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add effects.h
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+2
-1
@@ -5,6 +5,7 @@
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#include "flags.h"
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#include "room.h"
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#include "textbox.h"
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#include "effects.h"
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extern void (*const BookActionFuncs[])(Entity*);
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extern s8 const gUnk_08123D94[];
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@@ -135,7 +136,7 @@ void sub_0809B56C(Entity* this) {
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SetFlag(this->field_0x86.HWORD);
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fx = CreateFx(this, 2, 0);
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fx = CreateFx(this, FX_DEATH, 0);
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if (fx) {
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ResolveEntityOnTop(this, fx);
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}
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