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add effects.h
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+2
-1
@@ -6,6 +6,7 @@
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#include "player.h"
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#include "flags.h"
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#include "functions.h"
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#include "effects.h"
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extern void (*MaskActionFuncs[])(Entity*);
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@@ -111,7 +112,7 @@ void sub_08092B0C(Entity* this) {
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break;
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}
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CreateFx(this, 5, 0);
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CreateFx(this, FX_POT_SHATTER, 0);
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sub_0805457C(this, 3);
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} else {
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