document game.h

This commit is contained in:
theo3
2022-01-05 19:10:40 -08:00
parent 13106a065c
commit c7ee010e47
7 changed files with 304 additions and 67 deletions
+2 -2
View File
@@ -525,7 +525,7 @@ static void AuxCutscene_Init(void) {
LoadGfxGroups();
gArea.localFlagOffset = GetFlagBankOffset(gRoomControls.area);
SetCurrentRoomPropertyList(p->area, p->room);
LoadCutsceneRoom(p->area, p->room);
LoadAuxiliaryRoom(p->area, p->room);
gRoomControls.scroll_x = gRoomControls.origin_x + p->x;
gRoomControls.scroll_y = gRoomControls.origin_y + p->y;
gMenu.field_0x0 = p->_2;
@@ -1441,7 +1441,7 @@ static void UpdateFakeScroll(void) {
} while (++ll < gEntityLists + 9);
}
void LoadCutsceneRoom(u32 area, u32 room) {
void LoadAuxiliaryRoom(u32 area, u32 room) {
sub_08052FF4(area, room);
gRoomControls.camera_target = NULL;
sub_0807C860();
-8
View File
@@ -9,14 +9,6 @@
extern u32 gRand;
extern void TitleTask(void);
extern void FileSelectTask(void);
extern void DemoTask(void);
extern void GameTask(void);
extern void GameOverTask(void);
extern void StaffrollTask(void);
extern void DebugTask(void);
static void InitOverlays(void);
static bool32 SoftResetKeysPressed(void);
static u32 CheckHeaderValid(void);