subtimer--;
|
||||
super->parent = NULL;
|
||||
}
|
||||
CreateDeathFx(super, 0xf0, 0);
|
||||
EnemyCreateDeathFX((Enemy*)super, 0xf0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,7 +120,7 @@ void sub_080218CC(BeetleEntity* this) {
|
||||
GetNextFrame(super);
|
||||
if (super->frame & 1) {
|
||||
ProcessMovement2(super);
|
||||
if (sub_080044EC(super, 0x1c00) == 0)
|
||||
if (BounceUpdate(super, Q_8_8(28.0)) == BOUNCE_DONE_ALL)
|
||||
super->frameDuration = 1;
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -38,7 +38,7 @@ void Bobomb_OnTick(BobombEntity* this) {
|
||||
}
|
||||
|
||||
void Bobomb_OnCollision(BobombEntity* this) {
|
||||
if (super->contactFlags & 0x80) {
|
||||
if (super->contactFlags & CONTACT_NOW) {
|
||||
switch (super->contactFlags & 0x7f) {
|
||||
case 0:
|
||||
case 1:
|
||||
@@ -250,7 +250,7 @@ void sub_0802CAF8(BobombEntity* this) {
|
||||
if (--super->timer == 0) {
|
||||
sub_0802CBC4(this);
|
||||
} else {
|
||||
if (this->unk_81 && sub_080044EC(super, 0x2800) == 1) {
|
||||
if (this->unk_81 && BounceUpdate(super, Q_8_8(40.0)) == BOUNCE_INIT_NEXT) {
|
||||
EnqueueSFX(SFX_PLACE_OBJ);
|
||||
}
|
||||
sub_0802CC18(this);
|
||||
|
||||
@@ -96,8 +96,8 @@ void sub_0802A8F4(BombPeahatEntity* this) {
|
||||
}
|
||||
|
||||
void sub_0802A8FC(BombPeahatEntity* this) {
|
||||
if ((gPlayerState.field_0x1c & 0xf) == 0) {
|
||||
super->health = gPlayerState.field_0x1c & 0xf;
|
||||
if ((gPlayerState.gustJarState & 0xf) == 0) {
|
||||
super->health = gPlayerState.gustJarState & 0xf;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -474,7 +474,7 @@ void sub_0802AEBC(BombPeahatEntity* this) {
|
||||
void sub_0802AED4(BombPeahatEntity* this) {
|
||||
GetNextFrame(super);
|
||||
if (this->unk_81 < 2) {
|
||||
if (sub_080044EC(super, 0x2800) == 1) {
|
||||
if (BounceUpdate(super, Q_8_8(40.0)) == BOUNCE_INIT_NEXT) {
|
||||
this->unk_81++;
|
||||
}
|
||||
} else {
|
||||
@@ -673,7 +673,7 @@ void sub_0802B1BC(BombPeahatEntity* this) {
|
||||
#endif
|
||||
|
||||
void sub_0802B204(BombPeahatEntity* this) {
|
||||
if (sub_080044EC(super, 0x2800) == 1) {
|
||||
if (BounceUpdate(super, Q_8_8(40.0)) == BOUNCE_INIT_NEXT) {
|
||||
Entity* entity = CreateEnemy(BOBOMB, 1);
|
||||
if (entity != NULL) {
|
||||
CopyPosition(super, entity);
|
||||
|
||||
@@ -42,7 +42,7 @@ const s8 gUnk_080CFFC4[8];
|
||||
|
||||
void BowMoblin(Entity* this) {
|
||||
EnemyFunctionHandler(this, BowMoblin_Functions);
|
||||
SetChildOffset(this, 0, 1, -0x18);
|
||||
EnemySetFXOffset(this, 0, 1, -0x18);
|
||||
}
|
||||
|
||||
void BowMoblin_OnTick(BowMoblinEntity* this) {
|
||||
@@ -53,10 +53,10 @@ void BowMoblin_OnCollision(BowMoblinEntity* this) {
|
||||
Entity* pEVar1;
|
||||
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, (EntityActionArray)BowMoblin_Functions);
|
||||
if ((super->contactFlags & 0x80) != 0) {
|
||||
if (super->contactFlags & CONTACT_NOW) {
|
||||
sub_0803C5F0(this);
|
||||
pEVar1 = super->child;
|
||||
if (pEVar1 != NULL) {
|
||||
@@ -213,7 +213,7 @@ void sub_0803C400(BowMoblinEntity* this) {
|
||||
switch (++super->timer) {
|
||||
case 1:
|
||||
super->direction = super->animationState << 2;
|
||||
projectile = CreateProjectileWithParent(super, ARROW_PROJECTILE, super->animationState >> 1);
|
||||
projectile = EnemyCreateProjectile(super, ARROW_PROJECTILE, super->animationState >> 1);
|
||||
if (projectile) {
|
||||
super->child = projectile;
|
||||
projectile->direction = (super->direction + 4) & 0x18;
|
||||
|
||||
@@ -155,7 +155,7 @@ void BusinessScrub_Action2(BusinessScrubEntity* this) {
|
||||
unk = 1;
|
||||
sub_080290FC(this);
|
||||
if (super->frame & 1) {
|
||||
Entity* entity = CreateProjectileWithParent(super, DEKU_SEED_PROJECTILE, 0);
|
||||
Entity* entity = EnemyCreateProjectile(super, DEKU_SEED_PROJECTILE, 0);
|
||||
if (entity != NULL) {
|
||||
entity->parent = super;
|
||||
entity->direction = super->direction;
|
||||
@@ -222,7 +222,7 @@ void BusinessScrub_Action3(BusinessScrubEntity* this) {
|
||||
super->timer = 30;
|
||||
super->subtimer = 5;
|
||||
sub_080290E0(this, 0);
|
||||
iVar1 = Create0x68FX(super, FX_STARS);
|
||||
iVar1 = EnemyCreateFX(super, FX_STARS);
|
||||
if (iVar1 != NULL) {
|
||||
iVar1->spritePriority.b0 = 3;
|
||||
iVar1->z.HALF.HI -= 12;
|
||||
@@ -238,7 +238,7 @@ void BusinessScrub_Action3(BusinessScrubEntity* this) {
|
||||
sub_0800445C(super);
|
||||
}
|
||||
|
||||
extern void sub_0804AA1C(Entity*);
|
||||
extern void EnemyDetachFX(Entity*);
|
||||
void sub_08028F0C(BusinessScrubEntity*);
|
||||
|
||||
void BusinessScrub_Action4(BusinessScrubEntity* this) {
|
||||
@@ -246,7 +246,7 @@ void BusinessScrub_Action4(BusinessScrubEntity* this) {
|
||||
super->timer = 48;
|
||||
if (super->subtimer) {
|
||||
if (--super->subtimer == 0) {
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
}
|
||||
} else if (sub_08028FDC(this) || this->unk_80) {
|
||||
this->unk_80 = 0;
|
||||
@@ -382,7 +382,7 @@ void sub_08028F0C(BusinessScrubEntity* this) {
|
||||
const struct SalesOffering* offer = (const struct SalesOffering*)this->unk_7c;
|
||||
|
||||
super->interactType = INTERACTION_NONE;
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
super->direction = (GetAnimationState(super) << 3);
|
||||
sub_080290E0(this, 3);
|
||||
this->unk_80 = 1;
|
||||
|
||||
@@ -127,7 +127,7 @@ void sub_08045CE0(BusinessScrubPrologueEntity* this) {
|
||||
r6 = 1;
|
||||
sub_0804604C(this);
|
||||
if (super->frame & 1) {
|
||||
entity = CreateProjectileWithParent(super, DEKU_SEED_PROJECTILE, 0);
|
||||
entity = EnemyCreateProjectile(super, DEKU_SEED_PROJECTILE, 0);
|
||||
if (entity != NULL) {
|
||||
entity->parent = super;
|
||||
entity->direction = super->direction;
|
||||
@@ -190,7 +190,7 @@ void sub_08045E14(BusinessScrubPrologueEntity* this) {
|
||||
super->action = 5;
|
||||
super->subAction = 0;
|
||||
sub_08046030(this, 0);
|
||||
entity = Create0x68FX(super, FX_STARS);
|
||||
entity = EnemyCreateFX(super, FX_STARS);
|
||||
if (entity != NULL) {
|
||||
entity->spritePriority.b0 = 3;
|
||||
entity->z.HALF.HI -= 0xc;
|
||||
@@ -329,7 +329,7 @@ void sub_08046078(BusinessScrubPrologueEntity* this) {
|
||||
super->child->action = 0xff;
|
||||
}
|
||||
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
}
|
||||
|
||||
void (*const BusinessScrubPrologue_Functions[])(Entity*) = {
|
||||
|
||||
+1
-1
@@ -43,7 +43,7 @@ void sub_0802B540(Entity* this) {
|
||||
|
||||
void sub_0802B56C(Entity* this) {
|
||||
GetNextFrame(this);
|
||||
if (this->contactFlags & 0x80) {
|
||||
if (this->contactFlags & CONTACT_NOW) {
|
||||
this->speed = 0x40;
|
||||
}
|
||||
|
||||
|
||||
+24
-24
@@ -35,7 +35,7 @@ void sub_0801FAF8(ChuchuEntity* this);
|
||||
void sub_0801FB14(ChuchuEntity* this);
|
||||
void sub_0801FB34(ChuchuEntity* this);
|
||||
void sub_0801FB68(ChuchuEntity* this);
|
||||
u32 sub_0801FBD0(ChuchuEntity* this);
|
||||
u32 CheckWaterTile(ChuchuEntity* this);
|
||||
void Chuchu_JumpAtPlayer(ChuchuEntity* this);
|
||||
|
||||
extern void (*const Chuchu_Functions[])(ChuchuEntity*);
|
||||
@@ -73,7 +73,7 @@ void Chuchu(ChuchuEntity* this) {
|
||||
/* ... */
|
||||
break;
|
||||
case 2:
|
||||
sub_080043A8(super);
|
||||
CreateDrownFX(super);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -82,7 +82,7 @@ void Chuchu(ChuchuEntity* this) {
|
||||
this->unk_81 = index;
|
||||
Chuchu_Functions[GetNextFunction(super)](this);
|
||||
if (this->unk_68->type == 0x1c) {
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
} else if (super->type == 2) {
|
||||
sub_0801FB34(this);
|
||||
}
|
||||
@@ -118,14 +118,14 @@ void Chuchu_OnCollision(ChuchuEntity* this) {
|
||||
if (health) {
|
||||
if (super->contactFlags == 0x94) {
|
||||
sub_0801FB68(this);
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
InitializeAnimation(super, 6);
|
||||
} else if (this->unk_80 != health) {
|
||||
sub_0801FB68(this);
|
||||
InitializeAnimation(super, 6);
|
||||
}
|
||||
} else {
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
super->zVelocity = 0;
|
||||
InitializeAnimation(super, 9);
|
||||
}
|
||||
@@ -135,7 +135,7 @@ void Chuchu_OnCollision(ChuchuEntity* this) {
|
||||
|
||||
void Chuchu_OnGrabbed(ChuchuEntity* this) {
|
||||
if (!sub_0806F520(super) && super->confusedTime) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
InitializeAnimation(super, 6);
|
||||
} else {
|
||||
if (super->animIndex != 8) {
|
||||
@@ -159,9 +159,9 @@ void Chuchu_OnDeath(ChuchuEntity* this) {
|
||||
if (super->type == 0) {
|
||||
GenericDeath(super);
|
||||
} else if (super->type == 1) {
|
||||
CreateDeathFx(super, 0xf2, 0);
|
||||
EnemyCreateDeathFX((Enemy*)super, 0xf2, 0);
|
||||
} else {
|
||||
CreateDeathFx(super, 0xf1, 0);
|
||||
EnemyCreateDeathFX((Enemy*)super, 0xf1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -197,7 +197,7 @@ void sub_0801F0C8(ChuchuEntity* this) {
|
||||
}
|
||||
|
||||
void sub_0801F12C(ChuchuEntity* this) {
|
||||
if (sub_0801FBD0(this)) {
|
||||
if (CheckWaterTile(this)) {
|
||||
sub_0801F328(this);
|
||||
} else {
|
||||
if ((super->subtimer++ & 7) == 0) {
|
||||
@@ -233,7 +233,7 @@ void sub_0801F1B0(ChuchuEntity* this) {
|
||||
}
|
||||
|
||||
if (super->frame & ANIM_DONE) {
|
||||
if (sub_0801FBD0(this)) {
|
||||
if (CheckWaterTile(this)) {
|
||||
sub_0801F328(this);
|
||||
} else {
|
||||
sub_0801F340(this);
|
||||
@@ -262,7 +262,7 @@ void sub_0801F270(ChuchuEntity* this) {
|
||||
|
||||
ProcessMovement5(super);
|
||||
GetNextFrame(super);
|
||||
if (sub_0801FBD0(this))
|
||||
if (CheckWaterTile(this))
|
||||
return;
|
||||
|
||||
if (--super->timer != 0)
|
||||
@@ -290,7 +290,7 @@ void sub_0801F2F8(ChuchuEntity* this) {
|
||||
GetNextFrame(super);
|
||||
if (super->frame & ANIM_DONE) {
|
||||
sub_0801F340(this);
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -391,7 +391,7 @@ void sub_0801F4EC(ChuchuEntity* this) {
|
||||
}
|
||||
|
||||
void sub_0801F508(ChuchuEntity* this) {
|
||||
if (sub_0801FBD0(this)) {
|
||||
if (CheckWaterTile(this)) {
|
||||
this->unk_83 = 0;
|
||||
sub_0801F730(this);
|
||||
} else {
|
||||
@@ -430,7 +430,7 @@ void sub_0801F584(ChuchuEntity* this) {
|
||||
}
|
||||
|
||||
if (super->frame & ANIM_DONE) {
|
||||
if (sub_0801FBD0(this)) {
|
||||
if (CheckWaterTile(this)) {
|
||||
this->unk_83 = 0;
|
||||
sub_0801F730(this);
|
||||
} else {
|
||||
@@ -465,7 +465,7 @@ void sub_0801F688(ChuchuEntity* this) {
|
||||
if (this->unk_83)
|
||||
this->unk_83--;
|
||||
|
||||
if (sub_0801FBD0(this) || this->unk_83) {
|
||||
if (CheckWaterTile(this) || this->unk_83) {
|
||||
super->direction = sub_08049F84(super, 1);
|
||||
ProcessMovement5(super);
|
||||
GetNextFrame(super);
|
||||
@@ -489,7 +489,7 @@ void sub_0801F6F8(ChuchuEntity* this) {
|
||||
if (super->frame & ANIM_DONE) {
|
||||
super->action = 4;
|
||||
super->speed = 0x20;
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
InitializeAnimation(super, 2);
|
||||
}
|
||||
}
|
||||
@@ -562,7 +562,7 @@ void sub_0801F884(ChuchuEntity* this) {
|
||||
if (super->subtimer) {
|
||||
super->subtimer--;
|
||||
} else {
|
||||
Entity* entity = Create0x68FX(super, FX_LIGHTNING_STRIKE);
|
||||
Entity* entity = EnemyCreateFX(super, FX_LIGHTNING_STRIKE);
|
||||
if (entity != NULL) {
|
||||
entity->type2 = 64;
|
||||
super->action = 4;
|
||||
@@ -573,7 +573,7 @@ void sub_0801F884(ChuchuEntity* this) {
|
||||
}
|
||||
|
||||
void sub_0801F8C0(ChuchuEntity* this) {
|
||||
if (sub_0801FBD0(this)) {
|
||||
if (CheckWaterTile(this)) {
|
||||
sub_0801FAE0(this);
|
||||
} else if (sub_08049FDC(super, 1) == 0) {
|
||||
sub_0801F730(this);
|
||||
@@ -606,7 +606,7 @@ void sub_0801F940(ChuchuEntity* this) {
|
||||
}
|
||||
|
||||
if (super->frame & ANIM_DONE) {
|
||||
if (sub_0801FBD0(this)) {
|
||||
if (CheckWaterTile(this)) {
|
||||
sub_0801FAE0(this);
|
||||
} else {
|
||||
super->action = 6;
|
||||
@@ -636,7 +636,7 @@ void sub_0801F9E0(ChuchuEntity* this) {
|
||||
}
|
||||
|
||||
void sub_0801FA30(ChuchuEntity* this) {
|
||||
if (sub_0801FBD0(this)) {
|
||||
if (CheckWaterTile(this)) {
|
||||
super->direction = sub_08049F84(super, 1);
|
||||
ProcessMovement5(super);
|
||||
GetNextFrame(super);
|
||||
@@ -654,7 +654,7 @@ void sub_0801FA78(ChuchuEntity* this) {
|
||||
super->action = 1;
|
||||
super->spriteSettings.draw = 0;
|
||||
InitializeAnimation(super, 4);
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -664,7 +664,7 @@ void sub_0801FAAC(ChuchuEntity* this) {
|
||||
if (super->frame & ANIM_DONE) {
|
||||
sub_0801FB14(this);
|
||||
super->speed = 0x20;
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -708,14 +708,14 @@ void sub_0801FB68(ChuchuEntity* this) {
|
||||
case 2:
|
||||
super->action = 10;
|
||||
super->hitType = 92;
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
break;
|
||||
}
|
||||
|
||||
super->zVelocity = 0;
|
||||
}
|
||||
|
||||
bool32 sub_0801FBD0(ChuchuEntity* this) {
|
||||
bool32 CheckWaterTile(ChuchuEntity* this) {
|
||||
if (GetVvvAtEntity(super) == VVV_16) {
|
||||
return TRUE;
|
||||
} else {
|
||||
|
||||
@@ -284,9 +284,9 @@ void ChuchuBoss_OnDeath(ChuchuBossEntity* this) {
|
||||
break;
|
||||
case 1:
|
||||
if (this->unk_7d-- == 0) {
|
||||
((GenericEntity*)super->child)->field_0x6c.HALF.HI |= 2;
|
||||
((Enemy*)super->child)->enemyFlags |= EM_FLAG_BOSS_KILLED;
|
||||
this->unk_68->unk_6d.unk1 = 1;
|
||||
((GenericEntity*)super->parent)->field_0x6c.HALF.HI |= 2;
|
||||
((Enemy*)super->parent)->enemyFlags |= EM_FLAG_BOSS_KILLED;
|
||||
parent = super->child;
|
||||
child = super->parent;
|
||||
this->unk_68->base.health = 0;
|
||||
@@ -979,13 +979,13 @@ void sub_08026BE8(ChuchuBossEntity* this) {
|
||||
Entity* child;
|
||||
|
||||
child = super->child;
|
||||
child->flags2 &= ~1;
|
||||
child->collisionMask &= ~1;
|
||||
if (this->unk_7c == 0) {
|
||||
super->subAction = 7;
|
||||
this->unk_84->unk_03 = 0;
|
||||
this->unk_7d = 0x2d;
|
||||
child->flags &= ~0x80;
|
||||
child->flags2 |= 1;
|
||||
child->collisionMask |= 1;
|
||||
SoundReq(SFX_155);
|
||||
} else {
|
||||
this->unk_7c--;
|
||||
@@ -1347,7 +1347,7 @@ void sub_080272D4(ChuchuBossEntity* this) {
|
||||
super->hitbox->height = (u32)((0x10000 / this->unk_74.HALF_U.HI) * 5) >> 6;
|
||||
if (*(char*)&this->unk_84 == 0)
|
||||
break;
|
||||
if ((super->contactFlags & 0x80) != 0) {
|
||||
if (super->contactFlags & CONTACT_NOW) {
|
||||
if (super->iframes != 0) {
|
||||
((ChuchuBossEntity*)super->child)->unk_68->base.iframes = super->iframes;
|
||||
super->child->parent->iframes = super->iframes;
|
||||
@@ -1698,7 +1698,7 @@ bool32 sub_08027AA4(ChuchuBossEntity* this) {
|
||||
s32 iVar4;
|
||||
Helper* pHelper;
|
||||
|
||||
if ((super->contactFlags & 0x80) == 0) {
|
||||
if ((super->contactFlags & CONTACT_NOW) == 0) {
|
||||
return FALSE;
|
||||
}
|
||||
switch (super->contactFlags & 0x7f) {
|
||||
|
||||
@@ -42,7 +42,7 @@ void (*const gUnk_080CF4F0[])(CloudPiranhaEntity*) = {
|
||||
|
||||
void CloudPiranha(CloudPiranhaEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)&gUnk_080CF4F0);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void CloudPiranha_OnTick(CloudPiranhaEntity* this) {
|
||||
@@ -56,10 +56,10 @@ void CloudPiranha_OnTick(CloudPiranhaEntity* this) {
|
||||
|
||||
void CloudPiranha_OnCollision(CloudPiranhaEntity* this) {
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, gUnk_080CF4F0);
|
||||
if ((super->contactFlags & 0x80) != 0) {
|
||||
if (super->contactFlags & CONTACT_NOW) {
|
||||
if (super->hitType == 0x5a) {
|
||||
switch (super->contactFlags & 0x3f) {
|
||||
case 0x14:
|
||||
@@ -176,7 +176,7 @@ void CloudPiranha_Action3(CloudPiranhaEntity* this) {
|
||||
void CloudPiranha_Action4(CloudPiranhaEntity* this) {
|
||||
Entity* effect;
|
||||
sub_080387F0(this);
|
||||
if (sub_080044EC(super, 0x1800) == 1) {
|
||||
if (BounceUpdate(super, Q_8_8(24.0)) == BOUNCE_INIT_NEXT) {
|
||||
super->action = 1;
|
||||
super->hitType = 0x72;
|
||||
super->timer = 1;
|
||||
|
||||
+1
-1
@@ -44,7 +44,7 @@ void Crow_OnTick(CrowEntity* this) {
|
||||
}
|
||||
|
||||
void Crow_OnCollision(CrowEntity* this) {
|
||||
if (super->contactFlags & 0x80) {
|
||||
if (super->contactFlags & CONTACT_NOW) {
|
||||
if ((super->contactFlags & 0x3f) == 0) {
|
||||
COLLISION_OFF(super);
|
||||
super->subtimer = 16;
|
||||
|
||||
@@ -50,7 +50,7 @@ void CuccoAggr(Entity* this) {
|
||||
gUnk_080012C8[index](this);
|
||||
} else {
|
||||
CuccoAggr_Functions[GetNextFunction(this)](this);
|
||||
SetChildOffset(this, 0, 1, -0x10);
|
||||
EnemySetFXOffset(this, 0, 1, -0x10);
|
||||
sub_080391B4((CuccoAggrEntity*)this);
|
||||
}
|
||||
}
|
||||
@@ -74,7 +74,7 @@ void CuccoAggr_OnCollision(CuccoAggrEntity* this) {
|
||||
}
|
||||
|
||||
if (super->confusedTime) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
|
||||
EnemyFunctionHandlerAfterCollision(super, CuccoAggr_Functions);
|
||||
@@ -176,7 +176,7 @@ void sub_08038F44(CuccoAggrEntity* this) {
|
||||
super->direction = GetFacingDirection(&gPlayerEntity.base, super);
|
||||
sub_080390F8(this);
|
||||
ProcessMovement0(super);
|
||||
sub_080044EC(super, 0x1800);
|
||||
BounceUpdate(super, Q_8_8(24.0));
|
||||
GetNextFrame(super);
|
||||
sub_08039298(this);
|
||||
if (--this->unk_78 == 0) {
|
||||
|
||||
+12
-11
@@ -67,7 +67,7 @@ extern void (*const gUnk_080CAB58[])(DarkNutEntity*);
|
||||
|
||||
void DarkNut(DarkNutEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)DarkNut_Functions);
|
||||
SetChildOffset(super, 0, 1, -22);
|
||||
EnemySetFXOffset(super, 0, 1, -22);
|
||||
}
|
||||
|
||||
void DarkNut_OnTick(DarkNutEntity* this) {
|
||||
@@ -82,7 +82,7 @@ void DarkNut_OnCollision(DarkNutEntity* this) {
|
||||
super->hitType = 81;
|
||||
sub_08021218(this, 8, DirectionToAnimationState(super->knockbackDirection ^ 0x10));
|
||||
sub_08021588(this);
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
break;
|
||||
case 0x16:
|
||||
super->action = 11;
|
||||
@@ -90,7 +90,7 @@ void DarkNut_OnCollision(DarkNutEntity* this) {
|
||||
super->hitType = 81;
|
||||
sub_08021218(this, 8, DirectionToAnimationState(super->knockbackDirection ^ 0x10));
|
||||
sub_08021588(this);
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
break;
|
||||
case 0x4b:
|
||||
if (super->action == 13 || super->action == 15 || super->action == 19 || super->action == 18)
|
||||
@@ -128,7 +128,7 @@ void DarkNut_OnCollision(DarkNutEntity* this) {
|
||||
if (super->health != this->unk_78) {
|
||||
sub_08021588(this);
|
||||
sub_08021390(this);
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -240,7 +240,7 @@ void sub_08020F48(DarkNutEntity* this) {
|
||||
|
||||
super->action = 14;
|
||||
sub_08021218(this, 13, uVar2 >> 3);
|
||||
pEVar3 = CreateProjectileWithParent(super, DARK_NUT_SWORD_SLASH, 1);
|
||||
pEVar3 = EnemyCreateProjectile(super, DARK_NUT_SWORD_SLASH, 1);
|
||||
if (pEVar3) {
|
||||
pEVar3->parent = super;
|
||||
super->child = pEVar3;
|
||||
@@ -272,7 +272,7 @@ void sub_08020FE4(DarkNutEntity* this) {
|
||||
if (--super->timer == 0) {
|
||||
super->action = 12;
|
||||
sub_08021218(this, 9, super->animationState);
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -286,7 +286,7 @@ void sub_08021010(DarkNutEntity* this) {
|
||||
|
||||
void sub_08021038(DarkNutEntity* this) {
|
||||
if (super->child == NULL && super->frame) {
|
||||
Entity* pEVar2 = (Entity*)CreateProjectileWithParent(super, DARK_NUT_SWORD_SLASH, 0);
|
||||
Entity* pEVar2 = (Entity*)EnemyCreateProjectile(super, DARK_NUT_SWORD_SLASH, 0);
|
||||
if (pEVar2) {
|
||||
pEVar2->parent = super;
|
||||
super->child = pEVar2;
|
||||
@@ -325,7 +325,7 @@ void sub_080210E4(DarkNutEntity* this) {
|
||||
Entity* entity;
|
||||
|
||||
super->frame &= ~1;
|
||||
entity = CreateProjectileWithParent(super, DARK_NUT_SWORD_SLASH, 2);
|
||||
entity = EnemyCreateProjectile(super, DARK_NUT_SWORD_SLASH, 2);
|
||||
if (entity != NULL) {
|
||||
entity->parent = super;
|
||||
super->child = entity;
|
||||
@@ -335,7 +335,8 @@ void sub_080210E4(DarkNutEntity* this) {
|
||||
}
|
||||
|
||||
sub_08021644(this);
|
||||
if ((super->frame & 0x10) && (!ProcessMovement0(super) || (super->child && (super->child->contactFlags & 0x80)))) {
|
||||
if ((super->frame & 0x10) &&
|
||||
(!ProcessMovement0(super) || (super->child && (super->child->contactFlags & CONTACT_NOW)))) {
|
||||
sub_080213D0(this, 0);
|
||||
} else {
|
||||
if (--this->unk_76 == 0)
|
||||
@@ -594,7 +595,7 @@ void sub_0802159C(DarkNutEntity* this) {
|
||||
|
||||
super->frame = 0;
|
||||
super->hitType = 0x51;
|
||||
entity = CreateProjectileWithParent(super, DARK_NUT_SWORD_SLASH, 3);
|
||||
entity = EnemyCreateProjectile(super, DARK_NUT_SWORD_SLASH, 3);
|
||||
if (entity != NULL) {
|
||||
entity->parent = super;
|
||||
super->child = entity;
|
||||
@@ -615,7 +616,7 @@ void sub_08021600(DarkNutEntity* this) {
|
||||
|
||||
super->frame = 0;
|
||||
super->hitType = 0x51;
|
||||
entity = CreateProjectileWithParent(super, DARK_NUT_SWORD_SLASH, 4);
|
||||
entity = EnemyCreateProjectile(super, DARK_NUT_SWORD_SLASH, 4);
|
||||
if (entity != NULL) {
|
||||
entity->parent = super;
|
||||
super->child = entity;
|
||||
|
||||
@@ -51,7 +51,7 @@ void DoorMimic_OnCollision(DoorMimicEntity* this) {
|
||||
void DoorMimic_OnDeath(DoorMimicEntity* this) {
|
||||
SetMetaTile(this->unk_7c, this->unk_7e, super->collisionLayer);
|
||||
CreateFx(super, FX_POT_SHATTER, 0);
|
||||
SetRoomTrackerFlag(super);
|
||||
EnemyDisableRespawn(super);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -303,7 +303,7 @@ void sub_08044550(DustEntity* this) {
|
||||
u8 uVar1;
|
||||
const s8* ptr;
|
||||
|
||||
if ((gPlayerState.field_0x1c & 0xf) == 1) {
|
||||
if ((gPlayerState.gustJarState & 0xf) == 1) {
|
||||
if (super->speed < 0x100) {
|
||||
super->speed += 0x10;
|
||||
}
|
||||
|
||||
+2
-2
@@ -90,7 +90,7 @@ void Enemy4D_OnKnockback(Enemy4DEntity* this) {
|
||||
}
|
||||
|
||||
void Enemy4D_OnDeath(Enemy4DEntity* this) {
|
||||
CreateDeathFx(super, 0xff, 0x57);
|
||||
EnemyCreateDeathFX((Enemy*)super, 0xff, 0x57);
|
||||
}
|
||||
|
||||
void Enemy4D_OnGrabbed(Enemy4DEntity* this) {
|
||||
@@ -100,7 +100,7 @@ void Enemy4D_Init(Enemy4DEntity* this) {
|
||||
Entity* projectile;
|
||||
|
||||
sub_0804A720(super);
|
||||
projectile = CreateProjectileWithParent(super, BALL_AND_CHAIN, 0);
|
||||
projectile = EnemyCreateProjectile(super, BALL_AND_CHAIN, 0);
|
||||
if (projectile != NULL) {
|
||||
projectile->parent = super;
|
||||
super->child = projectile;
|
||||
|
||||
+6
-6
@@ -65,7 +65,7 @@ void Enemy50(Enemy50Entity* this) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
Enemy50_Functions[GetNextFunction(super)](this);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void Enemy50_OnTick(Enemy50Entity* this) {
|
||||
@@ -79,21 +79,21 @@ void Enemy50_OnCollision(Enemy50Entity* this) {
|
||||
sub_08041134(this);
|
||||
sub_0803F6EC(this);
|
||||
}
|
||||
if (super->hitType == 0x25 && super->contactFlags == 0x80) {
|
||||
if (super->hitType == 0x25 && super->contactFlags == CONTACT_NOW) {
|
||||
super->action = 8;
|
||||
InitializeAnimation(super, 3);
|
||||
} else {
|
||||
if (super->contactFlags == 0x80) {
|
||||
if (super->contactFlags == CONTACT_NOW) {
|
||||
this->unk_7c = 0x78;
|
||||
sub_08041128(this);
|
||||
}
|
||||
if (super->contactFlags == 0x9d) {
|
||||
if (super->contactFlags == (CONTACT_NOW | 0x1d)) {
|
||||
super->zVelocity = Q_16_16(1.5);
|
||||
}
|
||||
if (super->confusedTime != 0) {
|
||||
super->animationState = super->knockbackDirection >> 4;
|
||||
InitializeAnimation(super, super->animationState + 7);
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
if (super->health != this->unk_7a) {
|
||||
if (super->type == 0) {
|
||||
@@ -422,7 +422,7 @@ void sub_0804122C(Enemy50Entity* this) {
|
||||
|
||||
#ifndef EU
|
||||
bool32 sub_08041300(Enemy50Entity* this) {
|
||||
if ((super->hitType == 0x25) && (super->contactFlags == 0x80)) {
|
||||
if ((super->hitType == 0x25) && (super->contactFlags == CONTACT_NOW)) {
|
||||
return TRUE;
|
||||
} else {
|
||||
return super->action == 8 || super->action == 9;
|
||||
|
||||
+5
-5
@@ -83,14 +83,14 @@ void Eyegore_OnTick(EyegoreEntity* this) {
|
||||
void Eyegore_OnCollision(EyegoreEntity* this) {
|
||||
u32 tmp;
|
||||
|
||||
if ((super->contactFlags == 0x95) || (super->contactFlags == 0x8e)) {
|
||||
if ((super->contactFlags == (CONTACT_NOW | 0x15)) || (super->contactFlags == (CONTACT_NOW | 0xe))) {
|
||||
Entity* entity = super->contactedEntity;
|
||||
tmp = (((entity->direction + 4) & 0x18) ^ 0x10) >> 3;
|
||||
if (tmp == super->animationState) {
|
||||
if ((tmp & 1) != 0) {
|
||||
if (0x10 < ((entity->y.HALF.HI + entity->z.HALF.HI) - (super->y.HALF.HI + super->z.HALF.HI)) + 0x14U) {
|
||||
} else {
|
||||
if (super->contactFlags == 0x8e) {
|
||||
if (super->contactFlags == (CONTACT_NOW | 0xe)) {
|
||||
super->health = 0;
|
||||
} else {
|
||||
super->health--;
|
||||
@@ -106,7 +106,7 @@ void Eyegore_OnCollision(EyegoreEntity* this) {
|
||||
EnqueueSFX(SFX_BUTTON_PRESS);
|
||||
sub_08031344(this);
|
||||
} else {
|
||||
if (super->contactFlags == 0x8e) {
|
||||
if (super->contactFlags == (CONTACT_NOW | 0xe)) {
|
||||
super->health = 0;
|
||||
} else {
|
||||
super->health--;
|
||||
@@ -441,8 +441,8 @@ void sub_08031024(EyegoreEntity* this) {
|
||||
void sub_08031250(EyegoreEntity* this) {
|
||||
u32 tmp2;
|
||||
u32 tmp = (u32)super->animationState * 4;
|
||||
sub_08008796(super, 9, super->x.HALF.HI + gUnk_080CE2C0[tmp], super->y.HALF.HI + gUnk_080CE2C0[tmp + 1]);
|
||||
sub_08008796(super, 9, super->x.HALF.HI + gUnk_080CE2C0[tmp + 2], super->y.HALF.HI + gUnk_080CE2C0[tmp + 3]);
|
||||
DoTileInteraction(super, 9, super->x.HALF.HI + gUnk_080CE2C0[tmp], super->y.HALF.HI + gUnk_080CE2C0[tmp + 1]);
|
||||
DoTileInteraction(super, 9, super->x.HALF.HI + gUnk_080CE2C0[tmp + 2], super->y.HALF.HI + gUnk_080CE2C0[tmp + 3]);
|
||||
if (this->unk_79 != 0) {
|
||||
tmp2 = 0;
|
||||
if ((super->x.HALF.HI - (u32)this->unk_74) + 2 < 5) {
|
||||
|
||||
@@ -93,7 +93,7 @@ void sub_0802C334(FallingBoulderEntity* this) {
|
||||
GetNextFrame(super);
|
||||
this->unk_7e = COORD_TO_TILE(super);
|
||||
|
||||
if (sub_080044EC(super, this->unk_84) == 1) {
|
||||
if (BounceUpdate(super, this->unk_84) == BOUNCE_INIT_NEXT) {
|
||||
EnqueueSFX(0x14c);
|
||||
COLLISION_ON(super);
|
||||
this->unk_7a = 12;
|
||||
|
||||
@@ -94,7 +94,7 @@ void FlyingPot_OnTick(FlyingPotEntity* this) {
|
||||
void FlyingPot_OnCollision(FlyingPotEntity* this) {
|
||||
sub_08037418(this);
|
||||
|
||||
if (super->contactFlags == 0x9D) {
|
||||
if (super->contactFlags == (CONTACT_NOW | 0x1d)) {
|
||||
super->action = FLYING_POT_ACTION_6;
|
||||
COLLISION_OFF(super);
|
||||
super->zVelocity = Q_16_16(2.625);
|
||||
@@ -157,7 +157,7 @@ void FlyingPot_SubAction2(FlyingPotEntity* this) {
|
||||
}
|
||||
|
||||
void FlyingPot_SubAction3(FlyingPotEntity* this) {
|
||||
if (!(gPlayerState.field_0x1c & 0xF)) {
|
||||
if (!(gPlayerState.gustJarState & 0xF)) {
|
||||
sub_08037408(this);
|
||||
}
|
||||
}
|
||||
@@ -208,7 +208,7 @@ void FlyingPot_Action2(FlyingPotEntity* this) {
|
||||
super->spritePriority.b1 = 1;
|
||||
super->spriteOffsetX = 0;
|
||||
super->hitType = 0xA0;
|
||||
super->flags2 = 0xF;
|
||||
super->collisionMask = 0xF;
|
||||
super->hitbox = &gUnk_080FD34C;
|
||||
|
||||
SetMetaTile(this->tileIndex, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
|
||||
|
||||
@@ -46,7 +46,7 @@ void FlyingSkull_OnTick(FlyingSkullEntity* this) {
|
||||
void FlyingSkull_OnCollision(FlyingSkullEntity* this) {
|
||||
sub_0803A100(this);
|
||||
|
||||
if (super->contactFlags == 0x9d) {
|
||||
if (super->contactFlags == (CONTACT_NOW | 0x1d)) {
|
||||
super->action = 7;
|
||||
COLLISION_OFF(super);
|
||||
super->zVelocity = Q_16_16(2.625);
|
||||
@@ -101,7 +101,7 @@ void sub_08039CE0(FlyingSkullEntity* this) {
|
||||
}
|
||||
|
||||
void sub_08039D4C(FlyingSkullEntity* this) {
|
||||
if ((gPlayerState.field_0x1c & 0xf) == 0) {
|
||||
if ((gPlayerState.gustJarState & 0xf) == 0) {
|
||||
sub_0803A0E0(this);
|
||||
}
|
||||
}
|
||||
@@ -199,7 +199,7 @@ void sub_08039FAC(FlyingSkullEntity* this) {
|
||||
super->spritePriority.b1 = 1;
|
||||
super->spriteOffsetX = 0;
|
||||
super->hitType = 0xa0;
|
||||
super->flags2 = 0xf;
|
||||
super->collisionMask = 0xf;
|
||||
super->hitbox = (Hitbox*)&gUnk_080FD34C;
|
||||
SetMetaTile(this->metaTileIndex, COORD_TO_TILE(super), super->collisionLayer);
|
||||
}
|
||||
|
||||
+4
-4
@@ -44,7 +44,7 @@ void sub_0803F528(GhiniEntity*);
|
||||
|
||||
void Ghini(GhiniEntity* this) {
|
||||
Ghini_Functions[GetNextFunction(super)](this);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void Ghini_OnTick(GhiniEntity* this) {
|
||||
@@ -59,17 +59,17 @@ void Ghini_OnCollision(GhiniEntity* this) {
|
||||
sub_0803F630(this);
|
||||
sub_0803F6EC(this);
|
||||
}
|
||||
if ((super->hitType == 0x25) && (super->contactFlags == 0x80)) {
|
||||
if ((super->hitType == 0x25) && (super->contactFlags == CONTACT_NOW)) {
|
||||
super->action = 8;
|
||||
InitializeAnimation(super, 3);
|
||||
} else {
|
||||
if (super->contactFlags == 0x9d) {
|
||||
if (super->contactFlags == (CONTACT_NOW | 0x1d)) {
|
||||
super->zVelocity = 0x18000;
|
||||
}
|
||||
if (super->confusedTime != 0) {
|
||||
super->animationState = super->knockbackDirection >> 4;
|
||||
InitializeAnimation(super, super->animationState + 7);
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
if (super->health != this->unk_7a) {
|
||||
this->unk_7a = super->health;
|
||||
|
||||
+7
-7
@@ -44,7 +44,7 @@ extern Entity* gUnk_020000B0;
|
||||
|
||||
void Gibdo(Entity* this) {
|
||||
EnemyFunctionHandler(this, Gibdo_Functions);
|
||||
SetChildOffset(this, 0, 1, -0x15);
|
||||
EnemySetFXOffset(this, 0, 1, -0x15);
|
||||
}
|
||||
|
||||
void Gibdo_OnTick(GibdoEntity* this) {
|
||||
@@ -52,7 +52,7 @@ void Gibdo_OnTick(GibdoEntity* this) {
|
||||
}
|
||||
|
||||
void Gibdo_OnCollision(GibdoEntity* this) {
|
||||
if (super->contactFlags == 0x87) {
|
||||
if (super->contactFlags == (CONTACT_NOW | 0x7)) {
|
||||
if (super->action == 0x6) {
|
||||
sub_08037ACC(this);
|
||||
}
|
||||
@@ -62,7 +62,7 @@ void Gibdo_OnCollision(GibdoEntity* this) {
|
||||
Gibdo_CreateObjects(this);
|
||||
} else {
|
||||
if (super->action != 0x6) {
|
||||
if (super->hitType == 0x27 && super->contactFlags == 0x80) {
|
||||
if (super->hitType == 0x27 && super->contactFlags == CONTACT_NOW) {
|
||||
sub_08037A14(this);
|
||||
} else {
|
||||
if ((u8)(super->action - 1) < 2) {
|
||||
@@ -83,7 +83,7 @@ void Gibdo_OnCollision(GibdoEntity* this) {
|
||||
}
|
||||
}
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, Gibdo_Functions);
|
||||
}
|
||||
@@ -192,7 +192,7 @@ void sub_0803775C(GibdoEntity* this) {
|
||||
if (--super->timer == 0) {
|
||||
stalfos = CreateEnemy(STALFOS, 0);
|
||||
if (stalfos != NULL) {
|
||||
sub_0804A4E4(super, stalfos);
|
||||
EnemyCopyParams(super, stalfos);
|
||||
Gibdo_MoveObjectsToStalfos(this, stalfos);
|
||||
}
|
||||
DeleteEntity(super);
|
||||
@@ -326,7 +326,7 @@ void sub_08037A14(GibdoEntity* this) {
|
||||
super->timer = 24;
|
||||
super->spritePriority.b0 &= super->timer - 32;
|
||||
super->spritePriority.b0 |= 3;
|
||||
super->flags2 &= 0xfe;
|
||||
super->collisionMask &= 0xfe;
|
||||
this->field_0x7c = 5;
|
||||
CopyPosition(super, super->contactedEntity);
|
||||
InitAnimationForceUpdate(super, super->animationState + 0xc);
|
||||
@@ -341,7 +341,7 @@ void sub_08037A58(GibdoEntity* this) {
|
||||
super->iframes = 0xec;
|
||||
}
|
||||
super->hitType = 0x26;
|
||||
super->flags2 |= 1;
|
||||
super->collisionMask |= 1;
|
||||
super->iframes = 0xf4;
|
||||
super->knockbackDirection = DirectionFromAnimationState(super->animationState) ^ 0x10;
|
||||
super->knockbackDuration = 8;
|
||||
|
||||
+8
-8
@@ -300,7 +300,7 @@ void sub_0802D33C(GleerokEntity* this) {
|
||||
}
|
||||
|
||||
unk_84->entities[i]->health = 0;
|
||||
((GenericEntity*)unk_84->entities[i])->field_0x6c.HALF.HI |= 1;
|
||||
((Enemy*)(unk_84->entities[i]))->enemyFlags |= EM_FLAG_BOSS;
|
||||
unk_84->ent2->health = 0;
|
||||
unk_84->ent2->type2 = 0;
|
||||
unk_84->ent2->spriteSettings.draw &= ~1;
|
||||
@@ -383,7 +383,7 @@ void sub_0802D3B8(GleerokEntity* this) {
|
||||
case 1:
|
||||
if (super->type2 == 1) {
|
||||
COLLISION_ON(super);
|
||||
super->flags2 |= 0x80;
|
||||
super->collisionMask |= 0x80;
|
||||
}
|
||||
|
||||
super->spritePriority.b0 = gUnk_080CD7C4[super->type2].unk0.HALF.HI;
|
||||
@@ -399,7 +399,7 @@ void sub_0802D3B8(GleerokEntity* this) {
|
||||
this->unk_74 = gUnk_080CD884[0];
|
||||
this->unk_75 = 0;
|
||||
super->spritePriority.b0 = 6;
|
||||
super->flags2 |= 0x80;
|
||||
super->collisionMask |= 0x80;
|
||||
CopyPosition(super->parent, super);
|
||||
InitializeAnimation(super, 0x4f);
|
||||
break;
|
||||
@@ -659,7 +659,7 @@ void sub_0802D86C(GleerokEntity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
if ((super->contactFlags & 0x80) && this->unk_74 == 0) {
|
||||
if ((super->contactFlags & CONTACT_NOW) && this->unk_74 == 0) {
|
||||
if ((super->contactFlags & 0x7f) == 0x1d) {
|
||||
super->zVelocity = Q_16_16(3.0);
|
||||
super->parent->subAction = 4;
|
||||
@@ -815,7 +815,7 @@ void sub_0802DCE0(GleerokEntity* this) {
|
||||
}
|
||||
} else {
|
||||
if (this->unk_84->ent2->subtimer == 0) {
|
||||
super->child = CreateProjectileWithParent(super, GLEEROK_PROJECTILE, 0);
|
||||
super->child = EnemyCreateProjectile(super, GLEEROK_PROJECTILE, 0);
|
||||
|
||||
if (super->child != NULL) {
|
||||
super->child->direction = this->unk_84->filler[5].unk0.HALF.HI;
|
||||
@@ -883,7 +883,7 @@ void sub_0802DDD8(GleerokEntity* this) {
|
||||
}
|
||||
|
||||
if (this->unk_84->ent2->subtimer == 1) {
|
||||
super->child = CreateProjectileWithParent(super, GLEEROK_PROJECTILE, r2);
|
||||
super->child = EnemyCreateProjectile(super, GLEEROK_PROJECTILE, r2);
|
||||
if (super->child != NULL) {
|
||||
super->child->direction = this->unk_84->filler[5].unk0.HALF.HI;
|
||||
super->child->type2 = this->unk_84->ent2->frame & 0xf;
|
||||
@@ -1039,7 +1039,7 @@ void sub_0802E0B8(GleerokEntity* this) {
|
||||
super->type2 = 4;
|
||||
InitializeAnimation(super, 0x4e);
|
||||
} else {
|
||||
if (super->contactFlags & 0x80) {
|
||||
if (super->contactFlags & CONTACT_NOW) {
|
||||
if (super->iframes > 0) {
|
||||
SoundReq(SFX_BOSS_HIT);
|
||||
}
|
||||
@@ -1160,7 +1160,7 @@ void sub_0802E300(GleerokEntity* this) {
|
||||
heap->ent2->timer = 24;
|
||||
} else {
|
||||
if ((gRoomTransition.frameCount & 0xf) == 0) {
|
||||
CreateProjectileWithParent(super, GLEEROK_PROJECTILE, 0x3);
|
||||
EnemyCreateProjectile(super, GLEEROK_PROJECTILE, 0x3);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -250,7 +250,7 @@ void sub_080464C0(GyorgFemaleEntity* this) {
|
||||
void sub_08046518(void) {
|
||||
u16* ptr = gMapTop.metatileTypes;
|
||||
u16* sl = &gMapTop.mapData[sub_08046518_offset];
|
||||
u16* stack1 = &gMapTop.mapDataClone[sub_08046518_offset];
|
||||
u16* stack1 = &gMapTop.mapDataOriginal[sub_08046518_offset];
|
||||
u8* stack2 = &gMapTop.vvv[sub_08046518_offset];
|
||||
u8* r6 = &gMapTop.collisionData[sub_08046518_offset];
|
||||
u32 i;
|
||||
|
||||
@@ -20,7 +20,7 @@ void HangingSeed_OnTick(Entity* this) {
|
||||
}
|
||||
|
||||
void HangingSeed_OnCollision(Entity* this) {
|
||||
if (this->contactFlags & 0x80) {
|
||||
if (this->contactFlags & CONTACT_NOW) {
|
||||
CreateFx(this, FX_BUSH, 0x80);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ extern const s8 gUnk_080CD464[];
|
||||
void Helmasaur(HelmasaurEntity* this) {
|
||||
if (super->type == 0) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)Helmasaur_Functions);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
} else {
|
||||
gUnk_080CD3FC[super->action](this);
|
||||
}
|
||||
@@ -63,7 +63,7 @@ void Helmasaur_OnCollision(HelmasaurEntity* this) {
|
||||
}
|
||||
}
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
|
||||
EnemyFunctionHandlerAfterCollision(super, Helmasaur_Functions);
|
||||
@@ -224,7 +224,7 @@ void sub_0802BEBC(HelmasaurEntity* this) {
|
||||
super->direction ^= DirectionSouth;
|
||||
ProcessMovement2(super);
|
||||
super->direction ^= DirectionSouth;
|
||||
if (!sub_080044EC(super, Q_16_16(0.125))) {
|
||||
if (BounceUpdate(super, Q_16_16(0.125)) == BOUNCE_DONE_ALL) {
|
||||
sub_0802C1C0(this);
|
||||
}
|
||||
}
|
||||
@@ -261,7 +261,7 @@ void sub_0802BF3C(HelmasaurEntity* this) {
|
||||
|
||||
void sub_0802BF78(HelmasaurEntity* this) {
|
||||
super->action = 1;
|
||||
super->flags2 = 4;
|
||||
super->collisionMask = 4;
|
||||
super->gustJarFlags = 1;
|
||||
super->direction = super->animationState << 3;
|
||||
InitializeAnimation(super, super->animationState + 8);
|
||||
@@ -373,8 +373,8 @@ void sub_0802C1C0(HelmasaurEntity* this) {
|
||||
|
||||
void sub_0802C1CC(HelmasaurEntity* this) {
|
||||
const s8* ptr = &gUnk_080CD464[super->animationState << 2];
|
||||
sub_08008796(super, 9, super->x.HALF.HI + ptr[0], super->y.HALF.HI + ptr[1]);
|
||||
sub_08008796(super, 9, super->x.HALF.HI + ptr[2], super->y.HALF.HI + ptr[3]);
|
||||
DoTileInteraction(super, 9, super->x.HALF.HI + ptr[0], super->y.HALF.HI + ptr[1]);
|
||||
DoTileInteraction(super, 9, super->x.HALF.HI + ptr[2], super->y.HALF.HI + ptr[3]);
|
||||
}
|
||||
|
||||
void sub_0802C218(HelmasaurEntity* this) {
|
||||
|
||||
+4
-4
@@ -51,7 +51,7 @@ void sub_080327E0(KeatonEntity* this);
|
||||
|
||||
void Keaton(KeatonEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)Keaton_Functions);
|
||||
SetChildOffset(super, 0, 1, -18);
|
||||
EnemySetFXOffset(super, 0, 1, -18);
|
||||
}
|
||||
|
||||
void Keaton_OnTick(KeatonEntity* this) {
|
||||
@@ -75,7 +75,7 @@ void Keaton_OnCollision(KeatonEntity* this) {
|
||||
}
|
||||
}
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, Keaton_Functions);
|
||||
}
|
||||
@@ -143,7 +143,7 @@ void Keaton_Action3(KeatonEntity* this) {
|
||||
}
|
||||
|
||||
void Keaton_Action4(KeatonEntity* this) {
|
||||
if (super->child && (super->child->contactFlags & 0x80)) {
|
||||
if (super->child && (super->child->contactFlags & CONTACT_NOW)) {
|
||||
sub_0803275C(this);
|
||||
return;
|
||||
}
|
||||
@@ -262,7 +262,7 @@ void sub_08032794(KeatonEntity* this) {
|
||||
void sub_080327C8(KeatonEntity* this) {
|
||||
Entity* child;
|
||||
|
||||
child = CreateProjectileWithParent(super, KEATON_DAGGER, 0);
|
||||
child = EnemyCreateProjectile(super, KEATON_DAGGER, 0);
|
||||
if (child != NULL) {
|
||||
child->parent = super;
|
||||
super->child = child;
|
||||
|
||||
+5
-5
@@ -54,7 +54,7 @@ extern const OffsetCoords gUnk_080D0154[];
|
||||
void Lakitu(LakituEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)Lakitu_Functions);
|
||||
|
||||
SetChildOffset(super, 0, 1, -16);
|
||||
EnemySetFXOffset(super, 0, 1, -16);
|
||||
}
|
||||
|
||||
void Lakitu_OnTick(LakituEntity* this) {
|
||||
@@ -96,7 +96,7 @@ void Lakitu_OnCollision(LakituEntity* this) {
|
||||
}
|
||||
|
||||
if (super->confusedTime) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
|
||||
EnemyFunctionHandlerAfterCollision(super, Lakitu_Functions);
|
||||
@@ -128,7 +128,7 @@ void sub_0803C86C(LakituEntity* this) {
|
||||
}
|
||||
|
||||
void Lakitu_Initialize(LakituEntity* this) {
|
||||
Entity* cloud = CreateProjectileWithParent(super, 17, 0);
|
||||
Entity* cloud = EnemyCreateProjectile(super, 17, 0);
|
||||
if (cloud == NULL) {
|
||||
return;
|
||||
}
|
||||
@@ -313,7 +313,7 @@ void Lakitu_SpawnLightning(LakituEntity* this) {
|
||||
Entity* lightning;
|
||||
const OffsetCoords* offset;
|
||||
|
||||
lightning = CreateProjectileWithParent(super, LAKITU_LIGHTNING, 0);
|
||||
lightning = EnemyCreateProjectile(super, LAKITU_LIGHTNING, 0);
|
||||
|
||||
if (lightning == NULL) {
|
||||
return;
|
||||
@@ -342,7 +342,7 @@ void sub_0803CBAC(LakituEntity* this) {
|
||||
|
||||
super->spritePriority.b1 = 1;
|
||||
|
||||
super->flags2 &= 0x7b;
|
||||
super->collisionMask &= 0x7b;
|
||||
|
||||
super->hitType = 0x42;
|
||||
|
||||
|
||||
+4
-4
@@ -38,7 +38,7 @@ enum {
|
||||
|
||||
void Leever(LeeverEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)Leever_Functions);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void Leever_OnTick(LeeverEntity* this) {
|
||||
@@ -46,13 +46,13 @@ void Leever_OnTick(LeeverEntity* this) {
|
||||
}
|
||||
|
||||
void Leever_OnCollision(LeeverEntity* this) {
|
||||
if (super->contactFlags == 0x80) {
|
||||
if (super->contactFlags == CONTACT_NOW) {
|
||||
if (super->action == 3) {
|
||||
this->unk_74 = 1;
|
||||
}
|
||||
} else {
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, Leever_Functions);
|
||||
@@ -62,7 +62,7 @@ void Leever_OnDeath(LeeverEntity* this) {
|
||||
if (super->type == LeeverForm_Red) {
|
||||
GenericDeath(super);
|
||||
} else {
|
||||
CreateDeathFx(super, 0xf1, 0);
|
||||
EnemyCreateDeathFX((Enemy*)super, 0xf1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ extern void (*const gUnk_080CC714[])(LikeLikeEntity*);
|
||||
|
||||
void LikeLike(Entity* this) {
|
||||
EnemyFunctionHandler(this, LikeLike_Functions);
|
||||
SetChildOffset(this, 0, 1, -0x10);
|
||||
EnemySetFXOffset(this, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void LikeLike_OnTick(LikeLikeEntity* this) {
|
||||
@@ -46,13 +46,13 @@ void LikeLike_OnCollision(LikeLikeEntity* this) {
|
||||
} else {
|
||||
if (super->action == 7) {
|
||||
LikeLike_ReleasePlayer(this);
|
||||
} else if (super->contactFlags & 0x80) {
|
||||
u8 tmp = super->contactFlags & ~0x80;
|
||||
} else if (super->contactFlags & CONTACT_NOW) {
|
||||
u8 tmp = super->contactFlags & ~CONTACT_NOW;
|
||||
if (tmp == 0) {
|
||||
super->action = 7;
|
||||
super->timer = 95;
|
||||
super->subtimer = tmp;
|
||||
super->flags2 &= 0xfc;
|
||||
super->collisionMask &= 0xfc;
|
||||
this->prevSpritePriority = gPlayerEntity.base.spritePriority.b1;
|
||||
}
|
||||
}
|
||||
@@ -63,7 +63,7 @@ void LikeLike_OnCollision(LikeLikeEntity* this) {
|
||||
}
|
||||
|
||||
if (super->confusedTime) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
|
||||
EnemyFunctionHandlerAfterCollision(super, LikeLike_Functions);
|
||||
@@ -153,7 +153,7 @@ void sub_08027FB4(LikeLikeEntity* this) {
|
||||
if (--super->timer == 0) {
|
||||
super->action = 1;
|
||||
super->timer = 1;
|
||||
super->flags2 |= 1;
|
||||
super->collisionMask |= 1;
|
||||
}
|
||||
GetNextFrame(super);
|
||||
}
|
||||
@@ -236,7 +236,7 @@ void LikeLike_ReleasePlayer(LikeLikeEntity* this) {
|
||||
super->action = 4;
|
||||
super->timer = 80;
|
||||
super->subtimer = tmp;
|
||||
super->flags2 |= 2;
|
||||
super->collisionMask |= 2;
|
||||
if (super->iframes == 0) {
|
||||
super->iframes = -18;
|
||||
}
|
||||
|
||||
@@ -518,7 +518,7 @@ void sub_0802A098(MadderpillarEntity* this) {
|
||||
|
||||
void sub_0802A0F8(MadderpillarEntity* this) {
|
||||
if (super->health != 0) {
|
||||
if ((super->contactFlags & 0x80) && super->iframes != 0) {
|
||||
if ((super->contactFlags & CONTACT_NOW) && super->iframes != 0) {
|
||||
Entity* entity = super;
|
||||
u32 i;
|
||||
for (i = 0; i < 6; i++) {
|
||||
@@ -549,7 +549,7 @@ void sub_0802A16C(MadderpillarEntity* this) {
|
||||
}
|
||||
|
||||
void sub_0802A18C(MadderpillarEntity* this) {
|
||||
if (super->contactFlags & 0x80) {
|
||||
if (super->contactFlags & CONTACT_NOW) {
|
||||
switch (super->contactFlags & 0x7f) {
|
||||
case 0:
|
||||
case 1:
|
||||
|
||||
@@ -167,7 +167,8 @@ void MazaalBracelet_OnCollision(MazaalBraceletEntity* this) {
|
||||
|
||||
if (super->type < 2) {
|
||||
if (super->action != 0x2b) {
|
||||
if ((0 < super->iframes) && ((super->contactFlags == 0x95 || (super->contactFlags == 0x8e)))) {
|
||||
if ((0 < super->iframes) &&
|
||||
((super->contactFlags == (CONTACT_NOW | 0x15) || (super->contactFlags == (CONTACT_NOW | 0xe))))) {
|
||||
super->action = 0x28;
|
||||
COLLISION_OFF(super);
|
||||
entity = (MazaalBraceletEntity*)super->parent;
|
||||
@@ -1299,7 +1300,7 @@ u32 sub_0803B870(MazaalBraceletEntity* this) {
|
||||
Entity* entity;
|
||||
|
||||
entity = super->child;
|
||||
if ((entity->contactFlags & 0x80) != 0 && (gPlayerState.flags & PL_CAPTURED)) {
|
||||
if ((entity->contactFlags & CONTACT_NOW) != 0 && (gPlayerState.flags & PL_CAPTURED)) {
|
||||
super->action = 0x18;
|
||||
super->timer = 68;
|
||||
super->spriteSettings.draw = 0;
|
||||
|
||||
@@ -36,7 +36,7 @@ static void (*const MiniSlime_Functions[])(MiniSlimeEntity*) = {
|
||||
|
||||
void MiniSlime(MiniSlimeEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)MiniSlime_Functions);
|
||||
SetChildOffset(super, 0, 1, -8);
|
||||
EnemySetFXOffset(super, 0, 1, -8);
|
||||
}
|
||||
|
||||
void MiniSlime_OnTick(MiniSlimeEntity* this) {
|
||||
@@ -51,7 +51,7 @@ void MiniSlime_OnTick(MiniSlimeEntity* this) {
|
||||
|
||||
void MiniSlime_OnCollision(MiniSlimeEntity* this) {
|
||||
if (super->confusedTime)
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
|
||||
EnemyFunctionHandlerAfterCollision(super, MiniSlime_Functions);
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ void Moldworm_OnCollision(MoldwormEntity* this) {
|
||||
super->iframes = -8;
|
||||
this->unk_7f = 0;
|
||||
this->unk_7b = 0;
|
||||
if (super->contactFlags == 0x80 || super->contactFlags == 0x9e) {
|
||||
if (super->contactFlags == CONTACT_NOW || super->contactFlags == (CONTACT_NOW | 0x1e)) {
|
||||
super->type2 = 0;
|
||||
this->unk_80 = 0x14;
|
||||
} else {
|
||||
@@ -442,7 +442,7 @@ void sub_08023894(MoldwormEntity* this) {
|
||||
}
|
||||
|
||||
void sub_0802390C(MoldwormEntity* this) {
|
||||
if (super->contactFlags & 0x80) {
|
||||
if (super->contactFlags & CONTACT_NOW) {
|
||||
Entity* ent = super->child;
|
||||
do {
|
||||
ent->iframes = super->iframes;
|
||||
@@ -450,7 +450,7 @@ void sub_0802390C(MoldwormEntity* this) {
|
||||
} else {
|
||||
Entity* ent = super->child;
|
||||
do {
|
||||
if (ent->contactFlags & 0x80) {
|
||||
if (ent->contactFlags & CONTACT_NOW) {
|
||||
u8 bVar2 = 0xff - ent->health;
|
||||
if (bVar2 != 0) {
|
||||
u32 tmp;
|
||||
|
||||
@@ -43,7 +43,7 @@ void sub_080332E8(MulldozerEntity*, s32);
|
||||
|
||||
void Mulldozer(MulldozerEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)Mulldozer_Functions);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void Mulldozer_OnInit(MulldozerEntity* this) {
|
||||
@@ -52,10 +52,10 @@ void Mulldozer_OnInit(MulldozerEntity* this) {
|
||||
|
||||
void Mulldozer_OnCollision(MulldozerEntity* this) {
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, 0x1c);
|
||||
EnemyCreateFX(super, 0x1c);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, Mulldozer_Functions);
|
||||
if ((super->contactFlags & 0x80) != 0) {
|
||||
if ((super->contactFlags & CONTACT_NOW) != 0) {
|
||||
switch (super->contactFlags & 0x3f) {
|
||||
case 2:
|
||||
case 3:
|
||||
|
||||
+4
-4
@@ -24,7 +24,7 @@ extern const s8 gUnk_080CA17E[2];
|
||||
// Main
|
||||
void Octorok(Entity* this) {
|
||||
EnemyFunctionHandler(this, Octorok_Functions);
|
||||
SetChildOffset(this, 0, 1, -16);
|
||||
EnemySetFXOffset(this, 0, 1, -16);
|
||||
}
|
||||
|
||||
// Idle
|
||||
@@ -35,7 +35,7 @@ void Octorok_OnTick(Entity* this) {
|
||||
// Touch player
|
||||
void Octorok_OnCollision(Entity* this) {
|
||||
if (this->confusedTime != 0) {
|
||||
Create0x68FX(this, FX_STARS);
|
||||
EnemyCreateFX(this, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(this, Octorok_Functions);
|
||||
}
|
||||
@@ -45,7 +45,7 @@ void Octorok_OnDeath(Entity* this) {
|
||||
if (this->type == 0) {
|
||||
GenericDeath(this);
|
||||
} else {
|
||||
CreateDeathFx(this, 241, 0);
|
||||
EnemyCreateDeathFX((Enemy*)this, 241, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -127,7 +127,7 @@ void Octorok_Move(Entity* this) {
|
||||
void Octorok_ShootNut(Entity* this) {
|
||||
GetNextFrame(this);
|
||||
if (this->frame & 1) {
|
||||
Entity* entity = CreateProjectileWithParent(this, ROCK_PROJECTILE, 0);
|
||||
Entity* entity = EnemyCreateProjectile(this, ROCK_PROJECTILE, 0);
|
||||
if (entity != NULL) {
|
||||
const s8* off;
|
||||
entity->direction = this->direction;
|
||||
|
||||
@@ -343,7 +343,7 @@ void OctorokBoss_Init(OctorokBossEntity* this) {
|
||||
(this->heap)->field_0x2 = 0;
|
||||
(this->heap)->tailCount = 5;
|
||||
super->spriteRendering.b0 = 3;
|
||||
this->field_0x6c.HALF.HI |= 1;
|
||||
((Enemy*)this)->enemyFlags |= EM_FLAG_BOSS;
|
||||
this->unk_76 = 0xa0;
|
||||
this->unk_74 = 0xa0;
|
||||
this->angle.HWORD = 0;
|
||||
@@ -557,7 +557,7 @@ void OctorokBoss_Action1(OctorokBossEntity* this) {
|
||||
case LEG_FR:
|
||||
case LEG_FL:
|
||||
case LEG_BL:
|
||||
if ((((OctorokBossEntity*)super->parent)->field_0x6c.HALF.HI & 2) != 0) {
|
||||
if (((Enemy*)super->parent)->enemyFlags & EM_FLAG_BOSS_KILLED) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
if (this->heap->mouthObject->base.health == 1) {
|
||||
@@ -677,7 +677,7 @@ void OctorokBoss_Action1(OctorokBossEntity* this) {
|
||||
this->heap->fallingStonesTimer--;
|
||||
if ((gRoomTransition.frameCount & 3) == 0) {
|
||||
// Falling stones
|
||||
CreateProjectileWithParent(super, OCTOROK_BOSS_PROJECTILE, 3);
|
||||
EnemyCreateProjectile(super, OCTOROK_BOSS_PROJECTILE, 3);
|
||||
}
|
||||
}
|
||||
OctorokBoss_Action1_SubActions[super->subAction](this);
|
||||
@@ -885,7 +885,7 @@ void OctorokBoss_Action1_Attack_Type2_3(OctorokBossEntity* this) {
|
||||
}
|
||||
|
||||
void OctorokBoss_ExecuteAttackSpitRock(OctorokBossEntity* this) {
|
||||
super->child = CreateProjectileWithParent(super, OCTOROK_BOSS_PROJECTILE, 0);
|
||||
super->child = EnemyCreateProjectile(super, OCTOROK_BOSS_PROJECTILE, 0);
|
||||
if (super->child != NULL) {
|
||||
super->child->parent = super;
|
||||
super->child->direction = ((u8) - this->angle.HALF.HI ^ 0x80);
|
||||
@@ -1006,7 +1006,7 @@ void OctorokBoss_ExecuteAttackFreeze(OctorokBossEntity* this) {
|
||||
} else {
|
||||
this->timer--;
|
||||
if ((gRoomTransition.frameCount & 3) == 0) {
|
||||
super->child = CreateProjectileWithParent(super, OCTOROK_BOSS_PROJECTILE, 2);
|
||||
super->child = EnemyCreateProjectile(super, OCTOROK_BOSS_PROJECTILE, 2);
|
||||
if (super->child != NULL) {
|
||||
super->child->parent = super;
|
||||
super->child->direction = (u8) - this->angle.HALF.HI ^ 0x80;
|
||||
@@ -1026,7 +1026,7 @@ void OctorokBoss_Burning(OctorokBossEntity* this) {
|
||||
this->heap->fallingStonesTimer--;
|
||||
if ((gRoomTransition.frameCount & 7) == 0) {
|
||||
// Falling stones
|
||||
CreateProjectileWithParent(super, OCTOROK_BOSS_PROJECTILE, 3);
|
||||
EnemyCreateProjectile(super, OCTOROK_BOSS_PROJECTILE, 3);
|
||||
}
|
||||
}
|
||||
SetAffineInfo(super, this->unk_76, this->unk_74, this->angle.HWORD);
|
||||
|
||||
@@ -26,7 +26,7 @@ void OctorokGolden(Entity* this) {
|
||||
gUnk_080012C8[index](this);
|
||||
} else {
|
||||
OctorokGolden_Functions[GetNextFunction(this)](this);
|
||||
SetChildOffset(this, 0, 1, -0x10);
|
||||
EnemySetFXOffset(this, 0, 1, -0x10);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ void OctorokGolden_OnTick(Entity* this) {
|
||||
|
||||
void OctorokGolden_OnCollision(Entity* this) {
|
||||
if (this->confusedTime != 0) {
|
||||
Create0x68FX(this, FX_STARS);
|
||||
EnemyCreateFX(this, FX_STARS);
|
||||
}
|
||||
|
||||
EnemyFunctionHandlerAfterCollision(this, OctorokGolden_Functions);
|
||||
@@ -47,7 +47,7 @@ void OctorokGolden_OnDeath(Entity* this) {
|
||||
SetGlobalFlag(this->type2);
|
||||
}
|
||||
|
||||
CreateDeathFx(this, 0xff, ITEM_RUPEE100);
|
||||
EnemyCreateDeathFX((Enemy*)this, 0xff, ITEM_RUPEE100);
|
||||
}
|
||||
|
||||
void sub_08037CE4(Entity* this) {
|
||||
@@ -83,7 +83,7 @@ static void sub_08037D54(Entity* this) {
|
||||
this->frame ^= 2;
|
||||
|
||||
if (this->frame & 0x2) {
|
||||
Entity* proj = CreateProjectileWithParent(this, ROCK_PROJECTILE, 0);
|
||||
Entity* proj = EnemyCreateProjectile(this, ROCK_PROJECTILE, 0);
|
||||
if (proj) {
|
||||
const s8* ptr;
|
||||
s32 dir;
|
||||
@@ -112,16 +112,16 @@ static void sub_08037D54(Entity* this) {
|
||||
|
||||
void sub_08037E14(Entity* this) {
|
||||
u32 dir;
|
||||
u8* layer;
|
||||
u8* collisionData;
|
||||
const s8* ptr;
|
||||
s32 x, y;
|
||||
this->timer = 8;
|
||||
dir = (GetFacingDirection(this, &gPlayerEntity.base) + 4) & 0x18;
|
||||
layer = (u8*)GetLayerByIndex(this->collisionLayer)->collisionData;
|
||||
collisionData = GetLayerByIndex(this->collisionLayer)->collisionData;
|
||||
ptr = gUnk_080CF498 + (dir >> 2);
|
||||
x = this->x.HALF.HI + *ptr;
|
||||
y = this->y.HALF.HI + *(ptr + 1);
|
||||
if (IsTileCollision(layer, x, y, 0)) {
|
||||
if (IsTileCollision(collisionData, x, y, 0)) {
|
||||
this->direction = Random() & 0x18;
|
||||
} else {
|
||||
this->direction = dir;
|
||||
|
||||
+10
-10
@@ -47,7 +47,7 @@ enum {
|
||||
void Peahat(PeahatEntity* this) {
|
||||
if (super->type == PeahatForm_Torso) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)Peahat_Functions);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
} else {
|
||||
gPeahatPropellerFunctions[super->action](this);
|
||||
}
|
||||
@@ -61,7 +61,7 @@ void Peahat_OnTick(PeahatEntity* this) {
|
||||
|
||||
void Peahat_OnCollision(PeahatEntity* this) {
|
||||
if (this->unk_82) {
|
||||
if (super->contactFlags == 0x94) {
|
||||
if (super->contactFlags == (CONTACT_NOW | 0x14)) {
|
||||
Entity* entity = CreateEnemy(PEAHAT, PeahatForm_Propeller);
|
||||
if (entity != NULL) {
|
||||
CopyPosition(super, entity);
|
||||
@@ -74,14 +74,14 @@ void Peahat_OnCollision(PeahatEntity* this) {
|
||||
super->iframes = -30;
|
||||
this->unk_81 = 0;
|
||||
InitializeAnimation(super, super->animationState);
|
||||
} else if (super->contactFlags == 0x9b) {
|
||||
} else if (super->contactFlags == (CONTACT_NOW | 0x1b)) {
|
||||
super->animationState = PeahatAnimation_BrokenPropeller;
|
||||
super->action = 5;
|
||||
super->speed = 0x80;
|
||||
super->iframes = -30;
|
||||
this->unk_81 = 0;
|
||||
InitializeAnimation(super, super->animationState);
|
||||
} else if (super->contactFlags == 0x80) {
|
||||
} else if (super->contactFlags == CONTACT_NOW) {
|
||||
if (super->animationState == PeahatAnimation_Flying) {
|
||||
super->action = 1;
|
||||
super->timer = 30;
|
||||
@@ -94,7 +94,7 @@ void Peahat_OnCollision(PeahatEntity* this) {
|
||||
}
|
||||
|
||||
if (super->confusedTime)
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
|
||||
EnemyFunctionHandlerAfterCollision(super, Peahat_Functions);
|
||||
}
|
||||
@@ -240,7 +240,7 @@ void Peahat_ChargeEnd(PeahatEntity* this) {
|
||||
void Peahat_Stunned(PeahatEntity* this) {
|
||||
switch (super->animationState) {
|
||||
default:
|
||||
if (sub_080044EC(super, 0x1800) == 0) {
|
||||
if (BounceUpdate(super, Q_8_8(24.0)) == BOUNCE_DONE_ALL) {
|
||||
super->action = 6;
|
||||
super->timer = 240;
|
||||
super->subtimer = 10;
|
||||
@@ -267,14 +267,14 @@ void Peahat_Stunned(PeahatEntity* this) {
|
||||
|
||||
void Peahat_RepairPropeller(PeahatEntity* this) {
|
||||
if ((super->subtimer != 0) && (--super->subtimer == 0)) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
|
||||
if (sub_0800442E(super) || (--super->timer == 0)) {
|
||||
super->action = 9;
|
||||
super->zVelocity = Q_16_16(1.5);
|
||||
super->direction = Random() & 0x1f;
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
super->animationState = PeahatAnimation_RepairPropeller;
|
||||
InitializeAnimation(super, super->animationState);
|
||||
}
|
||||
@@ -282,14 +282,14 @@ void Peahat_RepairPropeller(PeahatEntity* this) {
|
||||
|
||||
void Peahat_Recover(PeahatEntity* this) {
|
||||
if ((super->subtimer != 0) && (--super->subtimer == 0)) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
|
||||
if (sub_0800442E(super) || (--super->timer == 0)) {
|
||||
super->action = 8;
|
||||
super->timer = 240;
|
||||
super->direction = Random() & 0x1f;
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+6
-6
@@ -65,7 +65,7 @@ void Pesto_OnTick(PestoEntity* this) {
|
||||
|
||||
void Pesto_OnCollision(PestoEntity* this) {
|
||||
if (super->hitType != 0x6e) {
|
||||
if (super->contactFlags == 0x80) {
|
||||
if (super->contactFlags == CONTACT_NOW) {
|
||||
this->unk_86 = 0x30;
|
||||
|
||||
if ((this->unk_83 & 0xf) == 3 && super->action == 6) {
|
||||
@@ -185,7 +185,7 @@ void sub_080240B8(PestoEntity* this) {
|
||||
Entity* entity;
|
||||
|
||||
this->unk_83 = 0;
|
||||
entity = CreateProjectileWithParent(super, DIRT_BALL_PROJECTILE, this->unk_83);
|
||||
entity = EnemyCreateProjectile(super, DIRT_BALL_PROJECTILE, this->unk_83);
|
||||
if (entity != NULL) {
|
||||
super->child = entity;
|
||||
entity->parent = super;
|
||||
@@ -406,7 +406,7 @@ void sub_080244E8(PestoEntity* this) {
|
||||
super->direction = DirectionSouth;
|
||||
super->speed = tmp;
|
||||
this->unk_84 = 0;
|
||||
super->flags2 &= 0xfc;
|
||||
super->collisionMask &= 0xfc;
|
||||
sub_080249DC(this);
|
||||
this->unk_85 = gPlayerEntity.base.spritePriority.b1;
|
||||
gPlayerEntity.base.flags &= ~ENT_COLLIDE;
|
||||
@@ -428,7 +428,7 @@ void sub_080244E8(PestoEntity* this) {
|
||||
super->z.HALF.HI -= 0xe;
|
||||
this->unk_78 -= 0xe;
|
||||
|
||||
entity = CreateProjectileWithParent(super, DIRT_BALL_PROJECTILE, this->unk_83);
|
||||
entity = EnemyCreateProjectile(super, DIRT_BALL_PROJECTILE, this->unk_83);
|
||||
if (entity != NULL) {
|
||||
entity->parent = super;
|
||||
entity->z.HALF.HI += 0xe;
|
||||
@@ -451,7 +451,7 @@ void sub_080244E8(PestoEntity* this) {
|
||||
super->z.HALF.HI -= 0xe;
|
||||
this->unk_78 -= 0xe;
|
||||
|
||||
entity = CreateProjectileWithParent(super, DIRT_BALL_PROJECTILE, this->unk_83);
|
||||
entity = EnemyCreateProjectile(super, DIRT_BALL_PROJECTILE, this->unk_83);
|
||||
if (entity != NULL) {
|
||||
entity->parent = super;
|
||||
entity->z.HALF.HI += 0xe;
|
||||
@@ -877,7 +877,7 @@ void sub_08024F50(PestoEntity* this) {
|
||||
gPlayerEntity.base.spritePriority.b1 = this->unk_85;
|
||||
gPlayerEntity.base.z.HALF.HI = gPlayerEntity.base.spriteOffsetY;
|
||||
gPlayerEntity.base.spriteOffsetY = 0;
|
||||
super->flags2 |= 3;
|
||||
super->collisionMask |= 3;
|
||||
this->unk_83 = 0xc0;
|
||||
this->unk_80 += 2;
|
||||
this->unk_84 = 0;
|
||||
|
||||
@@ -57,7 +57,7 @@ extern const s8 gUnk_080CC0C2[];
|
||||
|
||||
void Puffstool(PuffstoolEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)Puffstool_Functions);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void Puffstool_OnTick(PuffstoolEntity* this) {
|
||||
@@ -72,7 +72,7 @@ void Puffstool_OnCollide(PuffstoolEntity* this) {
|
||||
/* ... */
|
||||
break;
|
||||
case 0x1b:
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
|
||||
tmp = gUnk_080CBFE8[(*(Entity**)&super->contactedEntity)->type];
|
||||
if (tmp < this->unk_82) {
|
||||
@@ -133,7 +133,7 @@ void sub_08025180(PuffstoolEntity* this) {
|
||||
super->timer = Random();
|
||||
super->animationState = (((*(Entity**)&super->contactedEntity)->direction ^ 0x10) >> 3);
|
||||
InitializeAnimation(super, super->animationState + 4);
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
}
|
||||
|
||||
void sub_080251AC(PuffstoolEntity* this) {
|
||||
@@ -292,7 +292,7 @@ void sub_080254B4(PuffstoolEntity* this) {
|
||||
sub_080256B4(this);
|
||||
} else {
|
||||
super->action = 0xc;
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
InitializeAnimation(super, 0);
|
||||
}
|
||||
@@ -376,7 +376,7 @@ void sub_0802563C(PuffstoolEntity* this) {
|
||||
super->hitType = 0x82;
|
||||
this->unk_82 = 240;
|
||||
sub_080256B4(this);
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
} else if (this->unk_84 < 120) {
|
||||
u32 tmp3 = gUnk_080CBFF8[this->unk_84 >> 4];
|
||||
if ((this->unk_84 & tmp3) == 0) {
|
||||
|
||||
@@ -49,7 +49,7 @@ void RockChuchu_OnCollision(Entity* this) {
|
||||
#ifndef EU
|
||||
entity->iframes = -8;
|
||||
#endif
|
||||
sub_0804A4E4(this, entity);
|
||||
EnemyCopyParams(this, entity);
|
||||
this->action = 2;
|
||||
COLLISION_OFF(this);
|
||||
this->spriteSettings.draw = 0;
|
||||
@@ -100,7 +100,7 @@ void sub_080223E4(Entity* this) {
|
||||
|
||||
entity = this->child;
|
||||
if (entity != NULL) {
|
||||
entity->contactFlags = 0x94;
|
||||
entity->contactFlags = (CONTACT_NOW | 0x14);
|
||||
entity->iframes = 0x10;
|
||||
#ifndef EU
|
||||
entity->knockbackDuration = 0xc;
|
||||
|
||||
@@ -52,7 +52,7 @@ void Rollobite_OnCollision(RollobiteEntity* this) {
|
||||
InitializeAnimation(super, super->animationState + 8);
|
||||
}
|
||||
|
||||
if (super->contactFlags != 0x80) {
|
||||
if (super->contactFlags != CONTACT_NOW) {
|
||||
if (super->action == 4 || super->action == 5) {
|
||||
super->action = 4;
|
||||
super->timer = 180;
|
||||
@@ -61,7 +61,7 @@ void Rollobite_OnCollision(RollobiteEntity* this) {
|
||||
}
|
||||
}
|
||||
|
||||
if (super->contactFlags == 0x93)
|
||||
if (super->contactFlags == (CONTACT_NOW | 0x13))
|
||||
Rollobite_OnTick(this);
|
||||
}
|
||||
|
||||
@@ -188,16 +188,16 @@ void Rollobite_RolledUp(RollobiteEntity* this) {
|
||||
if ((super->frame & ANIM_DONE) == 0)
|
||||
GetNextFrame(super);
|
||||
|
||||
unk = sub_080044EC(super, 0x2800);
|
||||
unk = BounceUpdate(super, Q_8_8(40.0));
|
||||
|
||||
if (unk == 0) {
|
||||
if (unk == BOUNCE_DONE_ALL) {
|
||||
if (--super->timer == 0) {
|
||||
super->action = 5;
|
||||
InitializeAnimation(super, super->animationState + 12);
|
||||
}
|
||||
RegisterCarryEntity(super);
|
||||
} else {
|
||||
if (unk == 1)
|
||||
if (unk == BOUNCE_INIT_NEXT)
|
||||
EnqueueSFX(SFX_PLACE_OBJ);
|
||||
|
||||
if (!(super->direction & DIR_NOT_MOVING_CHECK))
|
||||
|
||||
+2
-2
@@ -43,7 +43,7 @@ u32 sub_0803163C(RopeEntity* this);
|
||||
|
||||
void Rope(RopeEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)Rope_Functions);
|
||||
SetChildOffset(super, 0, 1, -16);
|
||||
EnemySetFXOffset(super, 0, 1, -16);
|
||||
}
|
||||
|
||||
void Rope_OnTick(RopeEntity* this) {
|
||||
@@ -63,7 +63,7 @@ void Rope_OnCollision(RopeEntity* this) {
|
||||
sub_08031600(this);
|
||||
}
|
||||
if (super->confusedTime) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, Rope_Functions);
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ void RopeGolden(RopeGoldenEntity* this) {
|
||||
gUnk_080012C8[x](super);
|
||||
} else {
|
||||
RopeGolden_Functions[GetNextFunction(super)](this);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ void RopeGolden_OnTick(RopeGoldenEntity* this) {
|
||||
|
||||
void RopeGolden_OnCollision(RopeGoldenEntity* this) {
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, RopeGolden_Functions);
|
||||
}
|
||||
@@ -70,7 +70,7 @@ void RopeGolden_OnDeath(RopeGoldenEntity* this) {
|
||||
if ((super->gustJarState & 2) == 0) {
|
||||
SetGlobalFlag(super->type2);
|
||||
}
|
||||
CreateDeathFx(super, 0xff, ITEM_RUPEE100);
|
||||
EnemyCreateDeathFX((Enemy*)super, 0xff, ITEM_RUPEE100);
|
||||
}
|
||||
|
||||
void sub_08038258(RopeGoldenEntity* this) {
|
||||
|
||||
@@ -40,7 +40,7 @@ void RupeeLike(RupeeLikeEntity* this) {
|
||||
u32 uVar1;
|
||||
|
||||
if (super->type2 == 0) {
|
||||
uVar1 = (u8)sub_080043E8(super);
|
||||
uVar1 = (u8)GetTileHazardType(super);
|
||||
if (uVar1 != 0) {
|
||||
if (super->action == 4) {
|
||||
sub_080296D8(this);
|
||||
@@ -48,7 +48,7 @@ void RupeeLike(RupeeLikeEntity* this) {
|
||||
sub_08001290(super, uVar1);
|
||||
} else {
|
||||
RupeeLike_Functions[GetNextFunction(super)](this);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
} else {
|
||||
sub_080293DC(this);
|
||||
@@ -75,12 +75,12 @@ void RupeeLike_OnCollision(RupeeLikeEntity* this) {
|
||||
super->timer = 60;
|
||||
super->subtimer = 0;
|
||||
this->unk_83 = 0x41;
|
||||
super->flags2 &= 0xfc;
|
||||
super->collisionMask &= 0xfc;
|
||||
this->unk_80 = gPlayerEntity.base.spritePriority.b1;
|
||||
EnqueueSFX(SFX_PLACE_OBJ);
|
||||
} else {
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -88,7 +88,7 @@ void RupeeLike_OnCollision(RupeeLikeEntity* this) {
|
||||
}
|
||||
|
||||
void RupeeLike_OnDeath(RupeeLikeEntity* this) {
|
||||
CreateDeathFx(super, 0xff, gUnk_080CCC34[this->unk_84 * 3 + super->type]);
|
||||
EnemyCreateDeathFX((Enemy*)super, 0xff, gUnk_080CCC34[this->unk_84 * 3 + super->type]);
|
||||
}
|
||||
|
||||
void RupeeLike_OnGrabbed(RupeeLikeEntity* this) {
|
||||
@@ -255,7 +255,7 @@ void sub_080296D8(RupeeLikeEntity* this) {
|
||||
gPlayerEntity.base.speed = 0x140;
|
||||
super->action = 5;
|
||||
super->subtimer = 60;
|
||||
super->flags2 |= 3;
|
||||
super->collisionMask |= 3;
|
||||
if ((s8)super->iframes == 0) {
|
||||
super->iframes = 0xf4;
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ void sub_08038B90(ScissorsBeetleEntity*);
|
||||
|
||||
void ScissorsBeetle(Entity* this) {
|
||||
EnemyFunctionHandler(this, ScissorsBeetle_Functions);
|
||||
SetChildOffset(this, 0, 1, -0x10);
|
||||
EnemySetFXOffset(this, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void ScissorsBeetle_OnTick(ScissorsBeetleEntity* this) {
|
||||
@@ -40,11 +40,11 @@ void ScissorsBeetle_OnTick(ScissorsBeetleEntity* this) {
|
||||
void ScissorsBeetle_OnCollision(ScissorsBeetleEntity* this) {
|
||||
Entity* child;
|
||||
if (super->confusedTime) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
|
||||
EnemyFunctionHandlerAfterCollision(super, ScissorsBeetle_Functions);
|
||||
if ((super->contactFlags & 0x80) && super->action != 4) {
|
||||
if ((super->contactFlags & CONTACT_NOW) && super->action != 4) {
|
||||
u32 knockbackDir;
|
||||
child = super->child;
|
||||
child->iframes = super->iframes;
|
||||
|
||||
+3
-3
@@ -40,7 +40,7 @@ static void (*const Slime_Functions[])(SlimeEntity*) = {
|
||||
|
||||
void Slime(SlimeEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)Slime_Functions);
|
||||
SetChildOffset(super, 0, 1, -12);
|
||||
EnemySetFXOffset(super, 0, 1, -12);
|
||||
}
|
||||
|
||||
void Slime_OnTick(SlimeEntity* this) {
|
||||
@@ -58,7 +58,7 @@ void Slime_OnCollision(SlimeEntity* this) {
|
||||
}
|
||||
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -149,7 +149,7 @@ void sub_08045178(SlimeEntity* this, Entity* child, int offsetX, int offsetY) {
|
||||
if (child == NULL)
|
||||
return;
|
||||
|
||||
sub_0804A4E4(super, child);
|
||||
EnemyCopyParams(super, child);
|
||||
if (GetCollisionDataRelativeTo(child, offsetX, offsetY))
|
||||
return;
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ void Sluggula(Entity* this) {
|
||||
if (this->type == 1) {
|
||||
EnemyFunctionHandler(this, Sluggula_Functions);
|
||||
|
||||
SetChildOffset(this, 0, 1, -0x10);
|
||||
EnemySetFXOffset(this, 0, 1, -0x10);
|
||||
} else if (this->type == 0) {
|
||||
if (this->z.HALF.HI == 0) {
|
||||
u32 idx = sub_080012DC(this);
|
||||
@@ -34,7 +34,7 @@ void Sluggula(Entity* this) {
|
||||
}
|
||||
gUnk_080CBDD4[GetNextFunction(this)](this);
|
||||
|
||||
SetChildOffset(this, 0, 1, -0x10);
|
||||
EnemySetFXOffset(this, 0, 1, -0x10);
|
||||
} else {
|
||||
sub_08023E10(this);
|
||||
}
|
||||
@@ -46,7 +46,7 @@ void Sluggula_OnTick(Entity* this) {
|
||||
|
||||
void Sluggula_OnCollision(Entity* this) {
|
||||
if (this->confusedTime)
|
||||
Create0x68FX(this, FX_STARS);
|
||||
EnemyCreateFX(this, FX_STARS);
|
||||
|
||||
if (this->type == 1) {
|
||||
EnemyFunctionHandlerAfterCollision(this, Sluggula_Functions);
|
||||
@@ -130,7 +130,7 @@ void sub_08023CE0(Entity* this) {
|
||||
if (this->frame & ANIM_DONE) {
|
||||
Entity* entity = CreateEnemy(SLUGGULA, 1);
|
||||
if (entity != NULL) {
|
||||
sub_0804A4E4(this, entity);
|
||||
EnemyCopyParams(this, entity);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
} else {
|
||||
|
||||
+1
-1
@@ -22,7 +22,7 @@ void Spark_OnTick(Entity* this) {
|
||||
void Spark_OnCollision(Entity* this) {
|
||||
Entity* entity;
|
||||
|
||||
if (this->contactFlags & 0x80) {
|
||||
if (this->contactFlags & CONTACT_NOW) {
|
||||
if ((this->contactFlags & 0x7f) == 0x14) {
|
||||
COLLISION_OFF(this);
|
||||
this->iframes = 0;
|
||||
|
||||
@@ -42,7 +42,7 @@ extern const Hitbox* const gUnk_080CC944[];
|
||||
|
||||
void SpearMoblin(SpearMoblinEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)SpearMoblin_Functions);
|
||||
SetChildOffset(super, 0, 1, -0x20);
|
||||
EnemySetFXOffset(super, 0, 1, -0x20);
|
||||
if (super->child && super->child->next) {
|
||||
CopyPosition(super, super->child);
|
||||
}
|
||||
@@ -54,10 +54,10 @@ void SpearMoblin_OnTick(SpearMoblinEntity* this) {
|
||||
|
||||
void SpearMoblin_OnCollision(SpearMoblinEntity* this) {
|
||||
if (super->confusedTime != 0)
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
|
||||
EnemyFunctionHandlerAfterCollision(super, SpearMoblin_Functions);
|
||||
if (super->contactFlags & 0x80) {
|
||||
if (super->contactFlags & CONTACT_NOW) {
|
||||
if (super->action != 4) {
|
||||
sub_08028754(this);
|
||||
} else {
|
||||
@@ -398,7 +398,7 @@ bool32 sub_080288A4(SpearMoblinEntity* this) {
|
||||
|
||||
void sub_080288C0(SpearMoblinEntity* this) {
|
||||
Entity* entity = super->child;
|
||||
if ((entity != NULL) && (entity->contactFlags & 0x80)) {
|
||||
if ((entity != NULL) && (entity->contactFlags & CONTACT_NOW)) {
|
||||
super->knockbackDirection = entity->knockbackDirection;
|
||||
super->iframes = -entity->iframes;
|
||||
super->knockbackSpeed = entity->knockbackSpeed;
|
||||
|
||||
@@ -22,7 +22,7 @@ extern const s8 gUnk_080CD318[];
|
||||
|
||||
void SpikedBeetle(Entity* this) {
|
||||
EnemyFunctionHandler(this, SpikedBeetle_Functions);
|
||||
SetChildOffset(this, 0, 1, -0x10);
|
||||
EnemySetFXOffset(this, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void SpikedBeetle_OnTick(Entity* this) {
|
||||
@@ -63,7 +63,7 @@ void SpikedBeetle_OnCollision(Entity* this) {
|
||||
}
|
||||
}
|
||||
if (this->confusedTime) {
|
||||
Create0x68FX(this, FX_STARS);
|
||||
EnemyCreateFX(this, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(this, SpikedBeetle_Functions);
|
||||
}
|
||||
@@ -152,12 +152,12 @@ void sub_0802B880(Entity* this) {
|
||||
|
||||
void sub_0802B8B0(Entity* this) {
|
||||
ProcessMovement2(this);
|
||||
switch (sub_080044EC(this, 0x1800)) {
|
||||
case 0:
|
||||
switch (BounceUpdate(this, Q_8_8(24.0))) {
|
||||
case BOUNCE_DONE_ALL:
|
||||
this->action = 7;
|
||||
this->timer = 150;
|
||||
/* fallthrough */
|
||||
case 1:
|
||||
case BOUNCE_INIT_NEXT:
|
||||
EnqueueSFX(SFX_12B);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ extern u32 sub_0804A024(Entity*, u32, u32);
|
||||
|
||||
void SpinyBeetle(Entity* this) {
|
||||
EnemyFunctionHandler(this, SpinyBeetle_Functions);
|
||||
SetChildOffset(this, 0, 1, -0x10);
|
||||
EnemySetFXOffset(this, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void SpinyBeetle_OnTick(SpinyBeetleEntity* this) {
|
||||
@@ -46,11 +46,11 @@ void SpinyBeetle_OnTick(SpinyBeetleEntity* this) {
|
||||
|
||||
void SpinyBeetle_OnCollision(SpinyBeetleEntity* this) {
|
||||
if (super->confusedTime) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
|
||||
EnemyFunctionHandlerAfterCollision(super, SpinyBeetle_Functions);
|
||||
if (super->contactFlags & 0x80) {
|
||||
if (super->contactFlags & CONTACT_NOW) {
|
||||
if (super->iframes > 0 && super->child) {
|
||||
sub_08033E1C(this);
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ extern Entity* gUnk_020000B0;
|
||||
|
||||
void SpinyChuchu(SpinyChuchuEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)SpinyChuchu_Functions);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void SpinyChuchu_OnTick(SpinyChuchuEntity* this) {
|
||||
@@ -55,13 +55,13 @@ void SpinyChuchu_OnCollision(SpinyChuchuEntity* this) {
|
||||
case 0x18:
|
||||
case 0x19:
|
||||
case 0x1a:
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
super->action = 5;
|
||||
super->hitType = 0x5c;
|
||||
InitializeAnimation(super, 1);
|
||||
}
|
||||
} else if (super->contactFlags == 0x94) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
} else if (super->contactFlags == (CONTACT_NOW | 0x14)) {
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
super->action = 5;
|
||||
InitializeAnimation(super, 1);
|
||||
}
|
||||
@@ -216,7 +216,7 @@ void sub_0802281C(SpinyChuchuEntity* this) {
|
||||
super->action = 2;
|
||||
super->speed = 0x20;
|
||||
InitializeAnimation(super, 0);
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+10
-10
@@ -49,7 +49,7 @@ u32 sub_08039B28(StalfosEntity*);
|
||||
|
||||
void Stalfos(StalfosEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)&Stalfos_Functions);
|
||||
SetChildOffset(super, 0, 1, -0x12);
|
||||
EnemySetFXOffset(super, 0, 1, -0x12);
|
||||
}
|
||||
|
||||
void Stalfos_OnTick(StalfosEntity* this) {
|
||||
@@ -93,7 +93,7 @@ void Stalfos_OnCollision(StalfosEntity* this) {
|
||||
r1 = super->child;
|
||||
if (r1 == NULL) {
|
||||
if (super->action < 9) {
|
||||
r1 = CreateProjectileWithParent(super, STALFOS_PROJECTILE, 1);
|
||||
r1 = EnemyCreateProjectile(super, STALFOS_PROJECTILE, 1);
|
||||
if (r1 != NULL) {
|
||||
r1->frameIndex = super->animationState << 1;
|
||||
r1->type2 = 2;
|
||||
@@ -110,17 +110,17 @@ void Stalfos_OnCollision(StalfosEntity* this) {
|
||||
sub_08039A48(this);
|
||||
this->unk_78 += 0x5a;
|
||||
}
|
||||
super->flags2 &= 0xfb;
|
||||
super->collisionMask &= 0xfb;
|
||||
}
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, Stalfos_Functions);
|
||||
}
|
||||
|
||||
void Stalfos_OnDeath(StalfosEntity* this) {
|
||||
if (super->type == 0) {
|
||||
CreateDeathFx(super, 0xf3, 0);
|
||||
EnemyCreateDeathFX((Enemy*)super, 0xf3, 0);
|
||||
} else {
|
||||
GenericDeath(super);
|
||||
}
|
||||
@@ -144,7 +144,7 @@ void Stalfos_SubAction1(StalfosEntity* this) {
|
||||
void Stalfos_SubAction2(StalfosEntity* this) {
|
||||
Entity* projectile = super->child;
|
||||
if (projectile == NULL) {
|
||||
projectile = CreateProjectileWithParent(super, STALFOS_PROJECTILE, 1);
|
||||
projectile = EnemyCreateProjectile(super, STALFOS_PROJECTILE, 1);
|
||||
if (projectile != NULL) {
|
||||
projectile->frameIndex = super->animationState << 1;
|
||||
projectile->type2 = 1;
|
||||
@@ -154,7 +154,7 @@ void Stalfos_SubAction2(StalfosEntity* this) {
|
||||
}
|
||||
super->child = NULL;
|
||||
super->gustJarState &= 0xfb;
|
||||
super->flags2 &= 0xfb;
|
||||
super->collisionMask &= 0xfb;
|
||||
sub_08039A48(this);
|
||||
this->unk_78 += 0x5a;
|
||||
}
|
||||
@@ -280,7 +280,7 @@ void Stalfos_Action12(StalfosEntity* this) {
|
||||
} else {
|
||||
sub_08039A48(this);
|
||||
}
|
||||
super->flags2 |= 4;
|
||||
super->collisionMask |= 4;
|
||||
this->unk_78 += 0x3c;
|
||||
}
|
||||
}
|
||||
@@ -397,7 +397,7 @@ void sub_08039A00(StalfosEntity* this, u32 param_2) {
|
||||
}
|
||||
|
||||
void sub_08039A20(StalfosEntity* this) {
|
||||
Entity* projectile = CreateProjectileWithParent(super, BONE_PROJECTILE, 0);
|
||||
Entity* projectile = EnemyCreateProjectile(super, BONE_PROJECTILE, 0);
|
||||
if (projectile != NULL) {
|
||||
projectile->direction = super->direction;
|
||||
this->unk_7c = 0x3c;
|
||||
@@ -432,7 +432,7 @@ void sub_08039A70(StalfosEntity* this) {
|
||||
void sub_08039AD4(StalfosEntity* this) {
|
||||
u32 position = sub_08039B28(this);
|
||||
if (position != 0xffff) {
|
||||
Entity* projectile = CreateProjectileWithParent(super, STALFOS_PROJECTILE, super->type2);
|
||||
Entity* projectile = EnemyCreateProjectile(super, STALFOS_PROJECTILE, super->type2);
|
||||
if (projectile != NULL) {
|
||||
projectile->parent = super;
|
||||
super->action = 0xb;
|
||||
|
||||
+1
-1
@@ -46,7 +46,7 @@ void Takkuri_OnTick(TakkuriEntity* this) {
|
||||
}
|
||||
|
||||
void Takkuri_OnCollision(TakkuriEntity* this) {
|
||||
if (super->contactFlags & 0x80) {
|
||||
if (super->contactFlags & CONTACT_NOW) {
|
||||
if ((super->contactFlags & 0x7f) == 0) {
|
||||
u32 direction;
|
||||
sub_0803C0AC(super);
|
||||
|
||||
+4
-4
@@ -38,7 +38,7 @@ static void (*const Tektite_Functions[])(TektiteEntity*) = {
|
||||
|
||||
void Tektite(TektiteEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)Tektite_Functions);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void Tektite_OnTick(TektiteEntity* this) {
|
||||
@@ -60,10 +60,10 @@ static const u8 gUnk_080CDEF8[] = {
|
||||
|
||||
void Tektite_OnCollision(TektiteEntity* this) {
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, Tektite_Functions);
|
||||
if ((super->contactFlags & 0x80) != 0) {
|
||||
if ((super->contactFlags & CONTACT_NOW) != 0) {
|
||||
switch (super->contactFlags & 0x3f) {
|
||||
case 0x14:
|
||||
super->action = 1;
|
||||
@@ -147,7 +147,7 @@ void sub_0802F300(TektiteEntity* this) {
|
||||
temp = super->z.HALF.HI;
|
||||
rand = Random() & 0xf;
|
||||
|
||||
if (sub_080044EC(super, this->unk_80) == 1) {
|
||||
if (BounceUpdate(super, this->unk_80) == BOUNCE_INIT_NEXT) {
|
||||
super->action = 3;
|
||||
super->subAction = 0;
|
||||
if (super->type != 0) {
|
||||
|
||||
@@ -33,7 +33,7 @@ static void (*const TektiteGolden_Functions[])(TektiteGoldenEntity*) = {
|
||||
|
||||
void TektiteGolden(TektiteGoldenEntity* this) {
|
||||
EnemyFunctionHandler(super, (EntityActionArray)TektiteGolden_Functions);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void TektiteGolden_OnTick(TektiteGoldenEntity* this) {
|
||||
@@ -48,10 +48,10 @@ void TektiteGolden_OnTick(TektiteGoldenEntity* this) {
|
||||
|
||||
void TektiteGolden_OnCollision(TektiteGoldenEntity* this) {
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, TektiteGolden_Functions);
|
||||
if (super->contactFlags == 0x94) {
|
||||
if (super->contactFlags == (CONTACT_NOW | 0x14)) {
|
||||
super->action = 1;
|
||||
super->subAction = 0;
|
||||
super->timer = 20;
|
||||
@@ -78,7 +78,7 @@ void TektiteGolden_OnDeath(TektiteGoldenEntity* this) {
|
||||
} else {
|
||||
uVar1 = ITEM_RUPEE100;
|
||||
}
|
||||
CreateDeathFx(super, 0xff, uVar1);
|
||||
EnemyCreateDeathFX((Enemy*)super, 0xff, uVar1);
|
||||
}
|
||||
|
||||
void TektiteGolden_OnConfused(TektiteGoldenEntity* this) {
|
||||
@@ -129,7 +129,7 @@ void sub_08038048(TektiteGoldenEntity* this) {
|
||||
temp = super->z.HALF.HI;
|
||||
rand = Random() & 0xf;
|
||||
|
||||
if (sub_080044EC(super, 0x3000) == 1) {
|
||||
if (BounceUpdate(super, Q_8_8(48.0)) == BOUNCE_INIT_NEXT) {
|
||||
super->action = 3;
|
||||
super->subAction = 0;
|
||||
super->timer = 20;
|
||||
|
||||
@@ -122,7 +122,7 @@ void TorchTrap_Reset(TorchTrapEntity* this) {
|
||||
}
|
||||
|
||||
void TorchTrap_CreateProjectile(TorchTrapEntity* this) {
|
||||
Entity* proj = CreateProjectileWithParent(super, TORCH_TRAP_PROJECTILE, 0);
|
||||
Entity* proj = EnemyCreateProjectile(super, TORCH_TRAP_PROJECTILE, 0);
|
||||
if (proj) {
|
||||
u16 speed = super->speed;
|
||||
if (super->speed) {
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
* @brief Tree Item enemy
|
||||
*/
|
||||
#include "enemy.h"
|
||||
#include "functions.h"
|
||||
#include "item.h"
|
||||
#include "object.h"
|
||||
|
||||
@@ -15,8 +16,6 @@ typedef struct {
|
||||
|
||||
static bool32 ShouldSpawnTreeItem(TreeItemEntity*);
|
||||
|
||||
extern void SetRoomTrackerFlag(Entity*);
|
||||
|
||||
const u8 gTreeItemDropTables[][16] = {
|
||||
{ 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF },
|
||||
{ 0x08, 0x08, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF },
|
||||
@@ -74,7 +73,7 @@ void TreeItem(TreeItemEntity* this) {
|
||||
break;
|
||||
}
|
||||
|
||||
SetRoomTrackerFlag(super);
|
||||
EnemyDisableRespawn(super);
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ typedef struct VaatiArm_HeapStruct {
|
||||
VaatiArm_HeapStruct1 s1[5];
|
||||
} VaatiArm_HeapStruct;
|
||||
|
||||
extern void sub_0804AA1C(Entity*);
|
||||
extern void EnemyDetachFX(Entity*);
|
||||
|
||||
static u32 sub_080437DC(VaatiArmEntity*);
|
||||
static bool32 sub_08043C98(VaatiArmEntity*);
|
||||
@@ -835,7 +835,7 @@ static void sub_08043130(VaatiArmEntity* this) {
|
||||
if (super->spriteSettings.draw == 0) {
|
||||
super->subAction = 9;
|
||||
super->timer = 60;
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -913,7 +913,7 @@ void sub_080432A8(VaatiArmEntity* this) {
|
||||
super->subAction = 1;
|
||||
super->timer = 0x1e;
|
||||
((VaatiArm_HeapStruct*)super->myHeap)->s1[0].unk04.HWORD = 0x4000;
|
||||
sub_0804AA1C(&((VaatiArm_HeapStruct*)super->myHeap)->entities[4]->base);
|
||||
EnemyDetachFX(&((VaatiArm_HeapStruct*)super->myHeap)->entities[4]->base);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1066,7 +1066,7 @@ static void sub_08043580(VaatiArmEntity* this) {
|
||||
entity->collisionFlags = entity->collisionFlags | 0x10;
|
||||
entity->hitType = 0x39;
|
||||
entity->hitbox = (Hitbox*)&gUnk_080FD538;
|
||||
sub_0804AA1C(super);
|
||||
EnemyDetachFX(super);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1401,7 +1401,7 @@ static void sub_08043C40(VaatiArmEntity* this, VaatiArm_HeapStruct1* heapStruct)
|
||||
static bool32 sub_08043C98(VaatiArmEntity* this) {
|
||||
#if defined EU || defined JP
|
||||
Entity* e1 = &((VaatiArm_HeapStruct*)super->myHeap)->entities[3]->base;
|
||||
if ((e1->contactFlags == 0x9d)) {
|
||||
if ((e1->contactFlags == (CONTACT_NOW | 0x1d))) {
|
||||
sub_08043D08(this);
|
||||
return TRUE;
|
||||
} else {
|
||||
@@ -1410,7 +1410,7 @@ static bool32 sub_08043C98(VaatiArmEntity* this) {
|
||||
#else
|
||||
Entity* e1 = &((VaatiArm_HeapStruct*)super->myHeap)->entities[2]->base;
|
||||
Entity* e2 = &((VaatiArm_HeapStruct*)super->myHeap)->entities[3]->base;
|
||||
if ((e1->contactFlags == 0x9d) || (e2->contactFlags == 0x9d)) {
|
||||
if ((e1->contactFlags == (CONTACT_NOW | 0x1d)) || (e2->contactFlags == (CONTACT_NOW | 0x1d))) {
|
||||
sub_08043D08(this);
|
||||
gRoomTransition.field_0x38 |= 2;
|
||||
return TRUE;
|
||||
@@ -1423,7 +1423,7 @@ static bool32 sub_08043C98(VaatiArmEntity* this) {
|
||||
static void sub_08043CD4(VaatiArmEntity* this) {
|
||||
u32 i;
|
||||
for (i = 0; i < 5; i++) {
|
||||
if (((VaatiArm_HeapStruct*)super->myHeap)->entities[i]->base.contactFlags == 0x9d) {
|
||||
if (((VaatiArm_HeapStruct*)super->myHeap)->entities[i]->base.contactFlags == (CONTACT_NOW | 0x1d)) {
|
||||
this->unk_7c = 0x78;
|
||||
this->unk_7d = i;
|
||||
return;
|
||||
@@ -1443,7 +1443,7 @@ static void sub_08043D08(VaatiArmEntity* this) {
|
||||
entity->flags &= ~ENT_COLLIDE;
|
||||
entity->spriteSettings.draw = 0;
|
||||
InitializeAnimation(entity, 0x13);
|
||||
sub_0804AA1C(entity);
|
||||
EnemyDetachFX(entity);
|
||||
fx = CreateFx(entity, FX_GIANT_EXPLOSION4, 0);
|
||||
if (fx != NULL) {
|
||||
fx->x.HALF.HI += gUnk_080D13E9[super->type2];
|
||||
|
||||
@@ -58,7 +58,7 @@ void VaatiBall(VaatiBallEntity* this) {
|
||||
super->health = -1;
|
||||
}
|
||||
|
||||
if (super->contactFlags & 0x80) {
|
||||
if (super->contactFlags & CONTACT_NOW) {
|
||||
if ((super->contactFlags & 0x3f) == 0 && super->action == 6) {
|
||||
ModHealth(-2);
|
||||
}
|
||||
@@ -213,7 +213,7 @@ void sub_08044868(VaatiBallEntity* this) {
|
||||
if (vaati->unk_86 > 1) {
|
||||
u8 draw = super->spriteSettings.draw;
|
||||
if (draw == 1 && this->unk_84 == 0) {
|
||||
vaati = (VaatiBallEntity*)CreateProjectileWithParent(super, V1_DARK_MAGIC_PROJECTILE, 0);
|
||||
vaati = (VaatiBallEntity*)EnemyCreateProjectile(super, V1_DARK_MAGIC_PROJECTILE, 0);
|
||||
if (vaati) {
|
||||
vaati->base.type2 = 1;
|
||||
vaati->base.parent = super;
|
||||
@@ -303,7 +303,7 @@ void sub_080449F8(VaatiBallEntity* this) {
|
||||
this->unk_74++;
|
||||
draw = super->spriteSettings.draw;
|
||||
if (draw) {
|
||||
vaati = (VaatiBallEntity*)CreateProjectileWithParent(super, V1_EYE_LASER, 0);
|
||||
vaati = (VaatiBallEntity*)EnemyCreateProjectile(super, V1_EYE_LASER, 0);
|
||||
if (vaati) {
|
||||
vaati->base.y.HALF.HI += 4;
|
||||
vaati->base.parent = super;
|
||||
|
||||
@@ -62,7 +62,7 @@ const u16 gUnk_080CDE98[] = { 0xc0, 0x100, 0x140, 0x180 };
|
||||
|
||||
void VaatiEyesMacro(VaatiEyesMacroEntity* this) {
|
||||
VaatiEyesMacro_Functions[GetNextFunction(super)](this);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void VaatiEyesMacro_OnTick(VaatiEyesMacroEntity* this) {
|
||||
@@ -98,7 +98,7 @@ void VaatiEyesMacro_OnCollision(VaatiEyesMacroEntity* this) {
|
||||
}
|
||||
}
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, (EntityActionArray)VaatiEyesMacro_Functions);
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ void VaatiProjectile_OnTick(VaatiProjectileEntity* this) {
|
||||
void VaatiProjectile_OnCollision(VaatiProjectileEntity* this) {
|
||||
Entity* entity;
|
||||
|
||||
if (super->contactFlags == 0x80) {
|
||||
if (super->contactFlags == CONTACT_NOW) {
|
||||
#ifndef EU
|
||||
if (super->health != 0) {
|
||||
#endif
|
||||
@@ -119,7 +119,7 @@ void VaatiProjectileFunction0Action0(VaatiProjectileEntity* this) {
|
||||
} else {
|
||||
super->action = 9;
|
||||
super->z.HALF.HI = -0x80;
|
||||
super->flags2 = 1;
|
||||
super->collisionMask = 1;
|
||||
}
|
||||
InitializeAnimation(super, 0);
|
||||
}
|
||||
|
||||
@@ -369,7 +369,7 @@ void VaatiRebornEnemyType0Action4(VaatiRebornEnemyEntity* this) {
|
||||
super->subtimer = 0;
|
||||
}
|
||||
if ((super->subtimer < 0x10) &&
|
||||
(entity = CreateProjectileWithParent(super, V1_FIRE_PROJECTILE, this->unk_84), entity != NULL)) {
|
||||
(entity = EnemyCreateProjectile(super, V1_FIRE_PROJECTILE, this->unk_84), entity != NULL)) {
|
||||
entity->subtimer = super->subtimer;
|
||||
entity->parent = super;
|
||||
entity->z.HALF.HI = super->z.HALF.HI;
|
||||
@@ -456,7 +456,7 @@ void VaatiRebornEnemyType0Action6(VaatiRebornEnemyEntity* this) {
|
||||
if (--super->timer == 0) {
|
||||
this->unk_74++;
|
||||
SoundReq(SFX_150);
|
||||
target = CreateProjectileWithParent(super, V1_DARK_MAGIC_PROJECTILE, 0);
|
||||
target = EnemyCreateProjectile(super, V1_DARK_MAGIC_PROJECTILE, 0);
|
||||
if (target != NULL) {
|
||||
PositionRelative(super, target, 0, Q_16_16(-16.0));
|
||||
target->parent = super;
|
||||
@@ -539,7 +539,7 @@ void VaatiRebornEnemyType1Action1(VaatiRebornEnemyEntity* this) {
|
||||
super->hitType = 0x2f;
|
||||
InitAnimationForceUpdate(super, this->unk_74);
|
||||
} else {
|
||||
if (((super->contactFlags & 0x80) != 0) && (0 < super->iframes)) {
|
||||
if (((super->contactFlags & CONTACT_NOW) != 0) && (0 < super->iframes)) {
|
||||
parent->iframes = super->iframes;
|
||||
parent->contactFlags = super->contactFlags;
|
||||
}
|
||||
@@ -665,7 +665,7 @@ void VaatiRebornEnemyType1PreAction(VaatiRebornEnemyEntity* this) {
|
||||
}
|
||||
parent = super->parent;
|
||||
this->unk_77 = 0;
|
||||
if ((super->contactFlags & 0x80) != 0) {
|
||||
if ((super->contactFlags & CONTACT_NOW) != 0) {
|
||||
if (gUnk_080D04D0[((VaatiRebornEnemyEntity*)parent)->unk_86] > super->health) {
|
||||
if (2 < ++((VaatiRebornEnemyEntity*)parent)->unk_86) {
|
||||
COLLISION_OFF(super);
|
||||
|
||||
@@ -288,7 +288,7 @@ void VaatiTransfiguredType0Action3(VaatiTransfiguredEntity* this) {
|
||||
|
||||
switch (this->unk_80) {
|
||||
case 0:
|
||||
uVar4 = sub_080044EC(super, 0x2800);
|
||||
uVar4 = BounceUpdate(super, Q_8_8(40.0));
|
||||
if (uVar4 != 1)
|
||||
break;
|
||||
this->unk_80 = 1;
|
||||
@@ -436,7 +436,7 @@ void VaatiTransfiguredType0Action4(VaatiTransfiguredEntity* this) {
|
||||
super->timer = gUnk_080D0ABF[((u32)super->animationState << 1 | 1)];
|
||||
} else {
|
||||
if ((super->timer & 7) == 0) {
|
||||
CreateProjectileWithParent(super, V2_PROJECTILE, super->subtimer);
|
||||
EnemyCreateProjectile(super, V2_PROJECTILE, super->subtimer);
|
||||
}
|
||||
if (((super->subtimer != 0) && (1 < super->animationState)) && (super->timer < 6)) {
|
||||
super->timer = 128;
|
||||
@@ -482,7 +482,7 @@ void VaatiTransfiguredType0Action5(VaatiTransfiguredEntity* this) {
|
||||
} else {
|
||||
if (super->subtimer) {
|
||||
if ((super->timer & 7) == 0) {
|
||||
CreateProjectileWithParent(super, V2_PROJECTILE, super->subtimer);
|
||||
EnemyCreateProjectile(super, V2_PROJECTILE, super->subtimer);
|
||||
}
|
||||
if (super->timer < 6) {
|
||||
super->timer = 64;
|
||||
@@ -490,7 +490,7 @@ void VaatiTransfiguredType0Action5(VaatiTransfiguredEntity* this) {
|
||||
}
|
||||
} else {
|
||||
if ((super->timer & 0xf) == 0) {
|
||||
entity = CreateProjectileWithParent(super, V2_PROJECTILE, 2);
|
||||
entity = EnemyCreateProjectile(super, V2_PROJECTILE, 2);
|
||||
if (entity != NULL) {
|
||||
entity->type2 = 0;
|
||||
if (this->unk_81 != 0) {
|
||||
@@ -534,7 +534,7 @@ void VaatiTransfiguredType0Action6(VaatiTransfiguredEntity* this) {
|
||||
} else {
|
||||
if (super->subtimer) {
|
||||
if ((super->timer & 7) == 0) {
|
||||
CreateProjectileWithParent(super, V2_PROJECTILE, super->subtimer);
|
||||
EnemyCreateProjectile(super, V2_PROJECTILE, super->subtimer);
|
||||
}
|
||||
if (super->timer < 6) {
|
||||
super->timer = 128;
|
||||
@@ -542,7 +542,7 @@ void VaatiTransfiguredType0Action6(VaatiTransfiguredEntity* this) {
|
||||
}
|
||||
} else {
|
||||
if ((super->timer & 0x1f) == 0) {
|
||||
pEVar2 = CreateProjectileWithParent(super, V2_PROJECTILE, 2);
|
||||
pEVar2 = EnemyCreateProjectile(super, V2_PROJECTILE, 2);
|
||||
if (pEVar2 != NULL) {
|
||||
pEVar2->type2 = 1;
|
||||
pEVar2->y.HALF.HI += -0x20;
|
||||
@@ -1097,11 +1097,11 @@ void sub_080409B0(VaatiTransfiguredEntity* this) {
|
||||
Knockback1(super);
|
||||
}
|
||||
} else {
|
||||
if (((super->contactFlags & 0x80) != 0) && (0 < super->iframes)) {
|
||||
if (((super->contactFlags & CONTACT_NOW) != 0) && (0 < super->iframes)) {
|
||||
InitScreenShake(12, 1);
|
||||
SoundReq(SFX_BOSS_HIT);
|
||||
}
|
||||
if ((super->contactFlags == 0x8a) && (gPlayerState.chargeState.action == 5)) {
|
||||
if ((super->contactFlags == (CONTACT_NOW | 0xa)) && (gPlayerState.chargeState.action == 5)) {
|
||||
super->health = 0xc0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ void VaatiTransfiguredEye_OnCollision(VaatiTransfiguredEyeEntity* this) {
|
||||
|
||||
if (super->type != 0) {
|
||||
pEVar4 = super->parent->parent;
|
||||
if ((super->contactFlags & 0x80) != 0) {
|
||||
if ((super->contactFlags & CONTACT_NOW) != 0) {
|
||||
bVar1 = super->contactFlags & 0x3f;
|
||||
if ((bVar1 == 0xe) || (bVar1 == 0x15)) {
|
||||
|
||||
|
||||
@@ -101,7 +101,7 @@ const s8 gUnk_080D0EB0[] = { 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x0
|
||||
0xfd, 0xfd, 0xfd, 0xfd, 0xfd, 0xfd, 0xfd, 0xfd, 0xfd, 0xfd };
|
||||
|
||||
void VaatiWrath(VaatiWrathEntity* this) {
|
||||
if (((super->type == 0) && ((super->contactFlags & 0x80) != 0)) && (super->health == 0)) {
|
||||
if (((super->type == 0) && ((super->contactFlags & CONTACT_NOW) != 0)) && (super->health == 0)) {
|
||||
COLLISION_ON(super);
|
||||
super->health = 0xff;
|
||||
if (--this->unk_84 == 0) {
|
||||
|
||||
@@ -30,7 +30,7 @@ extern const s8 gUnk_080CD0B0[];
|
||||
|
||||
void WallMaster(WallMasterEntity* this) {
|
||||
WallMaster_Functions[GetNextFunction(super)](this);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void WallMaster_OnTick(WallMasterEntity* this) {
|
||||
@@ -55,7 +55,7 @@ void WallMaster_OnCollision(WallMasterEntity* this) {
|
||||
super->knockbackDuration -= 4;
|
||||
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
|
||||
EnemyFunctionHandlerAfterCollision(super, (EntityActionArray)WallMaster_Functions);
|
||||
|
||||
@@ -34,7 +34,7 @@ extern const s8 gUnk_080CD740[];
|
||||
|
||||
void WallMaster2(WallMaster2Entity* this) {
|
||||
WallMaster2_Functions[GetNextFunction(super)](this);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void WallMaster2_OnTick(WallMaster2Entity* this) {
|
||||
@@ -53,7 +53,7 @@ void WallMaster2_OnCollision(WallMaster2Entity* this) {
|
||||
break;
|
||||
}
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, (EntityActionArray)WallMaster2_Functions);
|
||||
}
|
||||
|
||||
+1
-1
@@ -57,7 +57,7 @@ void Wisp_OnCollision(WispEntity* this) {
|
||||
Entity* entity;
|
||||
|
||||
bits = super->contactFlags;
|
||||
if ((bits & 0x80) == 0) {
|
||||
if ((bits & CONTACT_NOW) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ extern void (*const WizzrobeFire_Actions[])(WizzrobeEntity*);
|
||||
|
||||
void WizzrobeFire(WizzrobeEntity* this) {
|
||||
WizzrobeFire_Functions[GetNextFunction(super)](this);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void WizzrobeFire_OnTick(WizzrobeEntity* this) {
|
||||
@@ -22,7 +22,7 @@ void WizzrobeFire_OnTick(WizzrobeEntity* this) {
|
||||
|
||||
void WizzrobeFire_OnCollision(WizzrobeEntity* this) {
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, WizzrobeFire_Functions);
|
||||
if (super->health == 0) {
|
||||
@@ -40,7 +40,7 @@ void WizzrobeFire_Init(WizzrobeEntity* this) {
|
||||
super->timer = 40;
|
||||
super->subtimer = 96;
|
||||
sub_0802F888(this);
|
||||
projectile = CreateProjectileWithParent(super, FIRE_PROJECTILE, 0);
|
||||
projectile = EnemyCreateProjectile(super, FIRE_PROJECTILE, 0);
|
||||
if (projectile != NULL) {
|
||||
super->child = projectile;
|
||||
projectile->parent = super;
|
||||
@@ -96,7 +96,7 @@ void WizzrobeFire_Action2(WizzrobeEntity* this) {
|
||||
break;
|
||||
case 6:
|
||||
if (EntityInRectRadius(super, &gPlayerEntity.base, 0xa0, 0xa0) && CheckOnScreen(super)) {
|
||||
Entity* projectile = CreateProjectileWithParent(super, FIRE_PROJECTILE, 1);
|
||||
Entity* projectile = EnemyCreateProjectile(super, FIRE_PROJECTILE, 1);
|
||||
if (projectile != NULL) {
|
||||
projectile->direction = super->direction & 0x18;
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ extern void (*const WizzrobeIce_Actions[])(WizzrobeEntity*);
|
||||
|
||||
void WizzrobeIce(WizzrobeEntity* this) {
|
||||
WizzrobeIce_Functions[GetNextFunction(super)](this);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void WizzrobeIce_OnTick(WizzrobeEntity* this) {
|
||||
@@ -23,10 +23,10 @@ void WizzrobeIce_OnTick(WizzrobeEntity* this) {
|
||||
|
||||
void WizzrobeIce_OnCollision(WizzrobeEntity* this) {
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, WizzrobeIce_Functions);
|
||||
if (super->contactFlags == 0x87) {
|
||||
if (super->contactFlags == (CONTACT_NOW | 0x7)) {
|
||||
Entity* obj = CreateObject(FLAME, 3, 0);
|
||||
if (obj != NULL) {
|
||||
obj->spritePriority.b0 = 3;
|
||||
@@ -49,7 +49,7 @@ void WizzrobeIce_Init(WizzrobeEntity* this) {
|
||||
super->timer = 40;
|
||||
super->subtimer = 96;
|
||||
sub_0802F888(this);
|
||||
projectile = CreateProjectileWithParent(super, ICE_PROJECTILE, 0);
|
||||
projectile = EnemyCreateProjectile(super, ICE_PROJECTILE, 0);
|
||||
if (projectile != NULL) {
|
||||
super->child = projectile;
|
||||
projectile->parent = super;
|
||||
@@ -103,7 +103,7 @@ void WizzrobeIce_Action2(WizzrobeEntity* this) {
|
||||
break;
|
||||
case 0xa:
|
||||
if (EntityInRectRadius(super, &gPlayerEntity.base, 0xa0, 0xa0) && CheckOnScreen(super)) {
|
||||
Entity* projectile = CreateProjectileWithParent(super, ICE_PROJECTILE, 1);
|
||||
Entity* projectile = EnemyCreateProjectile(super, ICE_PROJECTILE, 1);
|
||||
if (projectile != NULL) {
|
||||
projectile->direction = super->direction & 0x18;
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ void sub_0802F8E4(WizzrobeEntity*);
|
||||
|
||||
void WizzrobeWind(WizzrobeEntity* this) {
|
||||
WizzrobeWind_Functions[GetNextFunction(super)](this);
|
||||
SetChildOffset(super, 0, 1, -0x10);
|
||||
EnemySetFXOffset(super, 0, 1, -0x10);
|
||||
}
|
||||
|
||||
void WizzrobeWind_OnTick(WizzrobeEntity* this) {
|
||||
@@ -32,10 +32,10 @@ void WizzrobeWind_OnTick(WizzrobeEntity* this) {
|
||||
|
||||
void WizzrobeWind_OnCollision(WizzrobeEntity* this) {
|
||||
if (super->confusedTime != 0) {
|
||||
Create0x68FX(super, FX_STARS);
|
||||
EnemyCreateFX(super, FX_STARS);
|
||||
}
|
||||
EnemyFunctionHandlerAfterCollision(super, WizzrobeWind_Functions);
|
||||
if (super->contactFlags == 0x87) {
|
||||
if (super->contactFlags == (CONTACT_NOW | 0x7)) {
|
||||
Entity* obj = CreateObject(FLAME, 3, 0);
|
||||
if (obj != NULL) {
|
||||
obj->spritePriority.b0 = 3;
|
||||
@@ -68,7 +68,7 @@ void WizzrobeWind_Init(WizzrobeEntity* this) {
|
||||
super->subtimer = 96;
|
||||
sub_0802F888(this);
|
||||
}
|
||||
projectile = CreateProjectileWithParent(super, WIND_PROJECTILE, 0);
|
||||
projectile = EnemyCreateProjectile(super, WIND_PROJECTILE, 0);
|
||||
if (projectile != NULL) {
|
||||
super->parent = projectile;
|
||||
projectile->parent = super;
|
||||
@@ -121,7 +121,7 @@ void WizzrobeWind_Action2(WizzrobeEntity* this) {
|
||||
break;
|
||||
case 8:
|
||||
if (EntityInRectRadius(super, &gPlayerEntity.base, 0xa0, 0xa0) && CheckOnScreen(super)) {
|
||||
Entity* projectile = CreateProjectileWithParent(super, WIND_PROJECTILE, 1);
|
||||
Entity* projectile = EnemyCreateProjectile(super, WIND_PROJECTILE, 1);
|
||||
if (projectile != NULL) {
|
||||
projectile->direction = super->direction & 0x18;
|
||||
}
|
||||
@@ -192,7 +192,7 @@ void WizzrobeWind_Action3(WizzrobeEntity* this) {
|
||||
parent->spriteSettings.draw = 0;
|
||||
InitializeAnimation(super, super->animationState >> 1);
|
||||
} else if (super->timer == 8) {
|
||||
parent = CreateProjectileWithParent(super, WIND_PROJECTILE, 1);
|
||||
parent = EnemyCreateProjectile(super, WIND_PROJECTILE, 1);
|
||||
if (parent != NULL) {
|
||||
parent->direction = super->direction & 0x18;
|
||||
}
|
||||
|
||||
+93
-51
@@ -1,5 +1,5 @@
|
||||
#include "enemyUtils.h"
|
||||
|
||||
#include "enemy.h"
|
||||
#include "definitions.h"
|
||||
#include "entity.h"
|
||||
#include "functions.h"
|
||||
@@ -8,7 +8,8 @@
|
||||
#include "projectile.h"
|
||||
#include "save.h"
|
||||
|
||||
extern void SetRoomTrackerFlag(Entity*);
|
||||
extern void EnemyDisableRespawn(Entity*);
|
||||
extern void ReplaceMonitoredEntity(Entity*, Entity*);
|
||||
|
||||
extern EnemyDefinition gEnemyDefinitions[];
|
||||
|
||||
@@ -33,6 +34,24 @@ const struct_080D3D94 gUnk_080D3D94[] = {
|
||||
|
||||
const u16 gUnk_080D3E74[] = { 2373, 1105, 2324, 21568, 4177, 16656, 1365, 21760, 8209, 0, 20480, 5, 0, 0 };
|
||||
|
||||
void EnemyCopyParams(Entity* src, Entity* dest) {
|
||||
Enemy* em_src = (Enemy*)src;
|
||||
Enemy* em_dest = (Enemy*)dest;
|
||||
|
||||
em_dest->enemyFlags = (em_src->enemyFlags & EM_FLAG_MONITORED) | EM_FLAG_HAS_HOME;
|
||||
em_dest->idx = em_src->idx;
|
||||
em_dest->homeX = em_src->homeX;
|
||||
em_dest->homeY = em_src->homeY;
|
||||
em_dest->rangeX = em_src->rangeX;
|
||||
em_dest->rangeY = em_src->rangeY;
|
||||
|
||||
CopyPositionAndSpriteOffset(&em_src->base, &em_dest->base);
|
||||
|
||||
if (em_src->enemyFlags & EM_FLAG_MONITORED) {
|
||||
ReplaceMonitoredEntity(&em_src->base, &em_dest->base);
|
||||
}
|
||||
}
|
||||
|
||||
const EnemyDefinition* GetEnemyDefinition(Entity* entity) {
|
||||
const EnemyDefinition* definition = &gEnemyDefinitions[entity->id];
|
||||
if (definition->gfx == 0xffff) {
|
||||
@@ -41,7 +60,7 @@ const EnemyDefinition* GetEnemyDefinition(Entity* entity) {
|
||||
return definition;
|
||||
}
|
||||
|
||||
bool32 EnemyInit(GenericEntity* this) {
|
||||
bool32 EnemyInit(Enemy* this) {
|
||||
if ((super->flags & ENT_DID_INIT) == 0) {
|
||||
const EnemyDefinition* definition = GetEnemyDefinition(super);
|
||||
if (LoadEnemySprite(super, definition) == FALSE) {
|
||||
@@ -60,7 +79,7 @@ bool32 EnemyInit(GenericEntity* this) {
|
||||
if (super->speed == 0) {
|
||||
super->speed = definition->speed;
|
||||
}
|
||||
super->flags2 = definition->flags2;
|
||||
super->collisionMask = definition->collisionMask;
|
||||
super->hitType = definition->damageType;
|
||||
super->hitbox = (Hitbox*)definition->ptr.hitbox;
|
||||
super->health = definition->health;
|
||||
@@ -68,19 +87,19 @@ bool32 EnemyInit(GenericEntity* this) {
|
||||
super->hurtType = 0x41;
|
||||
}
|
||||
UpdateSpriteForCollisionLayer(super);
|
||||
if ((this->field_0x6c.HALF.HI & 0x20) != 0) {
|
||||
if (this->enemyFlags & EM_FLAG_CAPTAIN) {
|
||||
u32 uVar4 = gUnk_080D3E74[super->id >> 3] >> ((super->id & 7) << 1) & 3;
|
||||
if (uVar4 != 0) {
|
||||
Entity* object = CreateObject(MULLDOZER_SPAWN_POINT, uVar4 - 1, 0);
|
||||
if (object != NULL) {
|
||||
object->timer = super->flags;
|
||||
object->subtimer = super->spriteSettings.draw;
|
||||
object->spritePriority.b0 = 3;
|
||||
object->parent = super;
|
||||
CopyPosition(super, object);
|
||||
super->flags &= ~ENT_COLLIDE;
|
||||
Entity* spawn_pt = CreateObject(MULLDOZER_SPAWN_POINT, uVar4 - 1, 0);
|
||||
if (spawn_pt != NULL) {
|
||||
spawn_pt->timer = super->flags;
|
||||
spawn_pt->subtimer = super->spriteSettings.draw;
|
||||
spawn_pt->spritePriority.b0 = 3;
|
||||
spawn_pt->parent = super;
|
||||
CopyPosition(super, spawn_pt);
|
||||
COLLISION_OFF(super);
|
||||
super->spriteSettings.draw = 0;
|
||||
this->field_0x6c.HALF.HI |= 0x10;
|
||||
this->enemyFlags |= EM_FLAG_SUPPORT;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -111,65 +130,66 @@ bool32 LoadEnemySprite(Entity* entity, const EnemyDefinition* definition) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void sub_0804A720(GenericEntity* this) {
|
||||
void sub_0804A720(Entity* parent) {
|
||||
int iVar2;
|
||||
const struct_080D3D94* pbVar3;
|
||||
GenericEntityData* ptr;
|
||||
Enemy* this = (Enemy*)parent;
|
||||
|
||||
if ((this->field_0x6c.HALF.HI & 4) != 0) {
|
||||
if (this->enemyFlags & EM_FLAG_HAS_HOME) {
|
||||
return;
|
||||
}
|
||||
|
||||
pbVar3 = &gUnk_080D3D94[super->id];
|
||||
ptr = (GenericEntityData*)&this->field_0x68;
|
||||
ptr = (GenericEntityData*)&this->child;
|
||||
if (ptr->field_0x7c.BYTES.byte2 == 0) {
|
||||
this->field_0x6e.HALF.LO = pbVar3->unk_0;
|
||||
this->rangeX = pbVar3->unk_0;
|
||||
} else {
|
||||
this->field_0x6e.HALF.LO = ptr->field_0x7c.BYTES.byte2;
|
||||
this->rangeX = ptr->field_0x7c.BYTES.byte2;
|
||||
}
|
||||
|
||||
if (ptr->field_0x7c.BYTES.byte3 == 0) {
|
||||
this->field_0x6e.HALF.HI = pbVar3->unk_1;
|
||||
this->rangeY = pbVar3->unk_1;
|
||||
} else {
|
||||
this->field_0x6e.HALF.HI = ptr->field_0x7c.BYTES.byte3;
|
||||
this->rangeY = ptr->field_0x7c.BYTES.byte3;
|
||||
}
|
||||
|
||||
if (ptr->cutsceneBeh.HWORD != 0) {
|
||||
this->field_0x70.HALF.LO = ptr->cutsceneBeh.HWORD + gRoomControls.origin_x;
|
||||
this->homeX = ptr->cutsceneBeh.HWORD + gRoomControls.origin_x;
|
||||
} else {
|
||||
iVar2 = this->field_0x6e.HALF.LO * 4;
|
||||
iVar2 = this->rangeX * 4;
|
||||
if (super->x.HALF.HI >= iVar2) {
|
||||
this->field_0x70.HALF.LO = super->x.HALF_U.HI - 4 * this->field_0x6e.HALF.LO;
|
||||
this->homeX = super->x.HALF_U.HI - 4 * this->rangeX;
|
||||
} else {
|
||||
this->field_0x70.HALF.LO = 0;
|
||||
this->homeX = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (ptr->field_0x86.HWORD != 0) {
|
||||
this->field_0x70.HALF.HI = ptr->field_0x86.HWORD + gRoomControls.origin_y;
|
||||
this->homeY = ptr->field_0x86.HWORD + gRoomControls.origin_y;
|
||||
} else {
|
||||
iVar2 = this->field_0x6e.HALF.HI * 4;
|
||||
iVar2 = this->rangeY * 4;
|
||||
if (super->y.HALF.HI >= iVar2) {
|
||||
this->field_0x70.HALF.HI = super->y.HALF.HI - iVar2;
|
||||
this->homeY = super->y.HALF.HI - iVar2;
|
||||
} else {
|
||||
this->field_0x70.HALF.HI = 0;
|
||||
this->homeY = 0;
|
||||
}
|
||||
}
|
||||
this->field_0x6c.HALF.HI |= 4;
|
||||
this->enemyFlags |= EM_FLAG_HAS_HOME;
|
||||
}
|
||||
|
||||
void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem);
|
||||
void EnemyCreateDeathFX(Enemy* parent, u32 parentId, u32 fixedItem);
|
||||
void GenericDeath(Entity* this) {
|
||||
CreateDeathFx((GenericEntity*)this, this->id, 0);
|
||||
EnemyCreateDeathFX((Enemy*)this, this->id, 0);
|
||||
}
|
||||
|
||||
void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem) {
|
||||
void EnemyCreateDeathFX(Enemy* parent, u32 parentId, u32 fixedItem) {
|
||||
DeathFxObject* deathFx;
|
||||
DeathFxObject* deathFx2;
|
||||
u8 bVar3;
|
||||
|
||||
if ((parent->field_0x6c.HALF.HI & 1) != 0) {
|
||||
if ((parent->field_0x6c.HALF.HI & 2) != 0) {
|
||||
if (parent->enemyFlags & EM_FLAG_BOSS) {
|
||||
if (parent->enemyFlags & EM_FLAG_BOSS_KILLED) {
|
||||
return;
|
||||
}
|
||||
deathFx = (DeathFxObject*)CreateObject(DEATH_FX, parent->base.id, 0);
|
||||
@@ -179,7 +199,7 @@ void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem) {
|
||||
deathFx->unk6c = 1;
|
||||
PositionRelative(&(parent->base), &(deathFx->base), 0, 1);
|
||||
deathFx->base.parent = &(parent->base);
|
||||
parent->field_0x6c.HALF.HI |= 2;
|
||||
parent->enemyFlags |= EM_FLAG_BOSS_KILLED;
|
||||
if ((parent->base.id == 0x37) && (gRoomTransition.field_0x39 != 0)) {
|
||||
DeleteThisEntity();
|
||||
}
|
||||
@@ -190,7 +210,7 @@ void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem) {
|
||||
} else {
|
||||
int tmp = parent->base.gustJarState & 2;
|
||||
if (tmp == 0) {
|
||||
SetRoomTrackerFlag(&(parent->base));
|
||||
EnemyDisableRespawn(&(parent->base));
|
||||
gSave.enemies_killed++;
|
||||
parent->base.gustJarState |= 2;
|
||||
parent->base.timer = 255;
|
||||
@@ -204,7 +224,7 @@ void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem) {
|
||||
deathFx2->base.child = &(parent->base);
|
||||
CopyPosition(&(parent->base), &(deathFx2->base));
|
||||
}
|
||||
if ((parent->field_0x6c.HALF.HI & 8) != 0) {
|
||||
if (parent->enemyFlags & EM_FLAG_NO_DEATH_FX) {
|
||||
deathFx2->unk6c |= 8;
|
||||
DeleteEntity(&(parent->base));
|
||||
return;
|
||||
@@ -245,7 +265,7 @@ void CreateDeathFx(GenericEntity* parent, u32 parentId, u32 fixedItem) {
|
||||
}
|
||||
}
|
||||
|
||||
Entity* CreateProjectileWithParent(Entity* parent, u32 projectileId, u32 projectileType) {
|
||||
Entity* EnemyCreateProjectile(Entity* parent, u32 projectileId, u32 projectileType) {
|
||||
Entity* projectile;
|
||||
|
||||
projectile = CreateProjectile(projectileId);
|
||||
@@ -256,11 +276,11 @@ Entity* CreateProjectileWithParent(Entity* parent, u32 projectileId, u32 project
|
||||
return projectile;
|
||||
}
|
||||
|
||||
void SetChildOffset(Entity* entity, s32 xOffset, s32 yOffset, s32 zOffset) {
|
||||
void EnemySetFXOffset(Entity* entity, s32 xOffset, s32 yOffset, s32 zOffset) {
|
||||
Entity* other;
|
||||
GenericEntity* this = (GenericEntity*)entity;
|
||||
Enemy* this = (Enemy*)entity;
|
||||
|
||||
other = *(Entity**)&this->field_0x68;
|
||||
other = this->child;
|
||||
if (other != NULL) {
|
||||
other->spriteRendering.b3 = super->spriteRendering.b3;
|
||||
other->spriteOrientation.flipY = super->spriteOrientation.flipY;
|
||||
@@ -271,22 +291,44 @@ void SetChildOffset(Entity* entity, s32 xOffset, s32 yOffset, s32 zOffset) {
|
||||
}
|
||||
}
|
||||
|
||||
Entity* Create0x68FX(Entity* parent, u32 fxType) {
|
||||
Entity* EnemyCreateFX(Entity* parent, u32 fxType) {
|
||||
Entity* fx;
|
||||
GenericEntity* this = (GenericEntity*)parent;
|
||||
Enemy* this = (Enemy*)parent;
|
||||
|
||||
if ((*(Entity**)&this->field_0x68 == NULL) && (fx = CreateFx(super, fxType, 0), fx != NULL)) {
|
||||
*(Entity**)&this->field_0x68 = fx;
|
||||
if (this->child == NULL && (fx = CreateFx(super, fxType, 0), fx != NULL)) {
|
||||
this->child = fx;
|
||||
} else {
|
||||
fx = NULL;
|
||||
}
|
||||
return fx;
|
||||
}
|
||||
|
||||
void sub_0804AA1C(Entity* entity) {
|
||||
GenericEntity* this = (GenericEntity*)entity;
|
||||
if (*(Entity**)&this->field_0x68 != NULL) {
|
||||
(*(Entity**)&this->field_0x68)->parent = NULL;
|
||||
*(Entity**)&this->field_0x68 = NULL;
|
||||
void EnemyDetachFX(Entity* entity) {
|
||||
Enemy* this = (Enemy*)entity;
|
||||
if (this->child != NULL) {
|
||||
this->child->parent = NULL;
|
||||
this->child = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/** Unsets bitfield 0x80 before calling GetNextFunction, so that the enemyFunction 1 is not called. */
|
||||
void EnemyFunctionHandlerAfterCollision(Entity* entity, void (*const fntable[])()) {
|
||||
u32 idx;
|
||||
entity->contactFlags &= ~CONTACT_NOW;
|
||||
idx = GetNextFunction(entity);
|
||||
entity->contactFlags |= CONTACT_NOW;
|
||||
fntable[idx](entity);
|
||||
}
|
||||
|
||||
Entity* CreateEnemy(u32 subtype, u32 form) {
|
||||
Entity* enemy;
|
||||
|
||||
enemy = GetEmptyEntity();
|
||||
if (enemy != NULL) {
|
||||
enemy->kind = ENEMY;
|
||||
enemy->id = subtype;
|
||||
enemy->type = form;
|
||||
AppendEntityToList(enemy, 4);
|
||||
}
|
||||
return enemy;
|
||||
}
|
||||
|
||||
+2
-2
@@ -22,7 +22,7 @@ void DeleteAllEntities(void);
|
||||
void sub_0805E98C(void);
|
||||
extern void UnloadOBJPalette2(Entity*);
|
||||
extern void sub_08017744(Entity*);
|
||||
extern void sub_0804AA1C(Entity*);
|
||||
extern void EnemyDetachFX(Entity*);
|
||||
|
||||
void ClearDeletedEntity(Entity*);
|
||||
extern void ram_ClearAndUpdateEntities(void);
|
||||
@@ -370,7 +370,7 @@ void DeleteEntity(Entity* ent) {
|
||||
zFree(ent->myHeap);
|
||||
ent->myHeap = NULL;
|
||||
if (ent->kind == ENEMY) {
|
||||
sub_0804AA1C(ent);
|
||||
EnemyDetachFX(ent);
|
||||
}
|
||||
COLLISION_OFF(ent);
|
||||
ent->spriteSettings.draw = 0;
|
||||
|
||||
+1
-1
@@ -1145,7 +1145,7 @@ void sub_080610B8(void) {
|
||||
default:
|
||||
uVar6 = 0;
|
||||
tmp4 = 0;
|
||||
switch (gInput.unk4) {
|
||||
switch (gInput.menuScrollKeys) {
|
||||
case DPAD_UP:
|
||||
tmp4 = -1;
|
||||
break;
|
||||
|
||||
+5
-4
@@ -10,6 +10,7 @@
|
||||
#include "sound.h"
|
||||
#include "structures.h"
|
||||
#include "ui.h"
|
||||
#include "collision.h"
|
||||
|
||||
extern u8 gUnk_03003DE0;
|
||||
extern u8 gUnk_03000C30;
|
||||
@@ -219,8 +220,8 @@ void PlayerUpdate(PlayerEntity* this) {
|
||||
}
|
||||
HandlePlayerLife(super);
|
||||
DoPlayerAction(this);
|
||||
if ((super->z.WORD == 0) && (super->action == 1 || super->action == 9))
|
||||
sub_08008790(super, 8);
|
||||
if ((super->z.WORD == 0) && (super->action == PLAYER_NORMAL || super->action == PLAYER_MINISH))
|
||||
DoTileInteractionHere(super, 8);
|
||||
sub_080171F0();
|
||||
}
|
||||
sub_08078FB0(super);
|
||||
@@ -236,7 +237,7 @@ static void HandlePlayerLife(Entity* this) {
|
||||
gHUD.rActionInteractTile = R_ACTION_NONE;
|
||||
gHUD.rActionGrabbing = R_ACTION_NONE;
|
||||
|
||||
if ((gPlayerEntity.base.contactFlags & 0x80) && (gPlayerEntity.base.iframes > 0))
|
||||
if ((gPlayerEntity.base.contactFlags & CONTACT_NOW) && (gPlayerEntity.base.iframes > 0))
|
||||
SoundReq(SFX_86);
|
||||
|
||||
gPlayerState.flags &= ~(PL_FALLING | PL_CONVEYOR_PUSHED);
|
||||
@@ -323,7 +324,7 @@ static void sub_080171F0(void) {
|
||||
if (gPlayerEntity.unk_7a != 0)
|
||||
gPlayerEntity.unk_7a--;
|
||||
|
||||
gPlayerEntity.base.contactFlags &= ~0x80;
|
||||
gPlayerEntity.base.contactFlags &= ~CONTACT_NOW;
|
||||
if (gPlayerEntity.base.action != PLAYER_DROWN)
|
||||
COPY_FLAG_FROM_TO(gPlayerState.flags, 0x2, 0x10000);
|
||||
|
||||
|
||||
+30
-30
@@ -19,9 +19,9 @@ void sub_08076DF4(ItemBehavior* this, u32 index) {
|
||||
this->playerAnimationState = gPlayerEntity.base.animationState;
|
||||
this->priority |= 0x80;
|
||||
this->priority++;
|
||||
gPlayerState.gustJarSpeed = 1;
|
||||
gPlayerEntity.unk_74 = NULL;
|
||||
gPlayerState.field_0x1c = 1;
|
||||
gPlayerState.gustJarCharge = JAR_CHARGE_SMALL;
|
||||
gPlayerEntity.carriedEntity = NULL;
|
||||
gPlayerState.gustJarState = PL_JAR_SUCK;
|
||||
sub_08077BB8(this);
|
||||
} else {
|
||||
DeleteItemBehavior(this, index);
|
||||
@@ -31,7 +31,7 @@ void sub_08076DF4(ItemBehavior* this, u32 index) {
|
||||
void sub_08076E60(ItemBehavior* this, u32 index) {
|
||||
Entity* playerItem;
|
||||
|
||||
if ((gPlayerState.field_0x1c & 0xf) == 0) {
|
||||
if ((gPlayerState.gustJarState & 0xf) == 0) {
|
||||
DeleteItemBehavior(this, index);
|
||||
}
|
||||
if ((this->playerFrame & 0x80) != 0) {
|
||||
@@ -48,7 +48,7 @@ void sub_08076E60(ItemBehavior* this, u32 index) {
|
||||
}
|
||||
|
||||
void sub_08076EC8(ItemBehavior* this, u32 index) {
|
||||
if ((gPlayerState.field_0x1c & 0xf) == 0) {
|
||||
if ((gPlayerState.gustJarState & 0xf) == PL_JAR_NONE) {
|
||||
DeleteItemBehavior(this, index);
|
||||
return;
|
||||
}
|
||||
@@ -56,11 +56,11 @@ void sub_08076EC8(ItemBehavior* this, u32 index) {
|
||||
if (IsItemActive(this)) {
|
||||
u32 animIndex;
|
||||
if (this->timer > 0xef) {
|
||||
gPlayerState.gustJarSpeed = 3;
|
||||
gPlayerState.gustJarCharge = JAR_CHARGE_BIG;
|
||||
} else if (++this->timer > 0x77) {
|
||||
gPlayerState.gustJarSpeed = 2;
|
||||
gPlayerState.gustJarCharge = JAR_CHARGE_MID;
|
||||
} else {
|
||||
gPlayerState.gustJarSpeed = 1;
|
||||
gPlayerState.gustJarCharge = JAR_CHARGE_SMALL;
|
||||
}
|
||||
|
||||
if (gPlayerEntity.base.subAction == 0x1b) {
|
||||
@@ -88,16 +88,16 @@ void sub_08076EC8(ItemBehavior* this, u32 index) {
|
||||
void sub_08076F64(ItemBehavior* this, u32 index) {
|
||||
Entity* item;
|
||||
PlayerEntity* player;
|
||||
switch (gPlayerState.field_0x1c & 0xf) {
|
||||
case 5:
|
||||
switch (gPlayerState.gustJarState & 0xf) {
|
||||
case PL_JAR_BLAST_UPDATE:
|
||||
if (this->playerFrame & 0x80) {
|
||||
if (this->subtimer) {
|
||||
this->subtimer = 0;
|
||||
this->timer = 0;
|
||||
gPlayerState.gustJarSpeed = 1;
|
||||
gPlayerState.gustJarCharge = JAR_CHARGE_SMALL;
|
||||
player = &gPlayerEntity;
|
||||
player->unk_74 = NULL;
|
||||
gPlayerState.field_0x1c = 1;
|
||||
player->carriedEntity = NULL;
|
||||
gPlayerState.gustJarState = PL_JAR_SUCK;
|
||||
gPlayerState.field_0xa &= ~(8 >> index);
|
||||
this->stateID = 2;
|
||||
SetItemAnim(this, ANIM_GUSTJAR_SUCK);
|
||||
@@ -107,7 +107,7 @@ void sub_08076F64(ItemBehavior* this, u32 index) {
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
gPlayerState.field_0x1c = 6;
|
||||
gPlayerState.gustJarState = PL_JAR_BLAST_DONE;
|
||||
SetItemAnim(this, ANIM_GUSTJAR_END);
|
||||
return;
|
||||
}
|
||||
@@ -127,18 +127,18 @@ void sub_08076F64(ItemBehavior* this, u32 index) {
|
||||
return;
|
||||
}
|
||||
return;
|
||||
case 3:
|
||||
gPlayerState.field_0x1c = 4;
|
||||
case 4:
|
||||
case PL_JAR_3:
|
||||
gPlayerState.gustJarState = PL_JAR_BLAST_INIT;
|
||||
case PL_JAR_BLAST_INIT:
|
||||
if (IsItemActive(this)) {
|
||||
this->subtimer = 1;
|
||||
}
|
||||
|
||||
UpdateItemAnim(this);
|
||||
if (this->playerFrame & 1) {
|
||||
gPlayerState.field_0x1c = 5;
|
||||
gPlayerEntity.unk_70 = NULL;
|
||||
if (gPlayerState.gustJarSpeed) {
|
||||
gPlayerState.gustJarState = PL_JAR_BLAST_UPDATE;
|
||||
gPlayerEntity.pulledJarEntity = NULL;
|
||||
if (gPlayerState.gustJarCharge) {
|
||||
CreatePlayerItem(PLAYER_ITEM_GUST_BIG, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
@@ -150,27 +150,27 @@ void sub_08076F64(ItemBehavior* this, u32 index) {
|
||||
gPlayerEntity.base.speed = 0x80;
|
||||
UpdatePlayerMovement();
|
||||
return;
|
||||
case 6:
|
||||
case PL_JAR_BLAST_DONE:
|
||||
UpdateItemAnim(this);
|
||||
if ((this->playerFrame & 0x80) == 0)
|
||||
return;
|
||||
break;
|
||||
case 7:
|
||||
case PL_JAR_ENT_ATTACHED:
|
||||
SetItemAnim(this, ANIM_GUSTJAR_BLOW);
|
||||
gPlayerState.field_0x1c = 3;
|
||||
gPlayerState.gustJarSpeed = 0;
|
||||
gPlayerState.gustJarState = PL_JAR_3;
|
||||
gPlayerState.gustJarCharge = JAR_CHARGE_NONE;
|
||||
return;
|
||||
case 1:
|
||||
case 2:
|
||||
case PL_JAR_SUCK:
|
||||
case PL_JAR_2:
|
||||
default:
|
||||
gPlayerState.field_0x1c = 3;
|
||||
gPlayerState.gustJarState = PL_JAR_3;
|
||||
SetItemAnim(this, ANIM_GUSTJAR_BLOW);
|
||||
return;
|
||||
case 0:
|
||||
case PL_JAR_NONE:
|
||||
break;
|
||||
}
|
||||
gPlayerState.field_0x1c = 0;
|
||||
gPlayerEntity.unk_70 = NULL;
|
||||
gPlayerState.gustJarState = PL_JAR_NONE;
|
||||
gPlayerEntity.pulledJarEntity = NULL;
|
||||
DeleteItemBehavior(this, index);
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "tiles.h"
|
||||
|
||||
s32 sub_080774A0(void);
|
||||
extern s32 sub_0800875A(Entity*, u32, ItemBehavior*);
|
||||
extern s32 DoItemTileInteraction(Entity*, u32, ItemBehavior*);
|
||||
extern void UpdatePlayerMovement(void);
|
||||
extern bool32 sub_0807B5B0(Entity*);
|
||||
void sub_08077130(ItemBehavior*, u32);
|
||||
@@ -71,7 +71,7 @@ void sub_080771C8(ItemBehavior* this, u32 index) {
|
||||
CreateObjectWithParent(&gPlayerEntity.base, MOLE_MITTS_PARTICLE, this->playerFrame, 1);
|
||||
}
|
||||
if ((this->playerFrame & 0x10) != 0) {
|
||||
if (sub_0800875A(&gPlayerEntity.base, 0xd, this) == 0) {
|
||||
if (DoItemTileInteraction(&gPlayerEntity.base, 0xd, this) == 0) {
|
||||
SetItemAnim(this, ANIM_MOLEMITTS_MISS);
|
||||
this->stateID = 3;
|
||||
SoundReq(SFX_ITEM_GLOVES_AIR);
|
||||
|
||||
@@ -62,7 +62,7 @@ void sub_080768F8(ItemBehavior* this, u32 index) {
|
||||
u32 bVar1;
|
||||
u32 bVar2;
|
||||
|
||||
bVar1 = gPlayerState.field_0x1c | gPlayerState.attack_status | gPlayerState.heldObject | gPlayerState.jump_status;
|
||||
bVar1 = gPlayerState.gustJarState | gPlayerState.attack_status | gPlayerState.heldObject | gPlayerState.jump_status;
|
||||
bVar2 = (gPlayerState.flags & PL_IN_MINECART);
|
||||
bVar1 |= bVar2;
|
||||
if (bVar1 == 0) {
|
||||
|
||||
@@ -35,7 +35,7 @@ void ItemRocsCape(ItemBehavior* this, u32 index) {
|
||||
}
|
||||
} else {
|
||||
if (((u8)(gPlayerState.sword_state | gPlayerState.field_0xa | gPlayerState.attack_status |
|
||||
gPlayerState.heldObject | gPlayerState.field_0x1c | gPlayerState.moleMittsState) == 0) &&
|
||||
gPlayerState.heldObject | gPlayerState.gustJarState | gPlayerState.moleMittsState) == 0) &&
|
||||
((((gPlayerState.floor_type != SURFACE_DOOR && gPlayerState.floor_type != SURFACE_DOOR_13 &&
|
||||
gPlayerState.floor_type != SURFACE_PIT) ||
|
||||
(gPlayerEntity.base.z.WORD != 0)) ||
|
||||
|
||||
@@ -14,7 +14,7 @@ void sub_08076518(ItemBehavior*, u32);
|
||||
void sub_080765E0(ItemBehavior*, u32);
|
||||
void sub_0807660C(ItemBehavior*, u32);
|
||||
|
||||
extern s32 sub_0800875A(Entity*, u32, ItemBehavior*);
|
||||
extern s32 DoItemTileInteraction(Entity*, u32, ItemBehavior*);
|
||||
|
||||
extern const u16 gUnk_0811BE38[];
|
||||
extern const u16 gUnk_0811BE40[];
|
||||
@@ -56,7 +56,7 @@ void sub_08076088(ItemBehavior* this, Entity* param_2, u32 param_3) {
|
||||
PlayerCancelHoldItem(this, param_3);
|
||||
} else {
|
||||
PlayerEntity* playerEnt = &gPlayerEntity;
|
||||
playerEnt->unk_74 = param_2;
|
||||
playerEnt->carriedEntity = param_2;
|
||||
playerEnt->base.subtimer = 0;
|
||||
param_2->child = this->field_0x18;
|
||||
param_2->carryFlags = playerEnt->base.carryFlags;
|
||||
@@ -168,7 +168,7 @@ void sub_080762D8(ItemBehavior* this, u32 index) {
|
||||
|
||||
if (!gPlayerState.jump_status) {
|
||||
|
||||
if (gPlayerState.heldObject == 1 && sub_0800875A(&gPlayerEntity.base, 6, this) != 0) {
|
||||
if (gPlayerState.heldObject == 1 && DoItemTileInteraction(&gPlayerEntity.base, 6, this) != 0) {
|
||||
sub_08076088(this, NULL, index);
|
||||
return;
|
||||
} else if (gUnk_0811BE38[gPlayerEntity.base.animationState >> 1] & gPlayerState.playerInput.heldInput) {
|
||||
|
||||
@@ -66,14 +66,14 @@ void EnemyInteractionManager_Action1(EnemyInteractionManager* this) {
|
||||
for (i = 0; i < n; i++) {
|
||||
tmp = this->d.enemies[i];
|
||||
for (j = i + 1; j < super->timer; j++) {
|
||||
sub_08004484(tmp, this->d.enemies[j]);
|
||||
CalcCollisionStaticEntity(tmp, this->d.enemies[j]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < n; i++) {
|
||||
tmp = this->d.enemies[i];
|
||||
for (j = i + 1; j < super->timer; j++) {
|
||||
sub_08004484(this->d.enemies[j], tmp);
|
||||
CalcCollisionStaticEntity(this->d.enemies[j], tmp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "message.h"
|
||||
#include "room.h"
|
||||
#include "sound.h"
|
||||
#include "enemy.h"
|
||||
|
||||
enum FightManager_State { Init, WaitForFlag, WaitForDone };
|
||||
|
||||
@@ -112,7 +113,7 @@ void FightManager_LoadFight(FightManager* this) {
|
||||
while (prop->kind != 0xFF) {
|
||||
ent = LoadRoomEntity(prop++);
|
||||
if ((ent != NULL) && (ent->kind == ENEMY)) {
|
||||
((GenericEntity*)ent)->field_0x6c.HALF.HI |= 0x40;
|
||||
((Enemy*)ent)->enemyFlags |= EM_FLAG_MONITORED;
|
||||
FightManagerHelper_Monitor(monitor, ent, counter++);
|
||||
}
|
||||
if (counter >= 7) {
|
||||
|
||||
@@ -340,7 +340,7 @@ void TempleOfDropletsManager_Type6_Action2(TempleOfDropletsManager* this) {
|
||||
case PL_STATE_WALK:
|
||||
if (sub_0805A73C(this)) {
|
||||
super->action++;
|
||||
sub_08004168(&gPlayerEntity.base);
|
||||
SnapToTile(&gPlayerEntity.base);
|
||||
gPlayerEntity.base.animationState = 4;
|
||||
RequestPriorityDuration((Entity*)this, 600);
|
||||
SetPlayerControl(0xFF);
|
||||
|
||||
@@ -180,7 +180,7 @@ void FigurineMenu0_ViewFigurineAfterDrawing(void) {
|
||||
s32 t;
|
||||
|
||||
infoY = gFigurineMenu.unk1f;
|
||||
switch (gInput.unk4) {
|
||||
switch (gInput.menuScrollKeys) {
|
||||
case B_BUTTON:
|
||||
case START_BUTTON:
|
||||
FigurineMenu_ExitMenu();
|
||||
@@ -219,7 +219,7 @@ void FigurineMenu1_ViewAllFigurines(void) {
|
||||
|
||||
infoY = gFigurineMenu.unk1f;
|
||||
figurineIndex = gFigurineMenu.figure_idx;
|
||||
switch (gInput.unk4) {
|
||||
switch (gInput.menuScrollKeys) {
|
||||
case B_BUTTON:
|
||||
case START_BUTTON:
|
||||
SetMenuType(3);
|
||||
|
||||
@@ -194,7 +194,7 @@ void KinstoneMenu_Type1(void) {
|
||||
return;
|
||||
}
|
||||
tmp3 = menu->unk28;
|
||||
switch (gInput.unk4) {
|
||||
switch (gInput.menuScrollKeys) {
|
||||
case DPAD_LEFT:
|
||||
case DPAD_UP:
|
||||
tmp3--;
|
||||
@@ -681,7 +681,7 @@ void KinstoneMenu_080A4528(void) {
|
||||
entity->subtimer = entity->id;
|
||||
entity->id = 0x56;
|
||||
} else {
|
||||
EnemyInit(entity);
|
||||
EnemyInit((Enemy*)entity);
|
||||
entity->subtimer = entity->id;
|
||||
entity->id = 0x66;
|
||||
}
|
||||
|
||||
@@ -402,7 +402,7 @@ void PauseMenu_ItemMenu_Update(void) {
|
||||
}
|
||||
break;
|
||||
default:
|
||||
switch (gInput.unk4) {
|
||||
switch (gInput.menuScrollKeys) {
|
||||
case DPAD_UP:
|
||||
menuSlot = entry->up;
|
||||
break;
|
||||
@@ -707,7 +707,7 @@ void sub_080A56A0(void) {
|
||||
gMenu.field_0xc = gUnk_08128C00;
|
||||
ptr = &gUnk_08128C14[gMenu.field_0x3];
|
||||
uVar2 = 0xff;
|
||||
switch (gInput.unk4) {
|
||||
switch (gInput.menuScrollKeys) {
|
||||
case DPAD_UP:
|
||||
uVar2 = ptr->unk0;
|
||||
break;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user