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https://github.com/zeldaret/tmc
synced 2026-06-07 12:07:37 -04:00
Improve LayerStruct
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@@ -506,6 +506,7 @@ extern u8 gManagerCount;
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/** @name Tile Macros */ /// @{
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#define TILE(x, y) (((((x)-gRoomControls.origin_x) >> 4) & 0x3F) | ((((y)-gRoomControls.origin_y) >> 4) & 0x3F) << 6)
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#define TILE_POS(x, y) (x + (y << 6))
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#define COORD_TO_TILE(entity) TILE((entity)->x.HALF.HI, (entity)->y.HALF.HI)
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#define COORD_TO_TILE_OFFSET(entity, xOff, yOff) TILE((entity)->x.HALF.HI - (xOff), (entity)->y.HALF.HI - (yOff))
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/// @}
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@@ -53,7 +53,7 @@ typedef struct {
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/*0x08*/ s8 saveStatus[3];
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/*0x0b*/ SaveFile saves[3];
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} struct_02019EE0;
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extern struct_02019EE0 gUnk_02019EE0;
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extern struct_02019EE0 gMapDataBottomSpecial;
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// TODO size: 0x8000 from ClearTilemaps?
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extern void sub_08056FEC(u32, struct_020227E8*);
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+1
-1
@@ -214,7 +214,7 @@ extern void sub_0807ACCC(Entity*);
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extern u32 sub_0807B014();
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extern void sub_0807B0C8(void);
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extern void sub_0807B7D8(u32, u32, u32);
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extern void sub_0807B9B8(s32, s32, s32);
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extern void sub_0807B9B8(u32, u32, u32);
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extern void sub_0807BA8C(u32, u32);
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extern void sub_0807BB68(s16*, u32, u32);
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extern bool32 sub_0807BD14(Entity*, u32);
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+2
-2
@@ -82,8 +82,8 @@ typedef struct {
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} UI;
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static_assert(sizeof(UI) == 0x3b4);
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extern Main gMain; /**< Main instance. */
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extern UI gUnk_02032EC0; /**< UI instance. */
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extern Main gMain; /**< Main instance. */
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extern UI gUI; /**< UI instance. */
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/**
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* Program entry point.
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+3
-2
@@ -137,7 +137,7 @@ typedef struct {
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u16 unk_06;
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} DiggingCaveEntrance;
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extern struct {
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typedef struct {
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DiggingCaveEntrance* unk_00;
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u16 unk_04;
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u16 unk_06;
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@@ -145,7 +145,8 @@ extern struct {
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u8 unk_09;
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u8 unk_0a;
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u8 unk_0b;
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} gUnk_03004030;
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} struct_03004030;
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extern struct_03004030 gUnk_03004030;
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extern DiggingCaveEntrance* diggingCaveEntrances[];
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+8
-8
@@ -4,14 +4,14 @@
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#include "global.h"
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typedef struct {
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u16* bgControlPtr; // Points to the BgSettings.control field for the bg belonging to this layer?
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u16 _4[0x1000]; // tilemap data? <-- gMapDataTop / gMapDataBottom
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u8 _2004[0x1000]; // more tilemap data? <-- gUnk_0200D654 / gUnk_02027EB4
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u8 _3004[0x1000]; // more tilemap data? <-- gUnk_0200E654 / gUnk_02028EB4
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u8 _4004[0x1000]; // gMetatileTypesTop, gMetatileTypesBottom
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s16 _5004[0x500]; // gUnk_02011654,gUnk_0202BEB4
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// Maybe even include here gMetatilesTop, gUnk_02016654 ?
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// gMetatilesBottom, gUnk_02030EB4
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/*0x0000*/ u16* bgControlPtr; // Points to the BgSettings.control field for the bg belonging to this layer?
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/*0x0004*/ u16 mapData[0x1000]; // tilemap data? <-- gMapDataTop / gMapDataBottom
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/*0x2004*/ u8 collisionData[0x1000]; // more tilemap data? <-- gUnk_0200D654 / gUnk_02027EB4
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/*0x3004*/ u16 mapDataClone[0x1000]; // more tilemap data? <-- gUnk_0200E654 / gUnk_02028EB4
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/*0x5004*/ u16 metatileTypes[0x800]; // gMetatileTypesTop, gMetatileTypesBottom
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/*0x6004*/ u16 unkData2[0x800]; // gUnk_02011654,gUnk_0202BEB4
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/*0x7004*/ u16 metatiles[0x2000]; // gMetatilesTop, gMetatilesBottom
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/*0xb004*/ u8 unkData3[0x1000]; // gUnk_02016654, gUnk_02030EB4
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} LayerStruct;
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extern LayerStruct gMapTop;
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