mirror of
https://github.com/zeldaret/tmc
synced 2026-06-05 03:08:20 -04:00
Decompile Object74
This commit is contained in:
@@ -310,7 +310,7 @@ void sub_080842D8(ChestSpawnerEntity* this) {
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if ((super->y.HALF.HI & 8) != 0) {
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index += 2;
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}
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sub_0801AF18((u8*)gUnk_0811F898[index], COORD_TO_TILE(super), super->collisionLayer);
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SetMultipleTiles((u16*)gUnk_0811F898[index], COORD_TO_TILE(super), super->collisionLayer);
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}
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const Hitbox gUnk_0811F8A8 = { 0, -3, { 0, 0, 0, 0 }, 6, 6 };
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@@ -8,8 +8,8 @@
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extern void sub_080A0960(Entity*, u32);
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extern void (*const gUnk_08124950[])(Entity*);
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extern u8 gUnk_08124960;
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extern u8 gUnk_0812497A;
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extern u16 gUnk_08124960[];
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extern u16 gUnk_0812497A[];
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void JailBars(Entity* this) {
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gUnk_08124950[this->action](this);
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@@ -49,11 +49,11 @@ void nullsub_127(Entity* this) {
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}
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void sub_080A0960(Entity* this, u32 arg1) {
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u8* puVar1;
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u16* puVar1;
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puVar1 = &gUnk_08124960;
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puVar1 = gUnk_08124960;
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if (arg1 == 1) {
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puVar1 = &gUnk_0812497A;
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puVar1 = gUnk_0812497A;
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}
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sub_0801AF18(puVar1, COORD_TO_TILE(this), 1);
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SetMultipleTiles(puVar1, COORD_TO_TILE(this), 1);
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}
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@@ -0,0 +1,116 @@
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/**
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* @file object74.c
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* @ingroup Objects
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*
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* @brief Object74 object
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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#include "screen.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[0x1e];
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/*0x86*/ u16 unk_86;
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} Object74Entity;
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void sub_08097B84(Object74Entity*);
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void sub_08097BDC(Object74Entity*);
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void sub_08097C18(Object74Entity*);
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void sub_08097C20(Object74Entity*);
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void sub_08097C1C(Object74Entity*);
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void sub_08097CFC(Object74Entity*);
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bool32 sub_08097CB0(Object74Entity*);
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void sub_08097CB4(Object74Entity*);
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const Hitbox gUnk_08123328 = { 0, 0, { 4, 0, 0, 4 }, 18, 18 };
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void Object74(Object74Entity* this) {
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static void (*const gUnk_08123330[])(Object74Entity*) = {
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sub_08097B84, sub_08097BDC, sub_08097C18, sub_08097C20, sub_08097C1C,
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};
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gUnk_08123330[super->action](this);
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}
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void sub_08097B84(Object74Entity* this) {
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super->action = 1;
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super->spritePriority.b0 = 7;
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super->hitbox = (Hitbox*)&gUnk_08123328;
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if ((this->unk_86 == 0xffff) || (CheckFlags(this->unk_86))) {
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super->spriteSettings.draw = 1;
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super->action = 4;
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sub_08097CFC(this);
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} else {
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sub_0805BC4C();
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}
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}
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void sub_08097BDC(Object74Entity* this) {
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if (CheckFlags(this->unk_86)) {
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SetPlayerControl(CONTROL_1);
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gUnk_02034490.unk0 = 1;
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RequestPriorityDuration(super, 0x1e);
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if (sub_08097CB0(this) == FALSE) {
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sub_08097CB4(this);
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}
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}
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}
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void sub_08097C18(Object74Entity* this) {
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}
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void sub_08097C1C(Object74Entity* this) {
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}
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void sub_08097C20(Object74Entity* this) {
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u32 tmp;
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SetPriorityTimer(0x1e);
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sub_0800445C(super);
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CreateMagicSparkles(super->x.HALF.HI, super->y.HALF.HI, super->collisionLayer);
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if (--super->actionDelay == 0) {
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super->actionDelay = 8;
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tmp = ++super->field_0xf;
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gScreen.controls.alphaBlend = (((0x10 - tmp) * 0x100)) | tmp;
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if (gScreen.controls.alphaBlend == 0x10) {
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SetPlayerControl(CONTROL_ENABLED);
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gUnk_02034490.unk0 = 0;
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gScreen.controls.layerFXControl = 0;
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sub_08097CFC(this);
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super->action = 4;
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super->spriteRendering.alphaBlend = 0;
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SoundReq(SFX_SECRET);
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SetGlobalFlag(TINY_ENTRANCE);
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}
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}
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}
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bool32 sub_08097CB0(Object74Entity* this) {
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return FALSE;
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}
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void sub_08097CB4(Object74Entity* this) {
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super->action = 3;
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super->spriteSettings.draw = 1;
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super->spriteRendering.alphaBlend = 1;
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super->actionDelay = 0x1e;
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super->field_0xf = 0;
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gScreen.controls.layerFXControl = 0xf40;
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gScreen.controls.alphaBlend = 0x1000;
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SoundReq(SFX_14A);
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}
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void sub_08097CFC(Object74Entity* this) {
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static const u16 gUnk_08123344[] = { 16448, 65471, 16449, 65472, 16450, 65473, 16451, 65535, 16452, 0,
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16453, 1, 16454, 63, 16455, 64, 16456, 65, 65535 };
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static const u16 gUnk_0812336A[] = {
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16449, 65471, 16449, 65472, 16452, 65535, 16452, 0, 16455, 63, 16455, 64, 65535
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};
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if ((super->x.HALF.HI & 0xf) == 0) {
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SetMultipleTiles((u16*)gUnk_0812336A, COORD_TO_TILE(super), super->collisionLayer);
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} else {
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SetMultipleTiles((u16*)gUnk_08123344, COORD_TO_TILE(super), super->collisionLayer);
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}
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}
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@@ -78,7 +78,7 @@ void PushableGrave_Init(PushableGraveEntity* this) {
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super->hitbox = (Hitbox*)&gUnk_080FD570;
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SetTile(tileIndex, tilePosition, super->collisionLayer);
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if (super->type2 == 2) {
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sub_0801AF18((u8*)gUnk_081232C0, tilePosition, super->collisionLayer);
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SetMultipleTiles((u16*)gUnk_081232C0, tilePosition, super->collisionLayer);
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}
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}
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}
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@@ -15,22 +15,17 @@ void StoneTablet(Entity* this) {
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}
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void sub_080979CC(Entity* this) {
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static const u8 gUnk_081232EC[] = {
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0x22, 0x40, 0xFE, 0xFF, 0x22, 0x40, 0xFF, 0xFF, 0x22, 0x40, 0x0, 0x0, 0x22, 0x40, 0x1, 0x0, 0xFF, 0xFF,
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};
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static const u8 gUnk_081232FE[] = {
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0x65, 0x40, 0xBF, 0xFF, 0x22, 0x40, 0xC0, 0xFF, 0x66, 0x40, 0xC1, 0xFF, 0x29,
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0x40, 0xFF, 0xFF, 0x26, 0x40, 0x0, 0x0, 0x2A, 0x40, 0x1, 0x0, 0xFF, 0xFF,
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};
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static const u16 gUnk_081232EC[] = { 0x4022, 0xfffe, 0x4022, 0xffff, 0x4022, 0x0, 0x4022, 0x1, 0xffff };
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static const u16 gUnk_081232FE[] = { 0x4065, 0xffbf, 0x4022, 0xffc0, 0x4066, 0xffc1, 0x4029,
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0xffff, 0x4026, 0x0, 0x402a, 0x1, 0xffff };
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this->action = 1;
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this->spriteSettings.draw = 1;
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if (this->type == 3) {
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this->frameIndex = 0;
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sub_0801AF18(gUnk_081232FE, COORD_TO_TILE(this), this->collisionLayer);
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SetMultipleTiles((u16*)gUnk_081232FE, COORD_TO_TILE(this), this->collisionLayer);
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} else {
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this->frameIndex = this->type;
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sub_0801AF18(gUnk_081232EC, COORD_TO_TILE(this), this->collisionLayer);
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SetMultipleTiles((u16*)gUnk_081232EC, COORD_TO_TILE(this), this->collisionLayer);
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}
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}
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