mirror of
https://github.com/zeldaret/tmc
synced 2026-08-09 02:48:23 -04:00
tmp
This commit is contained in:
+2
-2
@@ -32,7 +32,7 @@ void sub_0809CF54(Entity* this) {
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this->direction = 8;
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this->collisionLayer = 2;
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this->x.HALF.HI = gRoomControls.roomScrollX;
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PlaySFX(0x123);
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SoundReq(0x123);
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UpdateSpriteForCollisionLayer(this);
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InitAnimationForceUpdate(this, 0);
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target = CreateObject(0x95, 1, 0);
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@@ -95,7 +95,7 @@ void sub_0809D0AC(Entity* this) {
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this->height.WORD = 0;
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this->collisionLayer = 1;
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SetLocalFlag(0x45);
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PlaySFX(0x72);
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SoundReq(0x72);
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fx = CreateFx(this, 0x11, 0);
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if (fx != NULL) {
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sub_0806FAD8(this, fx);
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+2
-2
@@ -94,7 +94,7 @@ void sub_08081C30(Entity* this) {
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this->action = 2;
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ClearFlag(this->field_0x86.HWORD);
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SetTileType(0x77, this->field_0x74.HWORD, this->collisionLayer);
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PlaySFX(0x10C);
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SoundReq(0x10C);
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}
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}
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@@ -264,7 +264,7 @@ u32 sub_08081F7C(Entity* this, u32 r7) {
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SetFlag(this->field_0x86.HWORD);
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SetTileType(r7, this->field_0x74.HWORD, this->collisionLayer);
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sub_08081F24(this);
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PlaySFX(0x10C);
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SoundReq(0x10C);
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if (this->field_0x70.HALF_U.LO != 0xFFFF)
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SetTile(this->field_0x70.HALF_U.LO, this->field_0x74.HWORD, this->collisionLayer);
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return 0;
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+6
-6
@@ -7,7 +7,7 @@
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#include "structures.h"
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extern void sub_0809F7BC(Entity*);
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extern void PlaySFX(u32);
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extern void SoundReq(u32);
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extern void sub_0809F814(u32);
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extern void sub_0809F7F4(Entity*);
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extern void LoadRoomEntityList();
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@@ -57,7 +57,7 @@ void sub_0809F548(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 2;
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this->actionDelay = 90;
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PlaySFX(285);
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SoundReq(285);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
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} else {
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@@ -70,7 +70,7 @@ void sub_0809F548(Entity* this) {
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void sub_0809F5B0(Entity* this) {
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if (--this->actionDelay == 0) {
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PlaySFX(115);
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SoundReq(115);
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SetGlobalFlag(KUMOTATSUMAKI);
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LoadRoomEntityList(&gUnk_080DD750);
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DeleteThisEntity();
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@@ -105,7 +105,7 @@ void sub_0809F61C(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 3;
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this->actionDelay = 120;
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PlaySFX(285);
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SoundReq(285);
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sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6);
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} else {
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@@ -123,7 +123,7 @@ void sub_0809F69C(Entity* this) {
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this->actionDelay = 30;
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this->action = 4;
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gRoomControls.cameraTarget = &gPlayerEntity;
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PlaySFX(115);
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SoundReq(115);
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}
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}
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@@ -189,7 +189,7 @@ void sub_0809F7BC(Entity* this) {
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void sub_0809F7F4(Entity* this) {
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if (--this->field_0x68.HALF.LO == 0) {
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this->field_0x68.HALF.LO = 12;
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PlaySFX(388);
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SoundReq(388);
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}
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}
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@@ -105,7 +105,7 @@ void GreatFairy_SpawningUpdate(Entity* this) {
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if (mini != NULL) {
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CopyPosition(this, mini);
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DoFade(6, 4);
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PlaySFX(325);
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SoundReq(325);
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this->action = 4;
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this->actionDelay = 0x3c;
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var = this->spriteSettings.raw & ~0x3;
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@@ -220,7 +220,7 @@ void GreatFairy_MiniRisingUpdate(Entity* this) {
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this->height.WORD -= 0x8000;
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if (this->height.HALF.HI == -20) {
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this->action = 2;
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PlaySFX(321);
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SoundReq(321);
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} else {
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if (((this->height.HALF.HI == -10) && (this->field_0xf == 0)) &&
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(target = GreatFairy_CreateForm(this, DROPLET, 0), target != NULL)) {
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@@ -289,7 +289,7 @@ void GreatFairy_DropletInit(Entity* this) {
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this->spriteSettings.b.draw = 1;
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this->height.HALF.HI = 0;
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this->spritePriority.b0 = 5;
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PlaySFX(320);
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SoundReq(320);
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}
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void GreatFairy_DropletUpdate(Entity* this) {
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@@ -328,7 +328,7 @@ void GreatFairy_BigRippleInit(Entity* this) {
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this->actionDelay = 120;
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this->spriteSettings.b.draw = 1;
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this->spritePriority.b0 = 5;
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PlaySFX(249);
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SoundReq(249);
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}
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void GreatFairy_BigRippleUpdate(Entity* this) {
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@@ -520,7 +520,7 @@ void sub_080873D0(Entity* this) {
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void sub_080873FC(void) {
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Entity* ent;
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PlaySFX(0xf7);
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SoundReq(0xf7);
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gRoomControls.cameraTarget = NULL;
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while (ent = FindEntityInListBySubtype(0x6, 0x1b, 0x6), ent != NULL) {
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@@ -54,7 +54,7 @@ static void sub_0808E714(Entity* this) {
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this->action = 3;
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this->field_0x3c |= 0x10;
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sub_0805EC60(this);
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PlaySFX(0x141);
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SoundReq(0x141);
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}
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sub_08080CB4(this);
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}
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@@ -111,7 +111,7 @@ static void sub_0808681C(Entity* this) {
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this->action++;
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this->frameIndex = 1;
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sub_08078AC0(16, 0, 1);
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PlaySFX(0x111);
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SoundReq(0x111);
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}
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break;
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}
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@@ -181,7 +181,7 @@ static void sub_08081150(Entity* this) {
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this->height.HALF.HI = -0x80;
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this->spriteOrientation.flipY = 1;
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this->spriteRendering.b3 = 1;
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PlaySFX(0x12D);
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SoundReq(0x12D);
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}
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static void sub_08081188(Entity* this) {
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@@ -205,7 +205,7 @@ void sub_080811C8(Entity* this) {
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void sub_080811D8(Entity* this) {
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sub_08081188(this);
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PlaySFX(0x215);
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SoundReq(0x215);
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}
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void sub_080811EC(Entity* this) {
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@@ -358,7 +358,7 @@ static u8 sub_0808147C(u32 arg0) {
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void sub_0808148C(u32 arg0) {
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const Unk_0811E84C* var0 = &gUnk_0811E84C[arg0];
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if (var0->sfx) {
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PlaySFX(var0->sfx);
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SoundReq(var0->sfx);
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}
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}
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@@ -4,7 +4,7 @@
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#include "room.h"
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extern void sub_080A0960(Entity*, u32);
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extern void PlaySFX(u32);
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extern void SoundReq(u32);
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extern void sub_0801AF18(u8*, u32, u32);
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extern void (*const gUnk_08124950[])(Entity*);
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@@ -33,7 +33,7 @@ void sub_080A0910(Entity* this) {
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if (CheckFlags(this->field_0x86.HWORD) != 0) {
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this->action = 2;
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sub_080A0960(this, 1);
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PlaySFX(0x10b);
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SoundReq(0x10b);
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}
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}
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@@ -8,7 +8,7 @@ extern void sub_080A080C(Entity*);
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extern void sub_0806F69C(Entity*);
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extern void EnqueueSFX(u32);
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extern void sub_080A0870(Entity*);
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extern void PlaySFX(u32);
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extern void SoundReq(u32);
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extern u32 sub_080001DA(u32, u32);
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extern void SetTile(u32, u32, u32);
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@@ -79,7 +79,7 @@ void sub_080A07BC(Entity* this) {
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this->direction = 0x10;
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this->y.HALF.HI += 2;
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sub_080A0870(this);
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PlaySFX(0x10b);
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SoundReq(0x10b);
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}
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}
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@@ -63,7 +63,7 @@ void sub_080917DC(Entity* this) {
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this->field_0x20 = 0x2a000;
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this->action = 7;
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InitAnimationForceUpdate(this, this->entityType.parameter + 4 + this->animationState);
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PlaySFX(0x13b);
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SoundReq(0x13b);
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} else {
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if (sub_0800445C(this) != 0) {
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if (((gPlayerState.flags.all & 0x40080) == 0) && (gPlayerState.field_0x1c == 0) &&
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@@ -85,7 +85,7 @@ void sub_080917DC(Entity* this) {
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gPlayerEntity.flags &= 0x7f;
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ResetPlayer();
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sub_0807A108();
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PlaySFX(0x7c);
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SoundReq(0x7c);
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}
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} else {
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this->actionDelay = 0;
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@@ -113,7 +113,7 @@ void sub_080918A4(Entity* this) {
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this->field_0x44 = 8;
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sub_0801766C(this);
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sub_0807BA8C(COORD_TO_TILE(this), this->collisionLayer);
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PlaySFX(0x137);
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SoundReq(0x137);
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}
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} else {
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gPlayerEntity.direction = GetFacingDirection(&gPlayerEntity, this);
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@@ -149,11 +149,11 @@ void sub_080919AC(Entity* this) {
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gPlayerEntity.spritePriority.b0 = this->spritePriority.b0 - 1;
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if (!sub_08091DDC(this)) {
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if ((gScreenTransition.frameCount & 0xf) == 0) {
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PlaySFX(0x138);
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SoundReq(0x138);
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}
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if (--this->field_0xf == 0xff) {
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PlaySFX(0x7b);
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SoundReq(0x7b);
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this->field_0xf = 0x3c;
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}
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@@ -182,8 +182,8 @@ void sub_080919AC(Entity* this) {
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gPlayerEntity.flags |= 0x80;
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sub_08004168(this);
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InitAnimationForceUpdate(this, this->animationState + 0xc);
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PlaySFX(0x78);
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PlaySFX(0x139);
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SoundReq(0x78);
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SoundReq(0x139);
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return;
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case 0x67:
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case 0x68:
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@@ -12,7 +12,7 @@ typedef struct {
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extern UnkStruct_MineralWater MineralWaterSourceParameters[];
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extern bool32 sub_0806FBD8(Entity*);
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extern bool32 AllocMutableBBox(Entity*);
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void MineralWaterSource(Entity* this) {
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MineralWaterSourceActionFuncs[this->action](this);
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@@ -21,7 +21,7 @@ void MineralWaterSource(Entity* this) {
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void MineralWaterSource_Init(Entity* this) {
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UnkStruct_MineralWater* unknownParameters;
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if (!sub_0806FBD8(this)) {
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if (!AllocMutableBBox(this)) {
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return;
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}
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@@ -59,7 +59,7 @@ static void sub_0808F14C(Entity* this) {
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sub_0808F2B0(this);
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if (sub_08003FC4(this, 0x2000) == 0) {
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this->action++;
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PlaySFX(0x84);
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SoundReq(0x84);
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}
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}
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@@ -218,7 +218,7 @@ void sub_0808F498(Entity* this) {
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if (this->action != 0) {
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if (sub_0806F3E4(this)) {
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if (gScreenTransition.frameCount % 16 == 0) {
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PlaySFX(0xEF);
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SoundReq(0xEF);
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}
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DeleteThisEntity();
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}
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@@ -47,7 +47,7 @@ void sub_0809F374(Entity* this) {
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this->height.WORD = 0;
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this->action = 2;
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InitializeAnimation(this, 1);
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PlaySFX(0x186);
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SoundReq(0x186);
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} else {
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this->actionDelay++;
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}
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@@ -63,7 +63,7 @@ void sub_0809F374(Entity* this) {
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case 1:
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this->actionDelay = 0;
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sub_0809F448(this);
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PlaySFX(0x186);
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SoundReq(0x186);
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}
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}
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}
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@@ -2,7 +2,7 @@
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#include "entity.h"
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extern void InitializeAnimation(Entity*, u32);
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extern void PlaySFX(u32);
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extern void SoundReq(u32);
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extern void DeleteThisEntity();
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extern void GetNextFrame(Entity*);
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@@ -22,7 +22,7 @@ void ThoughtBubble_Init(Entity* this) {
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}
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this->spriteOrientation.flipY = 1;
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InitializeAnimation(this, this->entityType.parameter);
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PlaySFX(ThoughtBubble_SFX[this->entityType.parameter]);
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SoundReq(ThoughtBubble_SFX[this->entityType.parameter]);
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}
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void ThoughtBubble_Update(Entity* this) {
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@@ -10,7 +10,7 @@ extern void CreateSparkle(Entity*);
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extern u32 sub_0809E9A0(void);
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extern void sub_08078A90(u32);
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extern void sub_0809E918(Entity*);
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extern void PlaySFX(u32);
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extern void SoundReq(u32);
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extern void CreateMinishEntrance(u32 tile);
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extern void (*const gUnk_08124354[])(Entity*);
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@@ -62,7 +62,7 @@ void sub_0809E8EC(Entity* this) {
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if (--this->actionDelay == 0) {
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SetFlag(this->field_0x86.HWORD);
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sub_08078A90(0);
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PlaySFX(0x73);
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SoundReq(0x73);
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DeleteThisEntity();
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}
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}
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@@ -7,7 +7,7 @@
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extern void sub_0807DD64(Entity*);
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extern void sub_0807DDE4(Entity*);
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extern void sub_08078850(Entity*, u32, u32, u8*);
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extern void PlaySFX(u32);
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extern void SoundReq(u32);
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extern Entity* CreateFx(Entity*, u32, u32);
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extern u8 gUnk_08125010;
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@@ -27,7 +27,7 @@ void sub_080A2124(Entity* this) {
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}
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void Windcrest_Unlock(Entity* this) {
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PlaySFX(0x72);
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SoundReq(0x72);
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gSave.windcrests = gSave.windcrests | 1 << (this->entityType.parameter + 0x18);
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CreateFx(this, 0x46, 0);
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}
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Block a user