big cleanup part 1

This commit is contained in:
Henny022p
2021-03-09 04:22:03 +01:00
parent cdb6f5a17e
commit d6c379cb3e
198 changed files with 398 additions and 973 deletions
+3 -2
View File
@@ -8,6 +8,7 @@
#include "functions.h"
#include "object.h"
#include "manager.h"
#include "dma.h"
#include "npc.h"
extern u8 gUnk_03003DE0;
@@ -263,7 +264,7 @@ void sub_080171F0(void) {
gPlayerState.field_0x1a[0] = 0;
gPlayerState.field_0x80 = 0;
gPlayerState.field_0xaa = 0;
MemClear32(&gUnk_03003BE0, 0x8c);
MemClear(&gUnk_03003BE0, 0x8c);
gPlayerEntity.spriteOffsetY = gPlayerState.field_0x3f;
gPlayerState.field_0x3f = 0;
sub_0807B0C8();
@@ -403,7 +404,7 @@ void CollisionMain(void) {
}
void RegisterPlayerHitbox(void) {
MemClear32(&gUnk_03003C70, sizeof(gUnk_03003C70));
MemClear(&gUnk_03003C70, sizeof(gUnk_03003C70));
gUnk_02018EA0 = (LinkedList2*)&gUnk_03003C70[0].last;
gUnk_03003C70[0].last = &gUnk_03003C70[0].last;
gUnk_03003C70[0].first = &gUnk_03003C70[0].last;
+3 -4
View File
@@ -1,9 +1,8 @@
#include "global.h"
#include "entity.h"
#include "dma.h"
#include "functions.h"
// extern void DmaZero(void*, u32);
typedef struct {
u16 unk0;
u16 filler2[32];
@@ -13,13 +12,13 @@ typedef struct {
extern struct_0300110C gUnk_0300110C;
void sub_080300AC(void) {
MemClear32(&gUnk_0300110C.unk0, 0x44);
MemClear(&gUnk_0300110C.unk0, 0x44);
gUnk_0300110C.unk66 = 0xff;
}
void sub_080300C4(void) {
if (gScreenTransition.field_0xae == 0xff) {
gScreenTransition.field_0xac = 0;
MemClear32(&gScreenTransition.field_0x4c[32], 0x40);
MemClear(&gScreenTransition.field_0x4c[32], 0x40);
}
}
+2 -3
View File
@@ -2,6 +2,7 @@
#include "entity.h"
#include "area.h"
#include "main.h"
#include "dma.h"
#include "functions.h"
#include "screen.h"
@@ -10,8 +11,6 @@ typedef struct {
u32 unk;
} struct_02018EB0;
extern void sub_0805E5A8();
extern void (*const gUnk_080D4120[])();
extern void (*const gUnk_080D412C[])();
@@ -37,7 +36,7 @@ void sub_0804AAB8(void) {
}
void sub_0804AAD4(void) {
MemClear32((void*)&gUnk_02018EB0, 0x28);
MemClear(&gUnk_02018EB0, 0x28);
gUnk_02018EB0.unk = 0;
EraseAllEntities();
CreateObject(0x3d, gArea.field_0x17, 0);
+2 -1
View File
@@ -1,6 +1,7 @@
#include "global.h"
#include "functions.h"
#include "dma.h"
#include "structures.h"
#include "functions.h"
extern u16 gUnk_081092D4;
extern u8 gUnk_02036AD8;
+2 -1
View File
@@ -1,6 +1,7 @@
#include "global.h"
#include "entity.h"
#include "player.h"
#include "dma.h"
#include "functions.h"
typedef struct {
@@ -57,7 +58,7 @@ void sub_08077E78(void* arg0, u32 bits) {
not = ~not ;
gPlayerState.field_0xa &= not ;
gPlayerState.keepFacing &= not ;
MemClear32(arg0, 0x1c);
MemClear(arg0, 0x1c);
}
u32 sub_08077EC8(Unk_struct* arg0) {
-3
View File
@@ -4,16 +4,13 @@
#include "functions.h"
#include "room.h"
extern void sub_0805E5A8();
extern void sub_08080BC4(void);
extern RoomControls gRoomControls;
extern u32 gUnk_0200B650;
extern u32 gUnk_02025EB0;
extern u8 gUnk_02000070;
extern void DoExitTransition(ScreenTransitionData*);
extern void sub_080809D4();
void sub_080808D8(void) {
gScreenTransition.transitionType = 0;
+1 -3
View File
@@ -1,8 +1,6 @@
#include "entity.h"
#include "global.h"
extern Entity* GetEmptyEntity();
extern void AppendEntityToList(Entity*, u8);
#include "functions.h"
Entity* CreateEnemy(u32 subtype, u32 form) {
Entity* enemy;
+10 -12
View File
@@ -1,19 +1,17 @@
#include "global.h"
#include "entity.h"
extern Entity* GetEmptyEntity();
extern void AppendEntityToList(Entity*, u8);
#include "functions.h"
Entity* CreateNPC(u32 subtype, u32 form, u32 parameter) {
Entity* pEVar1;
Entity* entity;
pEVar1 = GetEmptyEntity();
if (pEVar1 != NULL) {
pEVar1->kind = 7;
pEVar1->id = subtype;
pEVar1->type = form;
pEVar1->type2 = parameter;
AppendEntityToList(pEVar1, 7);
entity = GetEmptyEntity();
if (entity != NULL) {
entity->kind = 7;
entity->id = subtype;
entity->type = form;
entity->type2 = parameter;
AppendEntityToList(entity, 7);
}
return pEVar1;
return entity;
}
+11 -12
View File
@@ -1,22 +1,21 @@
#include "global.h"
#include "entity.h"
#include "position.h"
#include "room.h"
extern Entity* GetEmptyEntity();
extern void AppendEntityToList(Entity*, u8);
#include "functions.h"
Entity* CreateObject(u32 subtype, u32 form, u32 parameter) {
Entity* ent;
Entity* entity;
ent = GetEmptyEntity();
if (ent != NULL) {
ent->kind = 6;
ent->id = subtype;
ent->type = form;
ent->type2 = parameter;
AppendEntityToList(ent, 6);
entity = GetEmptyEntity();
if (entity != NULL) {
entity->kind = 6;
entity->id = subtype;
entity->type = form;
entity->type2 = parameter;
AppendEntityToList(entity, 6);
}
return ent;
return entity;
}
Entity* CreateObjectWithParent(Entity* parentEnt, u32 subtype, u32 form, u32 parameter) {
+15 -18
View File
@@ -1,49 +1,46 @@
#include "global.h"
#include "entity.h"
#include "dma.h"
void MemFill32(u32, u8*, u32);
void MemFill16(u32, u8*, u32);
void MemFill16(u32 value, u8* dest, u32 size) {
void MemFill16(u32 value, void* dest, u32 size) {
DmaFill16(3, value, dest, size);
}
void MemFill32(u32 value, u8* dest, u32 size) {
void MemFill32(u32 value, void* dest, u32 size) {
DmaFill32(3, value, dest, size);
}
void MemClear32(u8* src, u32 size) {
void MemClear(void* dest, u32 size) {
u32 zero = 0;
switch (((u32)src | size) & 3) {
switch (((u32)dest | size) & 3) {
case 0:
MemFill32(0, src, size);
MemFill32(0, dest, size);
break;
case 2:
MemFill16(0, src, size);
MemFill16(0, dest, size);
break;
default:
do {
*src = zero;
src++;
*(u8*)dest = zero;
dest++;
size--;
} while (size != 0);
}
}
void MemCopy(const u8* src, u8* dst, u32 size) {
switch (((u32)src | (u32)dst | size) & 3) {
void MemCopy(const void* src, void* dest, u32 size) {
switch (((u32)src | (u32)dest | size) & 3) {
case 0:
DmaCopy32(3, src, dst, size);
DmaCopy32(3, src, dest, size);
break;
case 2:
DmaCopy16(3, src, dst, size);
DmaCopy16(3, src, dest, size);
break;
default:
do {
*dst = *src;
*(u8*)dest = *(u8*)src;
src++;
dst++;
dest++;
} while (--size);
}
}
-4
View File
@@ -4,7 +4,6 @@
extern u32 sub_080002D4(s32, s32, u32);
extern s32 sub_080012DC(Entity*);
extern u32 sub_080044EC(Entity*, u32);
extern u32 sub_08031E04(Entity*);
extern void sub_08031E48(Entity*, Entity*);
extern void sub_08032290(Entity*);
@@ -12,10 +11,7 @@ extern u32 sub_080322A4(Entity*);
void sub_080322E8(Entity*);
extern void sub_08032338(Entity*);
extern Entity* sub_08049DF4(u32);
extern void sub_0804AA30(Entity*, void (*const funcs[])(Entity*));
extern u32 sub_0806FCB8(Entity*, u32, u32, u32);
extern u32 GetNextFunction(Entity*);
extern void SetChildOffset(Entity*, s32, s32, s32);
extern Entity* gUnk_020000B0;
extern u8 gEntCount;
+1 -1
View File
@@ -5,7 +5,7 @@
extern u32 PlayerInRange(Entity*, u32, u32);
u32 sub_08021D00();
void sub_08021D44(Entity* this, u32 param_2);
void sub_08021D44(Entity* this, u32 direction);
extern void (*const gUnk_080CB590[])(Entity*);
extern void (*const gUnk_080CB5A8[])(Entity*);
+1 -2
View File
@@ -1,10 +1,9 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "functions.h"
extern void sub_080A2CC0();
extern void sub_0806F69C();
extern void EnqueueSFX();
void BladeTrap(Entity* this) {
if (this->action == 0) {
-3
View File
@@ -4,14 +4,11 @@
#include "player.h"
extern void sub_08078954(Entity*);
extern u32 sub_0800442E(Entity*);
extern void sub_08078930(Entity*);
extern s32 sub_080012DC(Entity*);
extern u32 GetNextFunction(Entity*);
extern void sub_0806F4E8(Entity*);
extern Entity* sub_08049DF4(u32);
extern void sub_08079BD8(Entity*);
extern u32 GetTileTypeByEntity(Entity*);
void sub_0802AD1C(Entity*, u32);
void sub_0802AD54(Entity*);
+3 -5
View File
@@ -1,10 +1,8 @@
#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern void EnemyFunctionHandler(Entity*, void (*const funcs[])(Entity*));
extern void SetChildOffset(Entity*, u32, u32, u32);
extern void sub_0804A9FC(Entity*, u32);
extern void sub_0804AA30(Entity*, void (*const funcs[][])(Entity*));
extern void sub_0803C5F0(Entity*);
extern void (*const gUnk_080CFF78[])(Entity*);
@@ -25,7 +23,7 @@ void sub_0803C198(Entity* this) {
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, &gUnk_080CFF78);
sub_0804AA30(this, gUnk_080CFF78);
if ((this->bitfield & 0x80) != 0) {
sub_0803C5F0(this);
pEVar1 = this->attachedEntity;
-4
View File
@@ -2,8 +2,6 @@
#include "entity.h"
#include "functions.h"
extern void sub_08078B48(void);
void sub_08027870(Entity*);
extern void (*const gUnk_080CC19C[])(Entity*);
@@ -36,13 +34,11 @@ void sub_08025CBC(Entity* this) {
void sub_08025DC0(Entity*);
void sub_08025CD4(Entity*);
void sub_08001242(Entity*);
void sub_08025DD8(Entity*);
void sub_08026060(Entity*);
void sub_08026110(Entity*);
void sub_080272D4(Entity*);
void sub_0802720C(Entity*);
void sub_0802720C(Entity*);
void sub_08026090(Entity*);
void sub_0802626C(Entity*);
void sub_08026580(Entity*);
-1
View File
@@ -26,7 +26,6 @@ const u8 gUnk_080D1C44[0xC];
const u16 gUnk_080D1C50[8];
const u16 gUnk_080D1C60[8];
void GyorgMale(Entity*);
void sub_08046898(Entity*); // action 0
void sub_08046910(Entity*); // action 1
void sub_08046930(Entity*); // action 1 previousActionFlag 0
+4 -4
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@@ -164,17 +164,17 @@ void sub_08032650(Entity* this) {
sub_0803269C(this, this->direction);
}
void sub_0803269C(Entity* this, u32 param_2) {
void sub_0803269C(Entity* this, u32 direction) {
u32 uVar1;
if (((param_2 - 3) & 7) < 3) {
uVar1 = DirectionToAnimationState(param_2);
if (((direction - 3) & 7) < 3) {
uVar1 = DirectionToAnimationState(direction);
if (((this->animationState - uVar1) & 3) > 1) {
this->animationState = uVar1;
InitAnimationForceUpdate(this, (this->animIndex & 0xFC) + uVar1);
}
} else {
uVar1 = DirectionToAnimationState(param_2);
uVar1 = DirectionToAnimationState(direction);
if (uVar1 != this->animationState) {
this->animationState = uVar1;
InitAnimationForceUpdate(this, (this->animIndex & 0xFC) + uVar1);
-7
View File
@@ -5,16 +5,9 @@
#include "functions.h"
extern void sub_08001328(Entity*);
extern u32 sub_0806F520(Entity*);
extern void sub_0806F4E8(Entity*);
extern u32 sub_0806F3E4(Entity*);
extern void sub_0804A7D4(Entity*);
extern void sub_0804A720(Entity*);
extern void Keese_StartFly(Entity*);
extern void sub_080AEFB4(Entity*);
extern void sub_08021F24(Entity*);
extern u32 sub_08049FA0(Entity*);
extern u32 sub_08049EE4(Entity*);
extern void (*const gKeeseFunctions[])(Entity*);
extern void (*const gKeeseActions[])(Entity*);
-47
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@@ -7,51 +7,6 @@
extern void (*const LakituActionFuncs[])(Entity*);
// Lakitu
extern void EnemyFunctionHandler(Entity*, void (*const funcs[])(Entity*));
// sub_0803C784
extern void sub_0804AA30(Entity*, void (*const funcs[])(Entity*));
// sub_0803C820
extern u32 sub_0806F520(Entity*);
// sub_0803C850
extern void sub_0806F4E8(Entity*);
// Lakitu_Initialize
extern void sub_0804A720(Entity*);
// Lakitu_Cloudless
extern u32 sub_08003FC4(Entity*, u32);
// sub_0803CA4C
extern u32 sub_080041A0(Entity*, Entity*, u32, u32);
// sub_0803CAD0
extern u32 sub_080AEFE0(Entity*);
// Lakitu_SpawnLightning
void PositionRelative(Entity*, Entity*, s32, s32);
extern void EnqueueSFX(u32);
// sub_0803CC08
extern void DeleteEntity(Entity*);
// Part of function tables
extern void sub_08001324(Entity*);
extern void sub_0804A7D4(Entity*);
extern void sub_08001242(Entity*);
// Used in multiple functions
extern Entity* CreateFx(Entity*, u32, u32);
extern Entity* sub_0804A98C(Entity* positionEntity, u8 subtype,
u8 form); // Creates a projectile positioned at the given entity
extern void UpdateAnimationSingleFrame(Entity*);
extern void InitAnimationForceUpdate(Entity*, u32);
extern u32 sub_0806FCB8(Entity*, u32, u32, u32);
extern u32 GetFacingDirection(Entity*, Entity*);
// Forward references to functions in lakitu.c
extern void sub_0803CAD0(Entity*);
extern void sub_0803CBAC(Entity*);
@@ -78,8 +33,6 @@ typedef struct {
s8 y;
} PACKED OffsetCoords;
// sub_0803CC08
extern void DeleteEntity(Entity*);
// Variables
extern void (*const gUnk_080D0110[])(Entity*);
+1 -9
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@@ -1,25 +1,17 @@
#include "global.h"
#include "entity.h"
#include "player.h"
#include "functions.h"
extern u32 GetNextFunction(Entity*);
extern void sub_0804A7D4(Entity*);
extern void sub_08001242(Entity*);
extern void (*const gUnk_080D0418[6])(Entity*);
extern void (*const gUnk_080D0430[3])(Entity*);
extern void (*const gUnk_080D043C[3])(Entity*);
extern bool32 sub_0806F3E4(Entity*);
extern bool32 sub_0806F520(Entity*);
extern void sub_0800449C(Entity*, u32);
extern void sub_0803CE14(Entity*);
extern void sub_0803CE3C(Entity*);
extern Entity* GetCurrentRoomProperty(u8);
extern void sub_0806F4E8(Entity*);
extern void sub_0806F69C(Entity*);
extern void sub_08079D84(void);
extern void sub_080A2CC0(Entity*, Entity**, u16*);
-6
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@@ -3,14 +3,8 @@
#include "enemy.h"
#include "functions.h"
extern void SetChildOffset(Entity*, s32, s32, s32);
extern void sub_0804AA30(Entity*, void (*const func[])(Entity*));
extern void sub_0804A7D4(Entity*);
extern Entity* CreateDeathFx(Entity*, u32, u32);
extern void sub_0804A720(Entity*);
extern u32 sub_080002D4(s32, s32, u32);
extern u32 sub_080002BC(s32, s32, u32);
extern u32 sub_08049FDC(Entity*, u32);
extern Entity* gUnk_020000B0;
extern s16 gSineTable[];
-1
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@@ -5,7 +5,6 @@
#include "save.h"
extern bool32 sub_080544B4(u32);
extern void sub_0807CAA0(u32, u32);
void sub_0802810C(Entity*);
void sub_080281A0(Entity*);
-4
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@@ -2,10 +2,6 @@
#include "entity.h"
#include "functions.h"
extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
extern void sub_0804A7D4(Entity*);
extern void sub_0804A720(Entity*);
extern void sub_08045678(Entity*);
extern void sub_08045678(Entity*);
extern void (*const gUnk_080D1868[])(Entity*);
-3
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@@ -6,11 +6,8 @@
void sub_08045374(Entity*);
extern u32 sub_0806FA04(u32, u32);
extern void sub_0804A720();
extern void sub_080452E4();
extern void sub_0804AA30();
extern void ReplaceMonitoredEntity(Entity*, Entity*);
extern void sub_0804A7D4(Entity*);
extern void (*const gUnk_080D17C0[])(Entity*);
extern void (*const gUnk_080D17D8[])(Entity*);
-8
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@@ -2,14 +2,6 @@
#include "entity.h"
#include "functions.h"
extern void EnemyFunctionHandler();
extern void SetChildOffset();
extern void sub_0804AA30();
extern void sub_0804A7D4();
extern u32 sub_0806F520();
extern void sub_0806F4E8();
extern void UpdateAnimationVariableFrames();
extern void sub_0804A720();
extern Entity* sub_08049DF4(u32);
void Octorok_Pause();
-2
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@@ -3,10 +3,8 @@
#include "functions.h"
extern u32 sub_080002E0(u16, u32);
extern u32 CheckIsDungeon(void);
extern void sub_0800449C(Entity*, u32);
extern u32 sub_08049F1C(Entity*, Entity*, u32);
extern void sub_0804AA30(Entity*, void (*const funcs[])(Entity*));
extern u32 PlayerInRange(Entity*, u32, u32);
extern void sub_080AEFB4(Entity*);
extern Entity* FindNextEntityOfSameSubtype(Entity* ent, int listIndex);
-1
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@@ -8,7 +8,6 @@ extern u16 sub_080002A8(u32, u32, u32);
extern u16 sub_080002D4(u32, u32, u32);
extern void sub_0804AA1C(Entity*);
extern Entity* sub_08049DF4(u32);
extern void sub_0807B7D8(u32, u32, u32);
extern u8 gUnk_080B37A0[];
extern u8 gUnk_080B3E80[];
-3
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@@ -16,10 +16,7 @@ typedef struct {
void sub_08044FF8(Entity*);
void sub_08045178(Entity*, Entity*, int, int);
extern void sub_0804A720(Entity*);
extern u32 sub_0806FA04(u32, u32);
extern u32 sub_08049FA0(Entity*);
extern u32 sub_08049EE4(Entity*);
extern void sub_0804A4E4(Entity*, Entity*);
extern u32 sub_080002CC(Entity*, s32, s32);
+3 -12
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@@ -1,17 +1,10 @@
#include "global.h"
#include "entity.h"
#include "position.h"
#include "functions.h"
extern u32 GetNextFunction(Entity*);
extern u32 sub_0806F520(Entity*);
extern void sub_0806F4E8(Entity*);
extern u32 sub_0806F3E4();
extern void sub_0804A7D4(Entity*);
extern void sub_0804A720(Entity*);
extern void sub_080317F8(Entity*);
extern u32 sub_08049FA0(Entity*);
extern u32 Random();
extern u32 sub_08049EE4(Entity*);
extern void sub_0806F69C(Entity*);
extern void (*gUnk_080CE530[])(Entity*);
extern void (*gUnk_080CE548[])(Entity*);
@@ -19,7 +12,6 @@ extern void (*gUnk_080CE554[])(Entity*);
void sub_080317B4(Entity*);
void sub_080317E0(Entity*);
void sub_080317F8(Entity*);
void sub_08031840(Entity*);
extern Hitbox gUnk_080CE560;
@@ -61,7 +53,7 @@ void sub_080316E8(Entity* this) {
}
void sub_080316F0(Entity* this) {
if (sub_0806F3E4()) {
if (sub_0806F3E4(this)) {
sub_0804A7D4(this);
}
}
@@ -101,7 +93,6 @@ void sub_08031770(Entity* this) {
this->attachedEntity = NULL;
}
}
return;
}
void sub_080317B4(Entity* this) {
-1
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@@ -3,7 +3,6 @@
#include "functions.h"
extern bool32 sub_0806FC80(Entity*, Entity*, u32);
extern Entity* sub_080A7EE0(u32);
extern Entity* sub_08049DF4(u32);
void sub_08028604(Entity*);
-4
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@@ -62,8 +62,6 @@ void sub_0802F1F0(Entity* this) {
}
}
extern u8 gUnk_080CDEF8[];
void sub_0802F210(Entity* this) {
u32 temp;
u32 temp2;
@@ -106,8 +104,6 @@ void sub_0802F284(Entity* this) {
}
}
extern u8 gUnk_080CDEF8[];
void sub_0802F300(Entity* this) {
s32 temp;
u32 rand;
-2
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@@ -136,8 +136,6 @@ void sub_080447E0(Entity* this) {
}
}
extern u32 sub_080045B4();
extern u32 sub_0806FCB8(Entity*, u32, u32, u32);
extern void sub_08044DEC();
void sub_08044868(Entity* this) {
-1
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@@ -3,7 +3,6 @@
#include "area.h"
extern void sub_08001328(Entity*);
extern u32 sub_0806FCB8(Entity*, u32, u32, u32);
extern void DoExitTransition(u32*);
extern Entity* gUnk_020000B0;
+4 -6
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@@ -54,7 +54,6 @@ void DeleteThisEntity(void) {
_call_via_r0((u32*)&_EntUpdate);
}
void DeleteEntity(Entity*);
void DeleteManager(OtherEntity*);
typedef void (*Deleter)(void*);
@@ -122,7 +121,6 @@ void ClearAllDeletedEntities(void) {
ClearDeletedEntity(ent);
}
} while (ent++, ent < (&gPlayerEntity + 80));
return;
}
extern u8 gEntCount;
@@ -161,7 +159,7 @@ OtherEntity* GetEmptyManager(void) {
return NULL;
}
extern void MemClear32(void*, u32);
extern void MemClear(void*, u32);
extern u8 gManagerCount;
void DeleteManager(OtherEntity* ent) {
@@ -170,7 +168,7 @@ void DeleteManager(OtherEntity* ent) {
sub_0805E92C(ent);
UnlinkEntity(ent);
MemClear32(ent, sizeof(OtherEntity));
MemClear(ent, sizeof(OtherEntity));
gManagerCount--;
}
@@ -290,7 +288,7 @@ bool32 DoesSimilarEntityExist(Entity* ent) {
return FALSE;
}
Entity* FindEntityInListBySubtype(int type, int subtype, int listIndex) {
Entity* FindEntityInListBySubtype(u32 type, u32 subtype, u32 listIndex) {
Entity* it;
LinkedList* list;
@@ -302,7 +300,7 @@ Entity* FindEntityInListBySubtype(int type, int subtype, int listIndex) {
return NULL;
}
Entity* FindEntityInListByForm(int type, int subtype, int listIndex, int form, int parameter) {
Entity* FindEntityInListByForm(u32 type, u32 subtype, u32 listIndex, u32 form, u32 parameter) {
Entity* i;
LinkedList* list;
+13 -13
View File
@@ -1,4 +1,5 @@
#include "fileScreen.h"
#include "dma.h"
// copy, erase, start
#define NUM_FILE_OPERATIONS 3
@@ -105,7 +106,7 @@ void CreateDialogBox(u32 arg0, u32 arg1) {
void sub_08050384(void) {
sub_0801C4A0(0, 0);
MemClear32(&gBG0Buffer, sizeof(gBG0Buffer));
MemClear(&gBG0Buffer, sizeof(gBG0Buffer));
gScreen.bg.bg0Updated = 1;
}
@@ -117,8 +118,8 @@ void sub_080503A8(u32 gfxGroup) {
void SetFileSelectState(FileSelectState mode) {
gUnk_02032EC0.state = mode;
MemClear32(&gBG0Buffer, sizeof(gBG0Buffer));
MemClear32(&gBG1Buffer, sizeof(gBG1Buffer));
MemClear(&gBG0Buffer, sizeof(gBG0Buffer));
MemClear(&gBG1Buffer, sizeof(gBG1Buffer));
}
void LoadOptionsFromSave(u32 idx) {
@@ -159,7 +160,7 @@ void HandleChooseFileScreen(void) {
gScreen.bg.bg1yOffset = 0;
gScreen.affine.bg2xOffset = 0;
gScreen.affine.bg2yOffset = 0;
MemClear32(&gChooseFileState, sizeof(gChooseFileState));
MemClear(&gChooseFileState, sizeof(gChooseFileState));
}
HideButtonR();
@@ -184,17 +185,17 @@ static void HandleFileScreenEnter(void) {
sub_0801DA90(1);
sub_080A3210();
MemClear32((void*)VRAM, 0x80); // clear palettes
MemClear((void*)VRAM, 0x80); // clear palettes
MessageInitialize();
EraseAllEntities();
sub_08080668();
sub_080ADD30();
sub_0801CFA8(0);
MemClear32(&gUnk_0200AF00, sizeof(gUnk_0200AF00));
MemClear32(&gUnk_02019EE0, sizeof(gUnk_02019EE0));
MemClear(&gUnk_0200AF00, sizeof(gUnk_0200AF00));
MemClear(&gUnk_02019EE0, sizeof(gUnk_02019EE0));
gUnk_02019EE0.unk3 = 7;
gUnk_02019EE0.unk6 = gUnk_02000000->gameLanguage > LANGUAGE_EN ? 3 : 0;
MemClear32(&gUnk_02032EC0, sizeof(gUnk_02032EC0));
MemClear(&gUnk_02032EC0, sizeof(gUnk_02032EC0));
gUnk_02032EC0.lastState = 8;
SetFileSelectState(STATE_NONE);
InitDMA();
@@ -284,7 +285,7 @@ void sub_0805070C(void) {
var0->unk8 = gUnk_02000D00;
for (i = 0; i < NUM_SAVE_SLOTS; i++) {
var0->unk6 = 0;
MemClear32(var0->unk8, 0x200);
MemClear(var0->unk8, 0x200);
playerName = &gUnk_02019EE0.saves[i].playerName[0];
for (j = 0; j < FILENAME_LENGTH; j++) {
sub_0805F7DC(playerName[j], var0);
@@ -489,7 +490,7 @@ void sub_08050B3C(u16*);
void sub_08050AFC(u32 idx) {
SetActiveSave(idx);
MemClear32(&gBG1Buffer, sizeof(gBG1Buffer));
MemClear(&gBG1Buffer, sizeof(gBG1Buffer));
if (gUnk_02019EE0.saveStatus[idx] == SAVE_VALID) {
sub_08050B3C(&gBG1Buffer.unk29C);
}
@@ -645,7 +646,7 @@ void HandleFileLanguageSelect(void) {
}
void sub_08050DB8(void) {
MemClear32(&gBG2Buffer, sizeof(gBG2Buffer));
MemClear(&gBG2Buffer, sizeof(gBG2Buffer));
sub_080503A8(0xc);
gMenu.field_0x4 = gUnk_02000000->gameLanguage;
sub_080A7114(1);
@@ -980,7 +981,6 @@ u32 sub_080514BC(u32 a1) {
switch (a1) {
default:
case 0x0:
return c - 0x33;
case 0xe:
return c - 0x33;
case 0xf:
@@ -1186,7 +1186,7 @@ void sub_0805194C(u32 save_idx) {
gUnk_02019EE0.saveStatus[save_idx] = 0;
save = &gUnk_02019EE0.saves[save_idx];
MemClear32(save, sizeof(*save));
MemClear(save, sizeof(*save));
save->messageSpeed = 1;
save->brightnessPref = 1;
save->stats.health = 24;
+5 -5
View File
@@ -1,6 +1,7 @@
#include "global.h"
#include "screen.h"
#include "structures.h"
#include "dma.h"
#include "functions.h"
#include "screen.h"
#include "entity.h"
@@ -12,7 +13,6 @@
#include "fileScreen.h"
extern u8 gArea;
extern Entity gPlayerEntity;
extern u32 gUnk_03000B80;
extern u32 gUnk_03003FC0;
@@ -219,7 +219,7 @@ NONMATCH("asm/non_matching/game/sub_08052418.inc", void sub_08052418(int param_1
int i;
struct_080FCA8C temp;
MemClear32(&gBG1Buffer, 0x800);
MemClear(&gBG1Buffer, 0x800);
gUnk_020227E8._0[0].WORD = 0xf;
gUnk_020227E8._0[2].WORD = 0xf;
gUnk_020227E8._0[4].WORD = 0xf;
@@ -238,12 +238,12 @@ void InitializePlayer(void) {
Entity* pl;
sub_080784C8();
MemClear32((void*)&gUnk_03000B80, 0x70);
MemClear32((void*)&gPlayerState, 0xb0);
MemClear((void*)&gUnk_03000B80, 0x70);
MemClear((void*)&gPlayerState, 0xb0);
MemFill32(0xffffffff, &gPlayerState.field_0x40, 0x40);
pl = &gPlayerEntity;
MemClear32((void*)pl, 0x88);
MemClear((void*)pl, 0x88);
gRoomControls.cameraTarget = pl;
gPlayerState.playerAction = gUnk_080FCAC8[gScreenTransition.field_0xf];
if (!CheckGlobalFlag(0x14)) {
+3 -3
View File
@@ -2,6 +2,7 @@
#include "menu.h"
#include "main.h"
#include "entity.h"
#include "dma.h"
#include "functions.h"
#include "readKeyInput.h"
#include "screen.h"
@@ -55,7 +56,7 @@ static const u16 sLightRaysAlphaBlends[] = {
static u32 AdvanceIntroSequence(u32 transition) {
gUnk_02032EC0.lastState = transition;
gMain.funcIndex = 2;
MemClear32(&gIntroState, sizeof(gIntroState));
MemClear(&gIntroState, sizeof(gIntroState));
DoFade(7, 8);
}
@@ -64,7 +65,7 @@ void HandleIntroScreen(void) {
switch (gMain.funcIndex) {
case 0:
MessageInitialize();
MemClear32(&gUnk_02032EC0, sizeof(gUnk_02032EC0));
MemClear(&gUnk_02032EC0, sizeof(gUnk_02032EC0));
AdvanceIntroSequence(0);
break;
case 1:
@@ -212,7 +213,6 @@ static void UpdatePressStartIcon(void) {
gOamCmd.x = 120;
gOamCmd.y = 152;
sub_080ADA14(511, 1);
return;
}
static void UpdateSwordBgAffineData(void) {
+2 -3
View File
@@ -1,6 +1,7 @@
#include "global.h"
#include "entity.h"
#include "item.h"
#include "functions.h"
// TODO - How does this relate to PlayerItemFunctions? Is this just a lookup table?
void (*const gItemFunctions[])(ItemBehavior*, u32) = {
@@ -11,7 +12,6 @@ void (*const gItemFunctions[])(ItemBehavior*, u32) = {
};
extern void sub_08077E78(ItemBehavior*, u32);
extern void SoundReq(u32);
extern void sub_08078F60(void);
extern void sub_08077D38(ItemBehavior*, u32);
extern void sub_0805E544(void);
@@ -28,7 +28,6 @@ extern void (*const gUnk_0811BDE0[])(ItemBehavior* beh, u32);
extern void (*const gUnk_0811BDE8[])(ItemBehavior* beh, u32);
extern void (*const gUnk_0811BDF4[])(ItemBehavior* beh, u32);
extern u8 gUnk_02034490;
#if 0
void Ocarina(ItemBehavior* beh, u32 inputFlags) {
gOcarinaStates[beh->stateID](beh, inputFlags);
@@ -50,7 +49,7 @@ void OcarinaUse(ItemBehavior *beh, u32 arg1)
gPlayerEntity.field_0x7a = 2;
gPlayerState.flags.all |= 0x10000000;
gPlayerState.field_0x27[0] = 0xff;
gUnk_02034490 = 1;
gUnk_02034490[0] = 1;
bVar1 = (8 >> arg1);
gPlayerState.field_0xa |= bVar1;
gPlayerState.keepFacing |= bVar1;
+1 -2
View File
@@ -1,11 +1,10 @@
#include "global.h"
#include "entity.h"
#include "player.h"
#include "functions.h"
extern void DeleteThisEntity();
extern void sub_08078CD0(Entity*);
extern void sub_08018FA0(Entity*);
extern u32 sub_0801766C(Entity*);
extern void sub_08018F6C(Entity*);
extern void (*const gUnk_080B3DD0[])(Entity*);
+1 -2
View File
@@ -1,10 +1,9 @@
#include "global.h"
#include "room.h"
#include "flags.h"
#include "functions.h"
void LoadRoomEntityList(EntityData* dat);
extern void sub_0804B058(EntityData* dat);
extern void LoadRoomTileEntities(EntityData* dat);
extern void sub_0801AC98();
extern u32 sub_08049D1C(u32);
extern Entity* LoadRoomEntity(EntityData*);
+4 -3
View File
@@ -1,4 +1,5 @@
#include "global.h"
#include "dma.h"
#include "functions.h"
#include "structures.h"
#include "main.h"
@@ -36,7 +37,7 @@ void MainLoop(void) {
MessageInitialize();
sub_080ADD30();
gRand = 0x1234567;
MemClear32(&gMain, sizeof(gMain));
MemClear(&gMain, sizeof(gMain));
InitScreen(SCREEN_INTRO);
while (1) {
ReadKeyInput();
@@ -92,7 +93,7 @@ static void sub_08055F70(void) {
*(vu16*)BG_PLTT = 0x7FFF;
REG_WAITCNT = WAITCNT_PREFETCH_ENABLE | WAITCNT_WS0_S_1 | WAITCNT_WS0_N_3;
size = 0x3FFD0;
MemClear32(gUnk_02000030, size);
MemClear(gUnk_02000030, size);
size = (u32)gUnk_080B2CD8 - (u32)sub_080B197C;
if (size != 0) {
MemCopy(sub_080B197C, gUnk_030056F0, size);
@@ -185,7 +186,7 @@ NONMATCH("asm/non_matching/sub_080560B8.inc", void sub_080560B8(void)) {
b = 1;
}
if (b != 0) {
MemClear32((u8*)&gUnk_02000010.signature, 0x20);
MemClear((u8*)&gUnk_02000010.signature, 0x20);
gUnk_02000010.signature = SIGNATURE;
}
}
+1 -2
View File
@@ -1,12 +1,11 @@
#include "global.h"
#include "entity.h"
#include "screen.h"
#include "functions.h"
extern void LoadGfxGroup(u32);
extern void sub_08056250(void);
extern void sub_080570B8(Entity*);
void sub_080570F8(void);
extern void sub_08052D74(void*, void*, void*);
extern void (*const gUnk_08107C5C[])(Entity*);
extern void (*const gUnk_08107C48[])(Entity*);
-2
View File
@@ -295,7 +295,6 @@ void sub_0805A758(Manager15* this) {
}
extern void sub_0805E4E0(Manager*, u32);
extern void sub_08077B20(void);
void sub_0805A76C(Manager15* this) {
if ((gPlayerEntity.currentHealth != 0) && (gPlayerEntity.height.HALF.HI == 0) && (!gPlayerState.field_0x2c)) {
@@ -364,7 +363,6 @@ void sub_0805A804(Manager15* this) {
}
void sub_0805AAC8(Manager15*);
extern void sub_08052D74(void*, void*, void*);
void sub_0805A89C(Manager15* this) {
sub_0805E3A0(this, 6);
+2 -3
View File
@@ -4,6 +4,7 @@
#include "entity.h"
#include "room.h"
#include "screen.h"
#include "dma.h"
#include "functions.h"
typedef struct {
@@ -29,7 +30,6 @@ void sub_0805B030(Manager1A* this) {
gUnk_08108668[this->manager.action](this);
}
extern void sub_08052D74(void*, void*, void*);
extern u32 sub_0806FBFC(u32, u32, u32, u32);
typedef struct struct_08108764 {
@@ -65,13 +65,12 @@ u32 sub_0805B1CC(Manager1A*);
void sub_0805B210(Manager1A*);
void sub_0805B2B0(Manager1A*);
void sub_0805B328(Manager1A*);
void sub_0805BC4C(void);
void sub_0805B048(Manager1A* this) {
struct_08108764* tmp;
Entity* obj;
sub_0805E3A0(&this->manager, 6);
MemClear32(&this->unk_20, 0x20);
MemClear(&this->unk_20, 0x20);
this->manager.action = 1;
this->unk_3f = gRoomControls.roomID;
tmp = &gUnk_08108764[this->manager.unk_0a];
-1
View File
@@ -17,7 +17,6 @@ typedef struct {
enum Manager1E_State { Init, ObserveRegion };
void Manager1E_Handler(Manager1E*);
void Manager1E_Init(Manager1E*);
void Manager1E_ObserveRegion(Manager1E*);
+1 -1
View File
@@ -1,9 +1,9 @@
#include "global.h"
#include "entity.h"
#include "screen.h"
#include "functions.h"
extern void sub_080576A0();
extern void sub_08052D74();
extern void sub_0805754C(Entity*);
void Manager2(Entity* this) {
+2 -3
View File
@@ -3,6 +3,7 @@
#include "flags.h"
#include "entity.h"
#include "room.h"
#include "functions.h"
typedef struct {
Manager manager;
@@ -17,8 +18,6 @@ typedef struct {
u16 unk_3e;
} Manager20;
extern void DeleteManager(Manager20*);
void sub_0805B7A0(Manager20* this) {
Entity* tmp = CreateObject(this->manager.unk_0e, this->manager.unk_0a, this->manager.unk_0b);
if (!tmp)
@@ -35,5 +34,5 @@ void sub_0805B7A0(Manager20* this) {
}
tmp->x.HALF.HI += gRoomControls.roomOriginX;
tmp->y.HALF.HI += gRoomControls.roomOriginY;
DeleteManager(this);
DeleteManager((Manager*)this);
}
-1
View File
@@ -4,7 +4,6 @@
#include "functions.h"
extern u32 sub_0805C920(Entity*);
extern void LoadPaletteGroup(u32);
void sub_0805C874(Entity*);
void sub_0805C894(Entity*);
-1
View File
@@ -11,7 +11,6 @@ typedef struct {
} d;
} Manager28;
void Manager28_Entry(Manager28*);
void Manager28_Init(Manager28*);
void Manager28_Main(Manager28*);
u32 Manager28_FindMatchingEntities(Manager28*);
-2
View File
@@ -19,8 +19,6 @@ typedef struct Manager30 {
u16 flag_reset;
} Manager30;
extern void sub_0807B7D8(u32, u32, u32);
enum { INIT, IN_PROGRESS, FAILED, SUCCEEDED };
/*
+3 -4
View File
@@ -3,6 +3,7 @@
#include "screen.h"
#include "area.h"
#include "textbox.h"
#include "dma.h"
#include "functions.h"
typedef struct {
@@ -25,9 +26,7 @@ extern const u8 gUnk_08108E30[0x18];
extern const u8 gUnk_08108E48[0x18];
extern const u8 gUnk_08108E60[];
extern void MemCopy(const void* src, void* dest, u32 size);
extern void sub_0805F46C(void*, const void*);
extern u32 CheckIsDungeon(void);
extern void sub_0805E5B4(void);
void sub_0805E140(Manager39*);
@@ -68,7 +67,7 @@ void sub_0805E18C(Manager39* this) {
}
void sub_0805E1D8(Manager39* this) {
MemClear32(&gUnk_02034DF0, 0x80);
MemClear(&gUnk_02034DF0, 0x80);
gScreen.bg.bg0Updated = 1;
DeleteThisEntity();
}
@@ -81,7 +80,7 @@ void sub_0805E1F8(u32 unk0, u32 unk1) {
u8 unk_06[3];
} PACKED tmp;
const u8* tmp2;
MemClear32(&gUnk_02034DF0, 0x80);
MemClear(&gUnk_02034DF0, 0x80);
MemCopy(gUnk_08108E60, &tmp, sizeof(tmp));
tmp.unk_04 = unk0 >> 8;
tmp.unk_05 = unk0;
+1 -4
View File
@@ -3,6 +3,7 @@
#include "room.h"
#include "manager.h"
#include "structures.h"
#include "functions.h"
extern void (*gUnk_08107C70[])(Manager*);
@@ -12,8 +13,6 @@ void sub_08057854(Manager* this) {
extern void sub_080805F8(void);
extern void SetTile(u32, u32, u32);
extern DiggingCaveEntrance* sub_08057AA8(DiggingCaveEntrance*, int);
void sub_0805786C(Manager* this) {
@@ -101,8 +100,6 @@ u32 sub_0805795C(Manager* this, DiggingCaveEntrance* entr) {
}
#endif
extern void sub_0805E5A8(void);
extern void DeleteManager(Manager*);
extern void sub_08080930();
void sub_08057A18(Manager* this, DiggingCaveEntrance* entr) {
-2
View File
@@ -34,8 +34,6 @@ void sub_08057AD0(Manager5* this) {
void sub_08057CA4(Manager5*, u32, u32);
extern void DeleteManager(Manager*);
void sub_08057AE8(Manager5* this) {
u32 tmp;
tmp = (this->manager.unk_0b & 0x3) << 1;
+2 -5
View File
@@ -1,12 +1,9 @@
#include "global.h"
#include "entity.h"
#include "player.h"
#include "manager.h"
#include "functions.h"
extern void* GetCurrentRoomProperty(u8);
extern u32 CheckPlayerInRegion(u16, u16, u8, u8);
extern void DoExitTransition(void*);
extern void DeleteManager(Entity*);
void sub_08057CB4(Manager6* this) {
u32 tmp;
@@ -15,7 +12,7 @@ void sub_08057CB4(Manager6* this) {
this->manager.action = 1;
this->warpList = GetCurrentRoomProperty(this->manager.unk_0a);
if (!this->warpList) {
DeleteManager((Entity*)this);
DeleteManager((Manager*)this);
return;
}
}
-3
View File
@@ -12,12 +12,9 @@ typedef struct {
void sub_08057E30();
u32 sub_08057E40();
void sub_08057E64();
void sub_08057E7C(u32);
extern void sub_08052D74();
extern u32 sub_08056300(const u16*);
extern void sub_0805E3A0();
extern const u8 gGlobalGfxAndPalettes[];
-2
View File
@@ -17,8 +17,6 @@ void sub_08057EFC();
void sub_08058034(void);
void sub_08058084(u16*, u16*);
extern void sub_08052D74(void*, void*, void*);
extern u16 gMapDataTopSpecial[];
void sub_08057ED0(Manager8* this) {
-1
View File
@@ -15,7 +15,6 @@ void sub_08058210(Manager9*);
u32 sub_08058244(int);
void sub_080582A0(u32, u32*, u8*);
void sub_080582F8(u8*, u8*);
void sub_08058324();
extern u32 gUnk_02006F00[];
extern u8 gBG3Buffer[];
+1 -8
View File
@@ -4,6 +4,7 @@
#include "manager.h"
#include "flags.h"
#include "area.h"
#include "functions.h"
void sub_08058398(ManagerA*);
void sub_080583EC(ManagerA*);
@@ -17,8 +18,6 @@ void sub_08058380(ManagerA* this) {
gUnk_081081F4[this->manager.action](this);
}
extern void sub_0805E3A0(Manager*, u32);
void sub_08058398(ManagerA* this) {
if (CheckFlags(this->unk_3c) != 0) {
@@ -36,8 +35,6 @@ void sub_08058398(ManagerA* this) {
}
}
void sub_08058408(ManagerA*);
void sub_080583EC(ManagerA* this) {
if (CheckFlags(this->unk_3e) != 0) {
this->manager.action = 2;
@@ -45,12 +42,8 @@ void sub_080583EC(ManagerA* this) {
}
}
extern u32 CheckPlayerInRegion(u32, u32, u32, u32);
extern void sub_0805E544(void);
extern void sub_08078A90(u32);
extern void sub_08078AA8(u32, u32);
extern void sub_080186C0(u16);
extern void sub_08078B48(void);
u32 sub_0805848C(ManagerA*);
void sub_080585DC(ManagerA*);
+2 -1
View File
@@ -4,6 +4,7 @@
#include "entity.h"
#include "room.h"
#include "area.h"
#include "dma.h"
#include "functions.h"
/*
@@ -128,7 +129,7 @@ ManagerBHelper* CreateHelper(Manager* this) {
extra->manager.unk_0a = 1;
extra->manager.parent = this;
this->unk_0e++;
MemClear32(&extra->enemies, 0x20);
MemClear(&extra->enemies, 0x20);
AppendEntityToList(extra, 8);
}
return extra;
+1 -4
View File
@@ -40,12 +40,9 @@ void sub_08058A04(ManagerC*);
void sub_080588F8(ManagerC*);
u32 sub_08058B08(ManagerC*, u32, u32, const struct_08108228*);
void sub_08058B5C(ManagerC*, u32);
void sub_08058D34(void);
extern void sub_0805622C(struct BgAffineDstData*, u32, u32);
extern void sub_08052D74(void*, void*, void*);
extern void sub_080044AE(Entity*, u32, u32);
extern void MemCopy(const void* src, void* dest, u32 size);
extern u8 gUnk_03003DE4[0xC];
@@ -88,7 +85,7 @@ void sub_080588CC(ManagerC* this) {
void nullsub_108(ManagerC* this) {
}
#define ABS_DIFF_GT(a, b, c) (signed)a - b >= 0 ? a - b > c : b - a > c
#define ABS_DIFF_GT(a, b, c) ((signed)(a) - (b) >= 0 ? (a) - (b) > (c) : (b) - (a) > (c))
void sub_080588F8(ManagerC* this) {
if (this->manager.unk_0f == 0) {
+1 -7
View File
@@ -3,13 +3,7 @@
#include "manager.h"
#include "flags.h"
#include "room.h"
extern void LoadRoomEntityList(Entity*);
extern void DeleteThisEntity(void);
extern void DeleteManager(Manager*);
extern void sub_08078A90(u32);
extern void sub_08078B48(void);
extern void SoundReq(u32);
#include "functions.h"
void sub_08058E60(ManagerE* this) {
if (!this->manager.action) {
+3 -9
View File
@@ -6,14 +6,8 @@
#include "sprite.h"
#include "textbox.h"
#include "npc.h"
extern void sub_0805E3A0(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_0806F118(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern u32 sub_0801E99C(void);
extern void sub_08078784(Entity*, u32);
#include "script.h"
#include "functions.h"
void Anju(Entity* this) {
switch (this->action) {
@@ -43,7 +37,7 @@ void Anju(Entity* this) {
}
void sub_0806C354(Entity* this) {
this->field_0x68.HALF.LO = sub_0801E99C();
this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_08078784(this, this->field_0x68.HALF.LO);
}
-6
View File
@@ -8,12 +8,6 @@
extern void (*gUnk_081140D4[])(Entity*);
extern u16 gUnk_081140CC[];
extern void sub_0806D0B0(Entity*);
extern void sub_0807DD64(Entity*);
extern void sub_0807DDE4(Entity*);
extern void SoundReq(u32);
extern void sub_0806D02C(Entity*);
extern Entity* FindEntityInListByForm(u32, u32, u32, u32, u32);
void BigGoron(Entity* this) {
gUnk_081140D4[this->type](this);
+1 -2
View File
@@ -7,10 +7,9 @@
#include "textbox.h"
#include "npc.h"
#include "structures.h"
#include "functions.h"
extern void sub_0807DD50(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern void EnqueueSFX(u32);
void Carlov(Entity* this) {
if (this->action == 0) {
+1 -11
View File
@@ -2,20 +2,10 @@
#include "entity.h"
#include "sprite.h"
#include "player.h"
#include "functions.h"
extern void DeleteThisEntity();
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
extern SpriteLoadData gUnk_08110CA8[];
extern void sub_0805E3A0(Entity*, u32);
extern void sub_0807DD64(Entity*);
extern u32 GetFacingDirection(Entity*, Entity*);
extern void sub_0806F118(Entity*);
extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
extern u32 UpdateFuseInteraction(Entity*);
extern void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
extern void sub_0807000C(Entity*);
extern u32 sub_0806F5A4();
void Carpenter(Entity* this) {
if (*(u32*)&this->cutsceneBeh == 0) {
-11
View File
@@ -3,20 +3,9 @@
#include "player.h"
#include "functions.h"
extern void sub_0806920C(Entity*);
extern u32 sub_0805ACC0(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0806924C(Entity*);
extern void sub_08078778(Entity*);
extern void sub_080787A8(Entity*, u32);
extern void sub_0806F118(Entity*);
extern void sub_080791D0();
extern void (*gUnk_08111914[])(Entity*);
extern void (*gUnk_08111928[])(Entity*);
extern Dialog gUnk_08111938[];
extern void SoundReq(u32);
extern u32 UpdateFuseInteraction(Entity*);
extern PlayerState gPlayerState;
void Cow(Entity* ent) {
gUnk_08111914[ent->action](ent);
+2 -7
View File
@@ -6,14 +6,9 @@
#include "sprite.h"
#include "textbox.h"
#include "npc.h"
#include "functions.h"
extern void sub_0805E3A0(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_0806F118(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern u32 sub_0801E99C(void);
extern void sub_08078784(Entity*, u32);
extern u16 gUnk_08113344[];
extern u16 gUnk_0811334A[];
@@ -52,7 +47,7 @@ void Dampe(Entity* this) {
}
void sub_0806BE3C(Entity* this) {
this->field_0x68.HALF.LO = sub_0801E99C();
this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_08078784(this, this->field_0x68.HALF.LO);
}
+5 -18
View File
@@ -1,18 +1,15 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
extern u32 gUnk_0813AD10;
extern u32 gUnk_0813AD24;
extern u32 gUnk_0813AD38;
extern void sub_0805E3A0(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern void DoExitTransition(u32*);
void Emma(Entity* param_1)
{
void Emma(Entity* param_1) {
if (param_1->action == 0) {
param_1->action += 1;
sub_0805E3A0(param_1, 2);
@@ -20,26 +17,16 @@ void Emma(Entity* param_1)
} else {
sub_0807DD94(param_1, 0);
}
return;
}
void sub_0806C578(void)
{
void sub_0806C578(void) {
DoExitTransition(&gUnk_0813AD10);
return;
}
void sub_0806C588(void)
{
void sub_0806C588(void) {
DoExitTransition(&gUnk_0813AD24);
return;
}
void FUN_0806c598(void)
{
void FUN_0806c598(void) {
DoExitTransition(&gUnk_0813AD38);
return;
}
-1
View File
@@ -342,7 +342,6 @@ extern ScreenTransitionData gUnk_0813ACAC;
extern ScreenTransitionData gUnk_0813ACC0;
extern ScreenTransitionData gUnk_0813ACD4;
extern ScreenTransitionData gUnk_0813ACE8;
extern ScreenTransitionData gUnk_0813AC5C;
extern ScreenTransitionData gUnk_0813ACFC;
// Array of pointers to ScreenTransitionData
const ScreenTransitionData* const gUnk_081141A4[] = { &gUnk_0813AB6C, &gUnk_0813ABBC, &gUnk_0813ABE4, &gUnk_0813ABF8,
-4
View File
@@ -5,10 +5,6 @@
#include "player.h"
#include "script.h"
extern u32 sub_0801E99C(Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern void sub_0806F118(Entity*);
extern void sub_0805FF2C(Entity*, void*);
extern void (*const gUnk_08109BBC[])(Entity*);
-10
View File
@@ -9,19 +9,9 @@
#include "save.h"
#include "script.h"
extern void sub_0807DD50(Entity*);
extern void sub_0806F118(Entity*);
extern void sub_0807DDE4(Entity*);
extern void sub_080600F0(Entity*);
extern s32 sub_0806EDD8(Entity*, u32, u32);
extern u32 sub_0806F5B0(u32);
extern u32 sub_0801E99C(Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_0807000C(Entity*);
extern void sub_08060158(Entity*);
extern u32 CheckKinstoneFused(u32);
extern Entity* FindEntityInListBySubtype(u32, u32, u32);
extern void DeleteEntity(Entity*);
extern void ModBombs(s32);
extern SpriteLoadData gUnk_0810A348;
+2 -8
View File
@@ -2,14 +2,8 @@
#include "entity.h"
#include "npc.h"
#include "player.h"
extern void sub_0805E3A0(Entity*, u32);
extern u32 sub_0801E99C(Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_0806F118(Entity*);
extern void sub_0807DD94(Entity*, u32);
#include "script.h"
#include "functions.h"
void Gentari(Entity* this) {
switch (this->action) {
+3 -15
View File
@@ -4,36 +4,24 @@
#include "flags.h"
#include "textbox.h"
#include "room.h"
#include "structures.h"
#include "functions.h"
typedef struct {
u32 unk;
u32 entityCount;
} struct_03003DB8;
typedef struct {
u8 filler[8];
u8 unk;
} ScreenTransition;
typedef struct {
u32 unk;
u32 unk2;
} struct_08064050;
extern void sub_08063D24(Entity*);
extern void sub_0806ED78(Entity*);
extern u32 GetFacingDirection(Entity*, Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_0806EE20(Entity*);
extern void sub_08064428(Entity*);
extern u32 sub_0805ACC0(Entity*);
extern void sub_0807DDAC(Entity*, u32);
extern void sub_0807DDE4(Entity*);
extern void sub_0807000C(Entity*);
extern void sub_0806EE04(Entity*, void*, u32);
extern Entity* sub_080A7EE0(int);
extern void sub_08078778(Entity*);
extern void sub_0807DD64(Entity*);
void sub_08063DC8(Entity*);
void sub_08063F20(Entity*);
@@ -220,7 +208,7 @@ void sub_08064030(Entity* arg0, Entity* arg1) {
}
void sub_08064044(void) {
gScreenTransition.unk = 1;
gScreenTransition.transitioningOut = 1;
}
void sub_08064050(Entity* arg0, struct_08064050* arg1) {
+1 -1
View File
@@ -1,8 +1,8 @@
#include "global.h"
#include "entity.h"
#include "textbox.h"
#include "functions.h"
extern void sub_0806ED78(Entity*);
extern void sub_08063280();
extern void (*gMailboxBehaviors[4])(Entity*);
-2
View File
@@ -3,8 +3,6 @@
#include "entity.h"
#include "script.h"
extern Entity gPlayerEntity;
extern void (*gUnk_0810FF5C[])(Entity* this);
extern void (*gUnk_0810FF64[])(Entity* this);
-8
View File
@@ -11,17 +11,9 @@
#include "save.h"
#include "script.h"
extern void sub_0807DD50(Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_0806F118(Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_0807DDE4(Entity*);
extern void sub_08078850();
extern u32 gUnk_08113F44;
extern Dialog gUnk_08113F48[];
extern u32 GetInventoryValue(u32);
extern u32 CheckLocalFlag(u32);
extern void SetLocalFlag();
void MayorHagen(Entity* this) {
u32 v;
-11
View File
@@ -6,18 +6,7 @@
#include "script.h"
extern void sub_08068780(Entity*);
extern void sub_08078778(Entity*);
extern void sub_0807DD50(Entity*);
extern void sub_0806F118(Entity*);
extern void sub_0807DDE4(Entity*);
extern u32 sub_080040A8(Entity*);
extern void EnqueueSFX(u32);
extern u32 sub_0801E99C(Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_0807000C(Entity*);
extern s32 sub_0806EDD8(Entity*, u32, u32);
extern void sub_080A7C18(u32, u32, u32);
extern void sub_0807CAA0(u32, u32);
extern void (*const gUnk_08111530[])(Entity*);
+1 -2
View File
@@ -1,7 +1,6 @@
#include "global.h"
#include "entity.h"
extern void sub_0806ED78();
#include "functions.h"
extern void (*gMilkCartBehaviors[2])(Entity*);
+2 -2
View File
@@ -6,8 +6,8 @@
#include "sprite.h"
#include "textbox.h"
#include "npc.h"
extern void sub_0807DD50();
extern void sub_0807DD94();
#include "script.h"
#include "functions.h"
void MoblinLady(Entity* this) {
if (this->action == 0) {
-9
View File
@@ -9,15 +9,6 @@
#include "save.h"
#include "script.h"
extern void sub_0807DD50(Entity*);
extern u32 GetFacingDirection(Entity*, Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_0806F118(Entity*);
extern u32 UpdateFuseInteraction(Entity*);
extern void sub_0807000C(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_08078784(Entity*, u32);
extern SpriteLoadData gUnk_08110C00;
extern u16 gUnk_08110C0C[];
extern Dialog gUnk_08110C10[];
+1 -5
View File
@@ -1,11 +1,7 @@
#include "global.h"
#include "entity.h"
#include "textbox.h"
extern void sub_08078778(Entity*);
extern void sub_0805E47C(Entity*);
extern void sub_0806ED78(Entity*);
extern void sub_0805E584(Entity*);
#include "functions.h"
extern void (*const gUnk_0810C290[])(Entity*);
-1
View File
@@ -10,7 +10,6 @@ extern void sub_0806B41C(Entity*);
extern void sub_0806B3CC(Entity*);
extern u32 sub_08002632(Entity*);
extern void sub_0801DFB4(Entity*, u32, u32, u32);
extern u16* gUnk_08001A7C[40];
extern u16 gUnk_08112E54[4];
-12
View File
@@ -10,23 +10,11 @@
#include "script.h"
extern void sub_08060528(Entity*);
extern void* GetCurrentRoomProperty(u32);
extern void sub_0806EE04(Entity*, void*, u32);
extern void sub_080604DC(Entity*);
extern s32 sub_0806ED9C(Entity*, u32, u32);
extern void sub_0806EE20(Entity*);
extern u32 sub_080040A8(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0807DD50(Entity*);
extern void sub_0806F118(Entity*);
extern u32 sub_0806F5A4(u32);
extern u32 GetFacingDirection(Entity*, Entity*);
extern void sub_080606D8(Entity*);
extern void sub_080788E0(Entity*);
extern void EnqueueSFX(u32);
extern void sub_080606C0(Entity*);
extern void sub_0800451C(Entity*);
extern void sub_08078784(Entity*, u32);
typedef struct {
s16 x;
-2
View File
@@ -3,8 +3,6 @@
#include "entity.h"
#include "script.h"
extern void sub_0807DDE4(Entity*);
extern void SoundReq(u32);
extern void sub_0806A8C8(Entity*);
extern void (*gUnk_08112260[])(Entity*);
-3
View File
@@ -11,9 +11,6 @@ typedef struct {
} struct_0806C2A0;
extern void DoExitTransition(void*);
extern void SetTileType(u32, u32, u32);
extern void DoExitTransition(void*);
extern void DoFade(u32, u32);
extern void gUnk_0813AD60;
extern void gUnk_0813AD74;
-12
View File
@@ -5,19 +5,7 @@
#include "save.h"
#include "script.h"
extern u32 GetFacingDirection(Entity*, Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_0806F118(Entity*);
extern Entity* CreateFx(Entity*, u32, u32);
extern void SoundReq(u32);
extern void sub_0807000C(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0807DD50(Entity*);
extern void sub_0807DDE4(Entity*);
extern u32 UpdateFuseInteraction(Entity*);
extern u32 GetAnimationState(Entity*);
extern void sub_08078850(u32, u32, u32, u32*);
extern void sub_08078784(Entity*, u32);
extern void (*const gUnk_08110360[])(Entity*);
extern void (*const gUnk_0811036C[])(Entity*);
-6
View File
@@ -4,13 +4,7 @@
#include "functions.h"
#include "script.h"
extern void sub_08078778(Entity*);
extern void sub_0805E47C(Entity*);
extern void sub_0805E584();
extern void sub_0807DD64();
extern void sub_08062CA4();
extern void sub_0807DDE4();
extern u32 CheckKinstoneFused();
extern void (*gStampBehaviors1[4])(Entity*);
extern void (*gStampBehaviors2[2])(Entity*);
+4 -8
View File
@@ -1,19 +1,15 @@
#include "global.h"
#include "entity.h"
#include "npc.h"
extern void sub_0807DD50(Entity*);
extern void sub_0806ED78(Entity*);
extern void sub_0805E3A0(Entity*, u32);
#include "script.h"
#include "functions.h"
extern void (*gUnk_081121D4[])(Entity*);
extern SpriteLoadData gUnk_081121C4;
extern SpriteLoadData gUnk_081121B4;
extern u32 gScreenTransition;
extern void sub_0807DD94(Entity*, u32);
extern void sub_0806A26C(Entity*);
extern void sub_080042BA(Entity*, u32);
void Syrup(Entity* this) {
gUnk_081121D4[this->action](this);
@@ -38,7 +34,7 @@ void sub_0806A1F8(Entity* this) {
void sub_0806A234(Entity* this) {
sub_0807DD94(this, 0);
if ((this->field_0x82.HWORD & 4) != 0) {
if ((gScreenTransition & 7) == 0) {
if ((gScreenTransition.frameCount & 7) == 0) {
sub_0806A26C(this);
}
sub_080042BA(this, 2);
-7
View File
@@ -6,13 +6,6 @@
#include "script.h"
extern SpriteLoadData gUnk_08113910[];
extern void sub_0807DD50(Entity*);
extern u32 GetFacingDirection(Entity*, Entity*);
extern u32 sub_0806F5A4(u32);
extern void sub_0806F118(Entity*);
extern void sub_08078784(Entity*, u32);
extern u32 UpdateFuseInteraction(Entity*);
extern void sub_0807000C(Entity*);
extern Dialog gUnk_08113930[];
-5
View File
@@ -7,17 +7,12 @@
#include "save.h"
#include "script.h"
extern void InitializeAnimation(Entity*, u32);
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
extern u32 sub_080002C0();
extern void sub_0806ACC4(Entity*);
extern void sub_0806AEA8();
extern void sub_0806AEE4(Entity*);
extern void sub_0806AFE8(Entity*, s32*);
extern s32 sub_0806EDD8(Entity*, u32, u32);
extern u32 sub_0806F5B0(u32);
extern void sub_08078784(Entity*, u32);
extern void sub_08078850(Entity*, u32, u32, u32*);
extern u8 gUnk_081125F4[12];
-11
View File
@@ -24,19 +24,8 @@ typedef struct {
extern void (*const gUnk_0810B774[])(Entity*);
extern void (*const gUnk_0810B77C[])(Entity*);
extern void sub_08061CB4(Entity*, u32);
extern u32 sub_0805ACC0(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0807DD64(Entity*);
extern void sub_08061D64(Entity*);
extern void sub_0806F118(Entity*);
extern u32 sub_0806F5A4(u32);
extern u32 GetFacingDirection(Entity*, Entity*);
extern void sub_0807DDE4(Entity*);
extern void sub_08062048(Entity*);
extern void sub_08078784(Entity*, u32);
extern void sub_08078778(Entity*);
extern u32 sub_0806F5B0(u32);
extern void ResolveEntityOnTop(Entity*, Entity*);
extern void sub_08078850(Entity*, u32, u8, u32*);
extern SpriteLoadData* gUnk_0810B6EC[];
+2 -4
View File
@@ -1,11 +1,9 @@
#include "global.h"
#include "entity.h"
#include "script.h"
#include "functions.h"
extern void sub_0805E3A0(Entity*, u32);
extern void ResolveEntityOnTop(Entity*, Entity*);
extern Hitbox gUnk_0810C3C0;
extern void sub_0807DD64(Entity*);
extern void sub_0807DD94(Entity*, u32);
void Wheaton(Entity* this) {
if (this->action == 0) {
-9
View File
@@ -8,17 +8,8 @@
#include "save.h"
#include "script.h"
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
extern void sub_0807DD50(Entity*);
extern void sub_0806C7D4(Entity*);
extern void sub_0806F118(Entity*);
extern void sub_0807DD80(Entity*, u32*);
extern u32 sub_0801E99C();
extern void sub_08078784(Entity*, u32);
extern void SetExtraSpriteFrame(Entity*, u32, u32);
extern void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
extern void SetSpriteSubEntryOffsetData1(Entity*, u32, u32);
extern void sub_0807000C(Entity*);
extern void (*const gUnk_08113A7C[])(Entity*);
extern void (*const gUnk_08113A8C[])(Entity*, Entity*);
-9
View File
@@ -6,20 +6,11 @@
#include "script.h"
extern void PrependEntityToList(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern Entity* FindEntityBySubtype(u32, u32);
void CopyPosition(Entity*, Entity*);
void sub_08068680(Entity*, Entity*);
void sub_08068694(Entity*, Entity*);
u32 GetAnimationState(Entity* ent);
void DeleteThisEntity(void);
extern Entity* GetEntityByType(u32, u32);
extern void sub_080686C4(Entity*, Entity*);
extern void SoundReq(u32);
extern void SetTileType(u32, u32, u32);
extern Entity gPlayerEntity;
extern RoomControls gRoomControls;
extern void (*gUnk_08110BD8[])(Entity* ent);
extern u16 gUnk_08110BE0[];
+1 -2
View File
@@ -1,8 +1,7 @@
#include "global.h"
#include "entity.h"
#include "sprite.h"
extern u32 CheckIsDungeon();
#include "functions.h"
void Archway(Entity* this) {
u32 v1;
+1 -1
View File
@@ -1,5 +1,5 @@
#include "entity.h"
#include "global.h"
#include "entity.h"
extern void (*gUnk_08123384[])(Entity*);
+1 -6
View File
@@ -105,7 +105,6 @@ void sub_08081C98(Entity* this) {
}
Entity* sub_08081D74(Entity*);
void sub_0807B7D8(u32, u32, u32);
u32 sub_080001DA(u32, u32);
u32 sub_08081CB0(Entity* this) {
@@ -142,8 +141,7 @@ u32 sub_08081D28(Entity* this) {
}
extern u32 sub_080002E0(u32, u32);
extern Entity* gUnk_03004040[];
extern u32 sub_080041A0(Entity*, Entity*, u32, u32);
extern Entity* gUnk_03004040[3];
u32 sub_08081E0C(Entity*);
Entity* sub_08081D74(Entity* this) {
@@ -171,8 +169,6 @@ Entity* sub_08081D74(Entity* this) {
return ent;
}
extern u32 sub_08079F8C();
u32 sub_08081E0C(Entity* this) {
Entity* tmp = &gPlayerEntity;
if (tmp->height.HALF.HI != 0 || !sub_08079F8C()) {
@@ -273,7 +269,6 @@ u32 sub_08081F7C(Entity* this, u32 r7) {
return 1;
}
extern Entity* gUnk_03004040[3];
extern void sub_080044AE(Entity*, u32, u32);
void sub_08081FF8(Entity* this) {
-13
View File
@@ -7,25 +7,12 @@
#include "structures.h"
extern void sub_0809F7BC(Entity*);
extern void SoundReq(u32);
extern void sub_0809F814(u32);
extern void sub_0809F7F4(Entity*);
extern void LoadRoomEntityList();
extern void DeleteThisEntity();
extern u32 CheckRoomFlag(u32);
extern void sub_08078A90(u32);
extern void sub_08078B48(void);
extern void sub_0806F69C(Entity*);
extern void (*gUnk_08124798[])(Entity*);
extern void (*gUnk_081247A0[])(Entity*);
extern void (*gUnk_081247AC[])(Entity*);
extern Entity* CreateObject(u32, u32, u32);
extern void PositionEntityOnTop(Entity*, Entity*);
extern void sub_0807BB68(u32*, u32, u32);
extern void* gUnk_080DD750;
extern Entity gPlayerEntity;
extern PlayerState gPlayerState;
extern u8 gUnk_081247C0[];
extern u16 gUnk_081247C8[];
extern u32 gUnk_081247D0;
-3
View File
@@ -10,9 +10,7 @@
#include "fileScreen.h"
extern int sub_0807A094(int);
extern void LoadPalettes(const u8*, int, int);
extern u32 sub_080041EC(int, int);
extern u32 sub_080045DA(int, int);
static bool32 sub_0808E950(void);
static void sub_0808EABC(Entity*);
@@ -39,7 +37,6 @@ typedef struct {
extern void (*const gUnk_08121C64[])(Entity*);
extern void (*const gUnk_08121CCC[])(Entity*);
extern const int gUnk_08133368[];
extern const u8 gGlobalGfxAndPalettes[];
extern const struct_08121CD4 gUnk_08121CD4[][4];
extern const u8 gUnk_08121D10[];
extern const u8 gUnk_08121D38[][8];

Some files were not shown because too many files have changed in this diff Show More