naming and moving stuff

This commit is contained in:
Henny022p
2021-03-23 00:33:29 +01:00
parent 5cebf089fd
commit cc206a73ab
147 changed files with 441 additions and 290 deletions
+8 -7
View File
@@ -9,6 +9,7 @@
#include "utils.h"
#include "save.h"
#include "random.h"
#include "audio.h"
#include "functions.h"
void InitScriptForEntity(Entity*, ScriptExecutionContext*, u16*);
@@ -137,9 +138,9 @@ void ScriptCommand_0807EEF4(Entity* entity, ScriptExecutionContext* context);
void ScriptCommand_0807EF3C(Entity* entity, ScriptExecutionContext* context);
void ScriptCommand_DoPostScriptAction(Entity* entity, ScriptExecutionContext* context);
void ScriptCommand_DoPostScriptAction2(Entity* entity, ScriptExecutionContext* context);
void ScriptCommand_PlaySound(Entity* entity, ScriptExecutionContext* context);
void ScriptCommand_PlayBgm(Entity* entity, ScriptExecutionContext* context);
void ScriptCommand_SoundReq(Entity* entity, ScriptExecutionContext* context);
void ScriptCommand_SoundReq2(Entity* entity, ScriptExecutionContext* context);
void ScriptCommand_SoundReq3(Entity* entity, ScriptExecutionContext* context);
void ScriptCommand_SoundReq0x80100000(Entity* entity, ScriptExecutionContext* context);
void ScriptCommand_ModRupees(Entity* entity, ScriptExecutionContext* context);
void ScriptCommand_ModHealth(Entity* entity, ScriptExecutionContext* context);
@@ -283,9 +284,9 @@ const ScriptCommand gScriptCommands[] = { ScriptCommandNop,
ScriptCommand_0807EF3C,
ScriptCommand_DoPostScriptAction,
ScriptCommand_DoPostScriptAction2,
ScriptCommand_PlaySound,
ScriptCommand_PlayBgm,
ScriptCommand_SoundReq,
ScriptCommand_SoundReq2,
ScriptCommand_SoundReq3,
ScriptCommand_SoundReq0x80100000,
ScriptCommand_ModRupees,
ScriptCommand_ModHealth,
@@ -1450,11 +1451,11 @@ void ScriptCommand_DoPostScriptAction2(Entity* entity, ScriptExecutionContext* c
context->postScriptActions |= 1 << context->scriptInstructionPointer[1];
}
void ScriptCommand_SoundReq(Entity* entity, ScriptExecutionContext* context) {
void ScriptCommand_PlaySound(Entity* entity, ScriptExecutionContext* context) {
SoundReq(context->scriptInstructionPointer[1]);
}
void ScriptCommand_SoundReq2(Entity* entity, ScriptExecutionContext* context) {
void ScriptCommand_PlayBgm(Entity* entity, ScriptExecutionContext* context) {
if (context->scriptInstructionPointer[1] >= 100) {
SoundReq(gArea.musicIndex);
} else {
@@ -1462,7 +1463,7 @@ void ScriptCommand_SoundReq2(Entity* entity, ScriptExecutionContext* context) {
}
}
void ScriptCommand_SoundReq3(Entity* entity, ScriptExecutionContext* context) {
void ScriptCommand_SoundReq(Entity* entity, ScriptExecutionContext* context) {
SoundReq(GetNextScriptCommandWordAfterCommandMetadata(context->scriptInstructionPointer));
}