label script functions

This commit is contained in:
theo3
2021-12-27 21:26:32 -08:00
parent ebaa6d76fa
commit c4f2efe132
525 changed files with 2621 additions and 2625 deletions
@@ -2,7 +2,7 @@
SCRIPT_START script_CastleMaid
BeginBlock
_0807E9D4
_0807EB44 0x0004
SetAnimationState 0x0004
DoPostScriptAction 0x0000
DoPostScriptAction 0x000a
CallWithArg sub_08064644, sub_0806464C
@@ -3,18 +3,18 @@ SCRIPT_START script_GuardAtEntry
BeginBlock
_0807E9D4
DoPostScriptAction 0x000a
_0807EB44 0x0004
SetAnimationState 0x0004
CallWithArg sub_0807F3D8, 0x00000000
EndBlock
script_08008DD8:
CheckEntityInteractType
JumpIfNot script_08008DD8
_0807E864
_0807EB74
SetPlayerIdle
FacePlayer
CallWithArg sub_0807F3D8, 0x00000000
Call sub_080643D8
WaitUntilTextboxCloses
_0807E878
_0807EB44 0x0004
EnablePlayerControl
SetAnimationState 0x0004
CallWithArg sub_0807F3D8, 0x00000000
Jump script_08008DD8
@@ -1,7 +1,7 @@
@ Hyrule Castle King Daltus
SCRIPT_START script_KingDaltus
BeginBlock
_0807EB44 0x0004
SetAnimationState 0x0004
DoPostScriptAction 0x0000
Call sub_0806672C
DoPostScriptAction 0x000a
@@ -1,7 +1,7 @@
@ Hyrule Castle Minister Potho
SCRIPT_START script_MinisterPotho
BeginBlock
_0807EB44 0x0004
SetAnimationState 0x0004
DoPostScriptAction 0x0000
script_0800927E:
Call sub_080668F0
@@ -10,11 +10,11 @@ script_0800927E:
script_0800928A:
CheckEntityInteractType
JumpIfNot script_0800928A
_0807E864
_0807EB74
SetPlayerIdle
FacePlayer
Call sub_08066904
WaitUntilTextboxCloses
Wait 0x000f
_0807E878
EnablePlayerControl
Jump script_0800928A
.2byte 0x0000
@@ -2,12 +2,12 @@
SCRIPT_START script_Object69SanctuaryEntrance
CheckPlayerInRegion 0x0088, 0x0048, 0x3030
JumpIfNot script_Object69SanctuaryEntrance
_0807E864
Call sub_0807F9A4
SetPlayerIdle
Call WaitForPlayerNormal
Call sub_0807DF28
StartPlayerScript script_PlayerAtSanctuaryEntrance
WaitForSyncFlagAndClear 0x00000001
_0807EB28 0x132d
EzloMessage 0x132d
WaitUntilTextboxCloses
.ifdef JP
SetLocalFlag 0x0015
@@ -23,7 +23,7 @@ SCRIPT_START script_Object69SanctuaryEntrance
.endif
.endif
Call sub_0807DF50
_0807E878
EnablePlayerControl
DoPostScriptAction 0x0006
SCRIPT_END
.2byte 0x0000
@@ -1,7 +1,7 @@
@ Hyrule Castle Smith
SCRIPT_START script_SmithAtCastle
BeginBlock
_0807EB44 0x0006
SetAnimationState 0x0006
DoPostScriptAction 0x0000
script_080092B2:
_0807E9D4
@@ -10,10 +10,10 @@ script_080092B2:
script_080092BA:
CheckEntityInteractType
JumpIfNot script_080092BA
_0807E864
_0807EB74
SetPlayerIdle
FacePlayer
MessageNoOverlap 0x105e
WaitUntilTextboxCloses
Wait 0x000f
_0807E878
EnablePlayerControl
Jump script_080092BA
@@ -8,10 +8,10 @@ SCRIPT_START script_StoneZelda
script_08009300:
CheckEntityInteractType
JumpIfNot script_08009300
_0807E864
_0807EB74
SetPlayerIdle
FacePlayer
MessageNoOverlap 0x1071
WaitUntilTextboxCloses
_0807E878
EnablePlayerControl
Jump script_08009300
.2byte 0x0000