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Decompile Object74
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@@ -64,6 +64,14 @@ extern bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
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extern void SetDirtTile(u32);
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/** @see Item */
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extern void SetInventoryValue(u32, u32);
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/**
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* @brief Sets multiple tiles at once
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*
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* @param tileData [u16 tileIndex, s16 positionOffset], ends with 0xffff
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* @param basePosition the position the offsets in tileData are based on
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* @param layer the tile layer
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*/
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extern void SetMultipleTiles(u16* tileData, u32 basePosition, u32 layer);
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extern void SoundReqClipped(Entity*, u32);
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extern void TryLoadPrologueHyruleTown(void);
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extern void UnloadGFXSlots(Entity*);
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