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https://github.com/zeldaret/tmc
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naming and moving stuff
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@@ -2,6 +2,7 @@
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#include "entity.h"
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#include "flags.h"
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#include "room.h"
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#include "audio.h"
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#include "functions.h"
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extern void (*const gUnk_0811EE38[])(Entity*);
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@@ -1,9 +1,10 @@
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#include "global.h"
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#include "entity.h"
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#include "flags.h"
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#include "functions.h"
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#include "room.h"
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#include "script.h"
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#include "audio.h"
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#include "functions.h"
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typedef struct {
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/*0x00*/ u16 unk0;
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@@ -2,7 +2,7 @@
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#include "entity.h"
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#include "flags.h"
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#include "room.h"
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#include "functions.h"
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#include "audio.h"
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extern void sub_080A0960(Entity*, u32);
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extern void sub_0801AF18(u8*, u32, u32);
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@@ -2,6 +2,7 @@
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#include "entity.h"
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#include "room.h"
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#include "flags.h"
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#include "audio.h"
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#include "functions.h"
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extern u32 sub_08083734(Entity*, u32);
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@@ -2,6 +2,7 @@
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#include "object.h"
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#include "menu.h"
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#include "random.h"
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#include "audio.h"
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#include "structures.h"
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#include "functions.h"
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@@ -1,5 +1,6 @@
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#include "global.h"
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#include "entity.h"
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#include "audio.h"
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#include "functions.h"
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extern void (*const ThoughtBubble_Behaviors[])(Entity*);
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