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https://github.com/zeldaret/tmc
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add effects.h
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+2
-1
@@ -9,6 +9,7 @@
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#include "save.h"
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#include "script.h"
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#include "flags.h"
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#include "effects.h"
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extern void sub_08060528(Entity*);
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extern void sub_0806EE04(Entity*, void*, u32);
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@@ -99,7 +100,7 @@ void sub_080604DC(Entity* this) {
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if (((u32)(this->spriteSettings.raw << 0x1e) >> 0x1e == 1) && sub_080040A8(this)) {
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if ((this->frames.all & 1) != 0) {
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this->frames.all &= 0xfe;
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ent = CreateFx(this, 0x11, 0x40);
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ent = CreateFx(this, FX_DASH, 0x40);
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if (ent != NULL) {
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ent->y.HALF.HI++;
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sub_0805E3A0(ent, 3);
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