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add effects.h
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+2
-1
@@ -2,6 +2,7 @@
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#include "entity.h"
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#include "object.h"
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#include "functions.h"
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#include "effects.h"
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extern void (*const gUnk_080CD234[])(Entity*);
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extern void (*const gUnk_080CD24C[])(Entity*);
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@@ -23,7 +24,7 @@ void sub_0802B2E0(Entity* this) {
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this->iframes = 0;
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this->spriteSettings.b.draw = 0;
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this->action = 2;
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ent = CreateFx(this, 2, 0);
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ent = CreateFx(this, FX_DEATH, 0);
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if (ent) {
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this->attachedEntity = ent;
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this->actionDelay = 14;
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