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add effects.h
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@@ -4,6 +4,7 @@
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#include "save.h"
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#include "script.h"
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#include "functions.h"
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#include "effects.h"
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extern void sub_08078850(Entity*, u32, u32, u8*);
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@@ -26,5 +27,5 @@ void sub_080A2124(Entity* this) {
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void Windcrest_Unlock(Entity* this) {
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SoundReq(SFX_SECRET);
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gSave.windcrests = gSave.windcrests | 1 << (this->type2 + 0x18);
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CreateFx(this, 0x46, 0);
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CreateFx(this, FX_GIANT_EXPLOSION, 0);
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}
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