header clean up

This commit is contained in:
theo3
2020-07-07 16:48:16 -07:00
parent f9e9fe0141
commit d49be370d4
40 changed files with 115 additions and 188 deletions
+18 -1
View File
@@ -153,6 +153,23 @@ typedef struct Entity {
} Entity;
#define COORD_TO_TILE(entity) ((((entity->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3fU) | (((entity->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
#define COORD_TO_TILE(entity) \
((((entity->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3fU) | \
(((entity->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
extern void InitializeAnimation(Entity*, u32);
extern void InitAnimationForceUpdate(Entity*, u32);
extern void UpdateAnimationSingleFrame(Entity*);
extern void UpdateSpriteOrderAndFlip(Entity*);
extern void GetNextFrame(Entity*);
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
extern void SetExtraSpriteFrame(Entity*, u32, u32);
extern void SetSpriteSubEntryOffsetData1(Entity*, u32, u32);
extern Entity* CreateEnemy(u32 subtype, u32 form);
extern Entity* CreateObject(u32 subtype, u32 form, u32 parameter);
extern Entity* CreateNPC(u32 subtype, u32 form, u32 parameter);
extern Entity* CreateObjectWithParent(Entity* parent, u32 subtype, u32 form, u32 parameter);
extern Entity* CreateFx(Entity* parent, u32 form, u32 parameter);
#endif
+1 -10
View File
@@ -9,28 +9,19 @@
// Identified - to be sorted into header files
extern u32 Random(void);
extern void PlaySFX(u32);
extern void UpdateSpriteOrderAndFlip(Entity*);
extern void InitAnimationForceUpdate(Entity*, u32);
extern void ShowNPCDialogue(Entity*, u32*);
extern u32 UpdateFuseInteraction();
extern void InitializeAnimation(Entity*, u32);
extern void DeleteEntity(Entity*);
extern u32 __modsi3(u32, u32);
extern void DoFade(u32, u32);
extern void UpdateAnimationSingleFrame(Entity*);
extern u32 GetInventoryValue(u32);
extern Entity* CreateFx(Entity*, u32, u32);
extern u32 CheckKinstoneFused(u32);
extern void ForceEquipItem(u8, u8);
extern void LoadRoomEntityList();
void ModHealth(s32);
void CopyPosition(Entity*, Entity*);
extern u32* StartCutscene(Entity*, u8*);
extern void GetNextFrame(Entity*);
extern u32 LoadExtraSpriteData(Entity*, u32*);
extern void ResolveEntityOnTop(Entity*, Entity*);
extern void SetExtraSpriteFrame(Entity*, u32, u32);
extern void SetSpriteSubEntryOffsetData1(Entity*, u32, u32);
// Unidentified
extern void sub_0806ED78(Entity*);
+4
View File
@@ -76,4 +76,8 @@ extern LinkState gLinkState;
extern Stats gStats;
extern Entity gLinkEntity;
extern u32 GetInventoryValue(u32);
extern s32 ModHealth(s32);
#endif
+3 -6
View File
@@ -4,12 +4,6 @@
#ifndef NPC_H
#define NPC_H
typedef struct {
u16 palette;
u8 animIndex;
u8 unk;
} SpriteLoadData;
extern void Gentari(Entity*);
extern void Gentari_Fusion(Entity*);
extern void Festari(Entity*);
@@ -175,4 +169,7 @@ extern void Phonograph(Entity*);
extern void NPC58(Entity*);
extern void NPC58_Head(Entity*);
extern u32 UpdateFuseInteraction(Entity*);
#endif
+3
View File
@@ -60,4 +60,7 @@ typedef struct {
extern RoomControls gRoomControls;
extern RoomVars gRoomVars;
extern void SetTileType(u32, u32, u32);
#endif
+8
View File
@@ -2,6 +2,7 @@
#define SPRITE_H
#include "global.h"
#include "entity.h"
typedef struct {
u8 index;
@@ -28,4 +29,11 @@ typedef struct {
u8 numGfxTiles;
u16 gfxTileIndex;
} FrameGfxData;
typedef struct {
u16 palette;
u8 animIndex;
u8 unk;
} SpriteLoadData;
#endif