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https://github.com/zeldaret/tmc
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naming and moving stuff
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@@ -4,6 +4,7 @@
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#include "structures.h"
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#include "script.h"
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#include "random.h"
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#include "audio.h"
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#include "functions.h"
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extern void (*gUnk_081140D4[])(Entity*);
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@@ -7,6 +7,7 @@
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#include "save.h"
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#include "script.h"
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#include "npc.h"
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#include "audio.h"
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#include "functions.h"
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extern void (*gUnk_081115C0[])(Entity*);
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+2
-1
@@ -1,9 +1,10 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "flags.h"
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#include "save.h"
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#include "script.h"
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#include "audio.h"
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#include "functions.h"
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extern Hitbox gUnk_080FD170;
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extern void script_08016030; // Cutscene data type?
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@@ -4,6 +4,7 @@
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#include "textbox.h"
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#include "script.h"
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#include "random.h"
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#include "audio.h"
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#include "functions.h"
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extern void sub_08068780(Entity*);
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+2
-1
@@ -1,7 +1,8 @@
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#include "global.h"
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#include "functions.h"
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#include "entity.h"
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#include "script.h"
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#include "audio.h"
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#include "functions.h"
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extern void sub_0806A8C8(Entity*);
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@@ -5,6 +5,7 @@
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#include "script.h"
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#include "random.h"
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#include "npc.h"
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#include "audio.h"
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#include "functions.h"
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extern void sub_08078850(Entity*, u32, u32, u32*);
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