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add effects.h
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+2
-1
@@ -6,6 +6,7 @@
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#include "random.h"
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#include "object.h"
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#include "functions.h"
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#include "effects.h"
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extern void (*const gUnk_08123EC0[])(Entity*);
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extern void (*const gUnk_08123EEC[])(Entity*);
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@@ -99,7 +100,7 @@ void sub_0809D0AC(Entity* this) {
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this->collisionLayer = 1;
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SetLocalFlag(0x45);
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SoundReq(SFX_SECRET);
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fx = CreateFx(this, 0x11, 0);
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fx = CreateFx(this, FX_DASH, 0);
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if (fx != NULL) {
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sub_0806FAD8(this, fx);
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}
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