mirror of
https://github.com/zeldaret/tmc
synced 2026-07-28 23:27:44 -04:00
Decompile object96
This commit is contained in:
@@ -0,0 +1,181 @@
|
||||
#define NENT_DEPRECATED
|
||||
#include "entity.h"
|
||||
#include "player.h"
|
||||
#include "asm.h"
|
||||
#include "functions.h"
|
||||
#include "sound.h"
|
||||
#include "item.h"
|
||||
#include "flags.h"
|
||||
#include "effects.h"
|
||||
|
||||
typedef struct _struct_gUnk_08123FB0 {
|
||||
void (*const funcEnt)(Entity*);
|
||||
bool32 (*const func)(Entity*, const struct _struct_gUnk_08123FB0*);
|
||||
s8 unk08;
|
||||
s8 unk09;
|
||||
u8 unk0a;
|
||||
u8 unk0b;
|
||||
u8 unk0c;
|
||||
u8 type;
|
||||
u8 unk0e;
|
||||
u8 unk0f;
|
||||
s32 zVelocity;
|
||||
u32 unk14;
|
||||
s16 speed;
|
||||
s16 y;
|
||||
u16 flag;
|
||||
u8 actionDelay;
|
||||
u8 unk1f;
|
||||
} struct_gUnk_08123FB0;
|
||||
|
||||
static_assert(sizeof(struct_gUnk_08123FB0) == 0x20);
|
||||
|
||||
void sub_0809D91C(Entity*);
|
||||
bool32 sub_0809D93C(Entity*, const struct_gUnk_08123FB0*);
|
||||
void Object96_Init(Entity*, const struct_gUnk_08123FB0*);
|
||||
void Object96_Action1(Entity*, const struct_gUnk_08123FB0*);
|
||||
void Object96_Action2(Entity*, const struct_gUnk_08123FB0*);
|
||||
void Object96_Action3(Entity*, const struct_gUnk_08123FB0*);
|
||||
|
||||
static const struct_gUnk_08123FB0 gUnk_08123FB0[] = {
|
||||
{ sub_0809D91C, sub_0809D93C, 0, 0, 0x30, 0x30, 0x1, 0x3c, 0x3c, 0x13, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1,
|
||||
0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x63, 0x63, 0x10, 0, 0x1800, 0, 0x18,
|
||||
#if defined(JP) || defined(DEMO_JP) || defined(EU)
|
||||
0xCD,
|
||||
#else
|
||||
0xd0,
|
||||
#endif
|
||||
0, 0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x3c, 0x3c, 0xf, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0, 0x3c, 0x3c, 0x2, 0x10000, 0x1800, 0x140, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0xd, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0x1a, 0x10000, 0x1800, 0x100, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ sub_0809D91C, NULL, 0, 0, 0, 0, 0x0, 0x3c, 0x3c, 0x13, 0x10000, 0x1800, 0x60, 0x40, 0x4021, 0x1, 0x0 },
|
||||
{ NULL, NULL, 0, 0, 0, 0, 0x0, 0x5c, 0x5c, 0x81, 0, 0x1800, 0x100, 0x20, 0x0, 0x1, 0x0 },
|
||||
};
|
||||
|
||||
void Object96(Entity* this) {
|
||||
static void (*const actionFuncs[])(Entity*, const struct_gUnk_08123FB0*) = {
|
||||
Object96_Init,
|
||||
Object96_Action1,
|
||||
Object96_Action2,
|
||||
Object96_Action3,
|
||||
};
|
||||
actionFuncs[this->action](this, &gUnk_08123FB0[this->type]);
|
||||
}
|
||||
|
||||
void Object96_Init(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u32 type;
|
||||
u32 dir;
|
||||
|
||||
this->action++;
|
||||
this->collisionLayer = 2;
|
||||
this->spriteRendering.b3 = 1;
|
||||
this->zVelocity = param_2->zVelocity;
|
||||
this->direction = param_2->unk0f;
|
||||
this->speed = param_2->speed;
|
||||
this->y.HALF.HI -= param_2->y;
|
||||
this->z.WORD = 0;
|
||||
this->actionDelay = param_2->actionDelay;
|
||||
if ((this->direction & 0x80)) {
|
||||
dir = this->direction;
|
||||
if (dir == 0x81) {
|
||||
this->direction = (((gPlayerEntity.animationState * 4 + (Random() & 3)) - 2) & 0x1f) ^ 0x10;
|
||||
}
|
||||
}
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
type = this->type;
|
||||
sub_08080CB4(this);
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
void Object96_Action1(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u32 type;
|
||||
s32 iVar3;
|
||||
|
||||
iVar3 = 1;
|
||||
if (param_2->func != NULL) {
|
||||
iVar3 = param_2->func(this, param_2);
|
||||
}
|
||||
if (iVar3 != 0) {
|
||||
this->action++;
|
||||
this->y.HALF.HI += param_2->y;
|
||||
this->z.HALF.HI -= param_2->y;
|
||||
}
|
||||
type = this->type;
|
||||
this->type = param_2->type;
|
||||
sub_08080CB4(this);
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
void Object96_Action2(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u8 type;
|
||||
|
||||
LinearMoveUpdate(this);
|
||||
if (sub_080044EC(this, param_2->unk14) < 2) {
|
||||
if (this->actionDelay) {
|
||||
this->actionDelay--;
|
||||
this->zVelocity = param_2->unk14 << 3;
|
||||
} else {
|
||||
this->action++;
|
||||
this->collisionLayer = gPlayerEntity.collisionLayer;
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
if (param_2->funcEnt != NULL) {
|
||||
param_2->funcEnt(this);
|
||||
}
|
||||
}
|
||||
SoundReq(SFX_RUPEE_BOUNCE);
|
||||
}
|
||||
type = this->type;
|
||||
this->type = param_2->type;
|
||||
sub_08080CB4(this);
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
void Object96_Action3(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u8 type;
|
||||
|
||||
if (gPlayerState.flags & 0x80) {
|
||||
sub_0800445C(this);
|
||||
} else {
|
||||
if (IsCollidingPlayer(this)) {
|
||||
CreateItemEntity(param_2->type, this->type2, 0);
|
||||
if (param_2->flag) {
|
||||
SetFlag(param_2->flag);
|
||||
}
|
||||
DeleteThisEntity();
|
||||
}
|
||||
}
|
||||
type = this->type;
|
||||
this->type = param_2->type;
|
||||
sub_08080CB4(this);
|
||||
this->type = type;
|
||||
}
|
||||
|
||||
void sub_0809D91C(Entity* this) {
|
||||
Entity* fxEnt;
|
||||
|
||||
fxEnt = CreateFx(this, FX_DASH, 0);
|
||||
if (fxEnt != NULL) {
|
||||
SortEntityBelow(this, fxEnt);
|
||||
}
|
||||
SoundReq(SFX_SECRET);
|
||||
}
|
||||
|
||||
bool32 sub_0809D93C(Entity* this, const struct_gUnk_08123FB0* param_2) {
|
||||
u32 uVar1;
|
||||
|
||||
if (gPlayerEntity.action == 6 && ((param_2->unk0c >> gPlayerEntity.animationState & 1) != 0)) {
|
||||
uVar1 = (gPlayerEntity.x.HALF.HI - this->x.HALF.HI) + param_2->unk08 + param_2->unk0a;
|
||||
if (param_2->unk0a * 2 <= (u16)uVar1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uVar1 = (gPlayerEntity.y.HALF.HI - (this->y.HALF.HI + param_2->y)) + param_2->unk09 + param_2->unk0b;
|
||||
if (param_2->unk0b * 2 > (u16)uVar1) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user