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https://github.com/zeldaret/tmc
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add effects.h
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+3
-2
@@ -4,6 +4,7 @@
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#include "room.h"
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#include "audio.h"
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#include "functions.h"
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#include "effects.h"
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extern void (*const gUnk_0811EE38[])(Entity*);
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@@ -231,13 +232,13 @@ u32 sub_08081F00(u32* unk1, u32* unk2) {
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}
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void sub_08081F24(Entity* this) {
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Entity* fx = CreateFx(this, 0x11, 0x40);
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Entity* fx = CreateFx(this, FX_DASH, 0x40);
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if (fx) {
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fx->scriptedScene = 3;
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fx->x.HALF.HI += 7;
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fx->y.HALF.HI += 5;
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}
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fx = CreateFx(this, 0x11, 0x40);
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fx = CreateFx(this, FX_DASH, 0x40);
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if (fx) {
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fx->scriptedScene = 3;
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fx->x.HALF.HI -= 7;
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