add effects.h

This commit is contained in:
theo3
2021-10-26 20:33:33 -07:00
parent 3f5449c1a1
commit d29468c30b
67 changed files with 297 additions and 113 deletions
+2 -1
View File
@@ -12,6 +12,7 @@
#include "audio.h"
#include "functions.h"
#include "main.h"
#include "effects.h"
void InitScriptForEntity(Entity*, ScriptExecutionContext*, u16*);
void InitScriptExecutionContext(ScriptExecutionContext* context, u16* script);
@@ -1684,7 +1685,7 @@ void sub_0807F360(Entity* entity, ScriptExecutionContext* context) {
void sub_0807F36C(Entity* entity, ScriptExecutionContext* context) {
Entity* fx;
fx = CreateFx(entity, 0x41, 0);
fx = CreateFx(entity, FX_REFLECT4, 0);
if (fx != NULL) {
fx->spritePriority.b0 = 1;
PositionRelative(entity, fx, 0, -524288);