add effects.h

This commit is contained in:
theo3
2021-10-26 20:33:33 -07:00
parent 3f5449c1a1
commit d29468c30b
67 changed files with 297 additions and 113 deletions
+4 -3
View File
@@ -13,6 +13,7 @@
#include "script.h"
#include "random.h"
#include "functions.h"
#include "effects.h"
void sub_0804B3C4(void* arg0) {
sub_0804B29C(arg0);
@@ -5825,7 +5826,7 @@ void sub_0804F5E8(void) {
void sub_0804F680(Entity* parent, s32 x, s32 y) {
Entity* fx;
fx = CreateFx(parent, 2, 0);
fx = CreateFx(parent, FX_DEATH, 0);
if (fx != NULL) {
fx->x.HALF.HI = gRoomControls.roomOriginX + x;
fx->y.HALF.HI = gRoomControls.roomOriginY + y;
@@ -5866,13 +5867,13 @@ void sub_0804F760(Entity* this) {
void sub_0804F79C(Entity* parent) {
Entity* fx;
fx = CreateFx(parent, 0x35, 0);
fx = CreateFx(parent, FX_BIG_EXPLOSION, 0);
if (fx != NULL) {
fx->spriteRendering.b3 = 0;
fx->x.HALF.HI = gRoomControls.roomOriginX + 0x1b8;
fx->y.HALF.HI = gRoomControls.roomOriginY + 0x148;
}
fx = CreateFx(parent, 0x35, 0);
fx = CreateFx(parent, FX_BIG_EXPLOSION, 0);
if (fx != NULL) {
fx->spriteRendering.b3 = 0;
fx->x.HALF.HI = gRoomControls.roomOriginX + 0x238;