header clean up

This commit is contained in:
theo3
2020-07-07 16:48:16 -07:00
parent f9e9fe0141
commit d49be370d4
40 changed files with 115 additions and 188 deletions
+18 -1
View File
@@ -153,6 +153,23 @@ typedef struct Entity {
} Entity;
#define COORD_TO_TILE(entity) ((((entity->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3fU) | (((entity->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
#define COORD_TO_TILE(entity) \
((((entity->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3fU) | \
(((entity->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
extern void InitializeAnimation(Entity*, u32);
extern void InitAnimationForceUpdate(Entity*, u32);
extern void UpdateAnimationSingleFrame(Entity*);
extern void UpdateSpriteOrderAndFlip(Entity*);
extern void GetNextFrame(Entity*);
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
extern void SetExtraSpriteFrame(Entity*, u32, u32);
extern void SetSpriteSubEntryOffsetData1(Entity*, u32, u32);
extern Entity* CreateEnemy(u32 subtype, u32 form);
extern Entity* CreateObject(u32 subtype, u32 form, u32 parameter);
extern Entity* CreateNPC(u32 subtype, u32 form, u32 parameter);
extern Entity* CreateObjectWithParent(Entity* parent, u32 subtype, u32 form, u32 parameter);
extern Entity* CreateFx(Entity* parent, u32 form, u32 parameter);
#endif