mirror of
https://github.com/zeldaret/tmc
synced 2026-06-07 20:11:29 -04:00
header clean up
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+18
-1
@@ -153,6 +153,23 @@ typedef struct Entity {
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} Entity;
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#define COORD_TO_TILE(entity) ((((entity->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3fU) | (((entity->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
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#define COORD_TO_TILE(entity) \
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((((entity->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3fU) | \
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(((entity->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
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extern void InitializeAnimation(Entity*, u32);
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extern void InitAnimationForceUpdate(Entity*, u32);
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extern void UpdateAnimationSingleFrame(Entity*);
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extern void UpdateSpriteOrderAndFlip(Entity*);
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extern void GetNextFrame(Entity*);
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extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
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extern void SetExtraSpriteFrame(Entity*, u32, u32);
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extern void SetSpriteSubEntryOffsetData1(Entity*, u32, u32);
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extern Entity* CreateEnemy(u32 subtype, u32 form);
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extern Entity* CreateObject(u32 subtype, u32 form, u32 parameter);
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extern Entity* CreateNPC(u32 subtype, u32 form, u32 parameter);
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extern Entity* CreateObjectWithParent(Entity* parent, u32 subtype, u32 form, u32 parameter);
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extern Entity* CreateFx(Entity* parent, u32 form, u32 parameter);
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#endif
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+1
-10
@@ -9,28 +9,19 @@
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// Identified - to be sorted into header files
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extern u32 Random(void);
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extern void PlaySFX(u32);
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extern void UpdateSpriteOrderAndFlip(Entity*);
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extern void InitAnimationForceUpdate(Entity*, u32);
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extern void ShowNPCDialogue(Entity*, u32*);
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extern u32 UpdateFuseInteraction();
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extern void InitializeAnimation(Entity*, u32);
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extern void DeleteEntity(Entity*);
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extern u32 __modsi3(u32, u32);
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extern void DoFade(u32, u32);
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extern void UpdateAnimationSingleFrame(Entity*);
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extern u32 GetInventoryValue(u32);
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extern Entity* CreateFx(Entity*, u32, u32);
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extern u32 CheckKinstoneFused(u32);
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extern void ForceEquipItem(u8, u8);
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extern void LoadRoomEntityList();
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void ModHealth(s32);
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void CopyPosition(Entity*, Entity*);
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extern u32* StartCutscene(Entity*, u8*);
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extern void GetNextFrame(Entity*);
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extern u32 LoadExtraSpriteData(Entity*, u32*);
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extern void ResolveEntityOnTop(Entity*, Entity*);
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extern void SetExtraSpriteFrame(Entity*, u32, u32);
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extern void SetSpriteSubEntryOffsetData1(Entity*, u32, u32);
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// Unidentified
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extern void sub_0806ED78(Entity*);
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@@ -76,4 +76,8 @@ extern LinkState gLinkState;
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extern Stats gStats;
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extern Entity gLinkEntity;
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extern u32 GetInventoryValue(u32);
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extern s32 ModHealth(s32);
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#endif
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+3
-6
@@ -4,12 +4,6 @@
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#ifndef NPC_H
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#define NPC_H
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typedef struct {
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u16 palette;
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u8 animIndex;
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u8 unk;
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} SpriteLoadData;
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extern void Gentari(Entity*);
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extern void Gentari_Fusion(Entity*);
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extern void Festari(Entity*);
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@@ -175,4 +169,7 @@ extern void Phonograph(Entity*);
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extern void NPC58(Entity*);
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extern void NPC58_Head(Entity*);
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extern u32 UpdateFuseInteraction(Entity*);
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#endif
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@@ -60,4 +60,7 @@ typedef struct {
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extern RoomControls gRoomControls;
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extern RoomVars gRoomVars;
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extern void SetTileType(u32, u32, u32);
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#endif
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@@ -2,6 +2,7 @@
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#define SPRITE_H
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#include "global.h"
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#include "entity.h"
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typedef struct {
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u8 index;
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@@ -28,4 +29,11 @@ typedef struct {
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u8 numGfxTiles;
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u16 gfxTileIndex;
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} FrameGfxData;
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typedef struct {
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u16 palette;
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u8 animIndex;
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u8 unk;
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} SpriteLoadData;
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#endif
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