room entity funcs partially decomped

This commit is contained in:
theo3
2020-07-18 01:06:00 -07:00
parent 6328c148d2
commit cf132572ac
6 changed files with 518 additions and 835 deletions
+6
View File
@@ -106,4 +106,10 @@ extern void sub_080AD918(void);
extern void sub_0801E104(void);
extern void MenuFadeIn(u32, u32);
extern void sub_080A57F4(void);
extern void sub_0804B29C(u32);
extern void sub_08030118(u32);
extern void sub_080575C8(u32);
extern void sub_08057688(void);
extern void sub_080580B0(u32);
extern void sub_080751E8(u32, u32, void*);
#endif
+2
View File
@@ -44,6 +44,8 @@ typedef struct {
u8 filler4[48];
u8 filler5[28];
u32 greatFairyState;
u8 field_0x68[9];
u32 field_0x78;
} RoomVars;
//Packets used to store which entities to load in a room