Decompile PushableLever

This commit is contained in:
octorock
2022-01-24 18:41:48 +01:00
parent 97164d57cd
commit c7c6c6010c
37 changed files with 229 additions and 91 deletions
+1 -2
View File
@@ -18,7 +18,6 @@ bool32 sub_0802915C(Entity*);
bool32 sub_080291DC(Entity*);
void sub_0802922C(Entity*);
void sub_08028E9C(Entity*);
u32 sub_080001DA(u32, u32);
void sub_08028FFC(Entity*);
void sub_0802925C(Entity*);
void sub_080290E0(Entity*, u32);
@@ -90,7 +89,7 @@ void sub_08028994(Entity* this) {
} else {
this->actionDelay = 0;
this->field_0x76.HWORD = COORD_TO_TILE(this);
this->field_0x74.HWORD = sub_080001DA(this->field_0x76.HWORD, this->collisionLayer);
this->field_0x74.HWORD = GetTileIndex(this->field_0x76.HWORD, this->collisionLayer);
this->hurtType = 0x41;
sub_08028FFC(this);
}
+1 -2
View File
@@ -9,7 +9,6 @@
#include "enemy.h"
#include "functions.h"
extern s16 sub_080001DA(u32, u32); // ?
extern void sub_08049CF4(Entity*);
void sub_080221C0(Entity*);
@@ -118,7 +117,7 @@ void sub_08022198(Entity* this) {
void sub_080221C0(Entity* this) {
u32 tile = COORD_TO_TILE(this) + gUnk_080B4488[this->type2];
this->field_0x7c.HALF.HI = tile;
this->field_0x7c.HALF.LO = sub_080001DA(tile, this->collisionLayer);
this->field_0x7c.HALF.LO = GetTileIndex(tile, this->collisionLayer);
SetTile(gUnk_080CB79C[this->type2], tile, this->collisionLayer);
}
+1 -2
View File
@@ -137,14 +137,13 @@ void nullsub_148(Entity* this) {
/* ... */
}
extern u32 sub_080001DA(u32, u32);
void sub_0802C4B0(Entity* this) {
u32 offset;
u32 index;
u32 rand;
switch (sub_080001DA(this->field_0x7c.HALF_U.HI, this->collisionLayer)) {
switch (GetTileIndex(this->field_0x7c.HALF_U.HI, this->collisionLayer)) {
case 0x1ab ... 0x1af:
offset = 8;
break;
+2 -3
View File
@@ -21,7 +21,6 @@ void (*const gUnk_080CFBD4[])(FlyingSkullEntity*);
const s8 gUnk_080CFBE4[4];
extern s32 sub_080012DC(Entity*);
extern u32 sub_080001DA(u32, u32);
extern void sub_08078930(Entity*);
void sub_0803A100(FlyingSkullEntity* this);
@@ -118,7 +117,7 @@ void sub_08039D74(FlyingSkullEntity* this) {
super->y.HALF.HI += 3;
tmp = COORD_TO_TILE(super);
this->unk_0x74 = sub_080001DA(tmp, super->collisionLayer);
this->unk_0x74 = GetTileIndex(tmp, super->collisionLayer);
SetTile(0x4060, tmp, super->collisionLayer);
InitializeAnimation(super, 0);
}
@@ -246,7 +245,7 @@ void sub_0803A0E0(FlyingSkullEntity* this) {
void sub_0803A100(FlyingSkullEntity* this) {
u32 tile = COORD_TO_TILE(super);
if (sub_080001DA(tile, super->collisionLayer) == 0x4067) {
if (GetTileIndex(tile, super->collisionLayer) == 0x4067) {
SetTile(this->unk_0x74, tile, super->collisionLayer);
DeleteThisEntity();
}
+2 -3
View File
@@ -101,7 +101,6 @@ void sub_08081C98(Entity* this) {
}
Entity* sub_08081D74(Entity*);
u32 sub_080001DA(u32, u32);
u32 sub_08081CB0(Entity* this) {
u16 tmp;
@@ -114,7 +113,7 @@ u32 sub_08081CB0(Entity* this) {
} else {
tmp = GetTileType(this->field_0x74.HWORD, this->collisionLayer);
if (tmp != 0x77 && tmp != 0x79 && tmp != 0x4035) {
this->field_0x70.HALF.LO = sub_080001DA(this->field_0x74.HWORD, this->collisionLayer);
this->field_0x70.HALF.LO = GetTileIndex(this->field_0x74.HWORD, this->collisionLayer);
return 1;
}
}
@@ -129,7 +128,7 @@ u32 sub_08081D28(Entity* this) {
if (this->field_0x70.HALF_U.LO == 0xFFFF) {
return 0;
}
if (sub_080001DA(this->field_0x74.HWORD, this->collisionLayer) != this->field_0x70.HALF_U.LO) {
if (GetTileIndex(this->field_0x74.HWORD, this->collisionLayer) != this->field_0x70.HALF_U.LO) {
return 0;
}
}
+1 -2
View File
@@ -5,7 +5,6 @@
#include "object.h"
extern void sub_080001D0(u32, u32, u32);
extern u32 sub_080001DA(u32, u32);
enum {
FURNITURE_INIT,
@@ -374,7 +373,7 @@ static void sub_08090B6C(FurnitureEntity* this) {
}
static void sub_08090CDC(u32 id, u32 pos, u32 layer) {
u16 cur = sub_080001DA(pos, layer);
u16 cur = GetTileIndex(pos, layer);
u32 next = cur;
u32 id2;
+1 -2
View File
@@ -37,7 +37,6 @@ void LockedDoor(Entity* this) {
extern Hitbox gHitbox_2;
extern u32 sub_080001DA(u32, u32);
extern void sub_08078850(Entity*, u32, u32, u32);
typedef struct PACKED {
@@ -102,7 +101,7 @@ void sub_08083338(Entity* this) {
this->spritePriority.b0 = 5;
this->frame = this->type & 0xF;
this->field_0x76.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
this->field_0x74.HWORD = sub_080001DA(this->field_0x76.HWORD, this->collisionLayer);
this->field_0x74.HWORD = GetTileIndex(this->field_0x76.HWORD, this->collisionLayer);
switch (this->type2) {
case 0:
if (!CheckFlags(this->field_0x86.HWORD)) {
+2 -3
View File
@@ -4,7 +4,6 @@
extern void (*MaskActionFuncs[])(Entity*);
extern void sub_08000148(u16, u16, u32);
extern s16 sub_080001DA(u16, u32);
extern void sub_0805457C(Entity*, s32);
@@ -48,8 +47,8 @@ void sub_080929A4(Entity* this) {
this->frameIndex = this->type2 & 0x3f;
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
this->field_0x7c.HALF.LO = sub_080001DA(this->field_0x7c.HALF.HI, 1);
this->field_0x7c.HALF_U.HI = COORD_TO_TILE(this);
this->field_0x7c.HALF_U.LO = GetTileIndex(this->field_0x7c.HALF_U.HI, 1);
this->field_0x7a.HWORD = sub_080002E0((u16)this->field_0x7c.HALF.HI, 1);
+3 -4
View File
@@ -10,7 +10,6 @@
extern u32 sub_08083734(Entity*, u32);
extern void sub_080A080C(Entity*);
extern void sub_080A0870(Entity*);
extern u32 sub_080001DA(u32, u32);
extern void (*const gUnk_0812493C[])(Entity*);
@@ -93,9 +92,9 @@ void sub_080A07F0(Entity* this) {
}
void sub_080A080C(Entity* this) {
this->field_0x76.HWORD = sub_080001DA(this->field_0x74.HWORD - 1, this->collisionLayer);
this->field_0x78.HWORD = sub_080001DA(this->field_0x74.HWORD, this->collisionLayer);
this->field_0x7a.HWORD = sub_080001DA(this->field_0x74.HWORD + 1, this->collisionLayer);
this->field_0x76.HWORD = GetTileIndex(this->field_0x74.HWORD - 1, this->collisionLayer);
this->field_0x78.HWORD = GetTileIndex(this->field_0x74.HWORD, this->collisionLayer);
this->field_0x7a.HWORD = GetTileIndex(this->field_0x74.HWORD + 1, this->collisionLayer);
SetTile(0x4022, this->field_0x74.HWORD - 1, this->collisionLayer);
SetTile(0x4022, this->field_0x74.HWORD, this->collisionLayer);
SetTile(0x4022, this->field_0x74.HWORD + 1, this->collisionLayer);
+2 -3
View File
@@ -18,7 +18,6 @@ extern void (*const gUnk_0811F0C4[])(Entity*);
extern Hitbox gHitbox_18; // TODO: should be const
extern Hitbox gUnk_080FD340; // TODO: should be const
extern u32 sub_080001DA(u32, u32);
extern void sub_08078930(Entity*);
extern void sub_08016A6C(Entity*);
@@ -47,7 +46,7 @@ void sub_0808222C(Entity* this) {
ResolveCollisionLayer(this);
}
this->field_0x70.HALF.LO = sub_080001DA(COORD_TO_TILE(this), this->collisionLayer);
this->field_0x70.HALF.LO = GetTileIndex(COORD_TO_TILE(this), this->collisionLayer);
if ((u16)this->field_0x70.HALF.LO == 0x4000) {
DeleteThisEntity();
}
@@ -188,7 +187,7 @@ void sub_08082614(Entity* this) {
this->speed <<= 1;
}
this->field_0x70.HALF.LO = sub_080001DA(COORD_TO_TILE(this), this->collisionLayer);
this->field_0x70.HALF.LO = GetTileIndex(COORD_TO_TILE(this), this->collisionLayer);
tileType = GetTileTypeByEntity(this);
switch (tileType) {
case 0x71:
+148
View File
@@ -0,0 +1,148 @@
/**
* @file pushableLever.c
* @ingroup Objects
*
* @brief Pushable Lever object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[8];
/*0x70*/ u16 tilePosition;
/*0x72*/ u16 tileIndex;
/*0x74*/ u16 timer;
/*0x76*/ u8 unk_76[16];
/*0x86*/ u16 pushedFlag;
} PushableLeverEntity;
enum PushableLeverAction {
INIT,
IDLE,
PUSHING
};
extern void (*const PushableLever_Actions[])(PushableLeverEntity*);
extern const u16 PushableLever_Tiles[];
extern const u8 PushableLever_InitialOffsets[];
extern const u8 PushableLever_PushedOffsets[];
void PushableLever_SetIdle(PushableLeverEntity*);
bool32 PushableLever_ShouldStartPushing(PushableLeverEntity* this);
void PushableLever_SetTiles(PushableLeverEntity*);
void PushableLever_CalculateSpriteOffsets(PushableLeverEntity*);
#define TILE_INITIAL 0x4053
#define TILE_PUSHED 0x4052
void PushableLever(PushableLeverEntity* this) {
PushableLever_Actions[super->action](this);
}
void PushableLever_Init(PushableLeverEntity* this) {
super->spritePriority.b0 = 5;
PushableLever_SetIdle(this);
}
void PushableLever_Idle(PushableLeverEntity* this) {
if (PushableLever_ShouldStartPushing(this)) {
super->action = PUSHING;
super->spriteOffsetX = 0;
super->spriteOffsetY = 0;
SetTile(this->tileIndex, this->tilePosition, super->collisionLayer);
EnqueueSFX(SFX_16A);
RequestPriorityDuration(super, 0x1e);
if (sub_08079F8C()) {
gPlayerState.pushedObject = 0x90;
gPlayerState.queued_action = 5;
gPlayerState.flags |= 1;
gPlayerEntity.x.HALF.LO = 0;
gPlayerEntity.y.HALF.LO = 0;
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
}
}
}
void PushableLever_Pushing(PushableLeverEntity* this) {
GetNextFrame(super);
if ((super->frame & 0x80) != 0) {
if (super->type2 == 0) {
SetFlag(this->pushedFlag);
} else {
ClearFlag(this->pushedFlag);
}
PushableLever_SetIdle(this);
}
}
void PushableLever_SetIdle(PushableLeverEntity* this) {
super->action = IDLE;
this->timer = 0x3c;
PushableLever_SetTiles(this);
}
void PushableLever_SetTiles(PushableLeverEntity* this) {
if (CheckFlags(this->pushedFlag) == FALSE) {
super->type2 = 0;
this->tilePosition = COORD_TO_TILE_OFFSET(super, 0, 0x10);
this->tileIndex = GetTileIndex(this->tilePosition, super->collisionLayer);
SetTile(TILE_INITIAL, this->tilePosition, super->collisionLayer);
InitializeAnimation(super, 1);
} else {
super->type2 = 1;
this->tilePosition = COORD_TO_TILE_OFFSET(super, 0x10, 0);
this->tileIndex = GetTileIndex(this->tilePosition, super->collisionLayer);
SetTile(TILE_PUSHED, this->tilePosition, super->collisionLayer);
InitializeAnimation(super, 0);
}
}
bool32 PushableLever_ShouldStartPushing(PushableLeverEntity* this) {
if (GetTileIndex(this->tilePosition, super->collisionLayer) == 0x4054) {
if (--this->timer == 0) {
return TRUE;
}
PushableLever_CalculateSpriteOffsets(this);
SetTile(PushableLever_Tiles[super->type2], this->tilePosition, super->collisionLayer);
} else {
this->timer = 0x3c;
super->spriteOffsetX = 0;
super->spriteOffsetY = 0;
}
return FALSE;
}
void PushableLever_CalculateSpriteOffsets(PushableLeverEntity* this) {
const u8* offsets;
if (super->type2 == 0) {
offsets = PushableLever_InitialOffsets;
} else {
offsets = PushableLever_PushedOffsets;
}
offsets = &offsets[(this->timer / 4) & 6];
super->spriteOffsetX = offsets[0];
super->spriteOffsetY = offsets[1];
if ((this->timer & 3) == 0) {
EnqueueSFX(SFX_104);
}
}
void (*const PushableLever_Actions[])(PushableLeverEntity*) = {
PushableLever_Init,
PushableLever_Idle,
PushableLever_Pushing,
};
const u16 PushableLever_Tiles[] = {
TILE_INITIAL,
TILE_PUSHED,
};
const u8 PushableLever_InitialOffsets[] = {
0, 0, 0, 0, 255, 0, 0, 0,
};
const u8 PushableLever_PushedOffsets[] = {
0, 0, 0, 0, 0, 255, 0, 0,
};
+1 -2
View File
@@ -281,7 +281,6 @@ extern u32 sub_080797C4(void);
extern void sub_0800892E(Entity*);
extern void sub_08078F24(void);
extern void sub_0807B068(Entity*);
extern u32 sub_080001DA(u32, u32);
extern u32 sub_0807A2F8(u32);
extern u32 sub_0806F730(Entity*);
extern u32 sub_08007DD6(u32, const u16*);
@@ -2155,7 +2154,7 @@ static void PlayerInHoleInit(Entity* this) {
gPlayerState.animation = 0x950;
} else {
gPlayerState.animation = 0x61c;
if (sub_080001DA(COORD_TO_TILE(this), this->collisionLayer) == 0x4020) {
if (GetTileIndex(COORD_TO_TILE(this), this->collisionLayer) == 0x4020) {
this->actionDelay = 1;
}
}