mirror of
https://github.com/zeldaret/tmc
synced 2026-07-11 15:28:41 -04:00
big cleanup part 1
This commit is contained in:
@@ -0,0 +1,9 @@
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#ifndef DMA_H
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#define DMA_H
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void MemFill16(u32 value, void* dest, u32 size);
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void MemFill32(u32 value, void* dest, u32 size);
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void MemClear(void* dest, u32 size);
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void MemCopy(const void* src, void* dest, u32 size);
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#endif // DMA_H
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@@ -89,7 +89,6 @@ extern void VaatiWrath(Entity*);
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extern void VaatiArm(Entity*);
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extern void Dust(Entity*);
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extern void VaatiBall(Entity*);
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extern void Octorok(Entity*);
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extern void Slime(Entity*);
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extern void MiniSlime(Entity*);
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extern void FireballGuy(Entity*);
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+9
-8
@@ -166,14 +166,14 @@ extern LinkedList gUnk_03003D90;
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extern LinkedList gUnk_03003DA0;
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#define TILE(x, y) \
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((((x - gRoomControls.roomOriginX) >> 4) & 0x3fU) | \
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(((y - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
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(((((x) - gRoomControls.roomOriginX) >> 4) & 0x3fU) | \
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((((y) - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
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#define COORD_TO_TILE(entity) \
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TILE(entity->x.HALF.HI, entity->y.HALF.HI)
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TILE((entity)->x.HALF.HI, (entity)->y.HALF.HI)
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#define COORD_TO_TILE_OFFSET(entity, xOff, yOff) \
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TILE(entity->x.HALF.HI - xOff, entity->y.HALF.HI - yOff)
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TILE((entity)->x.HALF.HI - (xOff), (entity)->y.HALF.HI - (yOff))
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extern Entity* CreateEnemy(u32 subtype, u32 form);
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extern Entity* CreateObject(u32 subtype, u32 form, u32 parameter);
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@@ -194,9 +194,10 @@ extern void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
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extern u32 GetFacingDirection(Entity*, Entity*);
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extern void DeleteThisEntity(void);
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extern void CopyPosition(Entity*, Entity*);
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extern void DeleteEntity(Entity*);
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extern void PositionRelative(Entity*, Entity*, s32, s32);
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Entity* FindEntityInListBySubtype(u32 type, u32 subtype, u32 listIndex);
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Entity* FindEntityInListByForm(u32 type, u32 subtype, u32 listIndex, u32 form, u32 parameter);
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enum {
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DirectionNorth = 0x00,
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@@ -211,12 +212,12 @@ enum {
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#define DirectionIsVertical(expr) ((expr) & 0x10)
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#define DirectionTurnAround(expr) (DirectionRoundUp(expr) ^ 0x10)
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#define DirectionToAnimationState(expr) (DirectionRoundUp(expr) >> 3)
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#define DirectionFromAnimationState(expr) (expr << 3)
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#define DirectionFromAnimationState(expr) ((expr) << 3)
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#define Direction8Round(expr) ((expr) & 0x1c)
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#define Direction8RoundUp(expr) Direction8Round((expr) + 2)
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#define Direction8TurnAround(expr) (Direction8RoundUp(expr) ^ 0x10)
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#define Direction8ToAnimationState(expr) (Direction8RoundUp(expr) >> 2)
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#define Direction8FromAnimationState(expr) (expr << 2)
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#define Direction8FromAnimationState(expr) (((expr) << 2)
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#endif
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@@ -15,24 +15,18 @@ extern u32 Random(void);
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extern void SoundReq(u32);
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extern void ShowNPCDialogue(Entity*, Dialog*);
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extern u32 UpdateFuseInteraction();
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extern void DeleteEntity(Entity*);
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extern u32 __modsi3(u32, u32);
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extern void DoFade(u32, u32);
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extern u32 GetInventoryValue(u32);
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extern u32 CheckKinstoneFused(u32);
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extern void ForceEquipItem(u32, u8);
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extern void LoadRoomEntityList();
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void CopyPosition(Entity*, Entity*);
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extern void ResolveEntityOnTop(Entity*, Entity*);
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extern void EnemyFunctionHandler(Entity*, void (*const funcs[])(Entity*));
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extern u32 GetAnimationState(Entity*);
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extern void SetChildOffset(Entity*, s32, s32, s32);
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extern u32 GetFacingDirection(Entity*, Entity*);
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extern Entity* CreatePlayerItem(u32, u32, u32, u32);
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extern Entity* GetEmptyEntity(void);
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extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
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extern u32 GetTileType(u32 pos, u32 layer);
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extern void MemClear32(void* src, u32 count);
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extern void EraseAllEntities(void);
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extern void SetTile(u32, u32, u32);
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extern void SetDirtTile(u32);
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@@ -42,13 +36,8 @@ extern void UpdateAnimationVariableFrames(Entity*, u32);
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extern void CopyPositionAndSpriteOffset(Entity*, Entity*);
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extern u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
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extern u32 LoadFixedGFX(Entity*, u32);
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extern void MemFill32(u32, void*, u32);
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extern Entity* CreateItemEntity(u32, u32, u32);
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void MemCopy(const void* src, void* dst, u32 size);
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extern u32 ProcessMovement(Entity*);
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extern Entity* FindEntityInListBySubtype(u32, u32, u32);
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extern Entity* FindEntityInListByForm(u32, u32, u32, u32, u32);
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extern void MemClear32(void*, u32);
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extern void MenuFadeIn(u32, u32);
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extern void LoadResourceAsync(const void*, u32, u32);
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extern void LoadPaletteGroup(u32);
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@@ -78,7 +67,6 @@ extern void sub_0806F118(Entity*);
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extern void sub_080791D0();
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extern void sub_0805EC9C();
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extern void sub_0805EC60();
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extern void sub_080873D0();
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extern u32 sub_080045D4(s16, s16, u32, u32);
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extern void sub_0806F69C(Entity*);
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extern void sub_0805E3A0(void*, u32);
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@@ -94,17 +82,11 @@ extern void sub_0807000C(Entity*);
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extern void sub_0805E47C(Entity*);
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extern void sub_0805E584(Entity*);
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extern void sub_08068BEC(Entity*, u32);
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extern void sub_08078778(Entity*);
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extern s32 sub_0806ED9C(Entity*, u32, u32);
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extern s32 sub_0806F078(Entity*, s32);
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extern void sub_0801D2B4(Entity*, u32);
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extern void sub_0806FD3C(Entity*);
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extern u32 sub_0801E99C(Entity*);
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extern void sub_0807DD50(Entity*);
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extern void sub_0806F118(Entity*);
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extern void sub_0805ED14(u32*);
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extern void sub_080A7C18(u32, u32, u32);
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extern void sub_08068BEC(Entity*, u32);
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extern void sub_0804AA30(Entity*, void (*const funcs[])(Entity*));
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extern Entity* sub_0804A9FC(Entity*, u32);
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extern void sub_0804A720(Entity*);
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@@ -159,8 +141,6 @@ extern void sub_080530C8(void);
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extern void sub_0805B4D0(u32);
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extern void sub_0804D0B4(void);
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extern void sub_0805308C(u32);
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extern void sub_0805AF60();
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extern void sub_0805D3C8(u32);
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extern void sub_080534AC();
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extern void sub_0807BA8C(u32, u32);
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extern void sub_0804D9B0();
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@@ -174,7 +154,6 @@ extern void sub_08054564();
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extern void sub_0801DD58(u32, u32);
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extern void sub_0804ED18();
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extern void sub_080AF2E4(void);
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extern void sub_0805ADD8(u32);
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extern void sub_0804F578(void);
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extern void sub_08059994(void);
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extern s32 sub_0801CFA8(u32);
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@@ -266,7 +245,6 @@ u32 sub_0806FCB8(Entity*, u32, u32, u32);
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extern Entity* sub_080A7EE0(u32);
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extern void sub_080A1D70(Entity*, u32);
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extern void sub_0806F62C(Entity*, u32, u32);
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extern u32 sub_08079F8C(void);
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extern void sub_080A1ED0(u32, u32, u32);
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extern u32 sub_0806F5B0(u32);
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extern void sub_0801DFB4(Entity*, u32, u32, u32);
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@@ -292,7 +270,6 @@ extern void sub_080791BC9();
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extern void sub_080791BC();
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extern void sub_08056360();
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extern u32 sub_080542AC(u32);
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extern void sub_0807A108();
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extern u32 sub_08079FC4(u32);
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extern void sub_0800455E(Entity*);
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extern void sub_08008790(Entity*, u32);
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+7
-7
@@ -4,13 +4,13 @@
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#define CPU_FILL(value, dest, size, bit) \
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{ \
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vu##bit tmp = (vu##bit)(value); \
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CpuSet((void*)&tmp, dest, CPU_SET_##bit##BIT | CPU_SET_SRC_FIXED | ((size) / (bit / 8) & 0x1FFFFF)); \
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CpuSet((void*)&tmp, dest, CPU_SET_##bit##BIT | CPU_SET_SRC_FIXED | ((size) / ((bit) / 8) & 0x1FFFFF)); \
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}
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#define CpuFill16(value, dest, size) CPU_FILL(value, dest, size, 16)
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#define CpuFill32(value, dest, size) CPU_FILL(value, dest, size, 32)
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#define CPU_COPY(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size) / (bit / 8) & 0x1FFFFF))
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#define CPU_COPY(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size) / ((bit) / 8) & 0x1FFFFF))
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#define CpuCopy16(src, dest, size) CPU_COPY(src, dest, size, 16)
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#define CpuCopy32(src, dest, size) CPU_COPY(src, dest, size, 32)
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@@ -42,7 +42,7 @@
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vu##bit tmp = (vu##bit)(value); \
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DmaSet(dmaNum, &tmp, dest, \
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(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_FIXED | DMA_DEST_INC) << 16 | \
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((size) / (bit / 8))); \
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((size) / ((bit) / 8))); \
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}
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#define DmaFill16(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 16)
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@@ -65,7 +65,7 @@
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#define DMA_COPY(dmaNum, src, dest, size, bit) \
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DmaSet(dmaNum, src, dest, \
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(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_INC | DMA_DEST_INC) << 16 | ((size) / (bit / 8)))
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(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_INC | DMA_DEST_INC) << 16 | ((size) / ((bit) / 8)))
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#define DmaCopy16(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 16)
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#define DmaCopy32(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 32)
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@@ -112,7 +112,7 @@
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#define DmaFillLarge(dmaNum, value, dest, size, block, bit) \
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{ \
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void* _dest = (void*)dest; \
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void* _dest = (void*)(dest); \
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u32 _size = size; \
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while (1) { \
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DmaFill##bit(dmaNum, value, _dest, (block)); \
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@@ -149,7 +149,7 @@
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#define DmaFillDefvars(dmaNum, value, dest, size, bit) \
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{ \
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void* _dest = (void*)dest; \
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void* _dest = (void*)(dest); \
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u32 _size = size; \
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DmaFill##bit(dmaNum, value, _dest, _size); \
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}
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@@ -180,7 +180,7 @@
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\
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imeTemp = REG_IME; \
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REG_IME = 0; \
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REG_IE |= flags; \
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REG_IE |= (flags); \
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REG_IME = imeTemp; \
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}
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+4
-4
@@ -31,9 +31,9 @@
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#define SWAP(a, b, temp) \
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{ \
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temp = a; \
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a = b; \
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b = temp; \
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(temp) = a; \
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(a) = b; \
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(b) = temp; \
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}
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// useful math macros
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@@ -47,7 +47,7 @@
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#define min(a, b) ((a) < (b) ? (a) : (b))
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#define max(a, b) ((a) >= (b) ? (a) : (b))
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#define BOOLCAST(x) ((-x | x) >> 31)
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#define BOOLCAST(x) ((-(x) | (x)) >> 31)
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#define static_assert(cond) extern char assertion[(cond) ? 1 : -1]
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#if NON_MATCHING
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+3
-22
@@ -3,23 +3,9 @@
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#include "screen.h"
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extern u32 __modsi3(u32, u32);
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extern void InitializeAnimation(Entity*, u32);
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extern void GreatFairy_InitializeAnimation(Entity*);
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extern u32 CheckRoomFlag();
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extern Entity* GreatFairy_CreateForm(Entity*, u32, u32);
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extern void PositionRelative();
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extern void CopyPosition();
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extern void DoFade();
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extern void SoundReq();
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extern void GetNextFrame();
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extern void sub_0805EC9C();
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extern void sub_0805EC60();
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extern void sub_080873D0();
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extern void DeleteEntity();
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extern void sub_0806F69C();
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extern Entity* FindEntityInListBySubtype(u32, u32, u32);
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extern void sub_080791D0();
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void GreatFairy_InitializeAnimation(Entity*);
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Entity* GreatFairy_CreateForm(Entity*, u32, u32);
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void sub_080873D0();
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extern void (*const GreatFairy_Main[])(Entity*);
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extern void (*const GreatFairy_Behaviors[])(Entity*);
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extern void (*const GreatFairy_WingsBehaviors[])(Entity*);
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@@ -35,13 +21,8 @@ extern void (*const GreatFairy_Form2Behaviors[])(Entity*);
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extern void (*const gUnk_081207A4[])(Entity*);
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extern u32 gUnk_0810C2E4;
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extern RoomControls gRoomControls;
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extern Entity gPlayerEntity;
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extern const s16 GreatFairy_RippleOffsets[10];
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extern u32 gUnk_02034350;
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extern RoomVars gRoomVars;
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extern Screen gScreen;
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extern struct_02033280 gUnk_02033280;
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extern u8 gUnk_0812079C[8];
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extern s16 gSineTable[];
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extern s8 gUnk_081207AC[];
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@@ -7,36 +7,19 @@
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extern void DebugItem(ItemBehavior*, u32);
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extern void Sword(ItemBehavior*, u32);
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extern void Sword(ItemBehavior*, u32);
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extern void Sword(ItemBehavior*, u32);
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extern void Sword(ItemBehavior*, u32);
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extern void Sword(ItemBehavior*, u32);
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extern void Sword(ItemBehavior*, u32);
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extern void Bomb(ItemBehavior*, u32);
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extern void Bomb(ItemBehavior*, u32);
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extern void Bow(ItemBehavior*, u32);
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extern void Bow(ItemBehavior*, u32);
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extern void sub_08075D14(ItemBehavior*, u32);
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extern void sub_08075D14(ItemBehavior*, u32);
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extern void Shield(ItemBehavior*, u32);
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extern void Shield(ItemBehavior*, u32);
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extern void Lantern(ItemBehavior*, u32);
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extern void Lantern(ItemBehavior*, u32);
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extern void GustJar(ItemBehavior*, u32);
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extern void PacciCane(ItemBehavior*, u32);
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extern void MoleMitts(ItemBehavior*, u32);
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extern void RocsCape(ItemBehavior*, u32);
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extern void sub_08076800(ItemBehavior*, u32);
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extern void DebugItem(ItemBehavior*, u32);
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extern void Ocarina(ItemBehavior*, u32);
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extern void DebugItem(ItemBehavior*, u32);
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extern void DebugItem(ItemBehavior*, u32);
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extern void DebugItem(ItemBehavior*, u32);
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extern void TryPickupObject(ItemBehavior*, u32);
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extern void JarEmpty(ItemBehavior*, u32);
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extern void JarEmpty(ItemBehavior*, u32);
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extern void JarEmpty(ItemBehavior*, u32);
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extern void JarEmpty(ItemBehavior*, u32);
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/* On hold until naming conflicts are resolved */
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/*
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@@ -42,10 +42,6 @@ extern void SittingPerson_Head(Entity*);
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extern void SittingPerson_Fusion(Entity*);
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extern void Pina(Entity*);
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extern void Pina_Fusion(Entity*);
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extern void Guard(Entity*);
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extern void Guard_Head(Entity*);
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extern void Maid(Entity*);
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extern void Maid_Head(Entity*);
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extern void Din(Entity*);
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extern void Din_Fusion(Entity*);
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extern void Nayru(Entity*);
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@@ -39,8 +39,7 @@ typedef struct {
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u8 field_0x4[0x4];
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bool8 transitioningOut;
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u8 transitionType; // transition when changing areas
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u8 field_0xa; // seems to be a tile type
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u8 field_0xb;
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u16 field_0xa; // seems to be a tile type
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u8 areaID;
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u8 roomID;
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u8 playerState;
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