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add effects.h
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+2
-1
@@ -12,6 +12,7 @@
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#include "audio.h"
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#include "functions.h"
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#include "main.h"
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#include "effects.h"
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void InitScriptForEntity(Entity*, ScriptExecutionContext*, u16*);
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void InitScriptExecutionContext(ScriptExecutionContext* context, u16* script);
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@@ -1684,7 +1685,7 @@ void sub_0807F360(Entity* entity, ScriptExecutionContext* context) {
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void sub_0807F36C(Entity* entity, ScriptExecutionContext* context) {
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Entity* fx;
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fx = CreateFx(entity, 0x41, 0);
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fx = CreateFx(entity, FX_REFLECT4, 0);
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if (fx != NULL) {
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fx->spritePriority.b0 = 1;
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PositionRelative(entity, fx, 0, -524288);
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