mirror of
https://github.com/zeldaret/tmc
synced 2026-07-10 23:22:03 -04:00
Decompile PushableLever
This commit is contained in:
@@ -18,7 +18,6 @@ bool32 sub_0802915C(Entity*);
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bool32 sub_080291DC(Entity*);
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void sub_0802922C(Entity*);
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void sub_08028E9C(Entity*);
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u32 sub_080001DA(u32, u32);
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void sub_08028FFC(Entity*);
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void sub_0802925C(Entity*);
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void sub_080290E0(Entity*, u32);
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@@ -90,7 +89,7 @@ void sub_08028994(Entity* this) {
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} else {
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this->actionDelay = 0;
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this->field_0x76.HWORD = COORD_TO_TILE(this);
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this->field_0x74.HWORD = sub_080001DA(this->field_0x76.HWORD, this->collisionLayer);
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this->field_0x74.HWORD = GetTileIndex(this->field_0x76.HWORD, this->collisionLayer);
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this->hurtType = 0x41;
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sub_08028FFC(this);
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}
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@@ -9,7 +9,6 @@
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#include "enemy.h"
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#include "functions.h"
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extern s16 sub_080001DA(u32, u32); // ?
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extern void sub_08049CF4(Entity*);
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void sub_080221C0(Entity*);
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@@ -118,7 +117,7 @@ void sub_08022198(Entity* this) {
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void sub_080221C0(Entity* this) {
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u32 tile = COORD_TO_TILE(this) + gUnk_080B4488[this->type2];
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this->field_0x7c.HALF.HI = tile;
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this->field_0x7c.HALF.LO = sub_080001DA(tile, this->collisionLayer);
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this->field_0x7c.HALF.LO = GetTileIndex(tile, this->collisionLayer);
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SetTile(gUnk_080CB79C[this->type2], tile, this->collisionLayer);
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}
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@@ -137,14 +137,13 @@ void nullsub_148(Entity* this) {
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/* ... */
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}
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extern u32 sub_080001DA(u32, u32);
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void sub_0802C4B0(Entity* this) {
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u32 offset;
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u32 index;
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u32 rand;
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switch (sub_080001DA(this->field_0x7c.HALF_U.HI, this->collisionLayer)) {
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switch (GetTileIndex(this->field_0x7c.HALF_U.HI, this->collisionLayer)) {
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case 0x1ab ... 0x1af:
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offset = 8;
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break;
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@@ -21,7 +21,6 @@ void (*const gUnk_080CFBD4[])(FlyingSkullEntity*);
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const s8 gUnk_080CFBE4[4];
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extern s32 sub_080012DC(Entity*);
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extern u32 sub_080001DA(u32, u32);
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extern void sub_08078930(Entity*);
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void sub_0803A100(FlyingSkullEntity* this);
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@@ -118,7 +117,7 @@ void sub_08039D74(FlyingSkullEntity* this) {
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super->y.HALF.HI += 3;
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tmp = COORD_TO_TILE(super);
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this->unk_0x74 = sub_080001DA(tmp, super->collisionLayer);
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this->unk_0x74 = GetTileIndex(tmp, super->collisionLayer);
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SetTile(0x4060, tmp, super->collisionLayer);
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InitializeAnimation(super, 0);
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}
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@@ -246,7 +245,7 @@ void sub_0803A0E0(FlyingSkullEntity* this) {
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void sub_0803A100(FlyingSkullEntity* this) {
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u32 tile = COORD_TO_TILE(super);
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if (sub_080001DA(tile, super->collisionLayer) == 0x4067) {
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if (GetTileIndex(tile, super->collisionLayer) == 0x4067) {
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SetTile(this->unk_0x74, tile, super->collisionLayer);
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DeleteThisEntity();
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}
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+2
-3
@@ -101,7 +101,6 @@ void sub_08081C98(Entity* this) {
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}
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Entity* sub_08081D74(Entity*);
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u32 sub_080001DA(u32, u32);
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u32 sub_08081CB0(Entity* this) {
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u16 tmp;
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@@ -114,7 +113,7 @@ u32 sub_08081CB0(Entity* this) {
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} else {
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tmp = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
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if (tmp != 0x77 && tmp != 0x79 && tmp != 0x4035) {
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this->field_0x70.HALF.LO = sub_080001DA(this->field_0x74.HWORD, this->collisionLayer);
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this->field_0x70.HALF.LO = GetTileIndex(this->field_0x74.HWORD, this->collisionLayer);
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return 1;
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}
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}
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@@ -129,7 +128,7 @@ u32 sub_08081D28(Entity* this) {
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if (this->field_0x70.HALF_U.LO == 0xFFFF) {
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return 0;
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}
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if (sub_080001DA(this->field_0x74.HWORD, this->collisionLayer) != this->field_0x70.HALF_U.LO) {
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if (GetTileIndex(this->field_0x74.HWORD, this->collisionLayer) != this->field_0x70.HALF_U.LO) {
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return 0;
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}
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}
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@@ -5,7 +5,6 @@
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#include "object.h"
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extern void sub_080001D0(u32, u32, u32);
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extern u32 sub_080001DA(u32, u32);
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enum {
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FURNITURE_INIT,
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@@ -374,7 +373,7 @@ static void sub_08090B6C(FurnitureEntity* this) {
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}
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static void sub_08090CDC(u32 id, u32 pos, u32 layer) {
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u16 cur = sub_080001DA(pos, layer);
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u16 cur = GetTileIndex(pos, layer);
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u32 next = cur;
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u32 id2;
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@@ -37,7 +37,6 @@ void LockedDoor(Entity* this) {
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extern Hitbox gHitbox_2;
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extern u32 sub_080001DA(u32, u32);
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extern void sub_08078850(Entity*, u32, u32, u32);
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typedef struct PACKED {
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@@ -102,7 +101,7 @@ void sub_08083338(Entity* this) {
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this->spritePriority.b0 = 5;
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this->frame = this->type & 0xF;
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this->field_0x76.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
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this->field_0x74.HWORD = sub_080001DA(this->field_0x76.HWORD, this->collisionLayer);
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this->field_0x74.HWORD = GetTileIndex(this->field_0x76.HWORD, this->collisionLayer);
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switch (this->type2) {
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case 0:
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if (!CheckFlags(this->field_0x86.HWORD)) {
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+2
-3
@@ -4,7 +4,6 @@
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extern void (*MaskActionFuncs[])(Entity*);
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extern void sub_08000148(u16, u16, u32);
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extern s16 sub_080001DA(u16, u32);
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extern void sub_0805457C(Entity*, s32);
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@@ -48,8 +47,8 @@ void sub_080929A4(Entity* this) {
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this->frameIndex = this->type2 & 0x3f;
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this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
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this->field_0x7c.HALF.LO = sub_080001DA(this->field_0x7c.HALF.HI, 1);
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this->field_0x7c.HALF_U.HI = COORD_TO_TILE(this);
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this->field_0x7c.HALF_U.LO = GetTileIndex(this->field_0x7c.HALF_U.HI, 1);
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this->field_0x7a.HWORD = sub_080002E0((u16)this->field_0x7c.HALF.HI, 1);
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@@ -10,7 +10,6 @@
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extern u32 sub_08083734(Entity*, u32);
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extern void sub_080A080C(Entity*);
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extern void sub_080A0870(Entity*);
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extern u32 sub_080001DA(u32, u32);
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extern void (*const gUnk_0812493C[])(Entity*);
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@@ -93,9 +92,9 @@ void sub_080A07F0(Entity* this) {
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}
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void sub_080A080C(Entity* this) {
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this->field_0x76.HWORD = sub_080001DA(this->field_0x74.HWORD - 1, this->collisionLayer);
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this->field_0x78.HWORD = sub_080001DA(this->field_0x74.HWORD, this->collisionLayer);
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this->field_0x7a.HWORD = sub_080001DA(this->field_0x74.HWORD + 1, this->collisionLayer);
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this->field_0x76.HWORD = GetTileIndex(this->field_0x74.HWORD - 1, this->collisionLayer);
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this->field_0x78.HWORD = GetTileIndex(this->field_0x74.HWORD, this->collisionLayer);
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this->field_0x7a.HWORD = GetTileIndex(this->field_0x74.HWORD + 1, this->collisionLayer);
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SetTile(0x4022, this->field_0x74.HWORD - 1, this->collisionLayer);
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SetTile(0x4022, this->field_0x74.HWORD, this->collisionLayer);
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SetTile(0x4022, this->field_0x74.HWORD + 1, this->collisionLayer);
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+2
-3
@@ -18,7 +18,6 @@ extern void (*const gUnk_0811F0C4[])(Entity*);
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extern Hitbox gHitbox_18; // TODO: should be const
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extern Hitbox gUnk_080FD340; // TODO: should be const
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extern u32 sub_080001DA(u32, u32);
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extern void sub_08078930(Entity*);
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extern void sub_08016A6C(Entity*);
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@@ -47,7 +46,7 @@ void sub_0808222C(Entity* this) {
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ResolveCollisionLayer(this);
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}
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this->field_0x70.HALF.LO = sub_080001DA(COORD_TO_TILE(this), this->collisionLayer);
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this->field_0x70.HALF.LO = GetTileIndex(COORD_TO_TILE(this), this->collisionLayer);
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if ((u16)this->field_0x70.HALF.LO == 0x4000) {
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DeleteThisEntity();
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}
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@@ -188,7 +187,7 @@ void sub_08082614(Entity* this) {
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this->speed <<= 1;
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}
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this->field_0x70.HALF.LO = sub_080001DA(COORD_TO_TILE(this), this->collisionLayer);
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this->field_0x70.HALF.LO = GetTileIndex(COORD_TO_TILE(this), this->collisionLayer);
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tileType = GetTileTypeByEntity(this);
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switch (tileType) {
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case 0x71:
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@@ -0,0 +1,148 @@
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/**
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* @file pushableLever.c
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* @ingroup Objects
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*
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* @brief Pushable Lever object
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[8];
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/*0x70*/ u16 tilePosition;
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/*0x72*/ u16 tileIndex;
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/*0x74*/ u16 timer;
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/*0x76*/ u8 unk_76[16];
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/*0x86*/ u16 pushedFlag;
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} PushableLeverEntity;
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enum PushableLeverAction {
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INIT,
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IDLE,
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PUSHING
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};
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extern void (*const PushableLever_Actions[])(PushableLeverEntity*);
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extern const u16 PushableLever_Tiles[];
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extern const u8 PushableLever_InitialOffsets[];
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extern const u8 PushableLever_PushedOffsets[];
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void PushableLever_SetIdle(PushableLeverEntity*);
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bool32 PushableLever_ShouldStartPushing(PushableLeverEntity* this);
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void PushableLever_SetTiles(PushableLeverEntity*);
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void PushableLever_CalculateSpriteOffsets(PushableLeverEntity*);
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#define TILE_INITIAL 0x4053
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#define TILE_PUSHED 0x4052
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void PushableLever(PushableLeverEntity* this) {
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PushableLever_Actions[super->action](this);
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}
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void PushableLever_Init(PushableLeverEntity* this) {
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super->spritePriority.b0 = 5;
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PushableLever_SetIdle(this);
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}
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void PushableLever_Idle(PushableLeverEntity* this) {
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if (PushableLever_ShouldStartPushing(this)) {
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super->action = PUSHING;
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super->spriteOffsetX = 0;
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super->spriteOffsetY = 0;
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SetTile(this->tileIndex, this->tilePosition, super->collisionLayer);
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EnqueueSFX(SFX_16A);
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RequestPriorityDuration(super, 0x1e);
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if (sub_08079F8C()) {
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gPlayerState.pushedObject = 0x90;
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gPlayerState.queued_action = 5;
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gPlayerState.flags |= 1;
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gPlayerEntity.x.HALF.LO = 0;
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gPlayerEntity.y.HALF.LO = 0;
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gPlayerEntity.direction = gPlayerEntity.animationState << 2;
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}
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}
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}
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void PushableLever_Pushing(PushableLeverEntity* this) {
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GetNextFrame(super);
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if ((super->frame & 0x80) != 0) {
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if (super->type2 == 0) {
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SetFlag(this->pushedFlag);
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} else {
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ClearFlag(this->pushedFlag);
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}
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PushableLever_SetIdle(this);
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}
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}
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void PushableLever_SetIdle(PushableLeverEntity* this) {
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super->action = IDLE;
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this->timer = 0x3c;
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PushableLever_SetTiles(this);
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}
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void PushableLever_SetTiles(PushableLeverEntity* this) {
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if (CheckFlags(this->pushedFlag) == FALSE) {
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super->type2 = 0;
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this->tilePosition = COORD_TO_TILE_OFFSET(super, 0, 0x10);
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this->tileIndex = GetTileIndex(this->tilePosition, super->collisionLayer);
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SetTile(TILE_INITIAL, this->tilePosition, super->collisionLayer);
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InitializeAnimation(super, 1);
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} else {
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super->type2 = 1;
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this->tilePosition = COORD_TO_TILE_OFFSET(super, 0x10, 0);
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this->tileIndex = GetTileIndex(this->tilePosition, super->collisionLayer);
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SetTile(TILE_PUSHED, this->tilePosition, super->collisionLayer);
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InitializeAnimation(super, 0);
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}
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}
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bool32 PushableLever_ShouldStartPushing(PushableLeverEntity* this) {
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if (GetTileIndex(this->tilePosition, super->collisionLayer) == 0x4054) {
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if (--this->timer == 0) {
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return TRUE;
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}
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PushableLever_CalculateSpriteOffsets(this);
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SetTile(PushableLever_Tiles[super->type2], this->tilePosition, super->collisionLayer);
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} else {
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this->timer = 0x3c;
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super->spriteOffsetX = 0;
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super->spriteOffsetY = 0;
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}
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return FALSE;
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}
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void PushableLever_CalculateSpriteOffsets(PushableLeverEntity* this) {
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const u8* offsets;
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if (super->type2 == 0) {
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offsets = PushableLever_InitialOffsets;
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} else {
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offsets = PushableLever_PushedOffsets;
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}
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offsets = &offsets[(this->timer / 4) & 6];
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super->spriteOffsetX = offsets[0];
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super->spriteOffsetY = offsets[1];
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if ((this->timer & 3) == 0) {
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EnqueueSFX(SFX_104);
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}
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}
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void (*const PushableLever_Actions[])(PushableLeverEntity*) = {
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PushableLever_Init,
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PushableLever_Idle,
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PushableLever_Pushing,
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};
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const u16 PushableLever_Tiles[] = {
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TILE_INITIAL,
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TILE_PUSHED,
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};
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const u8 PushableLever_InitialOffsets[] = {
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0, 0, 0, 0, 255, 0, 0, 0,
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};
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const u8 PushableLever_PushedOffsets[] = {
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0, 0, 0, 0, 0, 255, 0, 0,
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};
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+1
-2
@@ -281,7 +281,6 @@ extern u32 sub_080797C4(void);
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extern void sub_0800892E(Entity*);
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extern void sub_08078F24(void);
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extern void sub_0807B068(Entity*);
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extern u32 sub_080001DA(u32, u32);
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extern u32 sub_0807A2F8(u32);
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extern u32 sub_0806F730(Entity*);
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extern u32 sub_08007DD6(u32, const u16*);
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@@ -2155,7 +2154,7 @@ static void PlayerInHoleInit(Entity* this) {
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gPlayerState.animation = 0x950;
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} else {
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gPlayerState.animation = 0x61c;
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if (sub_080001DA(COORD_TO_TILE(this), this->collisionLayer) == 0x4020) {
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if (GetTileIndex(COORD_TO_TILE(this), this->collisionLayer) == 0x4020) {
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this->actionDelay = 1;
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}
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}
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