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https://github.com/zeldaret/tmc
synced 2026-08-19 05:52:33 -04:00
tmp
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+8
-8
@@ -116,8 +116,8 @@ void sub_08070C3C(Entity* this) {
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this->spritePriority.b1 = 0;
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ResetPlayer();
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sub_0807A108();
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PlaySFX(0x7b);
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PlaySFX(0x85);
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SoundReq(0x7b);
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SoundReq(0x85);
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}
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void sub_08070CB4(Entity* this) {
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@@ -159,7 +159,7 @@ void sub_08070D38(Entity* this) {
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}
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gPlayerState.jumpStatus = 0x80;
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PlaySFX(0x14c);
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SoundReq(0x14c);
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ResetPlayer();
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sub_08078F60();
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}
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@@ -355,8 +355,8 @@ void sub_080710A8(Entity* this) {
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this->nonPlanarMovement = 0x100;
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sub_0807A108();
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PlaySFX(0x7c);
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PlaySFX(0x78);
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SoundReq(0x7c);
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SoundReq(0x78);
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}
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void sub_08071130(Entity* this) {
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@@ -412,7 +412,7 @@ void sub_08071130(Entity* this) {
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this->previousActionFlag++;
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sub_08078F60();
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this->field_0x42 = 0;
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PlaySFX(0x7d);
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SoundReq(0x7d);
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}
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void sub_08071208(Entity* this) {
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@@ -442,7 +442,7 @@ void sub_0807127C(Entity* this) {
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if ((gPlayerState.flags.all & 0x80) != 0) {
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this->actionDelay = 0x3c;
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gPlayerState.field_0x8 = 0xc19;
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PlaySFX(0x84);
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SoundReq(0x84);
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} else {
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if ((gPlayerState.flags.all & 0x10000) == 0) {
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sub_08004168(this);
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@@ -504,7 +504,7 @@ void sub_08071380(Entity *this) {
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this->previousActionFlag = 7;
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this->actionDelay = 30;
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DoFade(7, 16);
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PlaySFX(0xf8);
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SoundReq(0xf8);
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} else {
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sub_0804ACF8();
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}
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