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Decompile Object74
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@@ -310,7 +310,7 @@ void sub_080842D8(ChestSpawnerEntity* this) {
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if ((super->y.HALF.HI & 8) != 0) {
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index += 2;
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}
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sub_0801AF18((u8*)gUnk_0811F898[index], COORD_TO_TILE(super), super->collisionLayer);
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SetMultipleTiles((u16*)gUnk_0811F898[index], COORD_TO_TILE(super), super->collisionLayer);
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}
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const Hitbox gUnk_0811F8A8 = { 0, -3, { 0, 0, 0, 0 }, 6, 6 };
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