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rename gUnk_020000B0 to gEnemyTarget and move it to a header
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@@ -288,4 +288,10 @@ void Enemy66();
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extern void (*const gUnk_080012C8[])(Entity*);
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/**
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* The Entity targeted by enemies.
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* This is usually the player.
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*/
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extern Entity* gEnemyTarget;
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#endif // ENEMY_H
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