mirror of
https://github.com/zeldaret/tmc
synced 2026-06-01 17:58:06 -04:00
manager4.c: ok
except that one function I gave up on, maybe someone else has an idea on how to make that work.
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#include "global.h"
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#include "player.h"
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#include "room.h"
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#include "manager.h"
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#include "structures.h"
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extern void (*gUnk_08107C70[])(Manager*);
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void sub_08057854(Manager* this) {
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gUnk_08107C70[this->unk_0c](this);
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}
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extern void sub_080805F8(void);
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extern void SetTile(u32, u32, u32);
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extern DiggingCaveEntrance* sub_08057AA8(DiggingCaveEntrance*, int);
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void sub_0805786C(Manager* this) {
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DiggingCaveEntrance* tmp;
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u8 roomID;
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u8 areaID;
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u16 uVar = 0x81<<7;
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sub_080805F8();
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if (gUnk_03004030.unk_08 != 0) {
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if (gUnk_03004030.unk_00 == 0) {
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gUnk_03004030.unk_0a = 0xFF;
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roomID = gRoomControls.roomID;
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tmp = gUnk_08107DC0[gRoomControls.areaID];
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tmp = sub_08057AA8(tmp, roomID);
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if (tmp != 0) {
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roomID = tmp->target_roomID;
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tmp = gUnk_08107DC0[tmp->target_areaID];
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tmp = sub_08057AA8(tmp, roomID);
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if (tmp != 0) {
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gUnk_03004030.unk_00 = tmp;
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}
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}
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}
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roomID = gRoomControls.roomID;
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tmp = gUnk_08107DC0[gRoomControls.areaID];
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uVar = 0x81<<7;
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for (tmp = sub_08057AA8(tmp, roomID); tmp != 0; tmp = sub_08057AA8(tmp, roomID)){
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SetTile(uVar, tmp->unk_00 + 0x3F, 1);
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SetTile(uVar, tmp->unk_00 + 0x40, 1);
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SetTile(uVar, tmp->unk_00 + 0x41, 1);
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tmp++;
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}
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}
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this->unk_0c = 1;
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}
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extern u32 sub_0805795C(Manager*, DiggingCaveEntrance*);
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void sub_08057920(Manager* this) {
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DiggingCaveEntrance* tmp;
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u8 roomID;
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roomID = gRoomControls.roomID;
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for (tmp = gUnk_08107DC0[gRoomControls.areaID];(tmp = sub_08057AA8(tmp, roomID)) != 0 && !sub_0805795C(this, tmp);tmp++);
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}
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void sub_08057A18(Manager*, DiggingCaveEntrance*);
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#ifdef NON_MATCHING
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u32 sub_0805795C(Manager* this, DiggingCaveEntrance* entr) {
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u16 offsetX, offsetY, offsetX2, offsetY2;
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u32 tmp;
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if (gUnk_03004030.unk_08) {
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offsetX = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX;
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offsetY = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY;
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offsetX2 = (entr->unk_00 & 0x3F) * 16 + 8;
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offsetY2 = ((entr->unk_00 & 0xFC0)>> 6) * 16 + 0x18;
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if ((u32)(offsetX - offsetX2) + 0x18 > 0x30) return 0;
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if (
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(u32)(offsetY - offsetY2) + 8 > 0x10) return 0;
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if (
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((offsetY < offsetY2)))
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if (
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(u32)(offsetX - offsetX2) + 0xC <= 0x18) return 0;
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} else {
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//offsetX = ((gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3F;
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//offsetY = ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3F;
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//tmp = offsetX | (offsetY << 6);
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tmp = COORD_TO_TILE((&gPlayerEntity));
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if (tmp != entr->unk_00) return 0;
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offsetY = gRoomControls.roomOriginY + ((tmp>>6) * 16) + 6;
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if (gPlayerEntity.y.HALF.HI >= offsetY) return 0;
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}
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sub_08057A18(this, entr);
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return 1;
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}
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#else
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NAKED
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u32 sub_0805795C(Manager* this, DiggingCaveEntrance* entr) {
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asm(".include \"asm/non_matching/manager4/sub_0805795C.inc\"");
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}
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#endif
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extern void sub_0805E5A8(void);
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extern void sub_0805E900(Manager*);
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extern void sub_08080930();
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void sub_08057A18(Manager* this, DiggingCaveEntrance* entr) {
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u16 tmp;
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sub_0805E5A8();
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gUnk_03004030.unk_0a = gUnk_03004030.unk_09;
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gUnk_03004030.unk_09 = gRoomControls.areaID;
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gScreenTransition.areaID = entr->target_areaID;
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gScreenTransition.roomID = entr->target_roomID;
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gRoomControls.areaID = entr->target_areaID;
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gRoomControls.roomID = entr->target_roomID;
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gUnk_03004030.unk_00 = entr;
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gUnk_03004030.unk_04 = gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX - ((entr->unk_00 & 0x3F)*16);
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gUnk_03004030.unk_06 = gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY - ((entr->unk_00 & 0xFC0) >> 2);
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tmp = gUnk_03004030.unk_08;
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if (!tmp) {
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if ((entr->target_roomID | 0x80) != gUnk_03004030.unk_0b) {
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gUnk_02034480.unk_00 = gUnk_03004030.unk_08;
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}
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gUnk_03004030.unk_0b = entr->target_roomID | 0x80;
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}
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sub_08080930(entr->unk_03);
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sub_0805E900(this);
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}
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DiggingCaveEntrance* sub_08057AA8(DiggingCaveEntrance* entr, int roomID){
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for (;entr->unk_00 != 0xFFFF;entr++) {
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if (entr->source_roomID == roomID) return entr;
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}
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return 0;
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}
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