Name a lot of functions about interactable objects

This commit is contained in:
Catobat
2023-04-28 23:36:33 +02:00
parent 04f4272b14
commit d5afe1f2dd
174 changed files with 359 additions and 357 deletions
@@ -1,7 +1,7 @@
@ Cloud Tops Gregal healthy
SCRIPT_START script_GregalHealthy
BeginBlock
Call sub_0806CD58
Call Gregal_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0004
SetAnimation 0x0006
@@ -7,7 +7,7 @@ SCRIPT_START script_Npc4EFirstCloud
DoPostScriptAction 0x0008
Call sub_0806DAAC
JumpIf script_0800D6AE
Call sub_0806DAD0
Call NPC4E_MakeFuserInteractable
CallWithArg sub_0806DA04, 0x00000002
EndBlock
script_0800D636:
+1 -1
View File
@@ -1,7 +1,7 @@
@ Cloud Tops Windtribespeople Leader Siroc
SCRIPT_START script_Siroc
BeginBlock
Call sub_0806C870
Call WindTribespeople_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_08014AD2:
@@ -1,7 +1,7 @@
@ Cloud Tops WindTribespeople blocking exit
SCRIPT_START script_WindTribespeople1
BeginBlock
Call sub_0806C870
Call WindTribespeople_MakeInteractable
DoPostScriptAction 0x000a
CheckGlobalFlag WARP_EVENT_END
JumpIf script_08014976
@@ -1,7 +1,7 @@
@ Cloud Top Windtribespeople woman on first floor
SCRIPT_START script_WindTribespeople2
BeginBlock
Call sub_0806C870
Call WindTribespeople_MakeInteractable
DoPostScriptAction 0x000a
CheckGlobalFlag WARP_EVENT_END
JumpIfNot script_080149C6
@@ -2,7 +2,7 @@
SCRIPT_START script_WindTribespeople3
BeginBlock
SetEntitySpeed 0x0080
Call sub_0806C870
Call WindTribespeople_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_080149DE:
@@ -1,7 +1,7 @@
@ Cloud Tops Windtribespeople blocking way up
SCRIPT_START script_WindTribespeople4
BeginBlock
Call sub_0806C870
Call WindTribespeople_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_08014A36:
@@ -1,7 +1,7 @@
@ Cloud Tops Windtribespeople at the bed
SCRIPT_START script_WindTribespeople5
BeginBlock
Call sub_0806C870
Call WindTribespeople_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_08014A62:
@@ -3,7 +3,7 @@ SCRIPT_START script_WindTribespeople7
BeginBlock
CheckGlobalFlag KUMOTATSUMAKI
JumpIf script_08014CD4
Call sub_0806C870
Call WindTribespeople_MakeInteractable
DoPostScriptAction 0x000a
DoPostScriptAction 0x0000
EndBlock
@@ -17,7 +17,7 @@ SCRIPT_START script_HurdyGurdyManFirstKinstone
_0807E8E4_0
SetSyncFlag 0x00000040
WaitForSyncFlagAndClear 0x00000002
Call sub_0806E440
Call HurdyGurdyMan_MakeInteractable
Wait 0x0078
SetSyncFlag 0x00000040
WaitForSyncFlagAndClear 0x00000002
@@ -32,7 +32,7 @@ script_0800E0DE:
WaitUntilTextboxCloses
SetLocalFlag 0x0093
script_0800E12E:
Call sub_080668F0
Call MinisterPotho_MakeInteractable
EnablePlayerControl
EndBlock
script_0800E138:
@@ -3,7 +3,7 @@ SCRIPT_START script_MinisterPothoCell
BeginBlock
SetAnimationState 0x0002
DoPostScriptAction 0x000a
Call sub_080668F0
Call MinisterPotho_MakeInteractable
EndBlock
script_0800E41A:
CheckEntityInteractType
@@ -1,7 +1,7 @@
@ Graveyard Dampe in house 2?
SCRIPT_START script_DampeInside2
BeginBlock
Call sub_0806BE3C
Call Dampe_MakeInteractable
DoPostScriptAction 0x000a
DoPostScriptAction 0x0007
EndBlock
@@ -14,7 +14,7 @@ script_08009646:
Call sub_0806BF44
JumpIf script_08009646
EndBlock
Call sub_0806BE3C
Call Dampe_MakeInteractable
DoPostScriptAction 0x000a
DoPostScriptAction 0x0007
script_08009660:
@@ -1,7 +1,7 @@
@ Graveyard GhostBrothers
SCRIPT_START script_GhostBrothers
BeginBlock
Call sub_08065D00
Call GhostBrothers_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0000
DoPostScriptAction 0x000a
@@ -3,7 +3,7 @@ SCRIPT_START script_KingDaltus
BeginBlock
SetAnimationState 0x0004
DoPostScriptAction 0x0000
Call sub_0806672C
Call KingDaltus_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
Jump script_0800917C
@@ -4,7 +4,7 @@ SCRIPT_START script_MinisterPotho
SetAnimationState 0x0004
DoPostScriptAction 0x0000
script_0800927E:
Call sub_080668F0
Call MinisterPotho_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_0800928A:
+1 -1
View File
@@ -2,7 +2,7 @@
SCRIPT_START script_Anju
BeginBlock
DoPostScriptAction 0x0001
Call sub_0806C354
Call Anju_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_0801015A:
+1 -1
View File
@@ -3,7 +3,7 @@ SCRIPT_START script_Brocco
BeginBlock
SetAnimationState 0x0004
SetAnimation 0x0000
Call sub_080636F4
Call Brocco_MakeInteractable
DoPostScriptAction 0x000a
Call SetPriorityMessage
EndBlock
+1 -1
View File
@@ -4,7 +4,7 @@ SCRIPT_START script_Carpenter
SetAnimationState 0x0004
CallWithArg sub_080672B0, 0x00000000
DoPostScriptAction 0x000a
Call sub_08067314
Call Carpenter_MakeInteractable
EndBlock
script_08010AB4:
CheckEntityInteractType
+1 -1
View File
@@ -1,7 +1,7 @@
@ Hyrule Townsperson house with cat
SCRIPT_START script_CatPerson
BeginBlock
Call sub_08061E70
Call Townsperson_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0004
Call sub_08061FD8
@@ -1,7 +1,7 @@
@ Hyrule Town Cat person talking to Dog person
SCRIPT_START script_CatPersonTalkingToDogPerson
BeginBlock
Call sub_08061E70
Call Townsperson_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0002
Call sub_08061FD8
+1 -1
View File
@@ -1,7 +1,7 @@
@ Hyrule Town Din
SCRIPT_START script_Din
BeginBlock
Call sub_08064828
Call Din_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
+1 -1
View File
@@ -1,7 +1,7 @@
@ Hyrule Town Din when one of them has moved in
SCRIPT_START script_Din2
BeginBlock
Call sub_08064828
Call Din_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
+1 -1
View File
@@ -1,7 +1,7 @@
@ Din completely alone
SCRIPT_START script_DinAlone
BeginBlock
Call sub_08064828
Call Din_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
@@ -1,7 +1,7 @@
@ Hyrule Town Din moved in
SCRIPT_START script_DinMovedIn
BeginBlock
Call sub_08064828
Call Din_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
@@ -1,7 +1,7 @@
@ Hyrule Town Dog person talking to Cat person
SCRIPT_START script_DogPersonInCatHouse
BeginBlock
Call sub_08061E70
Call Townsperson_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0006
Call sub_08061FD8
@@ -19,7 +19,7 @@ script_0800EB7C:
Call sub_08061FD8
Jump script_0800EB7C
BeginBlock
Call sub_08061E70
Call Townsperson_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0002
Call sub_08061FD8
+1 -1
View File
@@ -1,7 +1,7 @@
@ Hyrule Town Farore
SCRIPT_START script_Farore
BeginBlock
Call sub_08064A28
Call Farore_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
+1 -1
View File
@@ -1,7 +1,7 @@
@ Hyrule Town Farore when one of them has moved in
SCRIPT_START script_Farore2
BeginBlock
Call sub_08064A28
Call Farore_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
@@ -1,7 +1,7 @@
@ Farore completely alone
SCRIPT_START script_FaroreAlone
BeginBlock
Call sub_08064A28
Call Farore_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
@@ -1,7 +1,7 @@
@ Farore moved in
SCRIPT_START script_FaroreMovedIn
BeginBlock
Call sub_08064A28
Call Farore_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
@@ -1,7 +1,7 @@
@ Forest Minish above cafe
SCRIPT_START script_ForestMinish11
BeginBlock
Call sub_08060090
Call ForestMinish_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_0800E6BE:
@@ -4,7 +4,7 @@ SCRIPT_START script_HurdyGurdyMan
DoPostScriptAction 0x000a
SetAnimationState 0x0004
SetAnimation 0x0008
Call sub_0806E440
Call HurdyGurdyMan_MakeInteractable
EndBlock
script_08010BCA:
CheckEntityInteractType
+1 -1
View File
@@ -2,7 +2,7 @@
SCRIPT_START script_Kid1
BeginBlock
DoPostScriptAction 0x0000
Call sub_08062A48
Call Kid_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_080102A6:
+1 -1
View File
@@ -2,7 +2,7 @@
SCRIPT_START script_Kid2
BeginBlock
DoPostScriptAction 0x0000
Call sub_08062A48
Call Kid_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_080102F2:
+1 -1
View File
@@ -2,7 +2,7 @@
SCRIPT_START script_Kid4
BeginBlock
DoPostScriptAction 0x0000
Call sub_08062A48
Call Kid_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_080103C2:
+1 -1
View File
@@ -3,7 +3,7 @@ SCRIPT_START script_Kid5
BeginBlock
SetAnimation 0x0008
script_08010622:
Call sub_08062A48
Call Kid_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_0801062E:
+1 -1
View File
@@ -2,7 +2,7 @@
SCRIPT_START script_KidInn
BeginBlock
DoPostScriptAction 0x000a
Call sub_08062A48
Call Kid_MakeInteractable
DoPostScriptAction 0x0000
script_0800D5AC:
EndBlock
@@ -2,7 +2,7 @@
SCRIPT_START script_LibraryVisitor
BeginBlock
Call sub_08061FD8
Call sub_08061E70
Call Townsperson_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_08008DA0:
+1 -1
View File
@@ -1,7 +1,7 @@
@ Hyrule Town Mama
SCRIPT_START script_Mama
BeginBlock
Call sub_0806C4F8
Call Mama_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0000
EndBlock
+1 -1
View File
@@ -1,7 +1,7 @@
@ Hyrule Town Mayor Hagen
SCRIPT_START script_Mayor
BeginBlock
Call sub_0806CE5C
Call MayorHagen_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0004
SetAnimation 0x0008
@@ -1,7 +1,7 @@
@ Hyrule Town Mutoh
SCRIPT_START script_MutohInMill
BeginBlock
Call sub_08067100
Call Mutoh_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0004
DoPostScriptAction 0x0000
+1 -1
View File
@@ -1,7 +1,7 @@
@ Hyrule Town Nayru
SCRIPT_START script_Nayru
BeginBlock
Call sub_08064928
Call Nayru_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
+1 -1
View File
@@ -1,7 +1,7 @@
@ Hyrule Town Nayru when one of them has moved in
SCRIPT_START script_Nayru2
BeginBlock
Call sub_08064928
Call Nayru_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
@@ -1,7 +1,7 @@
@ Nayru completely alone
SCRIPT_START script_NayruAlone
BeginBlock
Call sub_08064928
Call Nayru_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
@@ -1,7 +1,7 @@
@ Nayru moved in
SCRIPT_START script_NayruMovedIn
BeginBlock
Call sub_08064928
Call Nayru_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
@@ -1,7 +1,7 @@
@ Older lady in cat persons house
SCRIPT_START script_OldLadyCatHouse1
BeginBlock
Call sub_08061E70
Call Townsperson_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0004
Call sub_08061FD8
@@ -1,7 +1,7 @@
@ Older lady in cat persons house
SCRIPT_START script_OldLadyCatHouse2
BeginBlock
Call sub_08061E70
Call Townsperson_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0006
Call sub_08061FD8
@@ -1,7 +1,7 @@
@ Phonograph
SCRIPT_START script_Phonograph
BeginBlock
Call sub_0807F934
Call MakeCheckableObjectInteractable
EndBlock
script_0800BA46:
CheckEntityInteractType
+1 -1
View File
@@ -3,7 +3,7 @@ SCRIPT_START script_Pina
BeginBlock
SetAnimationState 0x0004
SetAnimation 0x0000
Call sub_08063CAC
Call Pina_MakeInteractable
DoPostScriptAction 0x000a
Call SetPriorityMessage
EndBlock
+1 -1
View File
@@ -10,7 +10,7 @@ SCRIPT_START script_Postman
Call sub_0806075C
EndBlock
WaitUntilTextboxCloses
Call sub_080606C0
Call Postman_MakeInteractable
script_08010B10:
EndBlock
Call sub_0806076C
+1 -1
View File
@@ -1,7 +1,7 @@
@ Hyrule Town Rem
SCRIPT_START script_Rem
BeginBlock
CallWithArg sub_0806A93C, 0x12345678
CallWithArg Rem_MakeInteractable, 0x12345678
SetAnimationState 0x0004
SetAnimation 0x0002
CheckInventory1 ITEM_PEGASUS_BOOTS
@@ -1,7 +1,7 @@
@ Hyrule Town SittingPerson
SCRIPT_START script_SittingPerson
BeginBlock
Call sub_080639D0
Call SittingPerson_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
BeginBlock
@@ -3,7 +3,7 @@ SCRIPT_START script_SmallTownMinish
BeginBlock
CheckPlayerMinish
JumpIfNot script_08010BAC
Call sub_0807F924
Call MakeInteractableAsMinish
SetAnimationState 0x0004
DoPostScriptAction 0x0000
DoPostScriptAction 0x0007
+1 -1
View File
@@ -1,7 +1,7 @@
@ Library Sturgeon
SCRIPT_START script_Sturgeon
BeginBlock
Call sub_08064CC0
Call Sturgeon_MakeInteractable
DoPostScriptAction 0x000a
DoPostScriptAction 0x0007
SetAnimationState 0x0002
+1 -1
View File
@@ -1,7 +1,7 @@
@ Hyrule Town Teachers
SCRIPT_START script_Teachers
BeginBlock
Call sub_0806C674
Call Teachers_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0004
EndBlock
@@ -2,7 +2,7 @@
@ also in library, cafe
SCRIPT_START script_TownMinish1
BeginBlock
Call sub_0806ADFC
Call TownMinish_MakeInteractable
DoPostScriptAction 0x000a
script_0800E6F4:
EndBlock
@@ -2,7 +2,7 @@
SCRIPT_START script_Townsperson1
BeginBlock
Call sub_08061FE4
Call sub_08061E70
Call Townsperson_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_080100DC:
@@ -2,7 +2,7 @@
SCRIPT_START script_Townsperson2
BeginBlock
Call sub_08061FE4
Call sub_08061E70
Call Townsperson_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_08010110:
@@ -1,7 +1,7 @@
@ Hyrule Townsperson house with dog
SCRIPT_START script_TownspersonInDogHouse
BeginBlock
Call sub_08061E70
Call Townsperson_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0004
Call sub_08061FD8
@@ -1,7 +1,7 @@
@ Hyrule Town Windstribepeople in house
SCRIPT_START script_WindTribespeopleVisitor
BeginBlock
Call sub_0806C870
Call WindTribespeople_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0004
SetAnimation 0x0000
@@ -1,7 +1,7 @@
@ Lake Hylia Forest Minish telling us to go to the library
SCRIPT_START script_ForestMinish3
BeginBlock
Call sub_08060090
Call ForestMinish_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_0800C5D6:
@@ -4,7 +4,7 @@ SCRIPT_START script_GoronPunching
_0807E9D4
Call sub_080694EC
DoPostScriptAction 0x000a
Call sub_080694B0
Call Goron_MakeInteractable
EndBlock
script_0800B9CA:
Call CheckInteractType
@@ -2,7 +2,7 @@
SCRIPT_START script_BombMinish
BeginBlock
SetAnimationState 0x0004
Call sub_08060090
Call ForestMinish_MakeInteractable
DoPostScriptAction 0x000a
CheckKinstoneFused KINSTONE_1C
JumpIf script_08009FD2
@@ -1,7 +1,7 @@
@ Syrup CUTSCENE_ORCHESTRATOR Potion
SCRIPT_START script_CutsceneOrchestratorPotionBlue
BeginBlock
Call sub_080787B4
Call AddInteractableCheckableObject
EndBlock
script_08016146:
CheckEntityInteractType
@@ -1,7 +1,7 @@
@ CUTSCENE_ORCHESTRATOR in witch hut?
SCRIPT_START script_CutsceneOrchestratorPotionRed
BeginBlock
Call sub_080787B4
Call AddInteractableCheckableObject
EndBlock
script_0801619A:
CheckEntityInteractType
@@ -3,7 +3,7 @@ SCRIPT_START script_ForestMinish10
BeginBlock
CheckInventory1 ITEM_JABBERNUT
JumpIfNot script_0800C5FE
Call sub_08060090
Call ForestMinish_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_0800CD92:
@@ -2,7 +2,7 @@
SCRIPT_START script_ForestMinish4
BeginBlock
script_0800C5FE:
Call sub_08060090
Call ForestMinish_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_0800C60A:
@@ -1,7 +1,7 @@
@ Crenel Hermit
SCRIPT_START script_CrenelHermit
BeginBlock
Call sub_08061E70
Call Townsperson_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0004
Call sub_08061FD8
@@ -1,7 +1,7 @@
@ Mines Melari in his room
SCRIPT_START script_MelariInRoom
BeginBlock
Call sub_08068884
Call Melari_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0004
SetAnimation 0x0000
@@ -1,7 +1,7 @@
@ Mines Mountain Minish before beds
SCRIPT_START script_MountainMinish1
BeginBlock
Call sub_08068104
Call MountainMinish_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_0800CF5E:
@@ -1,7 +1,7 @@
@ Mines Mountain Minish
SCRIPT_START script_MountainMinish2
BeginBlock
Call sub_08068104
Call MountainMinish_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_0800CF96:
@@ -1,7 +1,7 @@
@ Mines Mountain Minish at exit
SCRIPT_START script_MountainMinish4
BeginBlock
Call sub_08068104
Call MountainMinish_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_0800D35E:
@@ -2,7 +2,7 @@
SCRIPT_START script_MountainMinish5
BeginBlock
SetEntitySpeed 0x0100
Call sub_08068104
Call MountainMinish_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_0800D426:
@@ -42,7 +42,7 @@ script_0800D426:
.2byte 0x0000
BeginBlock
DoPostScriptAction 0x000a
Call sub_08062A48
Call Kid_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0000
script_0800D4E4:
@@ -2,7 +2,7 @@
@ Hyrule Town Carpenter
SCRIPT_START script_CarpenterOutsideTown
BeginBlock
Call sub_08067314
Call Carpenter_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0004
SetIntVariable 0x00000000
@@ -1,7 +1,7 @@
@ Outside Castle Mutoh
SCRIPT_START script_MutohOutsideTown
BeginBlock
Call sub_08067100
Call Mutoh_MakeInteractable
DoPostScriptAction 0x000a
SetAnimationState 0x0004
DoPostScriptAction 0x0000
+1 -1
View File
@@ -1,7 +1,7 @@
@ Farmer
SCRIPT_START script_Farmer
BeginBlock
Call sub_0806BCD4
Call Farmers_MakeInteractable
DoPostScriptAction 0x000a
CallWithArg sub_0806BC94, 0x00000000
EndBlock
+1 -1
View File
@@ -5,7 +5,7 @@ SCRIPT_START script_MysteriousWall
DoPostScriptAction 0x0008
Call sub_0806DAAC
JumpIf script_0800B9AC
Call sub_0806DAD0
Call NPC4E_MakeFuserInteractable
CallWithArg sub_0806DA04, 0x00000005
EndBlock
script_0800B98A:
+1 -1
View File
@@ -1,7 +1,7 @@
@ Tingle Siblings
SCRIPT_START script_TingleSiblings
BeginBlock
Call sub_08064EA4
Call TingleSiblings_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0000
DoPostScriptAction 0x000a
+2 -2
View File
@@ -1,8 +1,8 @@
@ All Windcrests
SCRIPT_START script_Windcrest
BeginBlock
Call sub_0807F934
Call sub_080A2124
Call MakeCheckableObjectInteractable
Call Windcrest_ChangeInteractableHitbox
DoPostScriptAction 0x000a
DoPostScriptAction 0x0007
EndBlock
@@ -23,7 +23,7 @@ script_08013C2A:
script_08013C32:
BeginBlock
DoPostScriptAction 0x0007
Call sub_0807F934
Call MakeCheckableObjectInteractable
DoPostScriptAction 0x000a
CallWithArg sub_080962F8, 0x00000000
.ifndef EU
@@ -7,7 +7,7 @@ script_0801427C:
CheckLocalFlag 0x0078
JumpIfNot script_0801427C
BeginBlock
Call sub_0807F934
Call MakeCheckableObjectInteractable
CallWithArg sub_0806DA04, 0x00000008
EndBlock
script_08014298:
@@ -4,7 +4,7 @@ SCRIPT_START script_Npc4EPedestal
DoPostScriptAction 0x0008
EndBlock
BeginBlock
Call sub_0807F92C
Call MakePedestalInteractable
CallWithArg sub_0806DA04, 0x00000003
EndBlock
script_080134F8:
@@ -4,7 +4,7 @@ SCRIPT_START script_Npc4ESecondSanctuary
DoPostScriptAction 0x0008
EndBlock
BeginBlock
Call sub_0807F92C
Call MakePedestalInteractable
CallWithArg sub_0806DA04, 0x00000003
EndBlock
script_0801373C:
@@ -4,7 +4,7 @@ SCRIPT_START script_Npc4EThirdSanctuary
DoPostScriptAction 0x0008
EndBlock
BeginBlock
Call sub_0807F92C
Call MakePedestalInteractable
CallWithArg sub_0806DA04, 0x00000003
EndBlock
script_080138D0:
@@ -1,7 +1,7 @@
@ Hyrule Fields? ForestMinish with Beanstock left to Minish Woods
SCRIPT_START script_ForestMinish2
BeginBlock
Call sub_08060090
Call ForestMinish_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_0800C592:
@@ -2,8 +2,8 @@
SCRIPT_START script_SmithAtLinksHouse
BeginBlock
Call SetPriorityMessage
Call sub_08066288
Call sub_08066274
Call Smith_MakeInteractable
Call Smith_ChangeInteractableHitbox
DoPostScriptAction 0x000a
SetAnimation 0x000c
SetAction 0x0003
+1 -1
View File
@@ -1,7 +1,7 @@
@ TODO UNUSED?
SCRIPT_START script_08013D04
BeginBlock
Call sub_0807F92C
Call MakePedestalInteractable
DoPostScriptAction 0x0008
CallWithArg sub_0806DA04, 0x00000004
EndBlock
+1 -1
View File
@@ -1,7 +1,7 @@
@ TODO UNUSED?
SCRIPT_START script_08013D44
BeginBlock
Call sub_0807F92C
Call MakePedestalInteractable
DoPostScriptAction 0x0008
CallWithArg sub_0806DA04, 0x00000004
EndBlock
+1 -1
View File
@@ -1,7 +1,7 @@
@ TODO UNUSED?
SCRIPT_START script_08013D84
BeginBlock
Call sub_0807F92C
Call MakePedestalInteractable
DoPostScriptAction 0x0008
CallWithArg sub_0806DA04, 0x00000004
EndBlock
+1 -1
View File
@@ -1,7 +1,7 @@
@ TODO UNUSED?
SCRIPT_START script_08013DC4
BeginBlock
Call sub_0807F92C
Call MakePedestalInteractable
DoPostScriptAction 0x0008
CallWithArg sub_0806DA04, 0x00000004
EndBlock
@@ -1,7 +1,7 @@
@ Western Wood Forest Minish
SCRIPT_START script_ForestMinish1
BeginBlock
Call sub_08060090
Call ForestMinish_MakeInteractable
DoPostScriptAction 0x000a
EndBlock
script_0800C55E:
@@ -4,7 +4,7 @@ SCRIPT_START script_PercyInside
SetAnimationState 0x0004
DoPostScriptAction 0x0000
DoPostScriptAction 0x000a
Call sub_0806B60C
Call Percy_MakeInteractable
EndBlock
script_08012E9E:
CheckEntityInteractType
@@ -4,7 +4,7 @@ SCRIPT_START script_PercyOutside
SetAnimationState 0x0004
CallWithArg sub_0807F3D8, 0x00000008
DoPostScriptAction 0x000a
Call sub_0806B60C
Call Percy_MakeInteractable
EndBlock
script_08012EDC:
CheckEntityInteractType
@@ -1,7 +1,7 @@
@ After Mazaal NPC4E text board
SCRIPT_START script_Npc4EWindRuinsTextBoard
BeginBlock
Call sub_0807F934
Call MakeCheckableObjectInteractable
DoPostScriptAction 0x0008
SetIntVariable 0x00000001
Call sub_0806DA04